Harsk

Burgh Grimforge's page

3 posts. Alias of Plastic Dragon.


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Hey guys.

A bit of news, I just got accepted into GM Lia's game, and while I love the idea of THIS game, in all honesty I know that I wouldn't have the bandwidth to maintain for both tables (if I were to somehow get chosen here).

And so, to avoid any needless conflict of interests, I'm going to withdraw from this recruitment at this time. Jack, thanks for running this, and for your advice through messages.

Have fun. Kick Ass, and Be Awesome.
~ Burgh


Next up is Burgh, current resident of Breachill and a not-so-exceptional blacksmith, much to his family's dismay.

Burgh Grimforge:
Burgh Grimforge

Ancient-Blooded Dwarf; Fighter 1
Perception +7; Darkvision
Languages Common, Dwarven
Skills Acrobatics +4, Athletics +7, Crafting +3, Intimidation +2, Lore: Dragon +3
Str +4, Dex +1, Con +3, Int +0, Wis +2, Cha -1
Items Chain Mail, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Repair Kit, Steel Shield (Hardness 5, HP 20, BT 10)AC 18 (+20 with shield raised); Fort +8, Ref +6, Will +5
HP 23
Reactive Shield (Trigger) An enemy hits you with a melee Strike.
Requirements You are wielding a shield. You can snap your shield into place just as you would take a blow, avoiding the hit at the last second. You immediately use the Raise a Shield action and gain your shield's bonus to AC. The circumstance bonus from the shield applies to your AC when you're determining the outcome of the triggering attack.
Shield Block
(Trigger) While you have your shield raised, you would take physical damage (bludgeoning, piercing, or slashing) from an attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
Reactive Strike
(Trigger) A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.
Call on Ancient Blood
(Trigger) You attempt a saving throw against a magical effect, but you haven’t rolled yet;
Effect Your ancestors’ innate resistance to magic surges before slowly ebbing down. You gain a +1 circumstance bonus to saving throws on the triggering save and other saves against magical effects until the end of this turn. BackstorySpeed 20 feet
Melee Battle Axe +9 (Sweep), Damage 1d8+4 S
Melee Warhammer +9 (Shove), Damage 1d8+4 B
Additional Feats Ancient-Blooded, Intimidating Glare, Unburdened Iron

Motivation Coming from a family of talented blacksmiths that have made Breachill their home for decades, Burgh eagerly wants to step up, both to honor family tradition, (His uncle actually was included in a previous 'Call for Heroes'), and to make a name for himself in the process. Lord knows he’s not doing it as a blacksmith. While reasonably good with mundane crafting, frankly, he’s just really not that good at it. Which is just as well, since his heart’s just not in it. Rather, he’s all but consumed by the histories and the lore of dragons and their kin. His previously mentioned Uncle Argspon was seriously maimed by one of the creatures several years ago, and while he survived and still lives in Breachill, ever since, Burgh has been fascinated by the beasts.

(I'm working on finding a proper pic of him)


Athrehon here. Not at home at the moment, but will post my submission tomorrow.

Quick Summary version:
Ancient-Blooded Dwarf Fighter, Dragon Scholar Background, Sword and Board style. Totally intended to Tank.