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Butyl Ithyomsson's page
265 posts. Organized Play character for RainyDayNinja (RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16).
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This character just finished EotT as an offensive caster cleric. You can check out his gear.
How about an offensive metamagic rod? A medium Persistent rod is expensive, but Persistent Hallucinogenic Smoke can end encounters in one round. A Lesser version would still be great for things like Sound Burst, or Blindness on a wizard boss.
Bouncing is cheaper, but much more limited. There aren't a ton of single-target save-or-suck spells in the 4-6 range, but 3000 gp for a Lesser Bouncing Rod can make your low-level spells like Murderous Command and Blindness much more reliable for pocket change.
Spellguard Bracers are a favorite on my cleric. For those times you absolutely have to get off your Plane Shift or Breath of Life safely, or just end up in melee with nowhere to run.
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
Just to be clear, that's a poison effect. He doesn't have any extra protection against that? I'd hate to cheat everybody else out of a dramatic boss fight.
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
Well, that was... fast. Whoops! I thought for sure they were decoys, and we were going to have a knock-down, drag-out fight with the real Adril after this!
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
Butyl rushes the clones, but rather than striking them, draws a rod and breathes cloying smoke over them instead.
Persistent Hallucinogenic Smoke. Auto-succeed at casting defensively. Should catch all the Adrils, and no allies. DC 24 Fort save (roll twice and take the lowest), or be nauseated for 13 rounds. Anyone who makes the save is sickened for 1d4 ⇒ 4 rounds.
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
Any checks we can make to get hints on the puzzle?
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
Can Adaxis disable the trap first?
-Posted with Wayfinder
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
Crap, I already used my Engineer's Workgloves today! Can I make an Engineering check to learn anything about what these levers do?
Engineering (vs. machines): 1d20 + 23 ⇒ (9) + 23 = 32
If that fails, Detect Magic on the room, and try to identify any auras.
Arcana: 1d20 + 5 ⇒ (16) + 5 = 21
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
"Well, except for the part where we just wiped out the people guarding the person we're trying to protect. But agreed, let's go. If Adril hasn't passed through here, he surely found a shortcut."
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
"Wait, so you serve Shemis, and not Adril? That must mean Adril either hasn't made it up this far, or he teleported somehow..."
Sense Motive: 1d20 + 15 ⇒ (15) + 15 = 30
4 CLW charges
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
Butyl draws a different rod, and tries to turn the enemies against each other.
DC 19 Bouncing Murderous Command. Brawny woman first, then the elemental. Casting defensively.
-Posted with Wayfinder
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
"Gee whiz, it's getting crowded in here..."
Butyl channels energy to heal his allies again.
Channel: 7d6 ⇒ (4, 3, 5, 6, 2, 3, 4) = 27
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
Fort: 1d20 + 14 ⇒ (7) + 14 = 21
Butyl summons a blast of blinding light on the enemies.
Persistent Burst of Radiance. Should catch the elemental and the archer, and none of my allies. DC 20 Reflex save or blinded for 1d4 ⇒ 1 rounds. I auto-succeed at the concentration check to cast defensively.
Damage (evil only): 5d4 ⇒ (3, 1, 4, 2, 2) = 12
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
Seeing his allies (and himself) severely wounded, Butyl channels energy to heal them. Excluding enemies of course
Channel: 7d6 ⇒ (5, 3, 6, 2, 2, 6, 1) = 25
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
Are they still blurry after the Dispel?
-Posted with Wayfinder
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
AoO: 1d20 + 11 ⇒ (3) + 11 = 14
Concealment : 1d100 ⇒ 69
Damage : 1d4 + 1 ⇒ (4) + 1 = 5
Reflex : 1d20 + 10 ⇒ (6) + 10 = 16
Fort: 1d20 + 14 ⇒ (15) + 14 = 29
Here's my spellcasting-focused cleric.
I went with a Conjuration focus, and the Caves subdomain to add 3 pit spells to my domain spell list. There's not much Conjuration at lower levels, but later on you have Hallucinogenic Smoke, Plane Shift, and Chains of Light, which can all be encounter-enders on their own.
Bouncing Spell and Persistent Spell rods are key. Spending 3000 gp on a Lesser Bouncing Spell metamagic rod doubles your chances of getting off spells like Murderous Command and Blindness. Persistent Spell can wreck things with Sound Burst.
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
Butyl draws a scroll and activates it, revealing the hidden opponents.
Scroll of Invisibility Purge. 25 foot radius around me. So it doesn't quite reach the spellcaster on the left.
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
Butyl rushes as far away from the swarm as he can, drawing a rod as he goes. Then he casts a spell, causing the room to explode with a ringing retort.
Persistent Sound Burst, DC 20 Fort, catching the mystery caster.
Sonic damage: 1d8 ⇒ 6
Just FYI, I can drop a Blade Barrier too, which should handle the swarms if everybody's clear.
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
Are there two swarms occupying the same 10x10 square on us?
Fort Poison 1: 1d20 + 14 ⇒ (6) + 14 = 20
Fort Poison 2: 1d20 + 14 ⇒ (16) + 14 = 30
Fort Distraction 1: 1d20 + 14 ⇒ (17) + 14 = 31
Fort Distraction 2: 1d20 + 14 ⇒ (10) + 14 = 24
Can I see the question mark creature? Or just hear the spellcasting?
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
"The blood goes through the arch to the right. That's where we need to go."
-Posted with Wayfinder
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
Perception : 1d20 + 11 ⇒ (15) + 11 = 26
-Posted with Wayfinder
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
There's gears on the map. I'll use Engineer's Workgloves to touch the mechanisms and see how it all works.
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
Reflex: 1d20 + 10 ⇒ (12) + 10 = 22
Butyl hurries out of the way of the grinding gears.
"Nope, nope, nope!"
Delay
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
Uh, I'm pretty sure Stone Discus targets regular AC, not touch.
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
Crushing Damage: 4d6 ⇒ (6, 1, 2, 2) = 11
"Well, Adaxis and Zandu, be ready for when he gets out."
Wand of CLW: 1d8 + 1 ⇒ (8) + 1 = 9
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
Reflex: 1d20 + 10 ⇒ (12) + 10 = 22
"Ow! Not so hard next time, Zandu!"
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
"Whoa!"
Butyl casts a spell to drop the creature in a pit.
DC 26 Reflex for Hungry Pit on the red one.
Fall damage: 6d6 ⇒ (1, 5, 2, 2, 4, 6) = 20
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
"Well, I'd hate to be a rude guest..." Butyl signs the guestbook.
Ready to go up the right-hand staircase.
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
"Adaxis, you found that last trap. You want to examine this, just in case?"
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
Butyl examines the half geode. "I think I've seen this before. It's a communication devices used by some Venture-Captains, right? I don't know who has the other half, but we could use whatever allies we can get."
Butyl whispers into the geode. "Adril Hestram is a traitor. Skyreach under attack."
Don't remember the scenario, but there was definitely one where you were supposed to report back to the VC by speaking into half of a geode.
Also, how many ambassador rooms were there?
After speaking into the geode, Butyl doubles back and examines the Mwangi totem pole. Something about it seemed significant...
Spellcraft: 1d20 + 9 ⇒ (6) + 9 = 15
Perception: 1d20 + 11 ⇒ (9) + 11 = 20
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
"Is this one of those portraits with the eyes cut out, where you hide behind it and spy on people?"
Perception : 1d20 + 11 ⇒ (5) + 11 = 16
-Posted with Wayfinder
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
It's a separate use of Door Sight.
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
"Are you sure we should be messing around with that? Orv isn't the nicest place..."
Butyl leaves Adaxis to his tinkering, and examines the next door.
Door Sight again. Also, before we get farther in, cast Life Bubble on everyone (6.5 hours each)
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
"Let's head around to the left. As good as any other direction, I suppose."
Butyl approaches the first door he sees, and summons Torag's power to look through.
Take 1 minute for Door Sight. Anything?
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
"Fun place," Butyl mutters.
Knowledge to know what this pillar of ether is all about?
Arcana: 1d20 + 5 ⇒ (12) + 5 = 17
Planes: 1d20 + 6 ⇒ (15) + 6 = 21
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
Unsure of the nature of their foe, Butyl takes the safe route and bolsters his allies.
Blessing of Fervor on everyone!
Also, try to identify. Weaknesses first, then special attacks.
Arcana: 1d20 + 5 ⇒ (20) + 5 = 25
Planes: 1d20 + 6 ⇒ (19) + 6 = 25
Religion: 1d20 + 5 ⇒ (12) + 5 = 17
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
Butyl rummages around for a stone as well.
-Posted with Wayfinder
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
*gulp*
Fort: 1d20 + 14 ⇒ (13) + 14 = 27
-Posted with Wayfinder
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
"Yes, I knew that. I just wanted to make sure the others understood..."
-Posted with Wayfinder
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
I'm getting a medium Persistent rod.
Do I have a chance for retraining in Arl?
-Posted with Wayfinder
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
"Or, I could just teleport us?"
-Posted with Wayfinder
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
The VC made it sound urgent. Do we still have a chance to shop before we start Part IV? Because I've been saving up...
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
Arcana: 1d20 + 7 ⇒ (6) + 7 = 13
"Uh... weird."
Butyl rushes forward to attend to the captive princess. "My lady, we're here to rescue you. Are you injured?"
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
Command Mousebane to Coup-de-Grace Adril!
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
Butyl rushes forward and conjures chains of light to bind Adril.
DC 26 Reflex save or be paralyzed, and all forms of extradimensional movement are blocked. I used a regular move, but if Zandu wanted to come to, it could have been a Dimensional Hop.
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
I'll wait to see the status of the birds before I act.
Zandu, you want me to teleport you closer?
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
Profession (miner): 1d20 + 14 ⇒ (5) + 14 = 19
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
Seeing the tide of battle turn in his allies' favor, Butyl turns to tend to the engines.
Standard action to use Engineer's Workgloves on the engine mechanisms
-Posted with Wayfinder
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
Ooh, I forgot about that Resist Energy for the electricity earlier. Saved my life!
Badly hurt, Butyl channels energy to heal himself and his allies. Excluding the witch of course. Shade misses out inside his bubble.
Channel: 7d6 ⇒ (6, 6, 1, 5, 6, 5, 4) = 33
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
Reflex : 1d20 + 10 ⇒ (11) + 10 = 21
Fort: 1d20 + 14 ⇒ (13) + 14 = 27
-Posted with Wayfinder
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