Nargin Haruvex

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Organized Play Member. 157 posts. 1 review. No lists. 1 wishlist. 8 Organized Play characters.


Liberty's Edge

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The clarification of illusion spells that so many I've seen asking for for so long were released not too long ago on pg. 158 of Ultimate Intrigue. I was talking to a few friends a while back and they brought up that these rules are technically not legal, as they aren't explicitly stated to be allowed in the additional resources document.

Is there a way we can solidly add these rules to PFS? I am of the opinion that we needed the clarifications here for a long time. It details what is and what isn't an interaction in regards to illusions that allow saves upon interacting.

I think this should be added as more than just guidelines. Illusions already suffer enough table variation; it would be nice to eliminate some of it.

Liberty's Edge

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The tired builds I can think of aren't really builds, but like others said, concepts. I don't know if these have been said, but here are a few:

- Any character who stays apart from the party and avoids contact. When their party is in trouble, they typically laugh and say "not my problem" as they run off.
- Characters with no character. This is more of a player trope than a concept, but players who don't care who they are playing, they just want to hit things and tend to either play on their phone or, occasionally, physically leave when combat isn't happening.
- "I WANT TO PLAY SASUKE FROM NARUTO OMG"
- Super 1337 gods from planet Xetan who ruled the universe once but are now level 1 kineticists.
- "And that is how I achieved a +258 to Acrobatics!"

And 2c on Cha discussion that doesn't really need to be happening at all: the people saying the difference is "5-10%" are ignoring the difference between someone who invested and someone who didn't. The difference is typically a -1 or -2 vs a +7 or +8. This roughly translates, in-game, to low Cha players never talking due to a rightful fear of ruining a social encounter.

Liberty's Edge

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I would have given him something the first time around and the third time around. It seems a bit vindictive to not tell the party anything about how their attacks are effecting an enemy because of Glitterdust, a spell specifically meant to make opposing units more visible.

That said, invisible and shrouded in mist, you did right not to tell the party how he looked. Should be obvious that they can't see him.

Liberty's Edge

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Dust of Twilight

Twilight Haze

Bottle of Shadows

Call the Void

I can find some more if you give me a bit of time.

Liberty's Edge

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Wolfgang Rolf wrote:
Was my tone aggressive? Yes but that is because I dislike petty behavior or desires, but harassment? Sorry but no, I came here gave my advice and let him know that if he goes through with his kill his player's character over and over plan than he is being petty, and will appear nothing more than a tyrant drunk on power. You should never abuse your power as a GM that is a fast way to end up with an empty gaming table. If speaking the truth is harassment then I've been doing a lot of that my whole life.

Woe is you, huh?

But yeah, ignoring this guy's single-mindedness, everyone that says you shouldn't take it out on the character in-game is correct.

Liberty's Edge

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PFS or non-PFS, you want the Sword Saint. The unmounted samurai capable of swift sword feats, a mimic of the character you've submitted.

For feats I was looking at dodge, wind stance, lightning stance line because it is both decent and flavorful. Improved feint might be ok, but I was thinking something really cool like redirect attack. Kind of a shame the katana doesn't get weapon finesse or a higher base damage... You can go slashing grace, though.

Any help at all?

Liberty's Edge

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The Godd*mn Avatar wrote:
My point was their intent. They were not killing for the greater good, they where killing for power and rewards. Killing people while they sleep so you can gain something is pretty evil. Whats the difference between that and the thief who sneaks into a home and slits the throats of the people inside only to rob the house after?

Thing is, they didn't kill them in their sleep to gain something, they killed them to both protect themselves and remove enemies from play.

You seem to be falsely equating the scenario they find themselves in and one where the party decided to go kill a group a villagers for profit. Killing evil and killing innocents are opposites.

Liberty's Edge

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Kalindlara wrote:

For spells, start by looking for the compulsion descriptor, since that's what fey benefits. Once you've got 3rd-level spells, for example, deep slumber, hold person, and suggestion are all contenders.

You'll want a way to deal with situations where your enchantment spells don't work. Undead, constructs, and various other creatures are immune to mind-affecting spells. Consider a few damaging spells for those situations - magic missile is a decent fallback option.

Alternatively, you could consider a bloodline switch...

Thoughts?

Was going to go infernal when making the character, initially. I'll have to look over the others to see if they fit who I've defined as "me".

Liberty's Edge

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You guys are amazing. Gotta go to class, but I will be on later. If anyone is willing to be singled out and pestered with single-question PMs, it would help me not spam this newbie thread.