Seltyiel

Caelcinbarion Thaldur's page

1 post. Alias of SecSeibzehn.


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The Exchange

So, the dialogue on the monster templates has me a bit confused. I thought it was simple as taking the monster and giving it the class levels beside it. You know what? Just let me know what I did wrong here-- that's much easier!

Unfinished Character:
Caelcinbarion Thaldur
Male human monk 1/swashbuckler 1/axiomite (8)
CG Medium humanoid (human)
Init +9; Senses Perception +18
-Defense---------------------------------
AC 31, touch 21, flat-footed 25 (+5 Dex, +4 armor, +1 dodge, +6 natural, +5 wisdom)
hp 105 (10d10+1d10+1d8+36)
Fort +8, Ref +16, Will +16
-Offense---------------------------------
Spd 30 ft., fly 30 ft. (good)
Melee rapier +17/+12/+7 (1d6+6 18-20/x2) or power attack rapier +14/+9/+4 (1d6+12 18-20/x2)
flurry of blows +15/+15/+10/+5 (1d6+6) or power attack flurry of blows +12/+12/+7/+2 (1d6+12)
Special Attacks stunning fist 1/day (DC 21)
Spell-Like Abilities (CL 9th, concentration +14)
3/day-- dispel chaos, haste, hold monster (DC 20), lightning bolt (DC 18), empowered order's wrath (DC 19), telekinesis (DC 20), true strike
1/day--summon inevitable (level 6, 1 zelekhut, see below), true seeing
-Statistics------------------------------
Str 22, Dex 20, Con 16, Int 21, Wis 20, Cha 20
Base Atk +11; CMB +17; CMD 38
Feats Dodge, Empower Spell-Like Ability (order's wrath), Improved Initiative, Iron Will, Mobility, Combat Reflexes, Power Attack
Skills Acrobatics +18, Craft (weaponsmithing) +18, Diplomacy +19, Fly +8, Knowledge (arcana) +16, Knowledge (religion) +16, Knowledge (local) +16, Knowledge (planes) +18, Perception +19, Perform (lute) +9, Sense Motive +18, Spellcraft +18, Stealth +17, Survival +18, Swim +10
Traits
Languages Abyssal, Celestial, Common, Draconic, Infernal
Combat Gear
Special Abilities crystalline dust form (free action; incoporeal), panache 5/5 (derring-do [acrobatics, climb, escape artist, fly, ride, swim 1/+1d6], dodging panache +5 AC, opportune parry and riposte +17), swashbuckler finesse