Having made your purchases the group of you gather in the lobby where a most surprising sight greets you. Floating in the middle of the Lodge is an enormously fat man, swathed in clothes of multicoloured silk which clash hideously, green, purple and yellow. He holds a silver platter on which sits a small mound of sweet pastries which he is popping into his mouth two or three at a time. He is making most indelicate noises as he munches on them, flakes of pastry and jam spatter his shirt.
As you approach he hides the platter behind his back and splutters. Aaah, you must be the team I am to send to Azir yes? I am Caleban the Magnificent, most Marvellous Mage of all of Absalom. Is this all of you? No, there are more?
Heading outside you gather up your various companions and the enormous floating man looks askance at you all. Ambrus never mentioned it would be quite this many of you. He sighs a little and starts to dig around in a small bag, his arm disappearing up to the shoulder. Where are they, I know I put them in here somewhere, Farhana why did you make these things so damn small. Aha! He produces from the bag a set of small yellow stones.
Now now my little chickadees, gather together into a circle, yes. Come closer, yes, closer in, pretend you are all the best of friends. He gently eases you all together into a tight circle and pops a small stone into the pocket of each of you. Dont mind those, they just help provide a little juice to make sure I can transport you all at once. Now, I am guessing Pathfinders of your experience have all teleported before? No-one is going to be sick or lose control of their bowels just because I transport us several thousand miles across Golarion? No, excellent, let us go.
With that he mutters a spell, his mouth still filled with pastry and the Grand Lodge fades away. You find yourselves stood in a dimly lit, hot and stuffy warehouse. The sounds of the sea and a bustling market can be heard outside. Right, here we are, Azir. Awful place, capitol of Rahadoum, far too many lunatic "officials" for any sane person to deal with but still better than where you lot are going. You are booked onto the Eel Prince. Its a merchant ship docked just outside this here warehouse. Good luck Pathfinders, try not to get yourselves killed. With that he promptly teleports away. An empty silver platter sits on a crate behind where he was, a few crumbs of pastry all that remains.
Heading outisde you find yourselves indeed on the docks of Azir. Your ship sits at a nearby dock. Boarding quickly you are soon underway. The captian provides a pair of cabins for your use and tells you that you should reach Ilizmagorti in three days time.
At this point you have a chance to make any preparations for arriving in the city. If you have very long duration spells you may cast them the night before to save on spell slots if you wish although their durations will need to account for your nights rest. I have added a buff handout for each of you on the roll20 table, please fill it out and try and keep it up to date.