M Bantrid Biohacker 4 - Ini+2, FRW+5+3+4, EAC/KAC 17/17, Perc+3 SP 18/28 HP 28/28
Sense Motive: 1d20 + 3 ⇒ (15) + 3 = 18 "Why are they so quiet, what's wrong with them? They're acting like assassins with their normal-person clothes but deadly combat skills..." Caloo turns to look for their ally, 5-AM. "You seen this before, Early Bird?" He takes another shot with the pistol at the remaining killer androids. attack EAC: 1d20 + 5 ⇒ (19) + 5 = 24
M Bantrid Biohacker 4 - Ini+2, FRW+5+3+4, EAC/KAC 17/17, Perc+3 SP 18/28 HP 28/28
Custom Scanner (Biohacker class feature) wrote: As long as you have access to your custom scanner, as a move action you can target a creature within 30 feet that is within your line of sight and attempt a special skill check to identify it: if the creature is living, this is a Life Science check, and if the creature is unliving, it is a Physical Science check. The DC of this check is tied to the creature’s rarity, as presented on the Creature Rarity table on page 133 of the Core Rulebook. Basically, this means I no longer need Mysticism and Engineering to identify the creatures whose types are associated with those skills. Instead, if it's living I use Life Science and if it's unliving I use Physical Science. Caloo points his custom scanner at the movement with one hand and with his other hand shines his comm unit's flashlight on the spot.My Life Science and Physical Science are both +10 so I'll just roll once and let you take it as whichever is appropriate. Science to Identify Creatures: 1d20 + 10 ⇒ (13) + 10 = 23
M Bantrid Biohacker 4 - Ini+2, FRW+5+3+4, EAC/KAC 17/17, Perc+3 SP 18/28 HP 28/28
"Ooo, that really did a number on you," Caloo says to the AAF agent who got the worst of it. "Here, this will help." Caloo extends his hand-thing (the one that doesn't have a scary stinger in it), and a few spindly little mechanical arms extend out of it and begin applying biomass to the android's wound. This is one of my 3 uses per day of the Field Dressing biohacker theorem. I use my custom scanner (which is embedded in my arm) to restore some hit points as a standard action... HP restored: 1d6 + 3 ⇒ (4) + 3 = 7
M Bantrid Biohacker 4 - Ini+2, FRW+5+3+4, EAC/KAC 17/17, Perc+3 SP 18/28 HP 28/28
Ahhh that Defrex Hide was a huge boost to my AC compared to the Flight Suit Stationwear I was still wearing! Went from 12 EAC/13 KAC to 17 EAC/17 KAC. Also, with my foot-ball and now jump jets in my armor, I'm starting to remind myself of the Prequels R2-D2...
M Bantrid Biohacker 4 - Ini+2, FRW+5+3+4, EAC/KAC 17/17, Perc+3 SP 18/28 HP 28/28
I do want to pull that Ren Obo/Tenzo Hyshi thread, for sure...but taking out Slivvy seems the most pressing thing to me right now. "I agree with Nilan that Slivvy is the most direct threat to our continued survival at the moment. We need to deal with her."
M Bantrid Biohacker 4 - Ini+2, FRW+5+3+4, EAC/KAC 17/17, Perc+3 SP 18/28 HP 28/28
Life Science DC 15 (take 10): 10 + 10 = 20 "This stuff looks like it was all fitted for creatures like that one we fought in Shurami's apartment. You remember how those hook swords it wielded seemed like they were natural weapons until we got a closer look after it was dead?" "Based on the amount of gear we saw on that transport, that creature most certainly was not unique."
M Bantrid Biohacker 4 - Ini+2, FRW+5+3+4, EAC/KAC 17/17, Perc+3 SP 18/28 HP 28/28
Sorry for my absence! Caloo wheels around the room, curious about the arrangement of the skeletons. Are there any patterns? Were these creatures involved in some kind of ceremony at the time they died, or were their skeletons placed in a certain way for something like a ritual?
Unlikely given the state of decay, but are there any signs of how the creatures died?
M Bantrid Biohacker 4 - Ini+2, FRW+5+3+4, EAC/KAC 17/17, Perc+3 SP 18/28 HP 28/28
Life Science: 1d20 + 10 ⇒ (12) + 10 = 22
"Hmm. I've never heard of a species that matches this skeletal configuration exactly. But it sure looks similar to that old robot that Longshot has walking around." His musing is interrupted by one of the drones zipping over to confront them. "I beg your pardon! Who are you calling an intrusion?"
M Bantrid Biohacker 4 - Ini+2, FRW+5+3+4, EAC/KAC 17/17, Perc+3 SP 18/28 HP 28/28
Blask wrote: should we factor in the new gear should something come attack us while we get back to base? No, GM said we can't use it yet: The Keeper wrote:
M Bantrid Biohacker 4 - Ini+2, FRW+5+3+4, EAC/KAC 17/17, Perc+3 SP 18/28 HP 28/28
Caloo fires at Mook 1 again (including the +1 from Weapon Specialization this time!) and then backs up, hoping to prevent the Squad Leader from catching both him and Blask at once again. Attack EAC: 1d20 + 5 ⇒ (7) + 5 = 12
M Bantrid Biohacker 4 - Ini+2, FRW+5+3+4, EAC/KAC 17/17, Perc+3 SP 18/28 HP 28/28
Thanks, Blask; I'll take that Corona Laser Pistol. Surprise Round: "Look sharp, Blask!" Caloo says as he injects the vesk with a restorative (+1 enhancement to AC for 3 rounds). Round 1: Caloo draws the laser pistol and fires at the closest enemy!
M Bantrid Biohacker 4 - Ini+2, FRW+5+3+4, EAC/KAC 17/17, Perc+3 SP 18/28 HP 28/28
Ohhh, hey...can Caloo have gotten a cheap blaster from Longshot before we left? I forgot that I had given my only weapon (to Glitch, I think) a while ago because I was just going to use my energy ray cantrip instead. I don't have that, anymore!
M Bantrid Biohacker 4 - Ini+2, FRW+5+3+4, EAC/KAC 17/17, Perc+3 SP 18/28 HP 28/28
Caloo spends time demonstrating his new injectables to everyone. Injections intended for enemies are called counteragents. The ones for allies are called restoratives.
M Bantrid Biohacker 4 - Ini+2, FRW+5+3+4, EAC/KAC 17/17, Perc+3 SP 18/28 HP 28/28
Hmm...where did they come from with no Drift engine on the Ringworks Sentinel? I love the higher AC, WAY stronger shields...but it has half as many weapons and its expansion bays aren't as good, in my opinion (luxurious guest quarters vs the Starhopper's medical bay, synthesis bay, & smuggler compartment).
M Bantrid Biohacker 4 - Ini+2, FRW+5+3+4, EAC/KAC 17/17, Perc+3 SP 18/28 HP 28/28
"I don't think we have the time to pull off a maneuver like that before either the Peacemakers or Slivvy's own guns spot that something is going on. I'm guessing Aspis is prepared enough to blast a ship out of the sky before it's allowed to crush a building in their town."
M Bantrid Biohacker 4 - Ini+2, FRW+5+3+4, EAC/KAC 17/17, Perc+3 SP 18/28 HP 28/28
"Yeah, they're going to need some time to wake up from the narcotic gel that was put on them," Caloo adds about the androids. "As for which ship to take...it seems to me Slivvy is more likely to be tracking the one we came up in. Perhaps we should destroy that one and keep this one."
M Bantrid Biohacker 4 - Ini+2, FRW+5+3+4, EAC/KAC 17/17, Perc+3 SP 18/28 HP 28/28
I believe I am done converting Caloo into a Biohacker! So, besides being able to heal hit points by Treating Deadly Wounds (I can do it any number of times, but each recipient can only benefit from it once per day; I have to make a DC 25 Medicine check for it to do anything; but I can expend a medpatch to do it as a full-action rather than the normal 1-minute), I also now have Field Dressing (Ex): Quote:
So that will be 1d6+3 hit points or 1d6 stamina points at this level, and I can do it 3 times per day. You can see more stuff on my character sheet.
M Bantrid Biohacker 4 - Ini+2, FRW+5+3+4, EAC/KAC 17/17, Perc+3 SP 18/28 HP 28/28
"Oooo, Zhor! Nice finish on him!" Caloo says enthusiastically. Maybe we should have you rolling spell damage for us all the time, Keeper! ;-) Max damage on the Magic Missile, and close to max on that Mind Thrust, too... It occurs to Caloo that he has never examined a drow in the flesh before. They are known for fleshwarping, aren't they? "Was there anything interesting on that drow?" he asks of the whole room. "I didn't have a chance to notice while I was concentrating on that spell."
M Bantrid Biohacker 4 - Ini+2, FRW+5+3+4, EAC/KAC 17/17, Perc+3 SP 18/28 HP 28/28
Do we have a line of communication with Early Bird, or is that impossible with them jamming stuff for this ship? Caloo examines the androids and attempts to wake them.
M Bantrid Biohacker 4 - Ini+2, FRW+5+3+4, EAC/KAC 17/17, Perc+3 SP 18/28 HP 28/28
"Whooooo!" Caloo whisks away back near Nilan (move action), then casts supercharge weapon on Nilan's tactical rotating pistol (standard action). Additional 4d6 damage on your next attack--it must be made before the end of the next round. now 3 / 4 1st level spell slots remaining
M Bantrid Biohacker 4 - Ini+2, FRW+5+3+4, EAC/KAC 17/17, Perc+3 SP 18/28 HP 28/28
The Keeper wrote:
"Stardust plague! Here, Nilan, I better have a look at you," the bantrid says as he pulls out medical instruments and makes a show of examining Nilan. "Brap," Caloo calls out over his shoulder (wait, do bantrids even have shoulders?), "It's okay, buddy, just carry on with that crate, huh?" Aid Another on Bluff??: 1d20 + 0 ⇒ (7) + 0 = 7
M Bantrid Biohacker 4 - Ini+2, FRW+5+3+4, EAC/KAC 17/17, Perc+3 SP 18/28 HP 28/28
So we board the ship while its communications are jammed, we kill (and eliminate any trace of) the crew that works with Slivvy, let the AAF take the androids to freedom (how are they doing that with their one-person fighters, by the way?), and when Slivvy goes long enough without hearing anything she comes to investigate and finds an empty ship drifting out here. That about right?
M Bantrid Biohacker 4 - Ini+2, FRW+5+3+4, EAC/KAC 17/17, Perc+3 SP 18/28 HP 28/28
The Keeper wrote: I mean, with the new playtest classes out, are you sure that Caloo doesn't want to respec into a biohacker...? 0:) I had no idea this was coming! Yes. Yes I do want that. The Keeper wrote: So with that: All in favor of siding with the AAF for the moment? All opposed? Caloo thinks Jink and Blask will become stronger if they choose to throw off the hold Slivvy has on them by taking this opportunity with the AAF. So that's my vote.
M Bantrid Biohacker 4 - Ini+2, FRW+5+3+4, EAC/KAC 17/17, Perc+3 SP 18/28 HP 28/28
Jink_ wrote:
That is what I'll most likely end up doing, rather than multiclassing. Even with the way spell slots sort-of stack in Starfinder (different from Pathfinder, similar to D&D 5e) making multiclassing between casting classes slightly more bearable, you still lose a lot by not progressing your main class every time. Interestingly enough, though, I'll have a harder time qualifying for that feat than for low level mystic spells the normal way because of my low Wisdom score. I only need one 2-point bump to be capable of using 1st level mystic spells if I'm multiclassed, but I'll need three of those bumps to become qualified for that feat.
M Bantrid Biohacker 4 - Ini+2, FRW+5+3+4, EAC/KAC 17/17, Perc+3 SP 18/28 HP 28/28
"Perhaps these members of the AAF would have an interest in taking out Slivvy," Caloo chimes in. "It might be nice to no longer have her holding so much over your heads, wouldn't it, Blask? Jink?" "This could be an evolutionary moment for us--a gift from Oras. How will we adapt?"
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