Stymphalides

Butterswan's page

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That actually makes sense, Ill definitely consider doing that... Ive never played a barbarian, but it sounds fun. I could just never get past the typical brute idea, however imagining a pissed off goblin being tossed around sounds pretty great. Are there any rage powers out there that I should consider than?


So Ive got a build idea that Ill admit is a little weird, but should be a whole lotta fun. Ive recently found the goblin feat "Roll with it" and I would love to make a Goblin monk revolved around the concept. I know its not a very effective feat in a lot of circumstances, but thats what this forum is for. What could I do to make the spongiest goblin monk around? Any other damage absorbers thatll go well flavor-wise? How can I make that acrobatics skill climb? Id just love a little more insight, my GM is allowing one not-so-crazy template that makes sense for the character taking it and hes taking us to level 20 and as long as its first party its allowed, third party needs a bit of permission. Hes going to equal our characters insanity out with his own though, so...


Just a note: Feint does NOT make you flatfooted, just more vulnerable. Whenever I play as a bard though, feinting is typically my go to... even if you can't be caught flatfooted feint can still ruin your day as far as RAW is concerned.


I might also mention that due to the fact that Antipaladins and Paladins don't typically get along we've already got a plan for that. We're basically soul bound.


Okay. So, basically, another character and I thought it'd be neat that since he was a Paladin and I was going to be an Antipaladin that we could be adopted brothers. I don't recall his race, but I was planning on being a fetchling so I could get the see in darkness ability down the line and use the Darkness(Harm)Variant Channeling class skill to cause some havoc. Anyway, he was the loved child I was the one the father was simply worried about, because of my chaotic ways. In order to not be watched over 24/7 I had to learn how to stealth out of those situations. Obviously I don't want to build it for the campaign coming ahead (I don't like using player knowledge when building my characters and instead go with a concept. I also don't typically like "If this ever happens, then I'll shine" kind of character.)


I am not asking for you to change my mind in my class. My friend and I have a concept/bet going on right now that I don't intend to back out of. No money is involved; just honor. Luckily my definition of honor knows that sometimes outside information can be a great help. Sadly, due to the bet I can't use any classes or archetypes that allow me to use Sneak Attack damage, so the new multi-classing system is a no go. As long as it's paizo brand though, our table will allow it. We're sadly not opening it up for 3rd party this time around because we're playing with a new GM.

What I'd like to know is what feats and skills do you think I should be chasing after? Antipaladins already have a lot of the skills I thought I required, but I don't know if I want more. I'm also not looking to be a skill monkey obviously, I just want to rely on stealth to rip people apart. The armor is going to be virtually none or maybe just the Haramaki. I'm also not afraid of using the shields, a stealthy character with a shield sounds fun. Also; I'm playing a Fetchling and I want to use the Darkness Variant Channeling. Obviously I'm going with the Harm one. So the feat list would love a Improved Dark Sight in there earlier on. (I'm getting a pity item to counteract the light blindness.)

Even if they're just mere tips and you're not organizing it whatsoever; you're being a great help! Honestly, I like to organize my characters myself a little anyway. It keeps the "me" in it.