Riftwarden

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Flamboyant Arcana:the magus gains the derring-do and
opportune parry and riposte deeds from the swashbuckler's
list of deeds. The magus can spend points from his arcane
pool as panache points to use these deeds and any other deeds
he gains from the deed arcana.
This with the spontaneous magus archtype has possibilities. Not to happy with how the swashbuckler ended up, this seems better, but it does use spells.


Aasimar with daylight
Oracle of waves/Wizard Evocation(admixture)
Oracle 1
wizard 1
wizard 2
MT 1-9

S 7
D 12
C 12
I 17
W 10+2=12
C 15+2=17

Skills
7
Diplomacy 3+1+3=7
Know(Nature) 3+1+3=7
Know(planes) 3+1+3=7
Know(Religion) 3+1+3=7
Sense Motive 3+1+1=5
Spellcraft 3+1+3=7

Traits- Magical Knack(wizard), not sure about other

Feats -
1- not sure
2- Spell Focus Evocation
3- Heavenly Radiance

Spells
1- Cure Light Wounds, Ray of Sickening, Summmon Monster 1, Burning Hands

Curse - Blackened

Not sure about second trait, 1st feat, and if this looks ok, first time playing PFS

appreciate any feedback or help, thank you in advanced


Was thinking Mindchemist to go with wiz. The bombs for when I dont need spells, Cognatogen for great DC's. More hps, better skills, and a few healing formulae round it out.

Anyone have a better partner for wiz in mind?


broke down and am finally DM'n a campaign again, its Fire Mountain games evil 6 book AP.
To make things a tad more interesting and as I only have 3 people dedicated I went with Gestalt as only homebrew added.

Anyway, I homebrew all AP's I run, either to clear things up, make them mesh better, or because my players run right over the tracks and head in random everchanging directions, lol.

Anyway, one NPC I had in my evil head is a TWF fighter/Vivisectionist who will hound the PCs and ambush them in camps in the wilderness, between mutagens, extracts, sneak attack, added to full BAB 2 weapon fighter, seems balistic to the Nth.

Opinions, thoughts?

PS They are all caster types even tho I warned them that balance is good


After the build race fiacsco we settled on based stuff for races and only core books for builds.

he let me roll stats and I did very well. Party is a 1/2elf time oracle(dual curse[blackened and spirits]), dwarf battle cleric with a dwarven reach axe, and last a normal monk.

Wanted range with decent utility
Human fighter1, wizard5, EK3, AA4, EK another 7
str - 16 dex-20 con-14 wis-13 int-16 cha-13
I know, rolling is broken, but yet again his rules.

Lvl Class BAB Feat
1 F 1 Rapid Shot, Point blank shot, Presice shot
2 W 1 Scribe scoll, Bow bond
3 W 2 Deadly Aim
4 W 2
5 W 3 Weapon Focus
6 W 3 craft wonderous
7 EK 4 Combat Reflexes, many shot
8 EK 5
9 EK 6 weapon spec
10 AA 7 +1 arrows all day
11 AA 8 Point Blank master, imbue arrow
12 AA 9 elemental arrows
13 AA 10 snap shot, seeker arrow
14 EK 11
15 EK 12 clustered shot, open**
16 EK 13
17 EK 14 imp snap shot
18 EK 15
19 EK 16 open**, open**
20 EK 17

Thats 17 bab, 17 CL, or 9th spells 3 lvls late, but with magical knack only 1 CL behind
Of course this is a draft, so may change due to the campaign.
still deciding what is any archtyps, scools, etc.
Suggestions, problems, thoughts please?


I am in a homebrew world campaign and the DM gave me 15 points to build my race.

Thug race
Humanoid 0
Large size 7
Weakness stats -1
Standard languages 0
2 additional arms 8
reach to 10' 1

total 15 points

Total stat mods +4 str, -2 dex, +2 wis, -4 cha

Thoughts?

He let me build, so I will show him it is broken.


I am debating on making an Arcane trickster in a pathfinder game, it will bee 100% pathfinder with just one addition. The Street Mage feet from the arcane trickster undefeatable.
So at 20 I would be rogue 1/wiz 5/AT 10, wiz 4. I would still be caster lvl 20 at 20 and only gain spells 1 level behind? Am i still giving up to much, this is a telepotation sub spec Conjuartion wizard BTW.