Male NG Angel-blooded Aasimar Spiritualist (Phantom Blade/Fractured Mind) 3 | HP 27/27 | AC 19 (23 with shield) T 12 FF 18 | CMB +5, CMD 15 | F: +6, R: +3, W: +5 | Init: +5 | Perc: +8, SM: +10 | Speed 20ft | tbd | Spells: 1st 4/4 | Active conditions: None.
"It seems to betray the point of obtaining this artifact if it is only going to sit in a vault. Let the Concordance make good use of it."
Male NG Angel-blooded Aasimar Spiritualist (Phantom Blade/Fractured Mind) 3 | HP 27/27 | AC 19 (23 with shield) T 12 FF 18 | CMB +5, CMD 15 | F: +6, R: +3, W: +5 | Init: +5 | Perc: +8, SM: +10 | Speed 20ft | tbd | Spells: 1st 4/4 | Active conditions: None.
Cal, seeing the only opponent so far away, decides to get Sunlight Under Stone back in the fight, so pulls out a wand of CLW and heals. CLW: 1d8 + 1 ⇒ (7) + 1 = 8 I don't see SUS's token . . . can Cal get to them?
Male NG Angel-blooded Aasimar Spiritualist (Phantom Blade/Fractured Mind) 3 | HP 27/27 | AC 19 (23 with shield) T 12 FF 18 | CMB +5, CMD 15 | F: +6, R: +3, W: +5 | Init: +5 | Perc: +8, SM: +10 | Speed 20ft | tbd | Spells: 1st 4/4 | Active conditions: None.
Frustrated with his earlier miss, but still holding the spell charge, Cal swings again, this time with gritted teeth. spellstrike attack: 1d20 + 6 ⇒ (20) + 6 = 26
spellstrike attack crit confirm?: 1d20 + 6 ⇒ (3) + 6 = 9
touch of gracelessness Dex penalty: 1d6 + 1 ⇒ (5) + 1 = 6 DC Fort 14 for half that Touch of Gracelessness: Duration = 3 rounds The target takes a penalty to its Dexterity equal to 1d6+1 per two caster levels (maximum 1d6+5). This penalty cannot drop the target’s Dexterity score below 1.
Male NG Angel-blooded Aasimar Spiritualist (Phantom Blade/Fractured Mind) 3 | HP 27/27 | AC 19 (23 with shield) T 12 FF 18 | CMB +5, CMD 15 | F: +6, R: +3, W: +5 | Init: +5 | Perc: +8, SM: +10 | Speed 20ft | tbd | Spells: 1st 4/4 | Active conditions: None.
Cal casts touch of gracelessness and then steps up to deliver the spell at the edge of his sword. spellstrike attack: 1d20 + 6 ⇒ (8) + 6 = 14
Touch of Gracelessness: Duration = 3 rounds The target takes a penalty to its Dexterity equal to 1d6+1 per two caster levels (maximum 1d6+5). This penalty cannot drop the target’s Dexterity score below 1. In addition, if the subject moves more than half its speed, it falls prone. If the subject flies, its maneuverability is reduced by one step (perfect maneuverability becomes good, good becomes average, and so on). A successful Fortitude save halves the penalty to Dexterity and negates the possibility of falling prone or the reduction to fly maneuverabilities.
Male NG Angel-blooded Aasimar Spiritualist (Phantom Blade/Fractured Mind) 3 | HP 27/27 | AC 19 (23 with shield) T 12 FF 18 | CMB +5, CMD 15 | F: +6, R: +3, W: +5 | Init: +5 | Perc: +8, SM: +10 | Speed 20ft | tbd | Spells: 1st 4/4 | Active conditions: None.
Cal also is surveying the surrounding junk hulks for signs of ambush. Perception: 1d20 + 8 ⇒ (5) + 8 = 13
Male NG Angel-blooded Aasimar Spiritualist (Phantom Blade/Fractured Mind) 3 | HP 27/27 | AC 19 (23 with shield) T 12 FF 18 | CMB +5, CMD 15 | F: +6, R: +3, W: +5 | Init: +5 | Perc: +8, SM: +10 | Speed 20ft | tbd | Spells: 1st 4/4 | Active conditions: None.
GM - what's the movement situation here? It looks like we are floating high above the city. Are we dealing with the directional gravity? Just not sure of my options from where we are to get to the horn.
Male NG Angel-blooded Aasimar Spiritualist (Phantom Blade/Fractured Mind) 3 | HP 27/27 | AC 19 (23 with shield) T 12 FF 18 | CMB +5, CMD 15 | F: +6, R: +3, W: +5 | Init: +5 | Perc: +8, SM: +10 | Speed 20ft | tbd | Spells: 1st 4/4 | Active conditions: None.
I think we have this covered, but just in case . . . "Can you teach us how to say 'balance' in Aquan, Auran, Ignan, and Terran?"
Male NG Angel-blooded Aasimar Spiritualist (Phantom Blade/Fractured Mind) 3 | HP 27/27 | AC 19 (23 with shield) T 12 FF 18 | CMB +5, CMD 15 | F: +6, R: +3, W: +5 | Init: +5 | Perc: +8, SM: +10 | Speed 20ft | tbd | Spells: 1st 4/4 | Active conditions: None.
Cal does his best to look like a dockworker. Disguise: 1d20 + 3 ⇒ (1) + 3 = 4 anyone have a disguise kit? If so, I may burn a reroll . . .
Male NG Angel-blooded Aasimar Spiritualist (Phantom Blade/Fractured Mind) 3 | HP 27/27 | AC 19 (23 with shield) T 12 FF 18 | CMB +5, CMD 15 | F: +6, R: +3, W: +5 | Init: +5 | Perc: +8, SM: +10 | Speed 20ft | tbd | Spells: 1st 4/4 | Active conditions: None.
"I'm not insensitive to your frozen state, but do you know where the Horn of the Hurricane is? If the Duchess or her agents now has it, we need to get it back."
Male NG Angel-blooded Aasimar Spiritualist (Phantom Blade/Fractured Mind) 3 | HP 27/27 | AC 19 (23 with shield) T 12 FF 18 | CMB +5, CMD 15 | F: +6, R: +3, W: +5 | Init: +5 | Perc: +8, SM: +10 | Speed 20ft | tbd | Spells: 1st 4/4 | Active conditions: None.
Cal goes to work unhooking the block from the chains.
Male NG Angel-blooded Aasimar Spiritualist (Phantom Blade/Fractured Mind) 3 | HP 27/27 | AC 19 (23 with shield) T 12 FF 18 | CMB +5, CMD 15 | F: +6, R: +3, W: +5 | Init: +5 | Perc: +8, SM: +10 | Speed 20ft | tbd | Spells: 1st 4/4 | Active conditions: None.
Cal has been outside, trying to decide how to proceed. When he hears the plan developing, he uses alter self to transform into a sylph, and then he'll enter, trying to look like appropriate muscle, and head over to the ice block., helping Menarul to guide it. it seems Menarul made the check, so GM let me know if you want a particular roll from me. Oh, and it there an obvious door for this giant block to go through?
Male NG Angel-blooded Aasimar Spiritualist (Phantom Blade/Fractured Mind) 3 | HP 27/27 | AC 19 (23 with shield) T 12 FF 18 | CMB +5, CMD 15 | F: +6, R: +3, W: +5 | Init: +5 | Perc: +8, SM: +10 | Speed 20ft | tbd | Spells: 1st 4/4 | Active conditions: None.
Apologies, sick child and wife and start of semester means not much time. Hope to meaningfully contribute tomorrow.
Male NG Angel-blooded Aasimar Spiritualist (Phantom Blade/Fractured Mind) 3 | HP 27/27 | AC 19 (23 with shield) T 12 FF 18 | CMB +5, CMD 15 | F: +6, R: +3, W: +5 | Init: +5 | Perc: +8, SM: +10 | Speed 20ft | tbd | Spells: 1st 4/4 | Active conditions: None.
Cal nods agreement and gets up from the table. He circulates through the room, trying to identify likely 'targets' for Robyyn. Kn(local): 1d20 + 11 ⇒ (15) + 11 = 26 Aid!
Male NG Angel-blooded Aasimar Spiritualist (Phantom Blade/Fractured Mind) 3 | HP 27/27 | AC 19 (23 with shield) T 12 FF 18 | CMB +5, CMD 15 | F: +6, R: +3, W: +5 | Init: +5 | Perc: +8, SM: +10 | Speed 20ft | tbd | Spells: 1st 4/4 | Active conditions: None.
Team Robyyn: Kn(local) XXX? and YYY? Team Menarul: Cal and ZZZ?? - using Intimidate. And the cover can be Menarul translating for Cal. I'm thinking of the way Jabba the Hutt has a translator conveying his threats. So who's missing? Sunlight Under Stone, Noral's Grippli and Vaylin. I guess pick your slots and let's move.
Male NG Angel-blooded Aasimar Spiritualist (Phantom Blade/Fractured Mind) 3 | HP 27/27 | AC 19 (23 with shield) T 12 FF 18 | CMB +5, CMD 15 | F: +6, R: +3, W: +5 | Init: +5 | Perc: +8, SM: +10 | Speed 20ft | tbd | Spells: 1st 4/4 | Active conditions: None.
Maybe two teams, each lead by someone who speaks Auran, with two to help? Menarul and Robyyn as the leaders, if I remember who speaks it. Cal is decent at Bluff, Intimidate (+7) or Kn(local)(+4), so best if he helps someone on those checks; or is the lead, if for example someone can do the talking and he can do some physical intimidation.
Male NG Angel-blooded Aasimar Spiritualist (Phantom Blade/Fractured Mind) 3 | HP 27/27 | AC 19 (23 with shield) T 12 FF 18 | CMB +5, CMD 15 | F: +6, R: +3, W: +5 | Init: +5 | Perc: +8, SM: +10 | Speed 20ft | tbd | Spells: 1st 4/4 | Active conditions: None.
Cal takes a seat that affords a good view of the whole common room, straps himself in, and tries to see if any patrons are paying particular attention to their arrival and discussion with the innkeep. Perception: 1d20 + 8 ⇒ (16) + 8 = 24
Male NG Angel-blooded Aasimar Spiritualist (Phantom Blade/Fractured Mind) 3 | HP 27/27 | AC 19 (23 with shield) T 12 FF 18 | CMB +5, CMD 15 | F: +6, R: +3, W: +5 | Init: +5 | Perc: +8, SM: +10 | Speed 20ft | tbd | Spells: 1st 4/4 | Active conditions: None.
"To the Aching Anchor it is! I hope they have Material Plane food and drink."
Male NG Angel-blooded Aasimar Spiritualist (Phantom Blade/Fractured Mind) 3 | HP 27/27 | AC 19 (23 with shield) T 12 FF 18 | CMB +5, CMD 15 | F: +6, R: +3, W: +5 | Init: +5 | Perc: +8, SM: +10 | Speed 20ft | tbd | Spells: 1st 4/4 | Active conditions: None.
Cal lines up behind Robyyn, but feels uneasy about this "scan."
Male NG Angel-blooded Aasimar Spiritualist (Phantom Blade/Fractured Mind) 3 | HP 27/27 | AC 19 (23 with shield) T 12 FF 18 | CMB +5, CMD 15 | F: +6, R: +3, W: +5 | Init: +5 | Perc: +8, SM: +10 | Speed 20ft | tbd | Spells: 1st 4/4 | Active conditions: None.
Cal nods his understanding. "Then let us get provisions and head to Captain Nix's ship. There is not time to daly."
Male NG Angel-blooded Aasimar Spiritualist (Phantom Blade/Fractured Mind) 3 | HP 27/27 | AC 19 (23 with shield) T 12 FF 18 | CMB +5, CMD 15 | F: +6, R: +3, W: +5 | Init: +5 | Perc: +8, SM: +10 | Speed 20ft | tbd | Spells: 1st 4/4 | Active conditions: None.
"Where exactly was she last seen? Anything you can tell us about it? How will we know this horn when we see it? Should we be concerned with pursuit or interference from the Duchess?"
Male NG Angel-blooded Aasimar Spiritualist (Phantom Blade/Fractured Mind) 3 | HP 27/27 | AC 19 (23 with shield) T 12 FF 18 | CMB +5, CMD 15 | F: +6, R: +3, W: +5 | Init: +5 | Perc: +8, SM: +10 | Speed 20ft | tbd | Spells: 1st 4/4 | Active conditions: None.
I get Xiao's chronicle when I click on that link, FYI.
Male NG Angel-blooded Aasimar Spiritualist (Phantom Blade/Fractured Mind) 3 | HP 27/27 | AC 19 (23 with shield) T 12 FF 18 | CMB +5, CMD 15 | F: +6, R: +3, W: +5 | Init: +5 | Perc: +8, SM: +10 | Speed 20ft | tbd | Spells: 1st 4/4 | Active conditions: None.
I'm in for part 3 as well. Thanks for another great chapter!
Male NG Angel-blooded Aasimar Spiritualist (Phantom Blade/Fractured Mind) 3 | HP 27/27 | AC 19 (23 with shield) T 12 FF 18 | CMB +5, CMD 15 | F: +6, R: +3, W: +5 | Init: +5 | Perc: +8, SM: +10 | Speed 20ft | tbd | Spells: 1st 4/4 | Active conditions: None.
Cal releases his sword back into his subconscious and comes to stand with his comrades, allowing others to do the talking.
Male NG Angel-blooded Aasimar Spiritualist (Phantom Blade/Fractured Mind) 3 | HP 27/27 | AC 19 (23 with shield) T 12 FF 18 | CMB +5, CMD 15 | F: +6, R: +3, W: +5 | Init: +5 | Perc: +8, SM: +10 | Speed 20ft | tbd | Spells: 1st 4/4 | Active conditions: None.
Cal climbs the stairs and starts moving around the balcony, hoping to block any movement around the balcony (eventually). double move
Male NG Angel-blooded Aasimar Spiritualist (Phantom Blade/Fractured Mind) 3 | HP 27/27 | AC 19 (23 with shield) T 12 FF 18 | CMB +5, CMD 15 | F: +6, R: +3, W: +5 | Init: +5 | Perc: +8, SM: +10 | Speed 20ft | tbd | Spells: 1st 4/4 | Active conditions: None.
Sorry, I forgot I was up! Cal takes a mighty swing at the elemental above him . . . longsword attack w/ PA: 1d20 + 4 - 1 ⇒ (2) + 4 - 1 = 5 and is thrown off by his aerial footing.
Male NG Angel-blooded Aasimar Spiritualist (Phantom Blade/Fractured Mind) 3 | HP 27/27 | AC 19 (23 with shield) T 12 FF 18 | CMB +5, CMD 15 | F: +6, R: +3, W: +5 | Init: +5 | Perc: +8, SM: +10 | Speed 20ft | tbd | Spells: 1st 4/4 | Active conditions: None.
"Something I can help with!" Cal casts shield and moves towards the stairs.
Male NG Angel-blooded Aasimar Spiritualist (Phantom Blade/Fractured Mind) 3 | HP 27/27 | AC 19 (23 with shield) T 12 FF 18 | CMB +5, CMD 15 | F: +6, R: +3, W: +5 | Init: +5 | Perc: +8, SM: +10 | Speed 20ft | tbd | Spells: 1st 4/4 | Active conditions: None.
"I agree; using some of the social capital we gained at the party seems like a good idea."
Male NG Angel-blooded Aasimar Spiritualist (Phantom Blade/Fractured Mind) 3 | HP 27/27 | AC 19 (23 with shield) T 12 FF 18 | CMB +5, CMD 15 | F: +6, R: +3, W: +5 | Init: +5 | Perc: +8, SM: +10 | Speed 20ft | tbd | Spells: 1st 4/4 | Active conditions: None.
Cal grabs the remaining guard by the collar, bringing him down the stairs for a conversation about who sent him. But he'll leave the talking to others - he'll just try to look intimidating, after stabilizing any of the others who can be saved.
Male NG Angel-blooded Aasimar Spiritualist (Phantom Blade/Fractured Mind) 3 | HP 27/27 | AC 19 (23 with shield) T 12 FF 18 | CMB +5, CMD 15 | F: +6, R: +3, W: +5 | Init: +5 | Perc: +8, SM: +10 | Speed 20ft | tbd | Spells: 1st 4/4 | Active conditions: None.
Cal attacks the guard who failed to get by him, punishing her for a foolish attempt. attack w/ PA: 1d20 + 6 - 1 ⇒ (17) + 6 - 1 = 22 dmg: 1d8 + 6 ⇒ (5) + 6 = 11 -------- Cal stays after same guard (black) trying to swing the numbers in their favor further.
attack w/ PA: 1d20 + 6 - 1 ⇒ (20) + 6 - 1 = 25 dmg: 1d8 + 6 ⇒ (4) + 6 = 10 crit confirm?: 1d20 + 6 - 1 ⇒ (12) + 6 - 1 = 17 crit dmg?: 1d8 + 6 ⇒ (2) + 6 = 8
Male NG Angel-blooded Aasimar Spiritualist (Phantom Blade/Fractured Mind) 3 | HP 27/27 | AC 19 (23 with shield) T 12 FF 18 | CMB +5, CMD 15 | F: +6, R: +3, W: +5 | Init: +5 | Perc: +8, SM: +10 | Speed 20ft | tbd | Spells: 1st 4/4 | Active conditions: None.
Sorry, was just a reminder, not being pushy!
Male NG Angel-blooded Aasimar Spiritualist (Phantom Blade/Fractured Mind) 3 | HP 27/27 | AC 19 (23 with shield) T 12 FF 18 | CMB +5, CMD 15 | F: +6, R: +3, W: +5 | Init: +5 | Perc: +8, SM: +10 | Speed 20ft | tbd | Spells: 1st 4/4 | Active conditions: None.
Note Robbyn's post - Matt I think you'll need to bot him.
Male NG Angel-blooded Aasimar Spiritualist (Phantom Blade/Fractured Mind) 3 | HP 27/27 | AC 19 (23 with shield) T 12 FF 18 | CMB +5, CMD 15 | F: +6, R: +3, W: +5 | Init: +5 | Perc: +8, SM: +10 | Speed 20ft | tbd | Spells: 1st 4/4 | Active conditions: None.
Cal casts shield and moves up to bottle up the "guards" on the stairwell.
Male NG Angel-blooded Aasimar Spiritualist (Phantom Blade/Fractured Mind) 3 | HP 27/27 | AC 19 (23 with shield) T 12 FF 18 | CMB +5, CMD 15 | F: +6, R: +3, W: +5 | Init: +5 | Perc: +8, SM: +10 | Speed 20ft | tbd | Spells: 1st 4/4 | Active conditions: None.
Sense Motive: 1d20 + 10 ⇒ (17) + 10 = 27 "I was a slave long enough to know coercion and lies better than most. Who are you really, and maybe you won't share Mr. Sparkington's fate!" Calvert summons his ectoplasmic blade. He won't go to jail, or a worse fate, after only recently becoming free. Intimidate: 1d20 + 7 ⇒ (20) + 7 = 27
Male NG Angel-blooded Aasimar Spiritualist (Phantom Blade/Fractured Mind) 3 | HP 27/27 | AC 19 (23 with shield) T 12 FF 18 | CMB +5, CMD 15 | F: +6, R: +3, W: +5 | Init: +5 | Perc: +8, SM: +10 | Speed 20ft | tbd | Spells: 1st 4/4 | Active conditions: None.
Cal walks in and searches around. Perception: 1d20 + 8 ⇒ (11) + 8 = 19 "Aha! A book with the lightning-shaped sigil of Ranginori on the cover!" He picks it up with care, and then reads the title aloud to the group. "The Codex of Fundamental Dominion. Impressive title." He then hands it over to Menarul, who seems most likely to be able to make sense of it. "There is also a nice chain shirt in here."
Male NG Angel-blooded Aasimar Spiritualist (Phantom Blade/Fractured Mind) 3 | HP 27/27 | AC 19 (23 with shield) T 12 FF 18 | CMB +5, CMD 15 | F: +6, R: +3, W: +5 | Init: +5 | Perc: +8, SM: +10 | Speed 20ft | tbd | Spells: 1st 4/4 | Active conditions: None.
"Or we pick the lock, if that doesn't work. Anyone skilled in that regard?"
Male NG Angel-blooded Aasimar Spiritualist (Phantom Blade/Fractured Mind) 3 | HP 27/27 | AC 19 (23 with shield) T 12 FF 18 | CMB +5, CMD 15 | F: +6, R: +3, W: +5 | Init: +5 | Perc: +8, SM: +10 | Speed 20ft | tbd | Spells: 1st 4/4 | Active conditions: None.
can we aid on the knowledge check? If we can, imagine Cal keeping Robyyn on task . . . or not. 1d20 ⇒ 4
Male NG Angel-blooded Aasimar Spiritualist (Phantom Blade/Fractured Mind) 3 | HP 27/27 | AC 19 (23 with shield) T 12 FF 18 | CMB +5, CMD 15 | F: +6, R: +3, W: +5 | Init: +5 | Perc: +8, SM: +10 | Speed 20ft | tbd | Spells: 1st 4/4 | Active conditions: None.
To the azata at the Cloister "Is there a docent or librarian available to aid us? Or perhaps you have a map showing the organization of the archive?
Male NG Angel-blooded Aasimar Spiritualist (Phantom Blade/Fractured Mind) 3 | HP 27/27 | AC 19 (23 with shield) T 12 FF 18 | CMB +5, CMD 15 | F: +6, R: +3, W: +5 | Init: +5 | Perc: +8, SM: +10 | Speed 20ft | tbd | Spells: 1st 4/4 | Active conditions: None.
In that case, move action to get next to it, swift to summon blade and then . . . Calvert takes a mighty swing with his ectoplasmic longsword at the creatures tail. Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Male NG Angel-blooded Aasimar Spiritualist (Phantom Blade/Fractured Mind) 3 | HP 27/27 | AC 19 (23 with shield) T 12 FF 18 | CMB +5, CMD 15 | F: +6, R: +3, W: +5 | Init: +5 | Perc: +8, SM: +10 | Speed 20ft | tbd | Spells: 1st 4/4 | Active conditions: None.
what are the rules/functions of these carpets? I'd like to move it around so that Cal can get into melee with him at the edge of the carpet. Assuming that's a standard to direct the carpet? If so (and I've done that on the map), he'll do that and also summon his phantom blade.
Male NG Angel-blooded Aasimar Spiritualist (Phantom Blade/Fractured Mind) 3 | HP 27/27 | AC 19 (23 with shield) T 12 FF 18 | CMB +5, CMD 15 | F: +6, R: +3, W: +5 | Init: +5 | Perc: +8, SM: +10 | Speed 20ft | tbd | Spells: 1st 4/4 | Active conditions: None.
Did the lizard move in a way that would provoke from me?
Male NG Angel-blooded Aasimar Spiritualist (Phantom Blade/Fractured Mind) 3 | HP 27/27 | AC 19 (23 with shield) T 12 FF 18 | CMB +5, CMD 15 | F: +6, R: +3, W: +5 | Init: +5 | Perc: +8, SM: +10 | Speed 20ft | tbd | Spells: 1st 4/4 | Active conditions: None.
Busiest day of the week - should be able to post something coherent tomorrow.
Male NG Angel-blooded Aasimar Spiritualist (Phantom Blade/Fractured Mind) 3 | HP 27/27 | AC 19 (23 with shield) T 12 FF 18 | CMB +5, CMD 15 | F: +6, R: +3, W: +5 | Init: +5 | Perc: +8, SM: +10 | Speed 20ft | tbd | Spells: 1st 4/4 | Active conditions: None.
Menarul wrote: "Perfect. Seems like that's our next place to visit. Anyone happened to ask where those cloiters are?" "We know they are in the Godsward District, so it should be easy enough to get directions there, I would think, and can canvas once in the right area."
Male NG Angel-blooded Aasimar Spiritualist (Phantom Blade/Fractured Mind) 3 | HP 27/27 | AC 19 (23 with shield) T 12 FF 18 | CMB +5, CMD 15 | F: +6, R: +3, W: +5 | Init: +5 | Perc: +8, SM: +10 | Speed 20ft | tbd | Spells: 1st 4/4 | Active conditions: None.
Once we have gathered together after the party . . . "So it seems we should seek out this Cloisters of the Hidden Breeze, and look for books with Ranginori’s sacred sigils of a storm cloud inside an intricate wreath of lightning bolts, or perhaps the intelligent tome that was mentioned. And interesting that Jamila was possibly sighted in the same district as this library."
Male NG Angel-blooded Aasimar Spiritualist (Phantom Blade/Fractured Mind) 3 | HP 27/27 | AC 19 (23 with shield) T 12 FF 18 | CMB +5, CMD 15 | F: +6, R: +3, W: +5 | Init: +5 | Perc: +8, SM: +10 | Speed 20ft | tbd | Spells: 1st 4/4 | Active conditions: None.
Calvert, feeling out of place at an extraplanar gala, simply tries smile and convey a sense of calm to aid Xiao's efforts. Diplo aid?: 1d20 + 3 ⇒ (20) + 3 = 23
Male NG Angel-blooded Aasimar Spiritualist (Phantom Blade/Fractured Mind) 3 | HP 27/27 | AC 19 (23 with shield) T 12 FF 18 | CMB +5, CMD 15 | F: +6, R: +3, W: +5 | Init: +5 | Perc: +8, SM: +10 | Speed 20ft | tbd | Spells: 1st 4/4 | Active conditions: None.
Vaylin is my best guess for another diplo lead. I'll throw this out just to keep us moving but happy to have it changed based on preferences (and lead can change if we get sense another skill would play into it). Team 1: Xiao (lead), Calvert, Menural Team 2: Vaylin (lead), Sunlight, Robbyn
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