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Flamboyant Arcana:the magus gains the derring-do and
Aasimar with daylight
S 7
Skills
Traits- Magical Knack(wizard), not sure about other Feats -
Spells
Curse - Blackened Not sure about second trait, 1st feat, and if this looks ok, first time playing PFS appreciate any feedback or help, thank you in advanced
broke down and am finally DM'n a campaign again, its Fire Mountain games evil 6 book AP.
Anyway, I homebrew all AP's I run, either to clear things up, make them mesh better, or because my players run right over the tracks and head in random everchanging directions, lol. Anyway, one NPC I had in my evil head is a TWF fighter/Vivisectionist who will hound the PCs and ambush them in camps in the wilderness, between mutagens, extracts, sneak attack, added to full BAB 2 weapon fighter, seems balistic to the Nth. Opinions, thoughts? PS They are all caster types even tho I warned them that balance is good
After the build race fiacsco we settled on based stuff for races and only core books for builds. he let me roll stats and I did very well. Party is a 1/2elf time oracle(dual curse[blackened and spirits]), dwarf battle cleric with a dwarven reach axe, and last a normal monk. Wanted range with decent utility
Lvl Class BAB Feat
Thats 17 bab, 17 CL, or 9th spells 3 lvls late, but with magical knack only 1 CL behind
I am in a homebrew world campaign and the DM gave me 15 points to build my race. Thug race
total 15 points Total stat mods +4 str, -2 dex, +2 wis, -4 cha Thoughts? He let me build, so I will show him it is broken.
I am debating on making an Arcane trickster in a pathfinder game, it will bee 100% pathfinder with just one addition. The Street Mage feet from the arcane trickster undefeatable.
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