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The Barbarian Giant Totem says this, "You also gain access
to your choice of weapon at character creation." To me that sounds like the RAI is to let them start with a Large weapon, as that is the point of the Giant Totem. However, I see no restriction that stops you from getting a +5 [insert runes here] legendary large [insert weapon here].

Am I missing something? If not, Paizo, we need eratta.


Im trying to download the playtest. I have downloaded the rulebook twice and the bundle once and hit the "not working click here" buttons a lot. Can anyone help me. Also, what are the "not working click here" buttons supposed to do? When I hit them it says "preparing download" then doesn't do anything.

If you need more information I'm downloading on my phone bc a storm took out my wifi. When I open the files it goes to my PDF viewer but says is under dictionary tool instead which doesn't make any sense. Please help


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I'm wondering what you guys think. I'd say Rovagug but I can see a compelling argument for Pharamsma.

In Rovagug's lore it says that all the gods together couldn't kill him so...

Plus he has the strongest herald.

And before anyone else does it, we all know the real answer is Chuck Norris.


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There has been a lot of talk about the future of Paladins so I decided to make a poll. Simply favorite the post you want to vote for. Please wait as I make all of the posts.

1. Paladins should be LG paragons with lawful and good energy coursing through them.


One of the players in a campaign I am also playing in has recently died. For his new character he wants to play a Kitsune Trickster. The trickster is a Homebrew class that is basically an 20 level base class arcane trickster. Now, as you can probably guess, he has 3 strength. This happened because he rolled three 1s and a 2, which is 4, added 1 from being above level 4, then subtracted 2 for being a Kitsune. He has decided that this is going to be his dump stat. He has weapon finesse, and hasn't chosen the other 2 feats. So, how much of a problem will this be.


Hey, I have been working on a couple of homebrew classes for a couple of days. The first class is called the soulblade and is a cross between a green lantern and a jedi. The second class is called the empath and attunes itself to specific emotions to get the job done. The soulblade is pretty much done but the empath is nowhere near done. I would appreciate your feedback on these classes thanks.

classes


On page 182 in the core rulebook it states, "Reach...Wielding a weapon with reach gives you 10 feet of reach for attacks with that weapon." I can play as a large race with 10 foot reach. So, do reach weapons not benefit large or larger races, even hurting huge races? It seems odd that the Dragonkin's racial weapon has reach when it doesn't help them at all.

I checked the Pathfinder CRB, and I had always thought it was 'add 5 to your reach,' but it is the same as Starfinder.


I have been putting together a homebrew star system to be used as another star system in the Starfinder Setting. I have written a bunch on paper and decided to start typing it here to get feedback. :D

Let's start with planets.

Asawa:
The closest planet to the sun is known as Asawa. It is a desert planet with temperatures ranging from 150 degrees Fahrenheit during the day to 60 degrees Fahrenheit at night. It has sustained wind speed of 15-25 mph with gusts of 40mph very common. It currently has no native life but it does possess many ruins. Using carbon dating it appears that the race known as the varcoids built cities here from 13,000 PG to 3,000 PG but the other races in the system had no contact with them. The varcoids were an advanced race, with powerful gravitational technology, but it appears like they never made it off Asawa.

Vilan:
The second planet, and arguably the most important one, is Vilan. Vilan's surface is covered with oceans, which make up 73% of the planets surface. Vilan has high levels of rainfall and it is teeming with jungles,.forests, and grasslands. The dominant species here is the aradans, a turtle like race that lives above and below the water. The aradans share the oceans with both merfolk and Triton's and mantain good relations with both. The aradans are naturally friendly and slow to anger, but they never forgive. Aradans have 4 sexes, but no concept of gender, and are sexually quadmorphic (?). Vilan has two moons, Memz and Ara.

Trassel Belt:
An asteroid field. A whole lot of sincan and drasathian mining.

Centi:
A gas giant. Some gas mining. Nothing is really here. A whole bunch of moons.

Ko-Ash:
One of Centi's moons, Ko-Ash is home to two different sentient species. The planet has an incredibly active geology, and the core is connected to bother the plane of fire and the plane of earth. It is mountainous and water only covers about 20% of the surface. The two species living here are known as the sincans and the drasathians. Thanks sincans are a small race with no eyes. Instead their skin both captures and creates photons, allowing them to see in all directions, as well as emit light. This serves them well in lightless caves. They live in caves and the deep crevices here. They are insular and typically live alone. The drasathians, however, live outdoors. They have tall, little bodies, and possess incredibly strong and fast blood clots. This helps them to recover from long falls. They are a traditionalist people, with a love for climbing. The drasathians and sincans share the planet with magma elementals and frost, fire, stone, and slag Giants. The sincans and drasathians hate each other and recently fought an 119 standard year war over both Trassel Belt territory and territory on Ko-Ash. Neither side won, and instead it was ended in 272 AG by aradan peacekeepers.

Owok:
An ice planet with lots of caves but no life.

Now time for races.

I already wrote some thematic stuff so this is just stats.

Aradans
+2 Con, +2 Cha, -2 Wis.
6 HP
Aradans are tough and friendly but tend to be impulsive and short sighted.

Size and Type
Aradans are medium humanoids with the reptilian, aquatic, and aradan subtypes.

Amphibious
Aradans can breathe both air and water and have a swim speed of 30 feet.

Shell
Aradans possess a tough she'll and gain a +1 bonus to KAC. In addition, an aradan can enter their shell as a move action. While in their shell they can't take movement based actions (GM decides) except to exit their shell as a move action. While in their shell an aradan gains a +4 bonus to KAC instead of the +1 bonus. They are also considered prone.

Sexually Quadmorphic (not sure if that is a word)
Aradans have four distinct sexes.
Lamau: +10 base speed
Remau: +2 bonus to Str
Tikau: +2 bonus to Dex
Nokau: KAC bonuses from shell increase by +2

Sincans
+2 Dex, +2 Wis, -2 Cha
2 HP
Sicans are fast and wise but don't understand other people.

Size and Type
Sincans are small humanoids with the sincans subtype

Photon-Skin
Sincans' skin naturally captures photons, and emits some of its own. A sincans has all-around vision (can't be flanked) and increases the light level around them by 1 to a range of 30 ft. This light can be turned off and on as a swift action.

Deep Dwellers
Sincans naturally live in caves and have a +2 bonus to perception checks.

Flare
Once per day as a standard action, a sincans can shine intense light. This emits bright light in a 30 ft radius, normal light in a 60 foot radius, and dim light in an 120 ft radius. This lasts for 1 minute per character level, but can be cut short as a swift action, but if cut short it is lost for the rest of the day.

Drasathians
+2 Con, +2 Wis, -2 Int
6HP
Drasathians are tough and have learned much from tradition, but struggle with harder concepts.

Blood Clots
Drasathian blood clots extraordinarily fast, and makes extremely hard scabs. Whenever a drasathian is reduced to an increment of 1/4 of their HP (but not SP, excluding 100%) they gain a +1 bonus to KAC and DR 1/Adamantine. The DR stacks with itself but nothing else while the KAC bonus stacks with everything. A drasathian is immune to bleed damage.

Darkvision
Drasathians can see up to 60ft in the dark.

Athletic
A drasathian gains a +2 racial bonus to athletics

Merfolk (from Pathfinder)
+2 Dex, +2 Con, +2 Cha
6HP
Merfolk are graceful, half, and beautiful.

Size and Type
Merfolk are medium humanoids with the aquatic subtype

Swimmers
Merfolk are accomplished swimmers and have a swim speed of 50 feet and are amphibious, but only have a base speed of 5ft.

Tough Skin
Merfolk have a +2 bonus to KAC because of their tough skin

Low-Light Vision
Merfolk can see as well in dim light as they can in normal light.

That's all for now, but I have way more lore, weapons, armor, and feats to share. What do you guys think? All criticism is welcomed.


The automated loader armor upgrade says that it lets you reload as a move action. But by default you can reload as a move action. So, why in the world would you get it? Am I missing something?


So, I was looking through Ultimate Faiths (for some reason I don't remember) and I noticed that it says that Apsu and Dahak's final battle is supposed to happen on Golarion.

However, in case you somehow didn't notice, Golarion disappeared. Does this mean Apsu and Dahak's already fought? Is one, or both, dead? Are they just never going to fight? Or are they going to go to wherever Golarion went? And if they can do that, what stops Torag or Rovagug from doing it too? Why am I asking so many questions? Why did the potted plant say, "Oh, no, not again."?