Camper

Cade Whistler's page

329 posts. Alias of Gnomezrule.


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Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Sounds good.


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Cade answers his own question, "Probably not."

There is a chest on the map. Have we searched it?


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Cade wonders looking at the scrolls, "I wonder. Can a minor earth elemental dig us out and back to the city without facing down the pudding army?"

Its an ooc question too.


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

I think the sub-title of Lewyns Carowill's spell book says something about "oh were all quite mad here" in his notes.


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30
GM Infinity wrote:

Loot

★Two Spellbooks authored by Lesla Carrowil:
** spoiler omitted **
** spoiler omitted **
★potion in a gourd
★crystal ball
★spell scroll (conjure minor elementals, speak with plants)
★55 gp, 30 ep

Lesla Carrowill. Awesome! Suddenly I feel like I should have been a wizard with that Spellbook horde.


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Cade moves up and tries to pull Ed back, "Out of the way Ed, for your own good."


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Cade chants again and a fan of heat and flame flash out from his hands toward the Black Pudding.

Damage Burning Hands: 3d6 ⇒ (6, 1, 6) = 13
Wild Magic Surge to bring Tides of Chaos Back: 1d100 ⇒ 78
You cast polymorph on yourself. If you fail the saving
throw, you turn into a sheep for the spell's duration.

Wisdom Save: 1d20 + 1 ⇒ (14) + 1 = 15 Not turning into a sheep.


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30
GM Infinity wrote:
Cade, actually you have disadvantage on the latter couple of scorching rays. Being in melee gives dis to ranged attacks, including ranged spell attacks. Tides can cancel it for the first one.

True. That was the reason I was saying that I was fighting against the choking smoke and firing on the run. My intention was cast fire and then resolve the move.

I also forgot the wild magic roll.

Wild Magic Chance: 1d20 ⇒ 12Not this time


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Cloudkill: 5d8 ⇒ (3, 8, 3, 8, 7) = 29
Con Save: 1d20 + 3 ⇒ (13) + 3 = 16Took 15

Cade fights through the choking gasses and launches white hot lines of fire at the enemies. The burst forth from alternating hands as he runs toward fresh air.

Using Tides of Chaos for Advantage on Scorching Ray

Scorching Ray 1 Pudding King: 1d20 + 5 ⇒ (2) + 5 = 7
Scorching Ray 1 Advantage Pudding King: 1d20 + 5 ⇒ (6) + 5 = 11
Scorching Ray 2 Black Pudding: 1d20 + 5 ⇒ (19) + 5 = 24
Scorching Ray 3 Black Pudding: 1d20 + 5 ⇒ (11) + 5 = 16

Scorching Ray 1 Damage: 2d6 ⇒ (2, 3) = 5If it hit
Scorching Ray 2 Damage: 2d6 ⇒ (3, 3) = 6
Scorching Ray 3 Damage: 2d6 ⇒ (2, 3) = 5


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

"Remember no lightening on the black ones."


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

grabbing things: 1d4 ⇒ 1

Cade grabs his spell component pouch.


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Stealth: 1d20 + 3 ⇒ (4) + 3 = 7


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Cade looks on in subtle shock. "I hate the underdark."

Am I correct in the assumption that we do not have our gear.


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

After struggling to near exhaustion Cade calms and works himself free with help. "Anyone else famished."


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

There goes my suggestion for all the gnomes to become wererats and kill the oozes.


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

So immune to everything but the acid.


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30
Edlethron wrote:
Sorry guys :{

Actually thank you.

Do you know how many weeks of strategizing and dithering hand wringing you have saved this game from.

I say that as one whose characters often leads such second guessing sessions.


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Durring the battle did it appear that the Wererat damage immunities helped them against the oozes, puddles and such. Or were they damaged normally? I would have asked Topsy and Turvy before the fight but . . . the fight happened first.

Cade wakes his eyes wide he begins to uselessly shake at his bonds growling and wordlessly making noises trying to get free. Finally tears in his eyes he cries, "NO no no no not again no."


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Cade looks at the various pudding and pudding adjacent foes and then at the Goldwhiskers wondering if their damage immunities would protect them from the strange creatures.

Are Topsy and Turvy with us?


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Cade looks at Vic. "We are really out numbered." He points everywhere.


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Cade winces at Vic's words. He speaks almost as a chirping reminder, "Diplomacy." He looks around nonchalantly.


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

"That sort of help might go a long way to burying the hatchet."


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

I can only speak from trying to understand the game from Cade's perspective. He's very much a fish out of water. He dabbled in spelunking. This could never be more than a railroad for him.


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Cade's eyes dart back and fourth when Froog mentions the demon.

Then they dart about again when Froog says there here to broker a deal. Not sure that's what they asked us to do. . . .Hope this works.

Cade looks at Chipgrin, "You're talking like there is a threat the other gnomes don't know about?"


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30
Khaz Dourblade wrote:
"I think we should just kill them all at this point. They even summoned a demon to fight us. Anyone who summons demons should be put down."

Cade looks around, "can't argue with that."


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

I am down.

Though I don't know if we have adjusted from running for our lives to seeking danger in the dungeons.


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Cade shakes off the paralazation with a cough.


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

DC 11 Con Save: 1d20 + 1 ⇒ (2) + 1 = 3

I assumed I still needed to roll. Right?


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Con Save DC 11: 1d20 + 1 ⇒ (2) + 1 = 3


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Cade looks at the strange creature emerging into existence. "Well that's never happened before."

Con Save: 1d20 + 1 ⇒ (3) + 1 = 4

Cade seems frozen after that.


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Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Cade moves up and chanting as he moves and unleashes a wave of fire over the enemy and allies, thankfully for whatever reason the fire only burns the enemies.

Burning Hands Level 2: 4d6 ⇒ (3, 4, 6, 5) = 18 DC 14 Dex save for Black, Orange, Red and I think Green

Wild Surge to get Tides of Chaos Back: 1d100 ⇒ 6 A modron chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears 1 minute later.


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Cade chants with heat rising from his fingers.

Firebolt: 1d20 + 5 ⇒ (19) + 5 = 24
Firebolt Tides of Chaos: 1d20 + 5 ⇒ (16) + 5 = 21
Damage Orange: 1d10 ⇒ 9


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Cade looks at the others, "Hey before we pop off in here. I have heard stories about were-creatures but they are typically about the murderous crazed monsters. Which Topsy and Turvy are not. Should we expect that from the Goldwhiskers. I know it has something to do with the moon. If the Goldwhiskers can be reasoned with and the gnomes are all fighting for survival from enemies. Isn't giving them magic resistances to their enemies a good way to go. What separates people who can control it from the murderous crazy one. Forgive the blunt questions but given what we are about to do." Cade shrugs.


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Cade chuckles at the gnome's dressing down of Khaz. His face sours when he realizes things might run against them. "It is a boon. Forgive us. Our weeks prior have been fraught with dangers and pushing the edges of our mind. Such a visceral existence hones the instinct and frays the nerves. We have put value on our next forage, surviving the next tunnel, and as such it is a shifting world beneath us to be once more amongst folk we can trust and to be offered this gift. I hope that what you teach us we can put to the protection of your people."


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

"oh the money doesn't hurt either."


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Cade smiles, he looks at his companions. "It feels good. I mean up till we got here we have been running for our lives. Nice to help."


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Cade bundles up the leatherworking kit. "This might be worth something."


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Cade looks at his hands a bit surprised.

He hears Ed's question and goes over to the glasswear table

Perception: 1d20 ⇒ 9

He looks back confused. "Where?"


1 person marked this as a favorite.
Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30
Edlethron wrote:
"Fookin' spoon," Edlethron says in his best Khaz imitation.

Cade jibs, "I think the tinker gnomes call that a spork."

When the ghost is light up Cade begins to cast a spell waves of heat coming from his hands. He moves behind those before him and steps to where he has a clear line and unleashes three burning lines of fire toward the ghost.

Ray 1 Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Ray 1 using Tides of Chaos for Advantage: 1d20 + 5 ⇒ (2) + 5 = 7
Ray 2 Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Ray 2 Attack Advantage: 1d20 + 5 ⇒ (19) + 5 = 24
Ray 3 Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Ray 3 Attack Advantage: 1d20 + 5 ⇒ (6) + 5 = 11
Damage 1: 2d6 ⇒ (3, 3) = 6
Damage 2: 2d6 ⇒ (6, 1) = 7
Damage 3: 2d6 ⇒ (3, 3) = 6


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

"Cap'n ghosts can be invisible? Right?"


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30
GM Infinity wrote:

She shudders a moment "Captain?! That's funny! Oh yes, I know that hovel...one of our newest families was settling there but that ghost would not have it! It manifested and stuck like slime...throws quite a temper tantrum when anyone gets near, I'll show you the way...but mind it doesn't seem to be your usual pasty white...more of a presence than an appearance. Eh, I don't know the word for it."

Winding through the warm, nice smelling tunnels she takes you to a portal that has nothing but pitch blackness inside, pointing.

It's Slimer!! LOL Where's Venkman.

"Oh we are checking on ghosts. Fun."

Have we rested since the last fight.


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

"Well first are we supplied fitly for any of these fights. I mean were creatures need like special metals to damage them, who knows with ghosts and we don't want to start whacking acid puddles with nice shiny magic weapons if it will break them down and it sounds like lots of stuff like that are in our future."


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Cade holds up his hands, "I understand your apprehension. As helpful as it would be to us I get it you are surrounded by enemies. We will help if we can."


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Cade seems dizzied by things, "We have a lot going. We are going to have to get priorities straight." He looks around at the Deepgnomes, "Any chance we can get some maps of the area. Doubly good if the map is of the old city and marks where the lost or buried parts are. So we can get a feel for what it was verses what it is."


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

"The what now?"


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

"I'm good."


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Cade calls out, "Froog don't look so good."

medicine: 1d20 + 1 ⇒ (16) + 1 = 17


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

"This is regular?" He sighs. "I hate the underdark."


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Can't believe I missed damage rolls.

Scorching Ray 1: 2d6 ⇒ (4, 1) = 5
Scorching Ray 2: 2d6 ⇒ (6, 3) = 9
Scorching Ray 3: 2d6 ⇒ (5, 4) = 9


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Cade would have had to move into melee range with Yellow to get more than one cube with the burning hands. That might mean that in round 2 he might have been a target.

Round 3

Cade scrambles back to get clear of the cubes.

Withdraw action

Round 4

"Let go of my friends abominations." Cade unleashes hell chanting swiftly and in a wild rhythm.

Casts Scorching Ray Priority targeting the one digesting Froog. After that spreading them out if I can.

Scorching Ray 1: 1d20 + 5 ⇒ (9) + 5 = 14
Scorching Ray 1 Advantage Tides of Chaos: 1d20 + 5 ⇒ (3) + 5 = 8
Scorching Ray 2: 1d20 + 5 ⇒ (2) + 5 = 7
Scorching Ray 3: 1d20 + 5 ⇒ (5) + 5 = 10

Immediately almost pulling magic back from his spell bending the weave in ill advised ways Cade lets a second trio of strikes go.

2 Sorc points for Quicken to make Magic Missle a Bonus. Forcing a Wild Surge to get Tides of Chaos back. Again targeting the one that has Froog if it is still standing other wise hitting the next target that has a friend.

Magic Missle: 3d4 + 3 ⇒ (3, 2, 1) + 3 = 9
Wild Magice Surge: 1d100 ⇒ 95 You and all creatures within 30 feet of you gain vulnerability to piercing weapons. It could be worse.