Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.
Butcher lobs an incendiary grenade over Ratrace's head and directly at red. Incendiary Grenade vs. KAC 5: 1d20 + 2 ⇒ (6) + 2 = 8
Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.
Butcher decides that a tactical withdrawal is his best option. He'll guarded step and then move.
Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.
Will Save: 1d20 + 2 ⇒ (1) + 2 = 3 Butcher lobs another shock grenade in between red and blue, but only after he holds it dangerously long after arming it. Cook Grenade Shock Grenade vs. KAC 5: 1d20 + 2 - 2 ⇒ (15) + 2 - 2 = 15
Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.
Butcher casually activates a shock grenade and holds it dangerously long before tossing it directly between the two anacites in front of him so that its explosion affects both of them. Cook Grenade Shock Grenade vs. KAC 5: 1d20 + 2 ⇒ (19) + 2 = 21
Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.
Butcher moves forward again and lobs a second shock grenade. "This one will make your hair stand on end you bloody bastard." Shock Grenade vs. KAC 5: 1d20 + 2 ⇒ (20) + 2 = 22
Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.
Assuming blue is toast. Butcher moves up toward the enemy and lobs a shock grenade at cyan. A look of determination comes across Butcher's face as he yells. "Let's get on with it." Shock Grenade vs. KAC 5: 1d20 + 2 ⇒ (10) + 2 = 12
Unfortunately Butcher failed to set the charge on his improvised explosive to maximum damage and the electricity released is only equal to the kind one gets when building up static electricity and then touching a doorknob. "Damn!"
Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.
Yes.
Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.
"You have to be careful around these old model CRT displays they have a tendency to spontaneously combust right after you get a blue screen. It's hard to understand why that defect wasn't corrected. After all we've moved far beyond floppy disks and modems that use phone lines." Can Butcher use the explosives he found as grenades?
Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.
Butcher breathes a sigh of relief when the robot goes down. "Thanks chaps, I wasn't particularly keen to have a hole drilled in my head." His interest in explosives gets the best of him and he eagerly examines the explosive lying on the floor. Can he also take a 10 minute rest and spend 1 resolve point to regain stamina and replenish his improvised explosives inventory?
Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.
Butcher doesn't hesitate. He moves into the room while drawing a shock grenade and lobs it at the robot. "Fire in the hole." Shock Grenade vs. KAC 5: 1d20 + 2 ⇒ (19) + 2 = 21
Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.
"Well Kadef, tell us what you think it is."
Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.
Computers: 1d20 + 12 ⇒ (10) + 12 = 22 Butcher is not trained in Mysticism. "Where are my manners? After you chaps, I'm sure there is no imminent danger right behind this door," Butcher says with a sardonic grin.
Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.
Butcher follows Kadef and Lexicor. Perception: 1d20 + 8 ⇒ (12) + 8 = 20
Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.
Computers: 1d20 + 12 ⇒ (20) + 12 = 32 "It's a list of construction materials sent to the datapad's owner. A chap named "Supreme-Proclaimant". Seems like one of the listed items is an eternity drive. From looking at the list I believe these materials can be combined to build either a powerful starship gun or some type of orbital weapons platform."
Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.
Physical Science: 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24 Butcher runs his hand over the thin mustache that he has on his real face. "So that's what I look like with a thicker mustache."
Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.
Physical Science: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30 Butcher runs his hand over the thin mustache that he has on his real face. "So that's what I look like with a thicker mustache."
Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.
Perception: 1d20 + 8 ⇒ (13) + 8 = 21 "I can hear it." Butcher will check the door for traps. Perception: 1d20 + 8 ⇒ (10) + 8 = 18 "Would one of you wonderful chaps open the door for me. I've got something for the occupants if they prove to be dangerous." Butcher draws an improvised concussion grenade from a pouch attached to his utility belt with his free hand. He has his Static Arc pistol in one hand and grenade in the other.
Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.
"Let's keep moving." Following Ratrace's arrow.
Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.
Butcher will enter the Keep Counting archive.
Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.
Butcher will cautiously enter the secret passage and check to see if he can see any traps. Perception: 1d20 + 8 ⇒ (18) + 8 = 26 If he doesn't find any traps he will open the first door in the passage. "Well blokes it's about time we got stuck in. Back me up."
Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.
Butcher continues the search of the current area. Perception: 1d20 + 8 ⇒ (15) + 8 = 23
Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.
Butcher activates the environmental controls on his armor and draws his static arc pistol. Computers: 1d20 + 12 ⇒ (5) + 12 = 17 "You need a light touch with these antique machines."
Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.
Sorry my posting is a little behind, but Butcher is now level 3. Perception: 1d20 + 8 ⇒ (16) + 8 = 24 "The entrance was covered by rubble until approximately a few months ago, when something purposefully excavated it."
Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.
A new arrival to the camp is present at Sarmak's briefing. A rather scholarly looking halfling dressed in safari gear with a wet towel wrapped around his neck and a wide brimmed bush hat on his head stands uncomfortably in the heat. "Bloody hot this damned planet. Who in their right minds would want to live here," he says to no one in paticular.
Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.
Professor: 1d20 + 10 ⇒ (7) + 10 = 17 Thanks for running the game. It was a lot of fun!
Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.
Butcher sits alone in shock at what just happened. He stares off into the distance with an emotionless expression on his face.
Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.
Do you think this section of the Mindspike grenade description is a mistake: If the creature’s CR or level is higher than the grenade’s item level, it instead takes full damage and is staggered for 1 round. Treat the CR or level of any creature with limited telepathy or telepathy as 3 lower for the purpose of this effect. This grenade has the mind-affecting special weapon property (Armory 29). I think it should say if the creature's CR is lower it is automatically affected since if it has telepathy it takes a penalty to CR.
Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.
Butcher draws a mindspike grenade, arms it, and holds it dangerously long before flinging it at the Swarm creature. Cook Grenade Mindspike Grenade vs. KAC 5: 1d20 + 1 ⇒ (12) + 1 = 13 Aiming for the top right corner of the square directly above red. DC 19 will save to avoid dazed condition. Mindspike Grenade: Mindspike Grenade Waves of neuro-disruptive energy burst from this grenade and scramble brainwaves with violent force. Creatures in the area can attempt a Will save against this grenade rather than a Reflex save. If successful, a creature takes half damage. If the creature fails, it takes full damage and is dazed for 1 round; if the creature’s CR or level is higher than the grenade’s item level, it instead takes full damage and is staggered for 1 round. Treat the CR or level of any creature with limited telepathy or telepathy as 3 lower for the purpose of this effect. This grenade has the mind-affecting special weapon property (Armory 29). SFS Legal Mindspike Grenade, Mk 1
Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.
Butcher is at 12 HP and 0 stamina since Grim hit him for 5 damage. Butcher give Grim a dirty look as he scrambles away from the Swarm creature who almost knocked him unconscious. guarded step While not even bothering to look back, he tosses another incendiary grenade over his shoulder. Aiming for the top right corner of red's square. "Fire in the hole!" Incendiary Grenade vs. KAC 5: 1d20 + 1 ⇒ (6) + 1 = 7 DC 17 reflex save for 1/2 and to avoid the burning condition.
Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.
Will Save: 1d20 + 1 ⇒ (4) + 1 = 5
"jaslkjoeijfansdknf24ur5984hvasjdv!!!!"
Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.
I also agree with that plan. Even though he just had a near death experience, Butcher shows no fear as he moves toward the terrifying Swarm creatures and lobs an incendiary grenade at it. "Let's get on with it!" Incendiary Grenade vs. KAC 5: 1d20 + 1 ⇒ (19) + 1 = 20 Aiming for the bottom left corer of red's square.
Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.
Butcher gets up and tries to detach himself from the Swarm creature that wants to eat him for lunch. "Get this bloody thing off me!" Acrobatics: 1d20 + 2 ⇒ (20) + 2 = 22
Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.
Reflex Save: 1d20 + 5 ⇒ (4) + 5 = 9 Butcher's day keeps getting worse as he blow himself up with his own grenade and then takes a nasty cut from the Swarm deredger he was aiming for. He falls face first onto the ground.
Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.
Will Save: 1d20 + 1 ⇒ (7) + 1 = 8 Butcher grips his head and blood trickles from his nose as The Swarm's psychic scream threatens to overwhelm him. "Damned bugs," he curses as he moves to Luz's side in order to tighten the team's defensive circle. He draws a shock grenade from from his utility belt and heaves it at the red swarm component. Shock Grenade vs. KAC 5 - Off Target: 1d20 + 1 - 2 ⇒ (3) + 1 - 2 = 2 Aiming for the top right hand corner of red's square. DC 16 reflex save for 1/2 damage.
Grenade Scatter 1: 1d8 ⇒ 1
The shock grenade has a 15' radius of effect. Depending on where the grenade lands it might blow back on Butcher, Grim and Luz. Missing with a thrown weapon: Missing with a Thrown Weapon
If you miss on a ranged attack with a thrown weapon, the weapon lands in a random square or grid intersection as appropriate near your target. To determine where it lands, roll 1d8. This determines the initial misdirection of the throw, with 1 falling short (off-target in a straight line toward the thrower), and 2 through 8 rotating around the target creature or grid intersection in a clockwise direction, as illustrated in the diagram above. After you’ve determined the misdirection of the throw, roll 1d4. The result is how many squares away in that direction the weapon lands.
Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.
Butcher looks at Grim. His words drip with sarcasm as he says, "Well that's one way to do it."
Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.
Medicine: 1d20 + 10 ⇒ (19) + 10 = 29 "Bloody hell, we'll all get out of here if you don't panic."
Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.
Fortitude Save: 1d20 + 4 ⇒ (16) + 4 = 20 Engineering: 1d20 + 11 ⇒ (13) + 11 = 24 "Damn you Sneaker are you trying to get us all killed."
Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.
"CTRL-ALT-Delete, that always works." Computer: 1d20 + 11 ⇒ (3) + 11 = 14 "Damned blue screen!!!"
Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.
Sounds good to me.
Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.
Buther does his best to help Blitniz. Medicine: 1d20 + 10 ⇒ (11) + 10 = 21
Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.
Physical Science: 1d20 + 11 ⇒ (18) + 11 = 29 "Are you out of your mind? Can't you see we are running for our lives?" Butcher points out the areas of terrain that are more stable.
Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.
"Must go faster!" Computers: 1d20 + 11 ⇒ (17) + 11 = 28
Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.
Butcher pulls the pin on his incendiary grenade and holds it dangerously long before making a risky throw, so the grenade lands behind The Swarm component, but not next to any of his allies. Cook Grenade, aiming for the top right corner of the Swarm component's square. Radius of effect is only 5'. "Head's up chaps." Incendiary Grenade vs. KAC 5: 1d20 + 1 ⇒ (11) + 1 = 12
Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.
Butcher moves up into throwing range while also drawing an incendiary grenade from his utility belt. double move
Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.
"What are you doing you brute!"
Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.
Physical Science: 1d20 + 11 ⇒ (1) + 11 = 12
Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.
Engineering: 1d20 + 11 ⇒ (14) + 11 = 25
Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.
Engineering: 1d20 + 11 ⇒ (6) + 11 = 17 "Seems the materials they built these structures with have a specific purpose."
Male GC Halfling Professor Mechanic 3 (PC sheet) | SP 0/18 HP 20/20 | RP 5/6 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +2 | Init: +1 | Perc: +8, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.
Ruined city is okay with me.
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