Tiefling

Caius The Disillusioned's page

Organized Play Member. 46 posts (63 including aliases). 2 reviews. No lists. No wishlists. 3 Organized Play characters. 1 alias.



Silver Crusade

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Here's one for ya. Say I want to take the Mystery Cultist prestige class. One of the ways to qualify is by "being rescued from the brink of death by a willing good outsider of CR 5 or greater." (Chronicle of the Righteous p.48)

Now let's say I've got a level 6 Aasimar paladin (CR 5) who falls below zero hit points in combat. He casts Hero's Defiance as an immediate action and brings himself back up above zero hit points. Since he is a good outsider who has rescued himself from the brink of death, does he now qualify for the prestige class? Or can he only qualify if a different outsider saves his life?

Silver Crusade

I have a Paladin of Irori with the Chosen One archetype. The archetype grants the True Form ability at level 7 which lets you select an Outsider familiar that matches your deity's alignment, going on to state that it's "typically an arbiter, a cassissian, a harbinger, or a silvanshee, but potentially any lawful neutral, lawful good, or neutral good outsider familiar depending on the patron."

Since Irori is Lawful Neutral, it seems that would necessitate an arbiter familiar. But according to page 91 of Inner Sea Gods, Irori dislikes Inevitables (and Formians, for that matter), to the point of not allowing them to enter his divine realm. So it wouldn't make sense that he would grant a familiar of that race.

My question is, are there any other Lawful Neutral outsiders that would qualify? I don't normally look at 3rd party material but would be willing to do so in this case just because the amount of Lawful Neutral Outsiders seems quite thin compared to Outsiders of other alignments in Paizo material. Or do I just have to suck it up and come up with a reason why this one low-ranking Inevitable in particular would not only get into Irori's good graces, but be trusted with tutoring one of the god's champions as well?

Silver Crusade

So as far as stats go, it seems like the kerambit is an incredibly terrible weapon. It is inferior to a dagger in every single way. The only thing the kerambit has going for it is the +2 Sleight of Hand for concealing it but daggers have that too. Is there any reason in-game to wield a kerambit instead of a dagger? It's frustrating and disappointing because I'm learning to use kerambits IRL and they're pretty amazing. Frankly, I think they are statted completely wrong. I'd give them a +2 versus Disarm, or maybe a special bonus to Performance Combat. But is there any way at all to make them worth using as they are currently written?

Silver Crusade

I'm thinking about making a crit-fishing Half-Orc character based around the Gore Fiend Feat. How should I go about it?

GORE FIEND (Advanced Race Guide p.57)

Prerequisites: Half-orc or orc, Rage class feature.
Benefit: When you are raging and you confirm a critical hit with a melee weapon or a critical hit is confirmed on you (whether by a melee weapon, spell, or ranged weapon), you regain 1 round of rage (up to your maximum for the day). You can only gain this benefit once per round.

I'm thinking of giving her the Toothy alternate racial trait to add a 1d4 bite attack, because more attacks means more chances to Crit, right? I'd also been planning to go Barbarian specifically to get another attack through Lesser Fiend Totem and then take whatever Rage powers might help with crits. But now I'm thinking I might want to do Fey Bloodrager instead in order stack Confusion on top of the critical hits and to get free Haste at 12th level.

Initially I had planned to go TWF with a short sword and a scimitar (again, more hits = more crits,) but now I think I don't want to burn the Feat on it or have to make Dex a vital stat on top of everything else. Is the TWF idea viable or would it better just to use something like a greatsword or falchion?

Anyway, that's all I've got. If using a 15 point build how would you allocate it, and then what Feats and magic items would you look for along the way?

Thanks!

Silver Crusade

Do effects such as Feral Mutagen which provide natural attacks override existing natural attacks?

For example, say I have a Half-Orc alchemist who has the Toothy alternate racial trait (Advanced Race Guide p. 52). This provides him with a Bite attack that does 1d4 damage. He then takes the Feral Mutagen discovery which provides a Bite attack that deals 1d8 damage. Does the Feral Mutagen "override" his existing 1d4 Bite attack with a 1d8 Bite while the mutagen is in effect? Or does the mutagen provide its other effects while leaving him with the 1d4 bite attack since it was already there before the mutagen was consumed and therefore can't be replaced with a different one?

Silver Crusade

Does anybody have any ideas on what could make an Eldritch Scrapper really good. I've been toying with a couple of build ideas centering around combat maneuvers and what I keep coming down to is that there really isn't anything an Eldritch Scrapper can do that a Magus or a Bloodrager can't do better. It seems like with the weak BAB and hit points getting access to all those Combat Feats just doesn't seem to compensate. Is there something about the class that I'm not seeing?

Silver Crusade

I know the Scarred Witchdoctor nerf has been discussed elswhere, but I'm dying to know: were Constitution-based Orc witch tanks really that big of a problem?

Silver Crusade

I've searched but couldn't find a post about this. I've just started Wrath Of The Righteous Deck 1 with my S.O. and discovered that every scenario rewards you with more and more scales. But there's only one copy of each in the box. How do folks deal with that? Can you use proxies? Or are you just screwed out of getting rewards for scenarios once you've exhausted the four that are in the box?

I feel dumb asking but I'm genuinely perplexed.

Silver Crusade

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Has anyone tried the Eldritch Guardian archetype out of the new Familiar book? What are your thoughts on it? I was excited when I heard about it. I mean, what could be more awesome than a Fighter with access to a familiar, right? But when I finally read it I was disappointed. Basically you burn your first two Bonus Feats for a Familiar that doesn't do anything... unless you have Bonus Feats. The other perks of having a Familiar seem negligible for a Fighter who's crippled out of the gate. Is there something about the Eldritch Guardian that I'm just not seeing?

Silver Crusade

So I recently ran "Into The Haunted Forest" for my group, and to my surprise, my players refused to harm the final creature in any way! The module seems to be written with the assumption that the characters and the NPC's will pile onto the boss until it is defeated. Instead, when the NPC's turned their attention on the new threat, the PC's used the distraction to cut them down while the Inquisitor just walked up to the monster and started roleplaying, making one Diplomacy check after another. Since the creature's stat block states it attacks foes who use fire before anyone else, it was busy going after the NPC with the Burning Hands spell and paid no mind to the adjacent PC, who took this as encouragement to keep talking.

By the time all the NPC enemies were defeated, the entire party was intent on talking the monster down. Its stat block insists that it attacks relentlessly, but given that it has an Intelligence score, they were communicating with it in Sylvan, and had put their weapons away, I couldn't think of a reason why it wouldn't be responsive or why it would keep attacking like a mindless creature.

The stats also say that it pursues anyone who takes the panoply out of the building, but it wasn't summoned to protect the panoply, only to help win a fight.

In the end, it let them go and take the MacGuffins in exchange for burying the remains of the person who summoned it.

Anyone else think this call was justified? I believe in rewarding good roleplaying, plus I'd hate for the attack to leave them afraid to communicate with creatures, lest they think it will just come at them anyway.

Anyone else run this encounter and have it go in a way other than the writer had planned?

Silver Crusade

Assuming a character that only gets one Feat at 1st level, is there ever a situation/build where you wouldn't give a Magus Combat Casting as its first Feat by default? Considering how every single thing a Magus is likely to do is going to require a Concentration check it seems like something you can't live without.

I'm asking because I recently started playing my first ever Magus and... I didn't do it. I went with Arcane Strike instead. I didn't realize how Concentration-intensive the class was until it was too late and it's made for tough going. I'm going to take it as soon as I hit 3rd level, but since I'm playing the character in Pathfinder Society play (3 adventures at each level: ouch.) it's been very frustrating playing.

So I guess what I'm asking is, do you just take the Feat you want at level 1 like I did and tough it out, or is anything less than Combat Casting just too risky to be worth it?