Alchemist

Cabaguil Hobnil's page

1,101 posts. Alias of Euan.


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Male Human

Cabaguil can’t believe it’s over. That his group has really done it. It takes a while to sink in, but when it does, he’s quite happy to hang up his staff.

He does however, hang it over the door. Just in case. For after all, evil does not rest - even if he does. He stays at the rainbow citadel, of course, and his floating eye can occasionally be seen moving about the place, checking things out so he doesn’t have to.

In time, his eye is more and more often seen just over the blossoming yam fields. The mist just rising off the flowers in the morning sun. Such light. He'll remember his promise.

Thanks muchly for running this all the way to the end Tyranius. I hate leaving things unfinished - and you did not disappoint! Thank you humbly.


Male Human

Status:
AC: 38 | HP: 185/228 (resist fire 20, resist all 5) | Hero Points: 0
Equipped: Staff of Healing
Conditions: +2 saves vs evil, strikes gain ghost touch & +1 good dam, fire resistance 20, quickened (6/10r)
Battle Medicine: Cabaguil
Guidance: None
True Seeing (0/1)
Bounce Back (1/1, no wounded condition from dying)
Belt of Regeneration (temp HP: 0/15) (•>, 0/1d, heal 15hp/r for 2d4r)
Crafters Eyepiece (+1 craft)(repair 30hp instead of 20hp)
Messenger’s Ring: (+2 diplomacy)(1/1, 1m, Animal Messenger)
Eye of the Wise (•>, telepathy with Warbal Bumblebrasher)(•>, +2 decipher writing, disable device, identify magic, pick lock, seek, sense motive)
Goggles: (+1 perception)(1/1, •>, darkvision 1 hour)
Healer’s Gloves: (+2 medicine)(1/1, •>, cure 4d6+15)
Ring of Lies: (+2 deception)(1/1, •>>, glibness)
Cape: (+2 deception)(1/1, •>>, dimension door 120’)
Boots: (+5’ movement)(0/1, •>, quickened 1m stride, climb, or swim)
Demilich Eye (1/1, •>>, fiery body (9) 1m)
Staff of Healing, Major: (4/10) (+4hp heal spells; stabilize, heal(1,2,3,4,5,6,7), regenerate (7), restoration(2,4,6), restore senses(2,6), remove disease(3,5,7), breath of life(5))
Wand of Heal: (1/1, •>>, heal)
Golden Lions: (1/1, •>>, summon lions)
Bloodline Focus: Diabolic Edict* (1/1)
Bardic Spells Spell attack +28 (T), Spell DC’s 38 (T)
Cantrips: Daze, Guidance, Inspire Courage, Mage Hand, Message
First Level: (1/1) Magic Missile§
Second Level: (1/1) Mirror Image
Third Level: (1/1) Magic Missile§ (3), Invisibility Sphere
Sorcerer Spells Spell attack +34 (M), Spell DC’s 44 (M)
Cantrips: Detect Magic, Know Direction, Light, Prestidigitation, Produce Flame*,
First Level: (4/4) Charm§*, Heal§, Purify Food and Drink, Ray of Enfeeblement
Second Level: (4/4) Flaming Sphere*, Charm§* (2), Create Food, Dispel Magic§, Heal§ (2), See Invisibility
Third Level: (4/4) Charm§* (3), Crisis of Faith§, Dispel Magic§ (3), Enthrall*, Heal§ (3), Mending (3), Searing Light§
Fourth Level: (4/4) Charm§* (4), Crisis of Faith§ (4), Dispel Magic§ (4), Enervation, Freedom of Movement, Heal§ (4), Remove Curse, Searing Light§ (4), Suggestion*§
Fifth Level: (3/4) Charm§* (5), Crisis of Faith § (5), Crushing Despair*, Dispel Magic§ (5), Flame Strike§, Heal§ (5), Prying Eye, Searing Light§ (5), Sending
Sixth Level: (2/4) Blade Barrier§, Charm§* (6), Crisis of Faith§ (6), Dispel Magic§ (6), Flame Strike§ (6), Heal§ (6), Scintillating Safeguard, Searing Light§ (6), Spirit Blast, True Seeing*
Seventh Level: (0/4) Blade Barrier§ (7), Charm§* (7), Crisis of Faith§ (7), Dispel Magic§ (7), Divine Decree, Finger of Death, Flame Strike§ (7), Heal§ (7), Regenerate, Searing Light§ (7), Sunburst§
Eighth Level: (1/4) Blade Barrier§ (8), Canticle of Everlasting Grief, Charm§* (8), Crisis of Faith§ (8), Discern Location, Dispel Magic§ (8), Divine Aura*, Flame Strike§ (8), Divine Armageddon§, Heal§ (8), Searing Light§ (8), Sunburst§ (8)
Ninth Level: (0/4) Charm§ (9), Blade Barrier§ (9), Crisis of Faith§ (9), Dispel Magic§ (9), Divine Armageddon§ (9), Flame Strike§ (9), Heal§ (9), Meteor Swarm§, Proliferating Eyes, Searing Light§ (9), Sunburst§ (9), Weapon of Judgement
Tenth Level: (1/1) Miracle, Nullify
- - -

He uses his quickened action to move closer. He then heals everyone in the party but Raspar who is too far away. Heal 7 (•>>>)
Heal: 7d8 + 4 ⇒ (4, 4, 4, 3, 2, 7, 2) + 4 = 30 (staff)


Male Human

Status:
AC: 38 | HP: 155/228 (resist fire 20, resist all 5) | Hero Points: 0
Equipped: Staff of Healing
Conditions: +2 saves vs evil, strikes gain ghost touch & +1 good dam, fire resistance 20, quickened (5/10r), regeneration (4/4r 15hp/r)
Battle Medicine: Cabaguil
Guidance: None
True Seeing (0/1)
Bounce Back (1/1, no wounded condition from dying)
Belt of Regeneration (temp HP: 0/15) (•>, 0/1d, heal 15hp/r for 2d4r)
Crafters Eyepiece (+1 craft)(repair 30hp instead of 20hp)
Messenger’s Ring: (+2 diplomacy)(1/1, 1m, Animal Messenger)
Eye of the Wise (•>, telepathy with Warbal Bumblebrasher)(•>, +2 decipher writing, disable device, identify magic, pick lock, seek, sense motive)
Goggles: (+1 perception)(1/1, •>, darkvision 1 hour)
Healer’s Gloves: (+2 medicine)(1/1, •>, cure 4d6+15)
Ring of Lies: (+2 deception)(1/1, •>>, glibness)
Cape: (+2 deception)(1/1, •>>, dimension door 120’)
Boots: (+5’ movement)(0/1, •>, quickened 1m stride, climb, or swim)
Demilich Eye (1/1, •>>, fiery body (9) 1m)
Staff of Healing, Major: (4/10) (+4hp heal spells; stabilize, heal(1,2,3,4,5,6,7), regenerate (7), restoration(2,4,6), restore senses(2,6), remove disease(3,5,7), breath of life(5))
Wand of Heal: (1/1, •>>, heal)
Golden Lions: (1/1, •>>, summon lions)
Bloodline Focus: Diabolic Edict* (1/1)
Bardic Spells Spell attack +28 (T), Spell DC’s 38 (T)
Cantrips: Daze, Guidance, Inspire Courage, Mage Hand, Message
First Level: (1/1) Magic Missile§
Second Level: (1/1) Mirror Image
Third Level: (1/1) Magic Missile§ (3), Invisibility Sphere
Sorcerer Spells Spell attack +34 (M), Spell DC’s 44 (M)
Cantrips: Detect Magic, Know Direction, Light, Prestidigitation, Produce Flame*,
First Level: (4/4) Charm§*, Heal§, Purify Food and Drink, Ray of Enfeeblement
Second Level: (4/4) Flaming Sphere*, Charm§* (2), Create Food, Dispel Magic§, Heal§ (2), See Invisibility
Third Level: (4/4) Charm§* (3), Crisis of Faith§, Dispel Magic§ (3), Enthrall*, Heal§ (3), Mending (3), Searing Light§
Fourth Level: (4/4) Charm§* (4), Crisis of Faith§ (4), Dispel Magic§ (4), Enervation, Freedom of Movement, Heal§ (4), Remove Curse, Searing Light§ (4), Suggestion*§
Fifth Level: (3/4) Charm§* (5), Crisis of Faith § (5), Crushing Despair*, Dispel Magic§ (5), Flame Strike§, Heal§ (5), Prying Eye, Searing Light§ (5), Sending
Sixth Level: (2/4) Blade Barrier§, Charm§* (6), Crisis of Faith§ (6), Dispel Magic§ (6), Flame Strike§ (6), Heal§ (6), Scintillating Safeguard, Searing Light§ (6), Spirit Blast, True Seeing*
Seventh Level: (1/4) Blade Barrier§ (7), Charm§* (7), Crisis of Faith§ (7), Dispel Magic§ (7), Divine Decree, Finger of Death, Flame Strike§ (7), Heal§ (7), Regenerate, Searing Light§ (7), Sunburst§
Eighth Level: (1/4) Blade Barrier§ (8), Canticle of Everlasting Grief, Charm§* (8), Crisis of Faith§ (8), Discern Location, Dispel Magic§ (8), Divine Aura*, Flame Strike§ (8), Divine Armageddon§, Heal§ (8), Searing Light§ (8), Sunburst§ (8)
Ninth Level: (0/4) Charm§ (9), Blade Barrier§ (9), Crisis of Faith§ (9), Dispel Magic§ (9), Divine Armageddon§ (9), Flame Strike§ (9), Heal§ (9), Meteor Swarm§, Proliferating Eyes, Searing Light§ (9), Sunburst§ (9), Weapon of Judgement
Tenth Level: (1/1) Miracle, Nullify
- - -

Reflex: 1d20 + 29 ⇒ (17) + 29 = 46 vs DC 47 (-61 after fire resistance)
I really wish the game allowed the squishy to hang back, but no. Most of my spells are limited to 30’.

Cabaguil cooks.

He uses his quickened action to move closer to the threat. He then heals everyone in the party but Cuthberwyn who is too far away. Heal 8 (•>>)
Heal: 8d8 + 4 ⇒ (1, 3, 7, 4, 3, 8, 1, 8) + 4 = 39 (staff)

His belt does its thing as well (regen 15hp) for the last time.


Male Human

Status:
AC: 38 | HP: 165/228 (resist fire 20, resist all 5) | Hero Points: 0
Equipped: Staff of Healing
Conditions: +2 saves vs evil, strikes gain ghost touch & +1 good dam, fire resistance 20, quickened (4/10r), regeneration (3/4r 15hp/r)
Battle Medicine: Cabaguil
Guidance: None
True Seeing (0/1)
Bounce Back (1/1, no wounded condition from dying)
Belt of Regeneration (temp HP: 0/15) (•>, 0/1d, heal 15hp/r for 2d4r)
Crafters Eyepiece (+1 craft)(repair 30hp instead of 20hp)
Messenger’s Ring: (+2 diplomacy)(1/1, 1m, Animal Messenger)
Eye of the Wise (•>, telepathy with Warbal Bumblebrasher)(•>, +2 decipher writing, disable device, identify magic, pick lock, seek, sense motive)
Goggles: (+1 perception)(1/1, •>, darkvision 1 hour)
Healer’s Gloves: (+2 medicine)(1/1, •>, cure 4d6+15)
Ring of Lies: (+2 deception)(1/1, •>>, glibness)
Cape: (+2 deception)(1/1, •>>, dimension door 120’)
Boots: (+5’ movement)(0/1, •>, quickened 1m stride, climb, or swim)
Demilich Eye (1/1, •>>, fiery body (9) 1m)
Staff of Healing, Major: (4/10) (+4hp heal spells; stabilize, heal(1,2,3,4,5,6,7), regenerate (7), restoration(2,4,6), restore senses(2,6), remove disease(3,5,7), breath of life(5))
Wand of Heal: (1/1, •>>, heal)
Golden Lions: (1/1, •>>, summon lions)
Bloodline Focus: Diabolic Edict* (1/1)
Bardic Spells Spell attack +28 (T), Spell DC’s 38 (T)
Cantrips: Daze, Guidance, Inspire Courage, Mage Hand, Message
First Level: (1/1) Magic Missile§
Second Level: (1/1) Mirror Image
Third Level: (1/1) Magic Missile§ (3), Invisibility Sphere
Sorcerer Spells Spell attack +34 (M), Spell DC’s 44 (M)
Cantrips: Detect Magic, Know Direction, Light, Prestidigitation, Produce Flame*,
First Level: (4/4) Charm§*, Heal§, Purify Food and Drink, Ray of Enfeeblement
Second Level: (4/4) Flaming Sphere*, Charm§* (2), Create Food, Dispel Magic§, Heal§ (2), See Invisibility
Third Level: (4/4) Charm§* (3), Crisis of Faith§, Dispel Magic§ (3), Enthrall*, Heal§ (3), Mending (3), Searing Light§
Fourth Level: (4/4) Charm§* (4), Crisis of Faith§ (4), Dispel Magic§ (4), Enervation, Freedom of Movement, Heal§ (4), Remove Curse, Searing Light§ (4), Suggestion*§
Fifth Level: (3/4) Charm§* (5), Crisis of Faith § (5), Crushing Despair*, Dispel Magic§ (5), Flame Strike§, Heal§ (5), Prying Eye, Searing Light§ (5), Sending
Sixth Level: (2/4) Blade Barrier§, Charm§* (6), Crisis of Faith§ (6), Dispel Magic§ (6), Flame Strike§ (6), Heal§ (6), Scintillating Safeguard, Searing Light§ (6), Spirit Blast, True Seeing*
Seventh Level: (1/4) Blade Barrier§ (7), Charm§* (7), Crisis of Faith§ (7), Dispel Magic§ (7), Divine Decree, Finger of Death, Flame Strike§ (7), Heal§ (7), Regenerate, Searing Light§ (7), Sunburst§
Eighth Level: (2/4) Blade Barrier§ (8), Canticle of Everlasting Grief, Charm§* (8), Crisis of Faith§ (8), Discern Location, Dispel Magic§ (8), Divine Aura*, Flame Strike§ (8), Divine Armageddon§, Heal§ (8), Searing Light§ (8), Sunburst§ (8)
Ninth Level: (0/4) Charm§ (9), Blade Barrier§ (9), Crisis of Faith§ (9), Dispel Magic§ (9), Divine Armageddon§ (9), Flame Strike§ (9), Heal§ (9), Meteor Swarm§, Proliferating Eyes, Searing Light§ (9), Sunburst§ (9), Weapon of Judgement
Tenth Level: (1/1) Miracle, Nullify
- - -

Cabaguil uses his quickness to move (•>) to a slightly more advantageous position. Then he summons the power of his staff to cast Restore Senses (6) (•>>, 30’r, cure blindness)

Then he’ll cast Inspire Courage (•>, +1 attack, damage, and saves vs fear (status))

His belt does its thing as well (regen 15hp).


Male Human

Status:
AC: 38 | HP: 150/228 (resist fire 20, resist all 5) | Hero Points: 0
Equipped: Staff of Healing
Conditions: +2 saves vs evil, strikes gain ghost touch & +1 good dam, fire resistance 20, quickened (3/10r), regeneration (2/4r 15hp/r)
Battle Medicine: Cabaguil
Guidance: None
True Seeing (0/1)
Bounce Back (1/1, no wounded condition from dying)
Belt of Regeneration (temp HP: 0/15) (•>, 0/1d, heal 15hp/r for 2d4r)
Crafters Eyepiece (+1 craft)(repair 30hp instead of 20hp)
Messenger’s Ring: (+2 diplomacy)(1/1, 1m, Animal Messenger)
Eye of the Wise (•>, telepathy with Warbal Bumblebrasher)(•>, +2 decipher writing, disable device, identify magic, pick lock, seek, sense motive)
Goggles: (+1 perception)(1/1, •>, darkvision 1 hour)
Healer’s Gloves: (+2 medicine)(1/1, •>, cure 4d6+15)
Ring of Lies: (+2 deception)(1/1, •>>, glibness)
Cape: (+2 deception)(1/1, •>>, dimension door 120’)
Boots: (+5’ movement)(0/1, •>, quickened 1m stride, climb, or swim)
Demilich Eye (1/1, •>>, fiery body (9) 1m)
Staff of Healing, Major: (10/10) (+4hp heal spells; stabilize, heal(1,2,3,4,5,6,7), regenerate (7), restoration(2,4,6), restore senses(2,6), remove disease(3,5,7), breath of life(5))
Wand of Heal: (1/1, •>>, heal)
Golden Lions: (1/1, •>>, summon lions)
Bloodline Focus: Diabolic Edict* (1/1)
Bardic Spells Spell attack +28 (T), Spell DC’s 38 (T)
Cantrips: Daze, Guidance, Inspire Courage, Mage Hand, Message
First Level: (1/1) Magic Missile§
Second Level: (1/1) Mirror Image
Third Level: (1/1) Magic Missile§ (3), Invisibility Sphere
Sorcerer Spells Spell attack +34 (M), Spell DC’s 44 (M)
Cantrips: Detect Magic, Know Direction, Light, Prestidigitation, Produce Flame*,
First Level: (4/4) Charm§*, Heal§, Purify Food and Drink, Ray of Enfeeblement
Second Level: (4/4) Flaming Sphere*, Charm§* (2), Create Food, Dispel Magic§, Heal§ (2), See Invisibility
Third Level: (4/4) Charm§* (3), Crisis of Faith§, Dispel Magic§ (3), Enthrall*, Heal§ (3), Mending (3), Searing Light§
Fourth Level: (4/4) Charm§* (4), Crisis of Faith§ (4), Dispel Magic§ (4), Enervation, Freedom of Movement, Heal§ (4), Remove Curse, Searing Light§ (4), Suggestion*§
Fifth Level: (3/4) Charm§* (5), Crisis of Faith § (5), Crushing Despair*, Dispel Magic§ (5), Flame Strike§, Heal§ (5), Prying Eye, Searing Light§ (5), Sending
Sixth Level: (2/4) Blade Barrier§, Charm§* (6), Crisis of Faith§ (6), Dispel Magic§ (6), Flame Strike§ (6), Heal§ (6), Scintillating Safeguard, Searing Light§ (6), Spirit Blast, True Seeing*
Seventh Level: (1/4) Blade Barrier§ (7), Charm§* (7), Crisis of Faith§ (7), Dispel Magic§ (7), Divine Decree, Finger of Death, Flame Strike§ (7), Heal§ (7), Regenerate, Searing Light§ (7), Sunburst§
Eighth Level: (2/4) Blade Barrier§ (8), Canticle of Everlasting Grief, Charm§* (8), Crisis of Faith§ (8), Discern Location, Dispel Magic§ (8), Divine Aura*, Flame Strike§ (8), Divine Armageddon§, Heal§ (8), Searing Light§ (8), Sunburst§ (8)
Ninth Level: (0/4) Charm§ (9), Blade Barrier§ (9), Crisis of Faith§ (9), Dispel Magic§ (9), Divine Armageddon§ (9), Flame Strike§ (9), Heal§ (9), Meteor Swarm§, Proliferating Eyes, Searing Light§ (9), Sunburst§ (9), Weapon of Judgement
Tenth Level: (1/1) Miracle, Nullify
- - -

”Yeah! That’s how we do that!” Cabaguil shouts as Ðakaþos cuts down the creature he didn’t even scratch. ”Well done!”

His belt does its thing as well (regen 15hp). Then he casts to heal Cuthberwyn (•>>) - just in case the dragon explodes!

Heal 6: 6d8 + 48 + 4 ⇒ (5, 6, 4, 5, 2, 6) + 48 + 4 = 80 (staff)


Male Human

Status:
AC: 38 | HP: 135/228 (resist fire 20, resist all 5) | Hero Points: 0
Equipped: Staff of Healing
Conditions: +2 saves vs evil, strikes gain ghost touch & +1 good dam, fire resistance 20, quickened (2/10r), regeneration (1/4r 15hp/r)
Battle Medicine: Cabaguil
Guidance: None
True Seeing (0/1)
Bounce Back (1/1, no wounded condition from dying)
Belt of Regeneration (temp HP: 0/15) (•>, 0/1d, heal 15hp/r for 2d4r)
Crafters Eyepiece (+1 craft)(repair 30hp instead of 20hp)
Messenger’s Ring: (+2 diplomacy)(1/1, 1m, Animal Messenger)
Eye of the Wise (•>, telepathy with Warbal Bumblebrasher)(•>, +2 decipher writing, disable device, identify magic, pick lock, seek, sense motive)
Goggles: (+1 perception)(1/1, •>, darkvision 1 hour)
Healer’s Gloves: (+2 medicine)(1/1, •>, cure 4d6+15)
Ring of Lies: (+2 deception)(1/1, •>>, glibness)
Cape: (+2 deception)(1/1, •>>, dimension door 120’)
Boots: (+5’ movement)(0/1, •>, quickened 1m stride, climb, or swim)
Demilich Eye (1/1, •>>, fiery body (9) 1m)
Staff of Healing, Major: (10/10) (+4hp heal spells; stabilize, heal(1,2,3,4,5,6,7), regenerate (7), restoration(2,4,6), restore senses(2,6), remove disease(3,5,7), breath of life(5))
Wand of Heal: (1/1, •>>, heal)
Golden Lions: (1/1, •>>, summon lions)
Bloodline Focus: Diabolic Edict* (1/1)
Bardic Spells Spell attack +28 (T), Spell DC’s 38 (T)
Cantrips: Daze, Guidance, Inspire Courage, Mage Hand, Message
First Level: (1/1) Magic Missile§
Second Level: (1/1) Mirror Image
Third Level: (1/1) Magic Missile§ (3), Invisibility Sphere
Sorcerer Spells Spell attack +34 (M), Spell DC’s 44 (M)
Cantrips: Detect Magic, Know Direction, Light, Prestidigitation, Produce Flame*,
First Level: (4/4) Charm§*, Heal§, Purify Food and Drink, Ray of Enfeeblement
Second Level: (4/4) Flaming Sphere*, Charm§* (2), Create Food, Dispel Magic§, Heal§ (2), See Invisibility
Third Level: (4/4) Charm§* (3), Crisis of Faith§, Dispel Magic§ (3), Enthrall*, Heal§ (3), Mending (3), Searing Light§
Fourth Level: (4/4) Charm§* (4), Crisis of Faith§ (4), Dispel Magic§ (4), Enervation, Freedom of Movement, Heal§ (4), Remove Curse, Searing Light§ (4), Suggestion*§
Fifth Level: (3/4) Charm§* (5), Crisis of Faith § (5), Crushing Despair*, Dispel Magic§ (5), Flame Strike§, Heal§ (5), Prying Eye, Searing Light§ (5), Sending
Sixth Level: (3/4) Blade Barrier§, Charm§* (6), Crisis of Faith§ (6), Dispel Magic§ (6), Flame Strike§ (6), Heal§ (6), Scintillating Safeguard, Searing Light§ (6), Spirit Blast, True Seeing*
Seventh Level: (1/4) Blade Barrier§ (7), Charm§* (7), Crisis of Faith§ (7), Dispel Magic§ (7), Divine Decree, Finger of Death, Flame Strike§ (7), Heal§ (7), Regenerate, Searing Light§ (7), Sunburst§
Eighth Level: (2/4) Blade Barrier§ (8), Canticle of Everlasting Grief, Charm§* (8), Crisis of Faith§ (8), Discern Location, Dispel Magic§ (8), Divine Aura*, Flame Strike§ (8), Divine Armageddon§, Heal§ (8), Searing Light§ (8), Sunburst§ (8)
Ninth Level: (0/4) Charm§ (9), Blade Barrier§ (9), Crisis of Faith§ (9), Dispel Magic§ (9), Divine Armageddon§ (9), Flame Strike§ (9), Heal§ (9), Meteor Swarm§, Proliferating Eyes, Searing Light§ (9), Sunburst§ (9), Weapon of Judgement
Tenth Level: (1/1) Miracle, Nullify
- - -

Cabaguil will start, quickened, for a ‘free’ move to 5’ step closer to Cuthberwyn for future healing. Then he heals himself a bit, triggering his belt (•>) for temporary rounds: 2d4 ⇒ (2, 2) = 4 regeneration (15hp/r).

Wanting to do something useful, he’ll then try one of his favorites. He casts Crisis of Faith (9) (•>>, Will DC 44 damage: 18d6 + 9 ⇒ (1, 6, 5, 1, 6, 6, 5, 4, 5, 4, 4, 2, 5, 3, 5, 4, 2, 5) + 9 = 82 or divine casters: 18d8 + 9 ⇒ (3, 5, 6, 5, 5, 5, 4, 3, 7, 1, 2, 2, 7, 6, 8, 1, 6, 3) + 9 = 88).


Male Human

Status:
AC: 38 | HP: 120/228 (resist fire 20, resist all 5) | Hero Points: 0
Equipped: Staff of Healing
Conditions: +2 saves vs evil, strikes gain ghost touch & +1 good dam, fire resistance 20, frightened 1, quickened (1/10r)
Battle Medicine: Cabaguil
Guidance: None
True Seeing (0/1)
Bounce Back (1/1, no wounded condition from dying)
Belt of Regeneration (temp HP: 0/15) (•>, 1/1d, heal 15hp/r for 2d4r)
Crafters Eyepiece (+1 craft)(repair 30hp instead of 20hp)
Messenger’s Ring: (+2 diplomacy)(1/1, 1m, Animal Messenger)
Eye of the Wise (•>, telepathy with Warbal Bumblebrasher)(•>, +2 decipher writing, disable device, identify magic, pick lock, seek, sense motive)
Goggles: (+1 perception)(1/1, •>, darkvision 1 hour)
Healer’s Gloves: (+2 medicine)(1/1, •>, cure 4d6+15)
Ring of Lies: (+2 deception)(1/1, •>>, glibness)
Cape: (+2 deception)(1/1, •>>, dimension door 120’)
Boots: (+5’ movement)(0/1, •>, quickened 1m)
Demilich Eye (1/1, •>>, fiery body (9) 1m)
Staff of Healing, Major: (10/10) (+4hp heal spells; stabilize, heal(1,2,3,4,5,6,7), regenerate (7), restoration(2,4,6), restore senses(2,6), remove disease(3,5,7), breath of life(5))
Wand of Heal: (1/1, •>>, heal)
Golden Lions: (1/1, •>>, summon lions)
Bloodline Focus: Diabolic Edict* (1/1)
Bardic Spells Spell attack +28 (T), Spell DC’s 38 (T)
Cantrips: Daze, Guidance, Inspire Courage, Mage Hand, Message
First Level: (1/1) Magic Missile§
Second Level: (1/1) Mirror Image
Third Level: (1/1) Magic Missile§ (3), Invisibility Sphere
Sorcerer Spells Spell attack +34 (M), Spell DC’s 44 (M)
Cantrips: Detect Magic, Know Direction, Light, Prestidigitation, Produce Flame*,
First Level: (4/4) Charm§*, Heal§, Purify Food and Drink, Ray of Enfeeblement
Second Level: (4/4) Flaming Sphere*, Charm§* (2), Create Food, Dispel Magic§, Heal§ (2), See Invisibility
Third Level: (4/4) Charm§* (3), Crisis of Faith§, Dispel Magic§ (3), Enthrall*, Heal§ (3), Mending (3), Searing Light§
Fourth Level: (4/4) Charm§* (4), Crisis of Faith§ (4), Dispel Magic§ (4), Enervation, Freedom of Movement, Heal§ (4), Remove Curse, Searing Light§ (4), Suggestion*§
Fifth Level: (3/4) Charm§* (5), Crisis of Faith § (5), Crushing Despair*, Dispel Magic§ (5), Flame Strike§, Heal§ (5), Prying Eye, Searing Light§ (5), Sending
Sixth Level: (3/4) Blade Barrier§, Charm§* (6), Crisis of Faith§ (6), Dispel Magic§ (6), Flame Strike§ (6), Heal§ (6), Scintillating Safeguard, Searing Light§ (6), Spirit Blast, True Seeing*
Seventh Level: (1/4) Blade Barrier§ (7), Charm§* (7), Crisis of Faith§ (7), Dispel Magic§ (7), Divine Decree, Finger of Death, Flame Strike§ (7), Heal§ (7), Regenerate, Searing Light§ (7), Sunburst§
Eighth Level: (2/4) Blade Barrier§ (8), Canticle of Everlasting Grief, Charm§* (8), Crisis of Faith§ (8), Discern Location, Dispel Magic§ (8), Divine Aura*, Flame Strike§ (8), Divine Armageddon§, Heal§ (8), Searing Light§ (8), Sunburst§ (8)
Ninth Level: (1/4) Charm§ (9), Blade Barrier§ (9), Crisis of Faith§ (9), Dispel Magic§ (9), Divine Armageddon§ (9), Flame Strike§ (9), Heal§ (9), Meteor Swarm§, Proliferating Eyes, Searing Light§ (9), Sunburst§ (9), Weapon of Judgement
Tenth Level: (1/1) Miracle, Nullify
- - -

”Lovely.” Cabaguil says dryly as his knowledge of the creature is not only non existent, not only wrong, but in fact the opposite of what he thought.

Having moved too far last round, foolish boy, he’ll click his heels together for the quickened condition (•>) which he’ll use to move slightly (•>) and cast Heal 7 (•>>, Fort DC 44) on Raspar.
Heal 7: 7d8 + 56 + 4 ⇒ (6, 6, 7, 8, 4, 8, 3) + 56 + 4 = 102


Male Human

Status:
AC: 38 | HP: 120/228 (resist fire 20, resist all 5) | Hero Points: 0
Equipped: Staff of Healing
Conditions: +2 saves vs evil, strikes gain ghost touch & +1 good dam, fire resistance 20, frightened 2
Battle Medicine: Cabaguil
Guidance: None
True Seeing (0/1)
Bounce Back (1/1, no wounded condition from dying)
Belt of Regeneration (temp HP: 0/15) (•>, 1/1d, heal 15hp/r for 2d4r)
Crafters Eyepiece (+1 craft)(repair 30hp instead of 20hp)
Messenger’s Ring: (+2 diplomacy)(1/1, 1m, Animal Messenger)
Eye of the Wise (•>, telepathy with Warbal Bumblebrasher)(•>, +2 decipher writing, disable device, identify magic, pick lock, seek, sense motive)
Goggles: (+1 perception)(1/1, •>, darkvision 1 hour)
Healer’s Gloves: (+2 medicine)(1/1, •>, cure 4d6+15)
Ring of Lies: (+2 deception)(1/1, •>>, glibness)
Cape: (+2 deception)(1/1, •>>, dimension door 120’)
Boots: (+5’ movement)(1/1, •>, quickened 1m)
Demilich Eye (1/1, •>>, fiery body (9) 1m)
Staff of Healing, Major: (10/10) (+4hp heal spells; stabilize, heal(1,2,3,4,5,6,7), regenerate (7), restoration(2,4,6), restore senses(2,6), remove disease(3,5,7), breath of life(5))
Wand of Heal: (1/1, •>>, heal)
Golden Lions: (1/1, •>>, summon lions)
Bloodline Focus: Diabolic Edict* (1/1)
Bardic Spells Spell attack +28 (T), Spell DC’s 38 (T)
Cantrips: Daze, Guidance, Inspire Courage, Mage Hand, Message
First Level: (1/1) Magic Missile§
Second Level: (1/1) Mirror Image
Third Level: (1/1) Magic Missile§ (3), Invisibility Sphere
Sorcerer Spells Spell attack +34 (M), Spell DC’s 44 (M)
Cantrips: Detect Magic, Know Direction, Light, Prestidigitation, Produce Flame*,
First Level: (4/4) Charm§*, Heal§, Purify Food and Drink, Ray of Enfeeblement
Second Level: (4/4) Flaming Sphere*, Charm§* (2), Create Food, Dispel Magic§, Heal§ (2), See Invisibility
Third Level: (4/4) Charm§* (3), Crisis of Faith§, Dispel Magic§ (3), Enthrall*, Heal§ (3), Mending (3), Searing Light§
Fourth Level: (4/4) Charm§* (4), Crisis of Faith§ (4), Dispel Magic§ (4), Enervation, Freedom of Movement, Heal§ (4), Remove Curse, Searing Light§ (4), Suggestion*§
Fifth Level: (3/4) Charm§* (5), Crisis of Faith § (5), Crushing Despair*, Dispel Magic§ (5), Flame Strike§, Heal§ (5), Prying Eye, Searing Light§ (5), Sending
Sixth Level: (3/4) Blade Barrier§, Charm§* (6), Crisis of Faith§ (6), Dispel Magic§ (6), Flame Strike§ (6), Heal§ (6), Scintillating Safeguard, Searing Light§ (6), Spirit Blast, True Seeing*
Seventh Level: (2/4) Blade Barrier§ (7), Charm§* (7), Crisis of Faith§ (7), Dispel Magic§ (7), Divine Decree, Finger of Death, Flame Strike§ (7), Heal§ (7), Regenerate, Searing Light§ (7), Sunburst§
Eighth Level: (2/4) Blade Barrier§ (8), Canticle of Everlasting Grief, Charm§* (8), Crisis of Faith§ (8), Discern Location, Dispel Magic§ (8), Divine Aura*, Flame Strike§ (8), Divine Armageddon§, Heal§ (8), Searing Light§ (8), Sunburst§ (8)
Ninth Level: (1/4) Charm§ (9), Blade Barrier§ (9), Crisis of Faith§ (9), Dispel Magic§ (9), Divine Armageddon§ (9), Flame Strike§ (9), Heal§ (9), Meteor Swarm§, Proliferating Eyes, Searing Light§ (9), Sunburst§ (9), Weapon of Judgement
Tenth Level: (1/1) Miracle, Nullify
- - -

”Damn dragon! That hurts!” Cabaguil quickly moves away, hoping it has no AoO, but willing to soak it rather than stand so close to doom! (•>)

Then he casts Flame Strike (9) (•>>, Reflex DC 44 or fire/divine: 16d6 + 9 ⇒ (5, 2, 5, 2, 3, 5, 2, 2, 3, 1, 1, 2, 4, 6, 1, 1) + 9 = 54) making sure not to get any allies in the area of effect.


Male Human

Status:
AC: 38 | HP: 186/228 (resist fire 20, resist all 5) | Hero Points: 0
Equipped: Staff of Healing
Conditions: +2 saves vs evil, strikes gain ghost touch & +1 good dam, fire resistance 20, frightened 2
Battle Medicine: Cabaguil
Guidance: None
True Seeing (0/1)
Bounce Back (1/1, no wounded condition from dying)
Belt of Regeneration (temp HP: 0/15) (•>, 1/1d, heal 15hp/r for 2d4r)
Crafters Eyepiece (+1 craft)(repair 30hp instead of 20hp)
Messenger’s Ring: (+2 diplomacy)(1/1, 1m, Animal Messenger)
Eye of the Wise (•>, telepathy with Warbal Bumblebrasher)(•>, +2 decipher writing, disable device, identify magic, pick lock, seek, sense motive)
Goggles: (+1 perception)(1/1, •>, darkvision 1 hour)
Healer’s Gloves: (+2 medicine)(1/1, •>, cure 4d6+15)
Ring of Lies: (+2 deception)(1/1, •>>, glibness)
Cape: (+2 deception)(1/1, •>>, dimension door 120’)
Boots: (+5’ movement)(1/1, •>, quickened 1m)
Demilich Eye (1/1, •>>, fiery body (9) 1m)
Staff of Healing, Major: (10/10) (+4hp heal spells; stabilize, heal(1,2,3,4,5,6,7), regenerate (7), restoration(2,4,6), restore senses(2,6), remove disease(3,5,7), breath of life(5))
Wand of Heal: (1/1, •>>, heal)
Golden Lions: (1/1, •>>, summon lions)
Bloodline Focus: Diabolic Edict* (1/1)
Bardic Spells Spell attack +28 (T), Spell DC’s 38 (T)
Cantrips: Daze, Guidance, Inspire Courage, Mage Hand, Message
First Level: (1/1) Magic Missile§
Second Level: (1/1) Mirror Image
Third Level: (1/1) Magic Missile§ (3), Invisibility Sphere
Sorcerer Spells Spell attack +34 (M), Spell DC’s 44 (M)
Cantrips: Detect Magic, Know Direction, Light, Prestidigitation, Produce Flame*,
First Level: (4/4) Charm§*, Heal§, Purify Food and Drink, Ray of Enfeeblement
Second Level: (4/4) Flaming Sphere*, Charm§* (2), Create Food, Dispel Magic§, Heal§ (2), See Invisibility
Third Level: (4/4) Charm§* (3), Crisis of Faith§, Dispel Magic§ (3), Enthrall*, Heal§ (3), Mending (3), Searing Light§
Fourth Level: (4/4) Charm§* (4), Crisis of Faith§ (4), Dispel Magic§ (4), Enervation, Freedom of Movement, Heal§ (4), Remove Curse, Searing Light§ (4), Suggestion*§
Fifth Level: (3/4) Charm§* (5), Crisis of Faith § (5), Crushing Despair*, Dispel Magic§ (5), Flame Strike§, Heal§ (5), Prying Eye, Searing Light§ (5), Sending
Sixth Level: (3/4) Blade Barrier§, Charm§* (6), Crisis of Faith§ (6), Dispel Magic§ (6), Flame Strike§ (6), Heal§ (6), Scintillating Safeguard, Searing Light§ (6), Spirit Blast, True Seeing*
Seventh Level: (2/4) Blade Barrier§ (7), Charm§* (7), Crisis of Faith§ (7), Dispel Magic§ (7), Divine Decree, Finger of Death, Flame Strike§ (7), Heal§ (7), Regenerate, Searing Light§ (7), Sunburst§
Eighth Level: (2/4) Blade Barrier§ (8), Canticle of Everlasting Grief, Charm§* (8), Crisis of Faith§ (8), Discern Location, Dispel Magic§ (8), Divine Aura*, Flame Strike§ (8), Divine Armageddon§, Heal§ (8), Searing Light§ (8), Sunburst§ (8)
Ninth Level: (2/4) Charm§ (9), Blade Barrier§ (9), Crisis of Faith§ (9), Dispel Magic§ (9), Divine Armageddon§ (9), Flame Strike§ (9), Heal§ (9), Meteor Swarm§, Proliferating Eyes, Searing Light§ (9), Sunburst§ (9), Weapon of Judgement
Tenth Level: (1/1) Miracle, Nullify
- - -

Reflex: 1d20 + 29 ⇒ (13) + 29 = 42 vs DC 48
Oh goodie, only a regular failure.

Cabaguil will heal the party while they wait for the dragon to come back around.
Healing: 6d8 + 4 ⇒ (6, 8, 2, 5, 8, 6) + 4 = 39 on everyone


Male Human

Status:
AC: 38 | HP: 228/228 (resist fire 20, resist all 5) | Hero Points: 0
Equipped: Staff of Healing
Conditions: +2 saves vs evil, strikes gain ghost touch & +1 good dam, fire resistance 20, frightened 2
Battle Medicine: Cabaguil
Guidance: None
True Seeing (0/1)
Bounce Back (1/1, no wounded condition from dying)
Belt of Regeneration (temp HP: 0/15) (•>, 1/1d, heal 15hp/r for 2d4r)
Crafters Eyepiece (+1 craft)(repair 30hp instead of 20hp)
Messenger’s Ring: (+2 diplomacy)(1/1, 1m, Animal Messenger)
Eye of the Wise (•>, telepathy with Warbal Bumblebrasher)(•>, +2 decipher writing, disable device, identify magic, pick lock, seek, sense motive)
Goggles: (+1 perception)(1/1, •>, darkvision 1 hour)
Healer’s Gloves: (+2 medicine)(1/1, •>, cure 4d6+15)
Ring of Lies: (+2 deception)(1/1, •>>, glibness)
Cape: (+2 deception)(1/1, •>>, dimension door 120’)
Boots: (+5’ movement)(1/1, •>, quickened 1m)
Demilich Eye (1/1, •>>, fiery body (9) 1m)
Staff of Healing, Major: (10/10) (+4hp heal spells; stabilize, heal(1,2,3,4,5,6,7), regenerate (7), restoration(2,4,6), restore senses(2,6), remove disease(3,5,7), breath of life(5))
Wand of Heal: (1/1, •>>, heal)
Golden Lions: (1/1, •>>, summon lions)
Bloodline Focus: Diabolic Edict* (1/1)
Bardic Spells Spell attack +28 (T), Spell DC’s 38 (T)
Cantrips: Daze, Guidance, Inspire Courage, Mage Hand, Message
First Level: (1/1) Magic Missile§
Second Level: (1/1) Mirror Image
Third Level: (1/1) Magic Missile§ (3), Invisibility Sphere
Sorcerer Spells Spell attack +34 (M), Spell DC’s 44 (M)
Cantrips: Detect Magic, Know Direction, Light, Prestidigitation, Produce Flame*,
First Level: (4/4) Charm§*, Heal§, Purify Food and Drink, Ray of Enfeeblement
Second Level: (4/4) Flaming Sphere*, Charm§* (2), Create Food, Dispel Magic§, Heal§ (2), See Invisibility
Third Level: (4/4) Charm§* (3), Crisis of Faith§, Dispel Magic§ (3), Enthrall*, Heal§ (3), Mending (3), Searing Light§
Fourth Level: (4/4) Charm§* (4), Crisis of Faith§ (4), Dispel Magic§ (4), Enervation, Freedom of Movement, Heal§ (4), Remove Curse, Searing Light§ (4), Suggestion*§
Fifth Level: (3/4) Charm§* (5), Crisis of Faith § (5), Crushing Despair*, Dispel Magic§ (5), Flame Strike§, Heal§ (5), Prying Eye, Searing Light§ (5), Sending
Sixth Level: (3/4) Blade Barrier§, Charm§* (6), Crisis of Faith§ (6), Dispel Magic§ (6), Flame Strike§ (6), Heal§ (6), Scintillating Safeguard, Searing Light§ (6), Spirit Blast, True Seeing*
Seventh Level: (3/4) Blade Barrier§ (7), Charm§* (7), Crisis of Faith§ (7), Dispel Magic§ (7), Divine Decree, Finger of Death, Flame Strike§ (7), Heal§ (7), Regenerate, Searing Light§ (7), Sunburst§
Eighth Level: (2/4) Blade Barrier§ (8), Canticle of Everlasting Grief, Charm§* (8), Crisis of Faith§ (8), Discern Location, Dispel Magic§ (8), Divine Aura*, Flame Strike§ (8), Divine Armageddon§, Heal§ (8), Searing Light§ (8), Sunburst§ (8)
Ninth Level: (2/4) Charm§ (9), Blade Barrier§ (9), Crisis of Faith§ (9), Dispel Magic§ (9), Divine Armageddon§ (9), Flame Strike§ (9), Heal§ (9), Meteor Swarm§, Proliferating Eyes, Searing Light§ (9), Sunburst§ (9), Weapon of Judgement
Tenth Level: (1/1) Miracle, Nullify
- - -

Cabaguil moves a bit into position (•>) and studies his opponent - looking for a break in the armor.
(•>, Arcana/Nature/Occult/Religion/Society +26-2 frightened)

Finally, he casts Inspire Courage (•>, +1 attack, damage, and saves vs fear (status)) to help his allies get started on the right foot.


Male Human

Will: 1d20 + 32 ⇒ (4) + 32 = 36 vs 45

Harumph. Looks like frightened 2.

Cabaguil thought he was prepared for the dragon's presence, but he was not. He tries to hold himself together as he decides what to do.

More to come...


Male Human

"Well, where's Dahak I wonder?"

Cabaguil stays in a loose formation so Dahak can't just breathe on them all when he does show up. He suspects from the pool...

He waits.


Male Human

Cabaguil endows his charisma and, smiling, prepares to enter the last chamber. He suspect the smile won't last...


Male Human

Status:
AC: 38 | HP: 228/228 (resist fire 20, resist all 5) | Hero Points: 0
Equipped: Staff of Healing
Conditions: +2 saves vs evil, strikes gain ghost touch & +1 good damage, fire resistance 20
Battle Medicine: Cabaguil
Guidance: None
True Seeing (1/1, )
Bounce Back (1/1, no wounded condition from dying)
Belt of Regeneration (temp HP: 0/15) (•>, 1/1d, heal 15hp/r for 2d4r)
Crafters Eyepiece (+1 craft)(repair 30hp instead of 20hp)
Messenger’s Ring: (+2 diplomacy)(1/1, 1m, Animal Messenger)
Eye of the Wise (•>, telepathy with Warbal Bumblebrasher)(•>, +2 decipher writing, disable device, identify magic, pick lock, seek, sense motive)
Goggles: (+1 perception)(0/1, •>, darkvision 1 hour)
Healer’s Gloves: (+2 medicine)(1/1, •>, cure 4d6+15)
Ring of Lies: (+2 deception)(1/1, •>>, glibness)
Cape: (+2 deception)(1/1, •>>, dimension door 120’)
Boots: (+5’ movement)(1/1, •>, quickened 1m)
Demilich Eye (1/1, •>>, fiery body (9) 1m)
Staff of Healing, Major: (10/10) (+4hp heal spells; stabilize, heal(1,2,3,4,5,6,7), regenerate (7), restoration(2,4,6), restore senses(2,6), remove disease(3,5,7), breath of life(5))
Wand of Heal: (1/1, •>>, heal)
Golden Lions: (1/1, •>>, summon lions)
Bloodline Focus: Diabolic Edict* (1/1)
Bardic Spells Spell attack +28 (T), Spell DC’s 38 (T)
Cantrips: Daze, Guidance, Inspire Courage, Mage Hand, Message
First Level: (1/1) Magic Missile§
Second Level: (1/1) Mirror Image
Third Level: (1/1) Magic Missile§ (3), Invisibility Sphere
Sorcerer Spells Spell attack +34 (M), Spell DC’s 44 (M)
Cantrips: Detect Magic, Know Direction, Light, Prestidigitation, Produce Flame*,
First Level: (4/4) Charm§*, Heal§, Purify Food and Drink, Ray of Enfeeblement
Second Level: (4/4) Flaming Sphere*, Charm§* (2), Create Food, Dispel Magic§, Heal§ (2), See Invisibility
Third Level: (4/4) Charm§* (3), Crisis of Faith§, Dispel Magic§ (3), Enthrall*, Heal§ (3), Mending (3), Searing Light§
Fourth Level: (4/4) Charm§* (4), Crisis of Faith§ (4), Dispel Magic§ (4), Enervation, Freedom of Movement, Heal§ (4), Remove Curse, Searing Light§ (4), Suggestion*§
Fifth Level: (3/4) Charm§* (5), Crisis of Faith § (5), Crushing Despair*, Dispel Magic§ (5), Flame Strike§, Heal§ (5), Prying Eyes, Searing Light§ (5), Sending
Sixth Level: (3/4) Blade Barrier§, Charm§* (6), Crisis of Faith§ (6), Dispel Magic§ (6), Flame Strike§ (6), Heal§ (6), Scintillating Safeguard, Searing Light§ (6), Spirit Blast, True Seeing*
Seventh Level: (3/4) Blade Barrier§ (7), Charm§* (7), Crisis of Faith§ (7), Dispel Magic§ (7), Divine Decree, Finger of Death, Flame Strike§ (7), Heal§ (7), Regenerate, Searing Light§ (7), Sunburst§
Eighth Level: (2/4) Blade Barrier§ (8), Canticle of Everlasting Grief, Charm§* (8), Crisis of Faith§ (8), Discern Location, Dispel Magic§ (8), Divine Aura*, Flame Strike§ (8), Divine Armageddon§, Heal§ (8), Searing Light§ (8), Sunburst§ (8)
Ninth Level: (2/4) Charm§ (9), Blade Barrier§ (9), Crisis of Faith§ (9), Dispel Magic§ (9), Divine Armageddon§ (9), Flame Strike§ (9), Heal§ (9), Meteor Swarm§, Proliferating Eyes, Searing Light§ (9), Sunburst§ (9), Weapon of Judgement
Tenth Level: (1/1) Miracle, Nullify
- - -

”Mengkare, buddy, listen up a second. You haven’t done the worst of it yet. You can atone for what you’ve done so far. It isn’t much compared to what you are considering. Really, this is something you can fix - with all your power and wealth. You can fix this!”

Diplomacy: 1d20 + 34 + 2 ⇒ (9) + 34 + 2 = 45 (messenger’s ring) vs DC 46

Can I get an aid? I know it's only +1 now, but that's all I need.


Male Human

Cabaguil also uses his True Seeing (•>>). After all, this should be it. And if not, he has it as a spell as well.

He follows with the group, not trusting his eyes for one minute. Cabaguil also extends his senses (link) to see the seen and unseen.


Male Human

Status:
AC: 38 | HP: 185/228 (resist fire 20, resist all 5) | Hero Points: 0
Equipped: Staff of Healing
Conditions: +2 saves vs evil, strikes gain ghost touch & +1 good damage, fire resistance 20
Battle Medicine: Cabaguil
Guidance: None
Bounce Back (1/1, no wounded condition from dying)
Belt of Regeneration (temp HP: 0/15) (•>, 1/1d, heal 15hp/r for 2d4r)
Crafters Eyepiece (+1 craft)(repair 30hp instead of 20hp)
Messenger’s Ring: (+2 diplomacy)(1/1, 1m, Animal Messenger)
Eye of the Wise (•>, telepathy with Warbal Bumblebrasher)(•>, +2 decipher writing, disable device, identify magic, pick lock, seek, sense motive)
Goggles: (+1 perception)(0/1, •>, darkvision 1 hour)
Healer’s Gloves: (+2 medicine)(1/1, •>, cure 4d6+15)
Ring of Lies: (+2 deception)(1/1, •>>, glibness)
Cape: (+2 deception)(1/1, •>>, dimension door 120’)
Boots: (+5’ movement)(1/1, •>, quickened 1m)
Demilich Eye (1/1, •>>, fiery body (9) 1m)
Staff of Healing, Major: (10/10) (+4hp heal spells; stabilize, heal(1,2,3,4,5,6,7), regenerate (7), restoration(2,4,6), restore senses(2,6), remove disease(3,5,7), breath of life(5))
Wand of Heal: (1/1, •>>, heal)
Golden Lions: (1/1, •>>, summon lions)
Bloodline Focus: Diabolic Edict* (1/1)
Bardic Spells Spell attack +28 (T), Spell DC’s 38 (T)
Cantrips: Daze, Guidance, Inspire Courage, Mage Hand, Message
First Level: (1/1) Magic Missile§
Second Level: (1/1) Mirror Image
Third Level: (1/1) Magic Missile§ (3), Invisibility Sphere
Sorcerer Spells Spell attack +34 (M), Spell DC’s 44 (M)
Cantrips: Detect Magic, Know Direction, Light, Prestidigitation, Produce Flame*,
First Level: (4/4) Charm§*, Heal§, Purify Food and Drink, Ray of Enfeeblement
Second Level: (4/4) Flaming Sphere*, Charm§* (2), Create Food, Dispel Magic§, Heal§ (2), See Invisibility
Third Level: (4/4) Charm§* (3), Crisis of Faith§, Dispel Magic§ (3), Enthrall*, Heal§ (3), Mending (3), Searing Light§
Fourth Level: (4/4) Charm§* (4), Crisis of Faith§ (4), Dispel Magic§ (4), Enervation, Freedom of Movement, Heal§ (4), Remove Curse, Searing Light§ (4), Suggestion*§
Fifth Level: (3/4) Charm§* (5), Crisis of Faith § (5), Crushing Despair*, Dispel Magic§ (5), Flame Strike§, Heal§ (5), Prying Eyes, Searing Light§ (5), Sending
Sixth Level: (3/4) Blade Barrier§, Charm§* (6), Crisis of Faith§ (6), Dispel Magic§ (6), Flame Strike§ (6), Heal§ (6), Scintillating Safeguard, Searing Light§ (6), Spirit Blast, True Seeing*
Seventh Level: (3/4) Blade Barrier§ (7), Charm§* (7), Crisis of Faith§ (7), Dispel Magic§ (7), Divine Decree, Finger of Death, Flame Strike§ (7), Heal§ (7), Regenerate, Searing Light§ (7), Sunburst§
Eighth Level: (2/4) Blade Barrier§ (8), Canticle of Everlasting Grief, Charm§* (8), Crisis of Faith§ (8), Discern Location, Dispel Magic§ (8), Divine Aura*, Flame Strike§ (8), Divine Armageddon§, Heal§ (8), Searing Light§ (8), Sunburst§ (8)
Ninth Level: (2/4) Charm§ (9), Blade Barrier§ (9), Crisis of Faith§ (9), Dispel Magic§ (9), Divine Armageddon§ (9), Flame Strike§ (9), Heal§ (9), Meteor Swarm§, Proliferating Eyes, Searing Light§ (9), Sunburst§ (9), Weapon of Judgement
Tenth Level: (1/1) Miracle, Nullify
- - -

Cabaguil, embodying the principles of insanity, tries again to wound the demon, and stop his regeneration. First he’ll continue to inspire his allies with Inspire Courage (•>, +1 attack, damage, and saves vs fear (status)).

Searing Light (5): 1d20 + 34 + 1 ⇒ (4) + 34 + 1 = 39 Damage (Fire): 9d6 + 5 + 1 ⇒ (4, 1, 2, 1, 5, 1, 1, 4, 4) + 5 + 1 = 29 Damage (Good): 9d6 ⇒ (6, 5, 6, 1, 5, 4, 1, 6, 3) = 37

He watches the beam go off sideways, and sighs. I've really got to get my six-month overhaul done!


Male Human

Status:
AC: 38 | HP: 187/228 (resist fire 20, resist all 5) | Hero Points: 0
Equipped: Staff of Healing
Conditions: +2 saves vs evil, strikes gain ghost touch & +1 good damage, fire resistance 20
Battle Medicine: Cabaguil
Guidance: None
Bounce Back (1/1, no wounded condition from dying)
Belt of Regeneration (temp HP: 0/15) (•>, 1/1d, heal 15hp/r for 2d4r)
Crafters Eyepiece (+1 craft)(repair 30hp instead of 20hp)
Messenger’s Ring: (+2 diplomacy)(1/1, 1m, Animal Messenger)
Eye of the Wise (•>, telepathy with Warbal Bumblebrasher)(•>, +2 decipher writing, disable device, identify magic, pick lock, seek, sense motive)
Goggles: (+1 perception)(0/1, •>, darkvision 1 hour)
Healer’s Gloves: (+2 medicine)(1/1, •>, cure 4d6+15)
Ring of Lies: (+2 deception)(1/1, •>>, glibness)
Cape: (+2 deception)(1/1, •>>, dimension door 120’)
Boots: (+5’ movement)(1/1, •>, quickened 1m)
Demilich Eye (1/1, •>>, fiery body (9) 1m)
Staff of Healing, Major: (10/10) (+4hp heal spells; stabilize, heal(1,2,3,4,5,6,7), regenerate (7), restoration(2,4,6), restore senses(2,6), remove disease(3,5,7), breath of life(5))
Wand of Heal: (1/1, •>>, heal)
Golden Lions: (1/1, •>>, summon lions)
Bloodline Focus: Diabolic Edict* (1/1)
Bardic Spells Spell attack +28 (T), Spell DC’s 38 (T)
Cantrips: Daze, Guidance, Inspire Courage, Mage Hand, Message
First Level: (1/1) Magic Missile§
Second Level: (1/1) Mirror Image
Third Level: (1/1) Magic Missile§ (3), Invisibility Sphere
Sorcerer Spells Spell attack +34 (M), Spell DC’s 44 (M)
Cantrips: Detect Magic, Know Direction, Light, Prestidigitation, Produce Flame*,
First Level: (4/4) Charm§*, Heal§, Purify Food and Drink, Ray of Enfeeblement
Second Level: (4/4) Flaming Sphere*, Charm§* (2), Create Food, Dispel Magic§, Heal§ (2), See Invisibility
Third Level: (4/4) Charm§* (3), Crisis of Faith§, Dispel Magic§ (3), Enthrall*, Heal§ (3), Mending (3), Searing Light§
Fourth Level: (4/4) Charm§* (4), Crisis of Faith§ (4), Dispel Magic§ (4), Enervation, Freedom of Movement, Heal§ (4), Remove Curse, Searing Light§ (4), Suggestion*§
Fifth Level: (4/4) Charm§* (5), Crisis of Faith § (5), Crushing Despair*, Dispel Magic§ (5), Flame Strike§, Heal§ (5), Prying Eyes, Searing Light§ (5), Sending
Sixth Level: (3/4) Blade Barrier§, Charm§* (6), Crisis of Faith§ (6), Dispel Magic§ (6), Flame Strike§ (6), Heal§ (6), Scintillating Safeguard, Searing Light§ (6), Spirit Blast, True Seeing*
Seventh Level: (3/4) Blade Barrier§ (7), Charm§* (7), Crisis of Faith§ (7), Dispel Magic§ (7), Divine Decree, Finger of Death, Flame Strike§ (7), Heal§ (7), Regenerate, Searing Light§ (7), Sunburst§
Eighth Level: (2/4) Blade Barrier§ (8), Canticle of Everlasting Grief, Charm§* (8), Crisis of Faith§ (8), Discern Location, Dispel Magic§ (8), Divine Aura*, Flame Strike§ (8), Divine Armageddon§, Heal§ (8), Searing Light§ (8), Sunburst§ (8)
Ninth Level: (2/4) Charm§ (9), Blade Barrier§ (9), Crisis of Faith§ (9), Dispel Magic§ (9), Divine Armageddon§ (9), Flame Strike§ (9), Heal§ (9), Meteor Swarm§, Proliferating Eyes, Searing Light§ (9), Sunburst§ (9), Weapon of Judgement
Tenth Level: (1/1) Miracle, Nullify
- - -

In an effort to save some spells for the final battle, and confident of his allies, he’ll do a little healing on himself after he moves out of the way (•>).
Medicine (assurance): 10 + 27 = 37 vs DC 30 (likely) heal: 2d8 + 30 ⇒ (4, 3) + 30 = 37 (•> or 10m)

Then he’ll continue to inspire his allies with Inspire Courage (•>, +1 attack, damage, and saves vs fear (status)).


Male Human

Status:
AC: 38 | HP: 138/228 (resist fire 20, resist all 5) | Hero Points: 0
Equipped: Staff of Healing
Conditions: +2 saves vs evil, strikes gain ghost touch & +1 good damage, fire resistance 20
Battle Medicine: None
Guidance: None
Bounce Back (1/1, no wounded condition from dying)
Belt of Regeneration (temp HP: 0/15) (•>, 1/1d, heal 15hp/r for 2d4r)
Crafters Eyepiece (+1 craft)(repair 30hp instead of 20hp)
Messenger’s Ring: (+2 diplomacy)(1/1, 1m, Animal Messenger)
Eye of the Wise (•>, telepathy with Warbal Bumblebrasher)(•>, +2 decipher writing, disable device, identify magic, pick lock, seek, sense motive)
Goggles: (+1 perception)(0/1, •>, darkvision 1 hour)
Healer’s Gloves: (+2 medicine)(1/1, •>, cure 4d6+15)
Ring of Lies: (+2 deception)(1/1, •>>, glibness)
Cape: (+2 deception)(1/1, •>>, dimension door 120’)
Boots: (+5’ movement)(1/1, •>, quickened 1m)
Demilich Eye (1/1, •>>, fiery body (9) 1m)
Staff of Healing, Major: (10/10) (+4hp heal spells; stabilize, heal(1,2,3,4,5,6,7), regenerate (7), restoration(2,4,6), restore senses(2,6), remove disease(3,5,7), breath of life(5))
Wand of Heal: (1/1, •>>, heal)
Golden Lions: (1/1, •>>, summon lions)
Bloodline Focus: Diabolic Edict* (1/1)
Bardic Spells Spell attack +28 (T), Spell DC’s 38 (T)
Cantrips: Daze, Guidance, Inspire Courage, Mage Hand, Message
First Level: (1/1) Magic Missile§
Second Level: (1/1) Mirror Image
Third Level: (1/1) Magic Missile§ (3), Invisibility Sphere
Sorcerer Spells Spell attack +34 (M), Spell DC’s 44 (M)
Cantrips: Detect Magic, Know Direction, Light, Prestidigitation, Produce Flame*,
First Level: (4/4) Charm§*, Heal§, Purify Food and Drink, Ray of Enfeeblement
Second Level: (4/4) Flaming Sphere*, Charm§* (2), Create Food, Dispel Magic§, Heal§ (2), See Invisibility
Third Level: (4/4) Charm§* (3), Crisis of Faith§, Dispel Magic§ (3), Enthrall*, Heal§ (3), Mending (3), Searing Light§
Fourth Level: (4/4) Charm§* (4), Crisis of Faith§ (4), Dispel Magic§ (4), Enervation, Freedom of Movement, Heal§ (4), Remove Curse, Searing Light§ (4), Suggestion*§
Fifth Level: (4/4) Charm§* (5), Crisis of Faith § (5), Crushing Despair*, Dispel Magic§ (5), Flame Strike§, Heal§ (5), Prying Eyes, Searing Light§ (5), Sending
Sixth Level: (3/4) Blade Barrier§, Charm§* (6), Crisis of Faith§ (6), Dispel Magic§ (6), Flame Strike§ (6), Heal§ (6), Scintillating Safeguard, Searing Light§ (6), Spirit Blast, True Seeing*
Seventh Level: (3/4) Blade Barrier§ (7), Charm§* (7), Crisis of Faith§ (7), Dispel Magic§ (7), Divine Decree, Finger of Death, Flame Strike§ (7), Heal§ (7), Regenerate, Searing Light§ (7), Sunburst§
Eighth Level: (2/4) Blade Barrier§ (8), Canticle of Everlasting Grief, Charm§* (8), Crisis of Faith§ (8), Discern Location, Dispel Magic§ (8), Divine Aura*, Flame Strike§ (8), Divine Armageddon§, Heal§ (8), Searing Light§ (8), Sunburst§ (8)
Ninth Level: (2/4) Charm§ (9), Blade Barrier§ (9), Crisis of Faith§ (9), Dispel Magic§ (9), Divine Armageddon§ (9), Flame Strike§ (9), Heal§ (9), Meteor Swarm§, Proliferating Eyes, Searing Light§ (9), Sunburst§ (9), Weapon of Judgement
Tenth Level: (1/1) Miracle, Nullify
- - -

Reflex: 1d20 + 29 ⇒ (7) + 29 = 36 vs DC 42 for 98hp damage

Cabaguil first casts Inspire Courage (•>, +1 attack, damage, and saves vs fear (status)) before trying another Searing Light (9) (•>>, good damage only if fiend or undead) at the red fiend!

Searing Light (9): 1d20 + 34 ⇒ (7) + 34 = 41 or Searing Light (9): 1d20 + 34 ⇒ (6) + 34 = 40
Damage (Fire): 17d6 + 9 ⇒ (4, 3, 6, 3, 1, 3, 4, 3, 6, 1, 3, 4, 3, 4, 2, 4, 2) + 9 = 65 Damage (Good): 17d6 ⇒ (5, 4, 2, 2, 3, 6, 3, 5, 4, 2, 2, 2, 2, 5, 1, 2, 6) = 56

Thanks for the buff even if it did no good at all. I'll just go sit in the corner... Damn dice.


Male Human

Status:
AC: 38 | HP: 228/228 (resist fire 20, resist all 5) | Hero Points: 0
Equipped: Staff of Healing
Conditions: +2 saves vs evil, strikes gain ghost touch & +1 good damage, fire resistance 20
Battle Medicine: None
Guidance: None
Bounce Back (1/1, no wounded condition from dying)
Belt of Regeneration (temp HP: 0/15) (•>, 1/1d, heal 15hp/r for 2d4r)
Crafters Eyepiece (+1 craft)(repair 30hp instead of 20hp)
Messenger’s Ring: (+2 diplomacy)(1/1, 1m, Animal Messenger)
Eye of the Wise (•>, telepathy with Warbal Bumblebrasher)(•>, +2 decipher writing, disable device, identify magic, pick lock, seek, sense motive)
Goggles: (+1 perception)(0/1, •>, darkvision 1 hour)
Healer’s Gloves: (+2 medicine)(1/1, •>, cure 4d6+15)
Ring of Lies: (+2 deception)(1/1, •>>, glibness)
Cape: (+2 deception)(1/1, •>>, dimension door 120’)
Boots: (+5’ movement)(1/1, •>, quickened 1m)
Demilich Eye (1/1, •>>, fiery body (9) 1m)
Staff of Healing, Major: (10/10) (+4hp heal spells; stabilize, heal(1,2,3,4,5,6,7), regenerate (7), restoration(2,4,6), restore senses(2,6), remove disease(3,5,7), breath of life(5))
Wand of Heal: (1/1, •>>, heal)
Golden Lions: (1/1, •>>, summon lions)
Bloodline Focus: Diabolic Edict* (1/1)
Bardic Spells Spell attack +28 (T), Spell DC’s 38 (T)
Cantrips: Daze, Guidance, Inspire Courage, Mage Hand, Message
First Level: (1/1) Magic Missile§
Second Level: (1/1) Mirror Image
Third Level: (1/1) Magic Missile§ (3), Invisibility Sphere
Sorcerer Spells Spell attack +34 (M), Spell DC’s 44 (M)
Cantrips: Detect Magic, Know Direction, Light, Prestidigitation, Produce Flame*,
First Level: (4/4) Charm§*, Heal§, Purify Food and Drink, Ray of Enfeeblement
Second Level: (4/4) Flaming Sphere*, Charm§* (2), Create Food, Dispel Magic§, Heal§ (2), See Invisibility
Third Level: (4/4) Charm§* (3), Crisis of Faith§, Dispel Magic§ (3), Enthrall*, Heal§ (3), Mending (3), Searing Light§
Fourth Level: (4/4) Charm§* (4), Crisis of Faith§ (4), Dispel Magic§ (4), Enervation, Freedom of Movement, Heal§ (4), Remove Curse, Searing Light§ (4), Suggestion*§
Fifth Level: (4/4) Charm§* (5), Crisis of Faith § (5), Crushing Despair*, Dispel Magic§ (5), Flame Strike§, Heal§ (5), Prying Eyes, Searing Light§ (5), Sending
Sixth Level: (3/4) Blade Barrier§, Charm§* (6), Crisis of Faith§ (6), Dispel Magic§ (6), Flame Strike§ (6), Heal§ (6), Scintillating Safeguard, Searing Light§ (6), Spirit Blast, True Seeing*
Seventh Level: (3/4) Blade Barrier§ (7), Charm§* (7), Crisis of Faith§ (7), Dispel Magic§ (7), Divine Decree, Finger of Death, Flame Strike§ (7), Heal§ (7), Regenerate, Searing Light§ (7), Sunburst§
Eighth Level: (2/4) Blade Barrier§ (8), Canticle of Everlasting Grief, Charm§* (8), Crisis of Faith§ (8), Discern Location, Dispel Magic§ (8), Divine Aura*, Flame Strike§ (8), Divine Armageddon§, Heal§ (8), Searing Light§ (8), Sunburst§ (8)
Ninth Level: (3/4) Charm§ (9), Blade Barrier§ (9), Crisis of Faith§ (9), Dispel Magic§ (9), Divine Armageddon§ (9), Flame Strike§ (9), Heal§ (9), Meteor Swarm§, Proliferating Eyes, Searing Light§ (9), Sunburst§ (9), Weapon of Judgement
Tenth Level: (1/1) Miracle, Nullify
- - -

Cabaguil moves up a bit to get a clear shot before casting Searing Light (9) (•>>, good damage only if fiend or undead) at the red fiend!

Searing Light (9): 1d20 + 34 ⇒ (6) + 34 = 40 Damage (Fire): 17d6 + 9 ⇒ (3, 3, 2, 1, 4, 3, 6, 1, 3, 3, 3, 3, 1, 6, 5, 4, 2) + 9 = 62 Damage (Good): 17d6 ⇒ (1, 1, 6, 1, 4, 4, 2, 6, 3, 6, 4, 3, 6, 6, 2, 3, 1) = 59

But he predictably misses.


Male Human

Cabaguil waits for now. He will not deal with a demon, he knows better. Nor will he start the fighting. His allies may have further discussion.


Male Human

Cabaguil waits to see if the man drops dead from Kelvin's speachifying.


Male Human

"Agreed. To the tower!"

Cabaguil doesn't lead from the front, but he tries not to be in the rear either. Gotta stay close for his spells to work.

He moves up with the others.


Male Human

Cabaguil does indeed tend to the wounded - including himself.

When everyone is up to snuff, he follows Raspar to the next gate, trusting his wise decision making.


Male Human

Status:
AC: 38 | HP: 95/228 (resist fire 20, resist all 5) | Hero Points: 0
Equipped: Staff of Healing
Conditions: +2 saves vs evil, strikes gain ghost touch & +1 good damage, fire resistance 20, Darkvision (concealed), Slowed (1/10r)
Battle Medicine: None
Guidance: None
Bounce Back (1/1, no wounded condition from dying)
Belt of Regeneration (temp HP: 0/15) (•>, 1/1d, heal 15hp/r for 2d4r)
Crafters Eyepiece (+1 craft)(repair 30hp instead of 20hp)
Messenger’s Ring: (+2 diplomacy)(1/1, 1m, Animal Messenger)
Eye of the Wise (•>, telepathy with Warbal Bumblebrasher)(•>, +2 decipher writing, disable device, identify magic, pick lock, seek, sense motive)
Goggles: (+1 perception)(0/1, •>, darkvision 1 hour)
Healer’s Gloves: (+2 medicine)(1/1, •>, cure 4d6+15)
Ring of Lies: (+2 deception)(1/1, •>>, glibness)
Cape: (+2 deception)(1/1, •>>, dimension door 120’)
Boots: (+5’ movement)(1/1, •>, quickened 1m)
Demilich Eye (1/1, •>>, fiery body (9) 1m)
Staff of Healing, Major: (10/10) (+4hp heal spells; stabilize, heal(1,2,3,4,5,6,7), regenerate (7), restoration(2,4,6), restore senses(2,6), remove disease(3,5,7), breath of life(5))
Wand of Heal: (1/1, •>>, heal)
Golden Lions: (1/1, •>>, summon lions)
Bloodline Focus: Diabolic Edict* (1/1)
Bardic Spells Spell attack +28 (T), Spell DC’s 38 (T)
Cantrips: Daze, Guidance, Inspire Courage, Mage Hand, Message
First Level: (1/1) Magic Missile§
Second Level: (1/1) Mirror Image
Third Level: (1/1) Magic Missile§ (3), Invisibility Sphere
Sorcerer Spells Spell attack +34 (M), Spell DC’s 44 (M)
Cantrips: Detect Magic, Know Direction, Light, Prestidigitation, Produce Flame*,
First Level: (4/4) Charm§*, Heal§, Purify Food and Drink, Ray of Enfeeblement
Second Level: (4/4) Flaming Sphere*, Charm§* (2), Create Food, Dispel Magic§, Heal§ (2), See Invisibility
Third Level: (4/4) Charm§* (3), Crisis of Faith§, Dispel Magic§ (3), Enthrall*, Heal§ (3), Mending (3), Searing Light§
Fourth Level: (4/4) Charm§* (4), Crisis of Faith§ (4), Dispel Magic§ (4), Enervation, Freedom of Movement, Heal§ (4), Remove Curse, Searing Light§ (4), Suggestion*§
Fifth Level: (4/4) Charm§* (5), Crisis of Faith § (5), Crushing Despair*, Dispel Magic§ (5), Flame Strike§, Heal§ (5), Prying Eyes, Searing Light§ (5), Sending
Sixth Level: (3/4) Blade Barrier§, Charm§* (6), Crisis of Faith§ (6), Dispel Magic§ (6), Flame Strike§ (6), Heal§ (6), Scintillating Safeguard, Searing Light§ (6), Spirit Blast, True Seeing*
Seventh Level: (3/4) Blade Barrier§ (7), Charm§* (7), Crisis of Faith§ (7), Dispel Magic§ (7), Divine Decree, Finger of Death, Flame Strike§ (7), Heal§ (7), Regenerate, Searing Light§ (7), Sunburst§
Eighth Level: (2/4) Blade Barrier§ (8), Canticle of Everlasting Grief, Charm§* (8), Crisis of Faith§ (8), Discern Location, Dispel Magic§ (8), Divine Aura*, Flame Strike§ (8), Divine Armageddon§, Heal§ (8), Searing Light§ (8), Sunburst§ (8)
Ninth Level: (4/4) Charm§ (9), Blade Barrier§ (9), Crisis of Faith§ (9), Dispel Magic§ (9), Divine Armageddon§ (9), Flame Strike§ (9), Heal§ (9), Meteor Swarm§, Proliferating Eyes, Searing Light§ (9), Sunburst§ (9), Weapon of Judgement
Tenth Level: (1/1) Miracle, Nullify
- - -

Fort: 1d20 + 29 ⇒ (2) + 29 = 31 vs DC 41

Cabaguil uses his last hero point to delay the slaughter of the wizard, if only a short time.

Fort: 1d20 + 29 ⇒ (7) + 29 = 36 vs DC 41
Cold: 16d8 ⇒ (4, 4, 5, 2, 7, 6, 7, 3, 3, 7, 4, 6, 3, 1, 6, 2) = 70 and slowed 1m.

I assume this does not stack, but does extend my slow back to a minute.

Cabaguil, realizing this is not a one round cloud, angrily double moves out of the area.


Male Human

Status:
AC: 38 | HP: 165/228 (resist fire 20, resist all 5) | Hero Points: 1
Equipped: Staff of Healing
Conditions: +2 saves vs evil, strikes gain ghost touch & +1 good damage, fire resistance 20, Darkvision (concealed), Slowed (1/10r)
Battle Medicine: None
Guidance: None
Bounce Back (1/1, no wounded condition from dying)
Belt of Regeneration (temp HP: 0/15) (•>, 1/1d, heal 15hp/r for 2d4r)
Crafters Eyepiece (+1 craft)(repair 30hp instead of 20hp)
Messenger’s Ring: (+2 diplomacy)(1/1, 1m, Animal Messenger)
Eye of the Wise (•>, telepathy with Warbal Bumblebrasher)(•>, +2 decipher writing, disable device, identify magic, pick lock, seek, sense motive)
Goggles: (+1 perception)(0/1, •>, darkvision 1 hour)
Healer’s Gloves: (+2 medicine)(1/1, •>, cure 4d6+15)
Ring of Lies: (+2 deception)(1/1, •>>, glibness)
Cape: (+2 deception)(1/1, •>>, dimension door 120’)
Boots: (+5’ movement)(1/1, •>, quickened 1m)
Demilich Eye (1/1, •>>, fiery body (9) 1m)
Staff of Healing, Major: (10/10) (+4hp heal spells; stabilize, heal(1,2,3,4,5,6,7), regenerate (7), restoration(2,4,6), restore senses(2,6), remove disease(3,5,7), breath of life(5))
Wand of Heal: (1/1, •>>, heal)
Golden Lions: (1/1, •>>, summon lions)
Bloodline Focus: Diabolic Edict* (1/1)
Bardic Spells Spell attack +28 (T), Spell DC’s 38 (T)
Cantrips: Daze, Guidance, Inspire Courage, Mage Hand, Message
First Level: (1/1) Magic Missile§
Second Level: (1/1) Mirror Image
Third Level: (1/1) Magic Missile§ (3), Invisibility Sphere
Sorcerer Spells Spell attack +34 (M), Spell DC’s 44 (M)
Cantrips: Detect Magic, Know Direction, Light, Prestidigitation, Produce Flame*,
First Level: (4/4) Charm§*, Heal§, Purify Food and Drink, Ray of Enfeeblement
Second Level: (4/4) Flaming Sphere*, Charm§* (2), Create Food, Dispel Magic§, Heal§ (2), See Invisibility
Third Level: (4/4) Charm§* (3), Crisis of Faith§, Dispel Magic§ (3), Enthrall*, Heal§ (3), Mending (3), Searing Light§
Fourth Level: (4/4) Charm§* (4), Crisis of Faith§ (4), Dispel Magic§ (4), Enervation, Freedom of Movement, Heal§ (4), Remove Curse, Searing Light§ (4), Suggestion*§
Fifth Level: (4/4) Charm§* (5), Crisis of Faith § (5), Crushing Despair*, Dispel Magic§ (5), Flame Strike§, Heal§ (5), Prying Eyes, Searing Light§ (5), Sending
Sixth Level: (3/4) Blade Barrier§, Charm§* (6), Crisis of Faith§ (6), Dispel Magic§ (6), Flame Strike§ (6), Heal§ (6), Scintillating Safeguard, Searing Light§ (6), Spirit Blast, True Seeing*
Seventh Level: (3/4) Blade Barrier§ (7), Charm§* (7), Crisis of Faith§ (7), Dispel Magic§ (7), Divine Decree, Finger of Death, Flame Strike§ (7), Heal§ (7), Regenerate, Searing Light§ (7), Sunburst§
Eighth Level: (2/4) Blade Barrier§ (8), Canticle of Everlasting Grief, Charm§* (8), Crisis of Faith§ (8), Discern Location, Dispel Magic§ (8), Divine Aura*, Flame Strike§ (8), Divine Armageddon§, Heal§ (8), Searing Light§ (8), Sunburst§ (8)
Ninth Level: (4/4) Charm§ (9), Blade Barrier§ (9), Crisis of Faith§ (9), Dispel Magic§ (9), Divine Armageddon§ (9), Flame Strike§ (9), Heal§ (9), Meteor Swarm§, Proliferating Eyes, Searing Light§ (9), Sunburst§ (9), Weapon of Judgement
Tenth Level: (1/1) Miracle, Nullify
- - -

Fort: 1d20 + 29 ⇒ (11) + 29 = 40 vs DC 41
Cold: 16d8 ⇒ (1, 3, 8, 8, 3, 6, 1, 6, 6, 5, 5, 3, 5, 2, 4, 2) = 68 and slowed 1m.

Cabaguil flips up his goggles (•>, Darkvision) so he can at least see a little. He’ll then study the opposition.
(•>, Arcana/Nature/Occult/Religion/Society +26)


Male Human

Cabaguil certainly sees to the healing and chortles at the fire resistance they now share. "I shant have to worry about my lower level fire spells affecting you now." He grins.

When everyone is topped up he'll ask, "So where to next? What's the next passage?"


Male Human

Status:
AC: 38 | HP: 171/228 (resist fire 10, resist all 5) | Hero Points: 1
Equipped: Staff of Healing
Conditions: +2 saves vs evil, strikes gain ghost touch & +1 good damage, hasted, on fire
Battle Medicine: None
Guidance: None
Bounce Back (1/1, no wounded condition from dying)
Belt of Regeneration (temp HP: 0/15) (•>, 1/1d, heal 15hp/r for 2d4r)
Crafters Eyepiece (+1 craft)(repair 30hp instead of 20hp)
Messenger’s Ring: (+2 diplomacy)(1/1, 1m, Animal Messenger)
Eye of the Wise (•>, telepathy with Warbal Bumblebrasher)(•>, +2 decipher writing, disable device, identify magic, pick lock, seek, sense motive)
Goggles: (+1 perception)(1/1, •>, darkvision 1 hour)
Healer’s Gloves: (+2 medicine)(1/1, •>, cure 4d6+15)
Ring of Lies: (+2 deception)(1/1, •>>, glibness)
Cape: (+2 deception)(1/1, •>>, dimension door 120’)
Boots: (+5’ movement)(1/1, •>, quickened 1m)
Demilich Eye (1/1, •>>, fiery body (9) 1m)
Staff of Healing, Major: (10/10) (+4hp heal spells; stabilize, heal(1,2,3,4,5,6,7), regenerate (7), restoration(2,4,6), restore senses(2,6), remove disease(3,5,7), breath of life(5))
Wand of Heal: (1/1, •>>, heal)
Golden Lions: (1/1, •>>, summon lions)
Bloodline Focus: Diabolic Edict* (1/1)
Bardic Spells Spell attack +28 (T), Spell DC’s 38 (T)
Cantrips: Daze, Guidance, Inspire Courage, Mage Hand, Message
First Level: (1/1) Magic Missile§
Second Level: (1/1) Mirror Image
Third Level: (1/1) Magic Missile§ (3), Invisibility Sphere
Sorcerer Spells Spell attack +34 (M), Spell DC’s 44 (M)
Cantrips: Detect Magic, Know Direction, Light, Prestidigitation, Produce Flame*,
First Level: (4/4) Charm§*, Heal§, Purify Food and Drink, Ray of Enfeeblement
Second Level: (4/4) Flaming Sphere*, Charm§* (2), Create Food, Dispel Magic§, Heal§ (2), See Invisibility
Third Level: (4/4) Charm§* (3), Crisis of Faith§, Dispel Magic§ (3), Enthrall*, Heal§ (3), Mending (3), Searing Light§
Fourth Level: (4/4) Charm§* (4), Crisis of Faith§ (4), Dispel Magic§ (4), Enervation, Freedom of Movement, Heal§ (4), Remove Curse, Searing Light§ (4), Suggestion*§
Fifth Level: (4/4) Charm§* (5), Crisis of Faith § (5), Crushing Despair*, Dispel Magic§ (5), Flame Strike§, Heal§ (5), Prying Eyes, Searing Light§ (5), Sending
Sixth Level: (3/4) Blade Barrier§, Charm§* (6), Crisis of Faith§ (6), Dispel Magic§ (6), Flame Strike§ (6), Heal§ (6), Scintillating Safeguard, Searing Light§ (6), Spirit Blast, True Seeing*
Seventh Level: (3/4) Blade Barrier§ (7), Charm§* (7), Crisis of Faith§ (7), Dispel Magic§ (7), Divine Decree, Finger of Death, Flame Strike§ (7), Heal§ (7), Regenerate, Searing Light§ (7), Sunburst§
Eighth Level: (2/4) Blade Barrier§ (8), Canticle of Everlasting Grief, Charm§* (8), Crisis of Faith§ (8), Discern Location, Dispel Magic§ (8), Divine Aura*, Flame Strike§ (8), Divine Armageddon§, Heal§ (8), Searing Light§ (8), Sunburst§ (8)
Ninth Level: (4/4) Charm§ (9), Blade Barrier§ (9), Crisis of Faith§ (9), Dispel Magic§ (9), Divine Armageddon§ (9), Flame Strike§ (9), Heal§ (9), Meteor Swarm§, Proliferating Eyes, Searing Light§ (9), Sunburst§ (9), Weapon of Judgement
Tenth Level: (1/1) Miracle, Nullify
- - -

Persistent Fire: 6d8 ⇒ (5, 1, 3, 8, 3, 4) = 24 - resist 10 for 14
Flat Check: 1d20 ⇒ 5 vs DC 15

Cabaguil wishes he had create water to assuage his pain, but there are hostiles to deal with first. He moves up a bit (•>). Worried he’s expending too many powerful spells, he’ll keep up the Inspire Courage (•>, +1 attack, damage, and saves vs fear (status)) before trying a weaker Crisis of Faith (6) (•>>, Will DC 44 damage: 12d6 + 6 ⇒ (1, 5, 3, 2, 2, 2, 3, 3, 2, 1, 6, 3) + 6 = 39 or divine casters: 12d8 + 6 ⇒ (6, 5, 2, 8, 5, 6, 2, 5, 1, 5, 3, 7) + 6 = 61) on green.


Male Human

Status:
AC: 38 | HP: 185/228 (resist fire 10, resist all 5) | Hero Points: 1
Equipped: Staff of Healing
Conditions: +2 saves vs evil, strikes gain ghost touch & +1 good damage, hasted
Battle Medicine: None
Guidance: None
Bounce Back (1/1, no wounded condition from dying)
Belt of Regeneration (temp HP: 0/15) (•>, 1/1d, heal 15hp/r for 2d4r)
Crafters Eyepiece (+1 craft)(repair 30hp instead of 20hp)
Messenger’s Ring: (+2 diplomacy)(1/1, 1m, Animal Messenger)
Eye of the Wise (•>, telepathy with Warbal Bumblebrasher)(•>, +2 decipher writing, disable device, identify magic, pick lock, seek, sense motive)
Goggles: (+1 perception)(1/1, •>, darkvision 1 hour)
Healer’s Gloves: (+2 medicine)(1/1, •>, cure 4d6+15)
Ring of Lies: (+2 deception)(1/1, •>>, glibness)
Cape: (+2 deception)(1/1, •>>, dimension door 120’)
Boots: (+5’ movement)(1/1, •>, quickened 1m)
Demilich Eye (1/1, •>>, fiery body (9) 1m)
Staff of Healing, Major: (10/10) (+4hp heal spells; stabilize, heal(1,2,3,4,5,6,7), regenerate (7), restoration(2,4,6), restore senses(2,6), remove disease(3,5,7), breath of life(5))
Wand of Heal: (1/1, •>>, heal)
Golden Lions: (1/1, •>>, summon lions)
Bloodline Focus: Diabolic Edict* (1/1)
Bardic Spells Spell attack +28 (T), Spell DC’s 38 (T)
Cantrips: Daze, Guidance, Inspire Courage, Mage Hand, Message
First Level: (1/1) Magic Missile§
Second Level: (1/1) Mirror Image
Third Level: (1/1) Magic Missile§ (3), Invisibility Sphere
Sorcerer Spells Spell attack +34 (M), Spell DC’s 44 (M)
Cantrips: Detect Magic, Know Direction, Light, Prestidigitation, Produce Flame*,
First Level: (4/4) Charm§*, Heal§, Purify Food and Drink, Ray of Enfeeblement
Second Level: (4/4) Flaming Sphere*, Charm§* (2), Create Food, Dispel Magic§, Heal§ (2), See Invisibility
Third Level: (4/4) Charm§* (3), Crisis of Faith§, Dispel Magic§ (3), Enthrall*, Heal§ (3), Mending (3), Searing Light§
Fourth Level: (4/4) Charm§* (4), Crisis of Faith§ (4), Dispel Magic§ (4), Enervation, Freedom of Movement, Heal§ (4), Remove Curse, Searing Light§ (4), Suggestion*§
Fifth Level: (4/4) Charm§* (5), Crisis of Faith § (5), Crushing Despair*, Dispel Magic§ (5), Flame Strike§, Heal§ (5), Prying Eyes, Searing Light§ (5), Sending
Sixth Level: (4/4) Blade Barrier§, Charm§* (6), Crisis of Faith§ (6), Dispel Magic§ (6), Flame Strike§ (6), Heal§ (6), Scintillating Safeguard, Searing Light§ (6), Spirit Blast, True Seeing*
Seventh Level: (3/4) Blade Barrier§ (7), Charm§* (7), Crisis of Faith§ (7), Dispel Magic§ (7), Divine Decree, Finger of Death, Flame Strike§ (7), Heal§ (7), Regenerate, Searing Light§ (7), Sunburst§
Eighth Level: (2/4) Blade Barrier§ (8), Canticle of Everlasting Grief, Charm§* (8), Crisis of Faith§ (8), Discern Location, Dispel Magic§ (8), Divine Aura*, Flame Strike§ (8), Divine Armageddon§, Heal§ (8), Searing Light§ (8), Sunburst§ (8)
Ninth Level: (4/4) Charm§ (9), Blade Barrier§ (9), Crisis of Faith§ (9), Dispel Magic§ (9), Divine Armageddon§ (9), Flame Strike§ (9), Heal§ (9), Meteor Swarm§, Proliferating Eyes, Searing Light§ (9), Sunburst§ (9), Weapon of Judgement
Tenth Level: (1/1) Miracle, Nullify
- - -

Reflex: 1d20 + 29 ⇒ (8) + 29 = 37 vs DC 42 for 28
Reflex: 1d20 + 29 ⇒ (1) + 29 = 30 vs DC 42 for 25
(So on a fumble, I assume I take double. Let me know if that's not the case. Also resist fire 10 on each to take some of the sting out. Then the regeneration belt 15temp hp.)

Cabaguil aids the party with an Inspire Courage (•>, +1 attack, damage, and saves vs fear (status)) before trying another Crisis of Faith (8) (•>>, Will DC 44 damage: 16d6 + 8 ⇒ (5, 5, 2, 5, 3, 6, 1, 6, 6, 5, 3, 4, 4, 2, 3, 5) + 8 = 73 or divine casters: 16d8 + 8 ⇒ (5, 3, 6, 4, 5, 6, 5, 5, 5, 8, 5, 5, 8, 1, 7, 1) + 8 = 87) on the red one, or green if red manages to drop.

With his hasted action he falls back a bit (•>).


Male Human

Status:
AC: 38 | HP: 228/228 (resist fire 10, resist all 5) | Hero Points: 1
Equipped: Staff of Healing
Conditions: +2 saves vs evil, strikes gain ghost touch & +1 good damage, hasted
Battle Medicine: None
Guidance: None
Bounce Back (1/1, no wounded condition from dying)
Belt of Regeneration (temp HP: 15/15) (•>, 1/1d, heal 15hp/r for 2d4r)
Crafters Eyepiece (+1 craft)(repair 30hp instead of 20hp)
Messenger’s Ring: (+2 diplomacy)(1/1, 1m, Animal Messenger)
Eye of the Wise (•>, telepathy with Warbal Bumblebrasher)(•>, +2 decipher writing, disable device, identify magic, pick lock, seek, sense motive)
Goggles: (+1 perception)(1/1, •>, darkvision 1 hour)
Healer’s Gloves: (+2 medicine)(1/1, •>, cure 4d6+15)
Ring of Lies: (+2 deception)(1/1, •>>, glibness)
Cape: (+2 deception)(1/1, •>>, dimension door 120’)
Boots: (+5’ movement)(1/1, •>, quickened 1m)
Demilich Eye (1/1, •>>, fiery body (9) 1m)
Staff of Healing, Major: (10/10) (+4hp heal spells; stabilize, heal(1,2,3,4,5,6,7), regenerate (7), restoration(2,4,6), restore senses(2,6), remove disease(3,5,7), breath of life(5))
Wand of Heal: (1/1, •>>, heal)
Golden Lions: (1/1, •>>, summon lions)
Bloodline Focus: Diabolic Edict* (1/1)
Bardic Spells Spell attack +28 (T), Spell DC’s 38 (T)
Cantrips: Daze, Guidance, Inspire Courage, Mage Hand, Message
First Level: (1/1) Magic Missile§
Second Level: (1/1) Mirror Image
Third Level: (1/1) Magic Missile§ (3), Invisibility Sphere
Sorcerer Spells Spell attack +34 (M), Spell DC’s 44 (M)
Cantrips: Detect Magic, Know Direction, Light, Prestidigitation, Produce Flame*,
First Level: (4/4) Charm§*, Heal§, Purify Food and Drink, Ray of Enfeeblement
Second Level: (4/4) Flaming Sphere*, Charm§* (2), Create Food, Dispel Magic§, Heal§ (2), See Invisibility
Third Level: (4/4) Charm§* (3), Crisis of Faith§, Dispel Magic§ (3), Enthrall*, Heal§ (3), Mending (3), Searing Light§
Fourth Level: (4/4) Charm§* (4), Crisis of Faith§ (4), Dispel Magic§ (4), Enervation, Freedom of Movement, Heal§ (4), Remove Curse, Searing Light§ (4), Suggestion*§
Fifth Level: (4/4) Charm§* (5), Crisis of Faith § (5), Crushing Despair*, Dispel Magic§ (5), Flame Strike§, Heal§ (5), Prying Eyes, Searing Light§ (5), Sending
Sixth Level: (4/4) Blade Barrier§, Charm§* (6), Crisis of Faith§ (6), Dispel Magic§ (6), Flame Strike§ (6), Heal§ (6), Scintillating Safeguard, Searing Light§ (6), Spirit Blast, True Seeing*
Seventh Level: (3/4) Blade Barrier§ (7), Charm§* (7), Crisis of Faith§ (7), Dispel Magic§ (7), Divine Decree, Finger of Death, Flame Strike§ (7), Heal§ (7), Regenerate, Searing Light§ (7), Sunburst§
Eighth Level: (3/4) Blade Barrier§ (8), Canticle of Everlasting Grief, Charm§* (8), Crisis of Faith§ (8), Discern Location, Dispel Magic§ (8), Divine Aura*, Flame Strike§ (8), Divine Armageddon§, Heal§ (8), Searing Light§ (8), Sunburst§ (8)
Ninth Level: (4/4) Charm§ (9), Blade Barrier§ (9), Crisis of Faith§ (9), Dispel Magic§ (9), Divine Armageddon§ (9), Flame Strike§ (9), Heal§ (9), Meteor Swarm§, Proliferating Eyes, Searing Light§ (9), Sunburst§ (9), Weapon of Judgement
Tenth Level: (1/1) Miracle, Nullify
- - -

”These are proving hard to kill!”

With his hasted action he closes up a little (•>). Cabaguil then aids the party with an Inspire Courage (•>, +1 attack, damage, and saves vs fear (status)) before trying Crisis of Faith (8) (•>>, Will DC 44 damage: 16d6 + 8 ⇒ (4, 3, 5, 6, 1, 6, 2, 1, 1, 1, 6, 3, 6, 6, 4, 5) + 8 = 68 or divine casters: 16d8 + 8 ⇒ (3, 7, 6, 2, 6, 7, 1, 7, 2, 6, 5, 8, 3, 4, 1, 8) + 8 = 84) on the red one (or green if red is down by my init).


Male Human

Status:
AC: 38 | HP: 228/228 (resist fire 10, resist all 5) | Hero Points: 1
Equipped: Staff of Healing
Conditions: +2 saves vs evil, strikes gain ghost touch & +1 good damage, hasted
Battle Medicine: None
Guidance: None
Bounce Back (1/1, no wounded condition from dying)
Belt of Regeneration (temp HP: 15/15) (•>, 1/1d, heal 15hp/r for 2d4r)
Crafters Eyepiece (+1 craft)(repair 30hp instead of 20hp)
Messenger’s Ring: (+2 diplomacy)(1/1, 1m, Animal Messenger)
Eye of the Wise (•>, telepathy with Warbal Bumblebrasher)(•>, +2 decipher writing, disable device, identify magic, pick lock, seek, sense motive)
Goggles: (+1 perception)(1/1, •>, darkvision 1 hour)
Healer’s Gloves: (+2 medicine)(1/1, •>, cure 4d6+15)
Ring of Lies: (+2 deception)(1/1, •>>, glibness)
Cape: (+2 deception)(1/1, •>>, dimension door 120’)
Boots: (+5’ movement)(1/1, •>, quickened 1m)
Demilich Eye (1/1, •>>, fiery body (9) 1m)
Staff of Healing, Major: (10/10) (+4hp heal spells; stabilize, heal(1,2,3,4,5,6,7), regenerate (7), restoration(2,4,6), restore senses(2,6), remove disease(3,5,7), breath of life(5))
Wand of Heal: (1/1, •>>, heal)
Golden Lions: (1/1, •>>, summon lions)
Bloodline Focus: Diabolic Edict* (1/1)
Bardic Spells Spell attack +28 (T), Spell DC’s 38 (T)
Cantrips: Daze, Guidance, Inspire Courage, Mage Hand, Message
First Level: (1/1) Magic Missile§
Second Level: (1/1) Mirror Image
Third Level: (1/1) Magic Missile§ (3), Invisibility Sphere
Sorcerer Spells Spell attack +34 (M), Spell DC’s 44 (M)
Cantrips: Detect Magic, Know Direction, Light, Prestidigitation, Produce Flame*,
First Level: (4/4) Charm§*, Heal§, Purify Food and Drink, Ray of Enfeeblement
Second Level: (4/4) Flaming Sphere*, Charm§* (2), Create Food, Dispel Magic§, Heal§ (2), See Invisibility
Third Level: (4/4) Charm§* (3), Crisis of Faith§, Dispel Magic§ (3), Enthrall*, Heal§ (3), Mending (3), Searing Light§
Fourth Level: (4/4) Charm§* (4), Crisis of Faith§ (4), Dispel Magic§ (4), Enervation, Freedom of Movement, Heal§ (4), Remove Curse, Searing Light§ (4), Suggestion*§
Fifth Level: (4/4) Charm§* (5), Crisis of Faith § (5), Crushing Despair*, Dispel Magic§ (5), Flame Strike§, Heal§ (5), Prying Eyes, Searing Light§ (5), Sending
Sixth Level: (4/4) Blade Barrier§, Charm§* (6), Crisis of Faith§ (6), Dispel Magic§ (6), Flame Strike§ (6), Heal§ (6), Scintillating Safeguard, Searing Light§ (6), Spirit Blast, True Seeing*
Seventh Level: (3/4) Blade Barrier§ (7), Charm§* (7), Crisis of Faith§ (7), Dispel Magic§ (7), Divine Decree, Finger of Death, Flame Strike§ (7), Heal§ (7), Regenerate, Searing Light§ (7), Sunburst§
Eighth Level: (4/4) Blade Barrier§ (8), Canticle of Everlasting Grief, Charm§* (8), Crisis of Faith§ (8), Discern Location, Dispel Magic§ (8), Divine Aura*, Flame Strike§ (8), Divine Armageddon§, Heal§ (8), Searing Light§ (8), Sunburst§ (8)
Ninth Level: (4/4) Charm§ (9), Blade Barrier§ (9), Crisis of Faith§ (9), Dispel Magic§ (9), Divine Armageddon§ (9), Flame Strike§ (9), Heal§ (9), Meteor Swarm§, Proliferating Eyes, Searing Light§ (9), Sunburst§ (9), Weapon of Judgement
Tenth Level: (1/1) Miracle, Nullify
- - -

Cabaguil aids the party with an Inspire Courage (•>, +1 attack, damage, and saves vs fear (status)) before trying a Finger of Death (•>>, Fort DC 44 or 70hp damage) on the red one.

He has, sadly, little fire or cold to put out the flames on his companions. Maybe they’ll go out on their own…

With his hasted action he spreads out.


Male Human

Cabaguil has nothing more to do with his hasted action. So he passes it.


Male Human

Status:
AC: 38 | HP: 228/228 (resist fire 10, resist all 5) | Hero Points: 1
Equipped: Staff of Healing
Conditions: +2 saves vs evil, strikes gain ghost touch & +1 good damage, hasted
Battle Medicine: None
Guidance: None
Bounce Back (1/1, no wounded condition from dying)
Belt of Regeneration (temp HP: 15/15) (•>, 1/1d, heal 15hp/r for 2d4r)
Crafters Eyepiece (+1 craft)(repair 30hp instead of 20hp)
Messenger’s Ring: (+2 diplomacy)(1/1, 1m, Animal Messenger)
Eye of the Wise (•>, telepathy with Warbal Bumblebrasher)(•>, +2 decipher writing, disable device, identify magic, pick lock, seek, sense motive)
Goggles: (+1 perception)(1/1, •>, darkvision 1 hour)
Healer’s Gloves: (+2 medicine)(1/1, •>, cure 4d6+15)
Ring of Lies: (+2 deception)(1/1, •>>, glibness)
Cape: (+2 deception)(1/1, •>>, dimension door 120’)
Boots: (+5’ movement)(1/1, •>, quickened 1m)
Demilich Eye (1/1, •>>, fiery body (9) 1m)
Staff of Healing, Major: (10/10) (+4hp heal spells; stabilize, heal(1,2,3,4,5,6,7), regenerate (7), restoration(2,4,6), restore senses(2,6), remove disease(3,5,7), breath of life(5))
Wand of Heal: (1/1, •>>, heal)
Golden Lions: (1/1, •>>, summon lions)
Bloodline Focus: Diabolic Edict* (1/1)
Bardic Spells Spell attack +28 (T), Spell DC’s 38 (T)
Cantrips: Daze, Guidance, Inspire Courage, Mage Hand, Message
First Level: (1/1) Magic Missile§
Second Level: (1/1) Mirror Image
Third Level: (1/1) Magic Missile§ (3), Invisibility Sphere
Sorcerer Spells Spell attack +34 (M), Spell DC’s 44 (M)
Cantrips: Detect Magic, Know Direction, Light, Prestidigitation, Produce Flame*,
First Level: (4/4) Charm§*, Heal§, Purify Food and Drink, Ray of Enfeeblement
Second Level: (4/4) Flaming Sphere*, Charm§* (2), Create Food, Dispel Magic§, Heal§ (2), See Invisibility
Third Level: (4/4) Charm§* (3), Crisis of Faith§, Dispel Magic§ (3), Enthrall*, Heal§ (3), Mending (3), Searing Light§
Fourth Level: (4/4) Charm§* (4), Crisis of Faith§ (4), Dispel Magic§ (4), Enervation, Freedom of Movement, Heal§ (4), Remove Curse, Searing Light§ (4), Suggestion*§
Fifth Level: (4/4) Charm§* (5), Crisis of Faith § (5), Crushing Despair*, Dispel Magic§ (5), Flame Strike§, Heal§ (5), Prying Eyes, Searing Light§ (5), Sending
Sixth Level: (4/4) Blade Barrier§, Charm§* (6), Crisis of Faith§ (6), Dispel Magic§ (6), Flame Strike§ (6), Heal§ (6), Scintillating Safeguard, Searing Light§ (6), Spirit Blast, True Seeing*
Seventh Level: (4/4) Blade Barrier§ (7), Charm§* (7), Crisis of Faith§ (7), Dispel Magic§ (7), Divine Decree, Finger of Death, Flame Strike§ (7), Heal§ (7), Regenerate, Searing Light§ (7), Sunburst§
Eighth Level: (4/4) Blade Barrier§ (8), Canticle of Everlasting Grief, Charm§* (8), Crisis of Faith§ (8), Discern Location, Dispel Magic§ (8), Divine Aura*, Flame Strike§ (8), Divine Armageddon§, Heal§ (8), Searing Light§ (8), Sunburst§ (8)
Ninth Level: (4/4) Charm§ (9), Blade Barrier§ (9), Crisis of Faith§ (9), Dispel Magic§ (9), Divine Armageddon§ (9), Flame Strike§ (9), Heal§ (9), Meteor Swarm§, Proliferating Eyes, Searing Light§ (9), Sunburst§ (9), Weapon of Judgement
Tenth Level: (1/1) Miracle, Nullify
- - -

Cabaguil also tries to ID these creatures.
(•>, Arcana/Nature/Occult/Religion/Society +26)

Then he’ll move a bit to a better spot (•>), but as his spells are either much closer range, or fire based, he simply aids the party with an Inspire Courage (•>, +1 attack, damage, and saves vs fear (status))


Male Human

Nature: 1d20 + 26 ⇒ (18) + 26 = 44 vs DC 30

"Ahh, yes, this is an illusion of the Pale Mountain volcano. Watch your step, it's going to get hot. I wonder if we're here to fight Xotani?"


Male Human

"Ahh, sure, fine, let's do it. What do we need to do Cuthberwyn? The occult is more your area than mine, though Ðakaþos seems to know something too."


Male Human

Cabaguil nudges Cuthberwyn forward. He knows just enough to cause trouble so he just tries to help.

Occult to Aid: 1d20 + 26 ⇒ (6) + 26 = 32 to help Cuthberwyn.


Male Human

Cabaguil lets everyone know his thoughts, "So let's start with Jewelgate. Looks pleasant enough. Right?" he chuckles.

We've got to hit them all, might as well start in order.


Male Human

Cabaguil tries to make sense of what he sees given Kelvin’s question.

Do we need to enter them all?
(Arcana/Nature/Occult/Religion/Society +26)


Male Human

Status:
AC: 38 | HP: 228/228 (resist fire 10) | Hero Points: 2
Equipped: Staff of Healing
Conditions: None
Battle Medicine: None
Guidance: None
Bounce Back (1/1, no wounded condition from dying
Belt of Regeneration (temp HP: 15/15) (•>, 1/1d, heal 15hp/r for 2d4r)
Crafters Eyepiece (+1 craft)(repair 30hp instead of 20hp)
Messenger’s Ring: (+2 diplomacy)(1/1, 1m, Animal Messenger)
Eye of the Wise (•>, telepathy with Warbal Bumblebrasher)(•>, +2 decipher writing, disable device, identify magic, pick lock, seek, sense motive)
Goggles: (+1 perception)(1/1, •>, darkvision 1 hour)
Healer’s Gloves: (+2 medicine)(1/1, •>, cure 4d6+15)
Ring of Lies: (+2 deception)(1/1, •>>, glibness)
Cape: (+2 deception)(1/1, •>>, dimension door 120’)
Boots: (+5’ movement)(1/1, •>, quickened 1m)
Demilich Eye (1/1, •>>, fiery body (9) 1m)
Staff of Healing, Major: (10/10) (+4hp heal spells; stabilize, heal(1,2,3,4,5,6,7), regenerate (7), restoration(2,4,6), restore senses(2,6), remove disease(3,5,7), breath of life(5))
Wand of Heal: (1/1, •>>, heal)
Golden Lions: (1/1, •>>, summon lions)
Bloodline Focus: Diabolic Edict* (1/1)
Bardic Spells Spell attack +28 (T), Spell DC’s 38 (T)
Cantrips: Daze, Guidance, Inspire Courage, Mage Hand, Message
First Level: (1/1) Magic Missile§
Second Level: (1/1) Mirror Image
Third Level: (1/1) Magic Missile§ (3), Invisibility Sphere
Sorcerer Spells Spell attack +34 (M), Spell DC’s 44 (M)
Cantrips: Detect Magic, Know Direction, Light, Prestidigitation, Produce Flame*,
First Level: (4/4) Charm§*, Heal§, Purify Food and Drink, Ray of Enfeeblement
Second Level: (4/4) Flaming Sphere*, Charm§* (2), Create Food, Dispel Magic§, Heal§ (2), See Invisibility
Third Level: (4/4) Charm§* (3), Crisis of Faith§, Dispel Magic§ (3), Enthrall*, Heal§ (3), Mending (3), Searing Light§
Fourth Level: (4/4) Charm§* (4), Crisis of Faith§ (4), Dispel Magic§ (4), Enervation, Freedom of Movement, Heal§ (4), Remove Curse, Searing Light§ (4), Suggestion*§
Fifth Level: (4/4) Charm§* (5), Crisis of Faith § (5), Crushing Despair*, Dispel Magic§ (5), Flame Strike§, Heal§ (5), Prying Eyes, Searing Light§ (5), Sending
Sixth Level: (4/4) Blade Barrier§, Charm§* (6), Crisis of Faith§ (6), Dispel Magic§ (6), Flame Strike§ (6), Heal§ (6), Scintillating Safeguard, Searing Light§ (6), Spirit Blast, True Seeing*
Seventh Level: (4/4) Blade Barrier§ (7), Charm§* (7), Crisis of Faith§ (7), Dispel Magic§ (7), Divine Decree, Finger of Death, Flame Strike§ (7), Heal§ (7), Regenerate, Searing Light§ (7), Sunburst§
Eighth Level: (4/4) Blade Barrier§ (8), Canticle of Everlasting Grief, Charm§* (8), Crisis of Faith§ (8), Discern Location, Dispel Magic§ (8), Divine Aura*, Flame Strike§ (8), Divine Armageddon§, Heal§ (8), Searing Light§ (8), Sunburst§ (8)
Ninth Level: (4/4) Charm§ (9), Blade Barrier§ (9), Crisis of Faith§ (9), Dispel Magic§ (9), Divine Armageddon§ (9), Flame Strike§ (9), Heal§ (9), Meteor Swarm§, Proliferating Eyes, Searing Light§ (9), Sunburst§ (9), Weapon of Judgement
Tenth Level: (1/1) Miracle, Nullify
- - -

If he can aid the Occult roll without being legendary, he will do so.
Occult: 1d20 + 26 ⇒ (19) + 26 = 45 to aid

He’ll then do what he can to further support the ritual!
Arcana: 1d20 + 26 ⇒ (19) + 26 = 45
Society: 1d20 + 26 ⇒ (8) + 26 = 34

If that 8 doesn't cut it, and I expect it does not, Cabaguil will dig deep rather than have the spell fail on his efforts! He'll use a hero point for the reroll.

Reroll:
Society: 1d20 + 26 ⇒ (20) + 26 = 46

Wooot!
- - -


Male Human

If I read that right, and I can learn the spell for free under Mengkare's tutelage, Cabaguil will go for it. For I don't have the 7,000gp. He'll try once anyway.

Religion: 1d20 + 26 ⇒ (10) + 26 = 36 vs DC 41

Please accept this hero point as tribute!
Religion: 1d20 + 26 ⇒ (3) + 26 = 29 vs DC 41

Alas, Cabaguil is unable to learn the spell at this time. Even if Mengkare is offering to pay the 7,000gp each time, Cabaguil will not intrude more than once. Especially on something quite difficult for him to master!


Male Human

Cabaguil will spend that time relaxing among the pleasure's of Promise. After all what good is all this money if you don't spend a little of it enjoying yourself!

He'll check in on Kelvin from time to time, curious to see what he produces...


Male Human

Cabaguil nods, ”Yes, let’s face the evil at the source. See what we can do to plug it completely.” He eyes the hoard with new intent, shifting away from some options and toward others.

In the end, he picks up the belt of regeneration. He checks with his mates, and once more with Mengkare, before donning it. ”Thank you lord dragon, for your generosity.”


Male Human

NEXT LEVEL: 20:
Sorcerer (diabolic bloodline) 20
+1 Level Bonuses & hero point
+9 HP (188) +20 con bump (208)
Ability Boosts: +2 str, +2 dex, +2 con, +1 cha (bump)
Skill Feat: Advanced First Aid
Sorcerer Feat: Bloodline Metamorphosis


Male Human

Cabaguil takes a moment to react. Frankly, he’s surprised by Mengkare’s reaction. He expected battle, not acceptance. His body is all geared up for battle too - and the adrenaline wash takes a lot out of him.

Still, he turns to the great dragon saying, ”You have made a very wise choice - showing the wisdom of the ages in which you’ve lived. I am in awe.”


Male Human

Cabaguil still can’t believe the dragon is holding out. Are they just evil? Or are they thinking? Cabaguil thinks it’s the former more than the latter, but probably a bit of both.

He adds, ”Look, there must still be some good in you surely. Will you not consider the souls you’re slaying here? After all, these are not hardened warriors dedicating themselves to a cause and willing to give their lives up for the purpose. These are innocents! Have you no mercy?!”

He gets a little shouty at the end, the images of the prisoners coming to mind, such is his passion. He hopes it doesn’t cost him.

Appealing to Mercy
Diplomacy: 1d20 + 31 + 2 ⇒ (17) + 31 + 2 = 50 (ring) vs DC 41


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Male Human

Cabaguil considers what approach might be best. In the end though, it’s hard to know - so he takes a stab at one that’s been bugging him.

”Honored dragon, the Scarlet Triad may not have started off evil, but the power there corrupted them. Or perhaps your influence did. For you must consider that you have slid from good to neutral and now, well, further.”

”The Triad has been enslaving people for quite some time. And really, by providing people to you in the way that they did, that was its own kind of enslavement with its own kind of chains. It’s maybe not surprising when the funds dried up they turned to the regular kind of slavery to fill the gaps. Considering where they started.”

Scarlet Triad Truths
Diplomacy: 1d20 + 31 + 2 ⇒ (17) + 31 + 2 = 50 (ring) vs DC 43


Male Human

Not quite the direction he was planning, but the old dwarfs statement covers all the important points and was well and clearly presented.

”We would like to talk on these topics, so we can understand your plan and purpose.”

Diplomacy: 1d20 + 31 + 2 ⇒ (19) + 31 + 2 = 52 (ring)


Male Human

"Sure, we can start nice. But I don't trust this dragon. Lawful it may be, but a lot of the stuff we discovered feels evil to me."

Cabaguil heads to meet the dragon.


Male Human

Cabaguil nods, "Did you all hear that? It's time."

He gathers his gear and suits up for what might be the fight of their lives. And they've had many close scrapes. If it comes to blows though, this might be the toughest opponent they've faced.


Male Human

"Maze is a great spell Cuthberwyn. Save it for two or three rounds in, and we can use the time to heal and reset. I suspect most of my offensive spells will be resisted so I'm planning on focusing on healing for this one."

He waits.


Male Human

Cabaguil will wait, though he wishes it weren’t so. The prisoners still being imprisoned grates on him terribly. Still, he’ll learn what he can of Mengkare while he waits. He avoids questions like ”What weaknesses does he have?” as they would be too leading. Instead, as if writing a tract about him, he asks about the dragon’s strengths.

He'll spend a whole day on the topic, hoping to get different perspectives from different people.
Diplomacy: 1d20 + 31 + 2 ⇒ (16) + 31 + 2 = 49 (ring)
Diplomacy: 1d20 + 31 + 2 ⇒ (12) + 31 + 2 = 45 (ring)
Diplomacy: 1d20 + 31 + 2 ⇒ (4) + 31 + 2 = 37 (ring)

When conferring in private with the party, he adds, ”I have few spells that would be considered buffs, but I do have freedom of movement. However, it only lasts 10 minutes, and I suspect our conversation may last longer so I’m not sure how useful that will be until he grabs someone.”

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