Bustral briefly flashes back to the old command impulses to battle, remembers his current time and says, "This mightd come to a Shock to you." . He casts a spell that sends a arc of lightning between two of the creatures....
possible Electric damage vs. Red (DC: 17 Reflex):2d4 ⇒ (4, 3) = 7 possible Electric damage vs. Yellow (DC: 17 Reflex):2d4 ⇒ (3, 4) = 7
....he then quickly Shields himself.
Electric Arc (2 actions); Shield (1 action); AC: 16 until next turn.
Electric Arc:
2-actionsl; Cantrip; Concentrate' Electricity; Manipulate
Range: 30; Targets: 1 or 2 creatures; Defense: basic Reflex
An arc of lightning leaps from one target to another. Each target takes 2d4 electricity damage with a basic Reflex save.
Heightened (+1) The damage increases by 1d4.
Shield:
1 action; Cantrip; Concentrate; Force
Duration: until the start of your next turn
You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn’t require a hand to use.
While the spell is in effect, you can use the Shield Block reaction with your magic shield. The shield has Hardness 5. You can use the spell’s reaction to reduce damage from any spell or magical effect, even if it doesn’t deal physical damage. After you use Shield Block, the spell ends and you can’t cast it again for 10 minutes.
Heightened (+2) The shield’s Hardness increases by 5.
Bustral moves forward towards Brokout, then stops. His golden eye glows briefly as Brokout's opponent's head snaps back momentarily. The creature then tries to shake his head clear....
possible Mental damage vs. Pink (DC: 17 Will):1d6 ⇒ 2
Move (1 action); Daze (innate spell; 2 actions). AC: 15; NO Shield spell this round.
Daze:
two-actions; Cantrip; Concentrate; Manipulate; Mental; Nonlethal
Range: 60'; Targets: 1 creature
Defense Will; Duration: 1 round
You push into the target's mind and daze it with a mental jolt. The jolt deals 1d6 mental damage, with a basic Will save. If the target critically fails the save, it is also stunned 1.
Heightened (+2) The damage increases by 1d6.
Bustral tries to remember what he knows of such creatures.....
Religion vs. DC: 15:1d20 + 4 ⇒ (12) + 4 = 16
"What is the exact wording of the terms of the contract binding you here. Surely a clever creature as you has thought of possible ways to circumvent this contract by now."
Bustral looks at the statue, goes over and takes one off the shelf. Pacing it on the ground so it is easier for multiple attackers to do so.
He then goes to Brokout and says, "This spell should help you make sort work of this. I will help as best I can.". Bustral casts a spell, touches Brokout's Warhammer. Faint greenish-yellow runes appear all down it's surface briefly.
Runic Weapon::
two-actions; Concentrate; Manipulate
Range: touch; Targets 1 weapon that is unattended or wielded by a willing creature Duration: 1 minute
The weapon glimmers with magic as temporary runes carve down its length. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.
Heightened (6th) The weapon is +2 greater striking.
Heightened (9th) The weapon is +3 major striking.
He then grasps his staff with both hands and swings at the statue..
Staff vs. Statue:1d20 + 4 ⇒ (20) + 4 = 24 possible Bludgeoning damage v s. Statue:1d8 + 1 ⇒ (8) + 1 = 9
"Stay your hand, Master Dwarf, perhaps we should heed the words of the Master of Scrolls and peruse a more Logical Path." Says Bustral.
"Excise me Observer 1221646, I am called Bustral. You stated that you are contracted to "not hand the amulet over to you." How strongly do you feel towards the specific wording? Are you steadfast to not allowing us to take the amulet at all, or are you just not going to give it to us yourself?"
"Starting with the closest, the Master of Scrolls, sounds prudent. What would you suggest the rest of the order to be, Soosan?", states Bustral. He then uses newly acquired scroll of Mystic Armaments.
Bustral used one of his Force Barrage spells at the start of the day to charge his Staff. He starts the adventure with an additional Force Barrage and Runic Weapon, AC: 15 unless dispelled or Shield cantrip is active for that round.
A 5' 10", being enters the room, moves to a nearby wall and pears around. He is clad in explorer's clothing colored green with gold trim and clasping a slightly twisted metal staff. What you can see of his body is metallic colored forest green with golden joints. He sports a sincle, dimly glowing Topaz eye.
"I am called Bustral. I am a Wizard of the 1st Order. It pleases me , to be with you during this adventure.", he says, "My race is unusual even by Pathfinder Society standards. If you have questions please feel free to ask.".
Bustral will choose and start the game using Scroll of Mystic Armament.
Bustral has the Recognize Spell feat. If the spell is targeted apply possible bonus to AC, otherwise default to Save.
Recognize Spell:
Prerequisites: trained in Arcana, Nature, Occultism, or Religion
Trigger> A creature within line of sight casts a spell that you don’t have prepared or in your spell repertoire, or a trap or similar object casts such a spell. You must be aware of the casting.
If you are trained in the appropriate skill for the spell’s tradition and it’s a common spell of 2nd rank or lower, you automatically identify it (you still roll to attempt to get a critical success, but can’t get a worse result than success). The highest rank of spell you automatically identify increases to 4 if you’re an expert, 6 if you’re a master, and 10 if you’re legendary. The GM rolls a secret Arcana, Nature, Occultism, or Religion check, whichever corresponds to the tradition of the spell being cast. If you’re not trained in the skill, you can’t get a result better than failure.
Critical Success You correctly recognize the spell and gain a +1 circumstance bonus to your saving throw or your AC against it.
Success You correctly recognize the spell.
Failure You fail to recognize the spell.
Critical Failure You misidentify the spell as another spell entirely, of the GM’s choice.
NOTE: Trained n all: Arcane/Occult (7)' Nature/Religion (4).
I played this character during #6-08: Upon Wheels and Rime back in March. He was Automaton Inventor with a Clockwork Companion named "Little Sparky". I have re-made him into a Wizard. He needs 1 more scenario to hit 2L.
My only concern would be that Automaton Race may be difficult for new players.
Bustral growls, a course grinding sound, and casts a spell. 3 2" pale glowing fists appear before him and streaks towards the creature...
Force damage vs. Pink:3d4 + 3 + 1 ⇒ (4, 1, 2) + 3 + 1 = 11
Force Barrage:
one-action to three-actions; Concentrate; Force; Manipulate Range: 120 feet; Targets: 1-3 creatures
You fire a shard of solidified magic toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell, increase the number of shards you shoot by one, to a maximum of three shards for 3 actions. You choose the target for each shard individually. If you shoot more than one shard at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth.
Heightened (+2) You fire one additional shard with each action you spend.
Bustral Shields himself with magic and moves into the room.
Cast Shield Cantrip (1 Action); Move twice (2-Actions). AC: 16 until end of turn.
Note: Flat-Footed is a Core Rulebook Combat Condition. It is now called Off-Guard.
Flat-Footed:
A character who has not yet acted during a combat is flat-footed, unable to react normally to the situation. A flat-footed character loses his Dexterity bonus to AC (if any) and cannot make attacks of opportunity.
Off-Guard:
Source: Player Core pg. 445 2.0
You're distracted or otherwise unable to focus your full attention on defense. You take a –2 circumstance penalty to AC. Some effects give you the off-guard condition only to certain creatures or against certain attacks. Others—especially conditions—can make you off-guard against everything. If a rule doesn't specify that the condition applies only to certain circumstances, it applies to all of them, such as “The target is off-guard.”
As a precaution, Bustral casts a spell. A golden globe of bright light appears in front of him and attaches to the top of his staff.
"Would anyone also like a light to travel with them? I can keep up to 4 going."
;
Light:
two-actions; Cantrip; Concentrate; Light; Manipulate
Range: 120' Duration: until your next daily preparations (see below)
You create an orb of light that sheds bright light in a 20-foot radius (and dim light for the next 20 feet) in a color you choose. If you create the light in the same space as a willing creature, you can attach the light to the creature, causing it to float near that creature as it moves. You can Sustain the spell to move the light up to 60 feet; you can attach or detach it from a creature as part of this movement.
You can Dismiss the spell. If you Cast the Spell while you already have four light spells active, you must choose one of the existing spells to end.
Heightened (4th) The orb sheds light in a 60-foot radius (and dim light for the next 60 feet).
Bustral suggests, "Perhaps we should see if we could either bring the students in here or bring the paperwork to them. If they are able to read them and manipulate the items needed, it would go a long way in their progress into becoming Pathfinder Agents. "
Item 1+ Consumable Magical Talisman
Source GM Core pg. 266 2.0 Usage affixed to a weapon; Bulk —
Activate [free-action] (concentrate); Trigger You make an attack with the affixed weapon, but you haven't rolled yet
This fluorite crystal glows with a strange phosphorescence. When you activate the crystal, the weapon becomes a +1 striking weapon on the Strike and until the end of this turn, gaining a +1 item bonus to the attack roll and increasing the damage to two weapon damage dice.
On the subject of the minor heal potions, Bustral has 2 minor and 2 elixir of life purchased already. Give 2 to Yata.
I tend to open an extra pazio page so I can see the character sheet, then open Archives of Nethys in another tab so I can copy/paste spell info for the spoilers.
I started playing/GMing the "Game that shall not be named" in its original, before the formal books form. I have played/GMed every version except 4. I have played/ran many other game systems before Pazio. I have played/DMd all 3 Pazio products. Throughout all this time and many products thing tend to get muddled together and confusing. I apologize if my lack of perfect recall for this one is disturbing to you.
Bustral mutters, "annoying little buggers." as he quickly casts a spell and a translucent, greenish-gold Shield of force appears. He then waves his staff, muttering as he does, and lightning arcs forward trying to hit Purple and Red....
Attack vs. Purple:1d20 + 7 - 1 ⇒ (3) + 7 - 1 = 9 possible Electric damage vs. Purple (DC: 17 Reflex):2d4 + 1 ⇒ (1, 2) + 1 = 4 Flat Check vs. DC:5:1d20 ⇒ 9
Attack vs. Red:1d20 + 7 - 1 ⇒ (6) + 7 - 1 = 12 possible Electric damage vs. Red (DC: 17 Reflex):2d4 ⇒ (4, 1) = 5 Flat Check vs. DC:5:1d20 ⇒ 19
Shield:
one-action; Cantrip; Concentrate; Force
Duration: until the start of your next turn
You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.
While the spell is in effect, you can use the Shield Block reaction with your magic shield. The shield has Hardness 5. You can use the spell's reaction to reduce damage from any spell or magical effect, even if it doesn't deal physical damage. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes.
Heightened (+2) The shield's Hardness increases by 5.
Electric Arc:
two-actions; Cantrip; Concentrate; Electricity; Manipulate Range: 30 feet; Targets: 1 or 2 creatures Defense: basic Reflex
An arc of lightning leaps from one target to another. Each target takes 2d4 electricity damage with a basic Reflex save.
Heightened (+1) The damage increases by 1d4.
NOTE: Shield cantrip (1 action; Electric Arc cantrip (2 actions). AC:16 until next turn with possible Shield Block reaction.
Bustral looks at the creature that still hasn't attacked. He concentrates using his innate ability and tries to Daze it...
Daze vs. Red dealing possible Mental damage (Will DC: 17):1d6 ⇒ 5
....he then says, "Catch!", as a arrow-shaped bolt of force appears before him and strikes the same creature...
Force damage vs. Red:1d4 + 1 ⇒ (4) + 1 = 5
Daze:
two-actions Cantrip; Concentrate; Manipulate; Mental; Nonlethal
Range: 60 feet; Targets: 1 creature Defense: Will; Duration 1 round
You push into the target's mind and daze it with a mental jolt. The jolt deals 1d6 mental damage, with a basic Will save. If the target critically fails the save, it is also stunned 1.
Heightened (+2) The damage increases by 1d6.
Force Bolt:
one-action; Focus: 1 action; Uncommon; Focus; Force; Manipulate; Wizard Range: 30 feet; Targets: 1 creature
You fire an arrow-shaped bolt of force, one of the most common and reliable forms of battle magic. It automatically hits and deals 1d4+1 force damage to the target.
Heightened (+2) The damage increases by 1d4+1.
cast Daze (2 actions); cast Force Bolt Focus spell (1 action). AC: 15 until next turn.
"Time for your dance partner to slow down a little, Lidya." says Bustral, pointing to the creature in front of her. A small pale white orb
appears around the body of the Yellow Worm....
Possible Cold damage vs. Yellow Worm. Fortitude save: DC: 17:2d4 ⇒ (4, 3) = 7
Frostbite:
two-actions Cantrip; Cold; Concentrate; Manipulate;
Range: 60 feet; Targets: 1 creature Defense: basic Fortitude
An orb of biting cold coalesces around your target, freezing its body. The target takes 2d4 cold damage with a basic Fortitude save. On a critical failure, the target also gains weakness 1 to bludgeoning until the start of your next turn.
Heightened (+1) The damage increases by 1d4 and the weakness on a critical failure increases by 1.
...Bustral then Shields himself one more.
Shield:
one-action Cantrip; Concentrate; Force
Duration: until the start of your next turn
You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.
While the spell is in effect, you can use the Shield Block reaction with your magic shield. The shield has Hardness 5. You can use the spell's reaction to reduce damage from any spell or magical effect, even if it doesn't deal physical damage. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes.
Heightened (+2) The shield's Hardness increases by 5.
Cast Frostbite (2 actions); Cast Shield (1 action). AC: 16 until end of turn.
Not completely sure yet what has just happened, Bustral reaches out instinctively with his innate magic trying to Daze one of the creatures...
Daze vs. Yellow(DC: 17; Will):1d6 ⇒ 5
Daze:
wo-actions; Cantrip; Concentrate; Manipulate; Mental; Nonlethal. Range: 60 feet Targets: 1 creature Defense: Will Duration: 1 round
You push into the target's mind and daze it with a mental jolt. The jolt deals 1d6 mental damage, with a basic Will save. If the target critically fails the save, it is also stunned 1.
Heightened (+2) The damage increases by 1d6.
.....he then Shields himself from attack.
Shield:
one-action Cantrip; Concentrate; Force; Duration: until the start of your next turn
You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.
While the spell is in effect, you can use the Shield Block reaction with your magic shield. The shield has Hardness 5. You can use the spell's reaction to reduce damage from any spell or magical effect, even if it doesn't deal physical damage. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes.
Heightened (+2) The shield's Hardness increases by 5.
Sorry for the delay, real life does that sometimes.