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Male Human Scum / 2
![]() Climb 30/2 = 15: 1d100 ⇒ 75
Clearly distracted by the outdoors Bulldog looses his footing on the climb. He falls heavily brusing himself, and sliding back down the incline. Does that mean I have to roll again to try to get up the hill? ![]()
Male Human Scum / 2
![]() GM_Shadoven wrote: Well Lothar, these cards were gifted to me by the Abbott after the events began, as a gift for my swift respond to his request for aid. Since then I have used them in my divinations, though I do not know of their use outside of my possession. I can only assume the Abbot and others within the Ecclesiarch have used them to ask for the Emperor's Guidance. They have been stored on Scintilla until they were gifted to me I believe. Why the sudden interest I must ask? "It occurs to me that these cards have been around for the overthrowing of the ancient daemon and the construction of the abbey. They have powers beyond my understanding, easily amounting to psychic phenomena. All that and the fact that they are now making their way back to the centre of the problem peaks my suspicions..." Lothar looks around nervously, aware that he was about to push his luck. [b]"I don't suppose I could convince you to bring them back to our master, Lord Inquisitor Vownus Kaede, for study..." The Shale Crows unnerve Bulldog greatly.
Bulldog will attempt to take one out with his silenced autogun and do his own study of it
Bulldog will also ask if either Aristarchus or Thrace can detect any influence of the warp on the creature. ![]()
Male Human Scum / 2
![]() Bulldog manages to pull himself together for long enough to pursue his new object of fascination. "Lord Aristarchus" Lothar says, gulping down some spittle along with some nerves "An artefact such as those cards must have an extensive history, can you please tell us of it in as much detail as possible."
As the seer talks Bulldog will pose the following questions:
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Male Human Scum / 2
![]() Although he's far too preoccupied with the fearfully open landscape around him to participate in any amount of conversation, Bulldog does take note of what Aristarchus says. If he wasn't so distracted it would have peaked his interest. These cards are associated with the saint, the deamon, the abbot, the cathedral and Aristarchus. They could be key to this entire problem. @Thrace - Can you tell with Psyniscience if there's anything unusual about the cards? Are they somehow sentient, or deamon infested, like a chaos deamon weapon... ![]()
Male Human Scum / 2
![]() Bulldog hardly gives the ramshackle truck a second look and climbs on board without hesitation. However, he soon comes to regret the action as the vehicle leaves Port Suffering behind and with it any semblance of a proper hab.
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Male Human Scum / 2
![]() I'll want to see the prices I can get for the following before I buy/sell Stuff to sell:
Stuff to Buy:
OK so I'll assume I'd get 5 for the quilted vest and 20 for the stub revolver. I'm not sure if I even want to sell the Personal vox, it depends if the microbead makes it redundant or not.
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Male Human Scum / 2
![]() Not having literacy, I'm not actually going to be of any use in the library. Bulldog will offer to go to the pitts for anyone who's staying with Aristarchus. Just give him the thrones, equipment to sell and a precise set of instructions, He will get you the best deal he can. Which means he has barter. ![]()
Male Human Scum / 2
![]() GM_Shadoven wrote: Well, Lothar, in all honesty you will not find a better collection of local legend and lore than in this very building, as I collect information that the average citizen should not have access to. Perhaps the Senior Arbitrator, if you have not already spoken to him? "He claimed to have little to no informationfor us. I tend fto believe him." Bulldog frowned as he spoke. GM_Shadoven wrote: As for why it was chosen, I am not sure as to why that exact location. I do know that legends claim Saint Drusus, back when he was a General, overthrew a powerful Daemon on this world, and reclaimed it for the Imperium. This will also be the first actual Cathedral on Iocanthos. The Abbot is a influential man, and his request to build one, as well as his request for aid, could not be turned down. Being one of his primary interests, bulldog pushed this point a bit further "Was it the Abbot who chose this location? Did anything else change about the same time these psychic phenomena began?" GM_Shadoven wrote: As for the Adeptus Sororitas, the Sisters tend to keep to themselves. Unknown to most, they are aware of the Inquisition's activities in this area and at times, with the permission of Lord Inquisitor Zerbe of the Calixian Conclave, can be called to battle. They are the most elite soldier's in the sector. We maintain limited contact with them, but they keep to themselves, and as far as I know they do not know of the disturbances. Contemplating scrapping this line of inquiry entirly bulldog asked the question that would put the final nail in it's coffin "Is the Sisters of Battle Abby located close enough to the Cathedral to be significant? Or are they on the other side of planet?" Logan Lithbin wrote: "That's all eh? F&&%, maybe I shoulda' come with ya, sounds like you lot couldn't get a joygirl to show ya where her naughty bits were." Logan says, resisting over his shoulder at the end, "Alright, so has your poking around local lore revealed anybody who might not want to see the church built? Are there any local factions not so in line with the idea of a big building being built in the name of someone who isn't their hell born deity of darkness and despair? Logan asks before digging into his meal wholeheartedly, periodically lifting his eyes up to the seer. Bulldog ignores the slur completely, his mind still awash with posabilities. Even though the question is not really for him he volenteers his theory, if only to hear it out loud himself. "Closest I can guess at the moment is that this deamon that Drusus overthrew somehow survived, and is one in the same as this 'Crow Father'. Perhaps one of these bands of nomad wariors has taken to worshiping it."Bulldog looks around. "It's a weak theory, but it fits. This Deamon would certainly not want to see an Cathedral raised for the Saint Drusus." Bulldog turns to Cosrach and Thrace
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Male Human Scum / 2
![]() Logan Lithbin wrote: "Remember how I mentioned we got jumped not an hour off the boat? That. Stumbled across some old man screamin' about a 'crow father' and other s*!!, next thing we knew a bunch-a blue faced a@%+#!#s got the idea that they'd teach the offworlder's a lesson. Needless to say, they didn't. Rest a the party went off an' interrogated em. Speakin' a which, probably should have asked on the way here, but you find out anything good? "He kept repeating 'The Wise One's have seen darkness brought from afar!' no amount of persuasion would get anything more out of him" Bulldog turns to Aristarchus.
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Male Human Scum / 2
![]() 'Bulldog' Lothar wrote:
I'm waiting on a response to all of this If Aristarchus is not coming then Bulldog will suggest that they question the prisoner without him and with the Senior Senior Arbitrator (does he have a name?). We just need to keep our questions within his need to know limit for now. ![]()
Male Human Scum / 2
![]() Bulldog will leave off questioning the ganger until after Aristarchus and the others arrive. He will send the vial of blue paint for analysis by whatever experts there are in the Precinct-Fortress. Bulldog will want to know what it's made up of, how it was made and if it caries any warp taint. To the same degree he will want the patterns the ganger has drawn on himself using this pant analysed. Are the Senior Arbitrator's answers are the best Bulldog is going to get from any experts in the Precinct-Fortress? If not he will repeat the questions to those who would have the best knowledge in the relevant areas ![]()
Male Human Scum / 2
![]() "Each of our needs varies, but the group could do with combeads and a good medi-kit."
While moving towatds the Precinct-Fortress Loghar asks about several subjects:
Bulldog will introduce himself as "Loghar" Cosrach Armengarde wrote:
Bulldog made sure to avoid telling those on the streets, but that cherub sure did! ![]()
Male Human Scum / 2
![]() Bulldog allows himself to be helped up.
Overhearing Logan, Bulldog responds, "The cherub will find us or we will find our contact ourselves. In the mean time let's get some work done!" ![]()
Male Human Scum / 2
![]() "The inquisition is not in the habit of making it's actions well know. You should, however, have noticed an upshot of mysterious activity that would draw the attention of the inquisition."
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Male Human Scum / 2
![]() Agility 38-20 18: 1d100 ⇒ 1 Small Win!
Bulldog spit a gob of blood onto to pavement.
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Male Human Scum / 2
![]() Loot:
Bulldog will keep 2 of the stubpistols, all of the ammo and 1 vial of face paint. He'll half the pistol ammo with Logan if Logan wants it. Shadoven:
Had they absolutly no thrones on them?
We all want to avoid taking up to 17 damage and dieing. What's the plan? Per 36 +10 Ordinary = 46
"It's OK officer" Bulldog raises his hands high in the air "Our activity here is well within Imperial law." He continues in a hushed tone so those on the streets cannot hear
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Male Human Scum / 2
![]() "Let them go" Bulldog says "We have everything we need here." looking at his wounded foes he continues
Anyone who was running away Bulldog ignores but those wounded or crawling away Bulldog will try to round up and question. Not before going through their pockets and confiscating all weapons ammo and thrones. I'll keep up to 2 pistols preferably stub automatics if there are any, all the ammo and all the thrones. I assume they all have clubs, as combat weapons, which doesn't interest Bulldog in the least. I'll also look over any Ids/personal effects, tatoos etc for anything of interest. ![]()
Male Human Scum / 2
![]() [X][o][0][B][o][o][o][o][o][o][o][o][o][o][o][o][o][o]
B for Bulldog :)
BS 36 -20 suppressing fire +10 close range = 26
OK so I missed them all but they all now need to take -20 pinning tests ![]()
Male Human Scum / 2
![]() @Thrace - I think when you're attacking an unaware target you get a +30, not that it matters in this case Bulldog will be in full cover near the enterance of the ally.
Initiative: 1d10 + 3 + 1 ⇒ (7) + 3 + 1 = 11 ![]()
Male Human Scum / 2
![]() Having outpaced everyone else I will be hiding well within a shop. Well out of sight of the road to the extent that I'd need Thrace to tell me what's going on. I would have hoped that would get me a better modifier that +10 Concealment Ag 39 / 2 +10 = 29
But the dice gods hate me anyway... ![]()
Male Human Scum / 2
![]() "With a bit of luck we won't even need to hit them" Bulldog responds to Logan. Bulldog pushes ahead of the rest of the group, easily outpacing them in the crowd. When he's sure that he's out of sight he hides in a shop completely out of sight and draws his autopistol and club.
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Male Human Scum / 2
![]() "How's this? Myself and the psyker will move forward and hide in a shop or something until both you and them have passed then we can come out behind them and see if we can't talk them down." In terms of reasoning. I got move through crowds for being from a hive world. Thrace has the Chameleon tallent, so she can hide in plain site and watch them pass. That leaves our 2 main fighters behind, incase the gangers attack in the mean-time.
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![]() Hilary Moon Murphy wrote: I am looking forward to playing this with Tess, my oracle who despises undead but loves new foods and drink! This will be such a challenge for her! I would love to be able to play this as my NeCROWmancer, a Tengu Runelord Necromancer who loves to eat and party with his *old* friends! ![]()
![]() Donkere Vulkaan, Mysterious Stranger Gunslinger, Widowed:
I have more ideas, but yea!!! ![]()
Male CG Izalguun Biotechnician Biohacker 1 | SP 6/6| | HP 12/12| | RP 5/5| KAC: 14 EAC: 12 | Reach (Bipedal) | CMD: 22 | F: +2, R: -1, W: +1 | Init: -1 | Perc: +8 | Speed 40ft / 20ft | Darkvision | Tech Savvy|
![]() He stands up on his back legs, about the same height as the other doctor, nodding to his fellow medical professional, "Doctor." ![]()
Male CG Izalguun Biotechnician Biohacker 1 | SP 6/6| | HP 12/12| | RP 5/5| KAC: 14 EAC: 12 | Reach (Bipedal) | CMD: 22 | F: +2, R: -1, W: +1 | Init: -1 | Perc: +8 | Speed 40ft / 20ft | Darkvision | Tech Savvy|
![]() "Well Hello everyone!! Who needs a checkup?" He walks in, his hands going through his little syringes, loading a couple of them into his rifle as he looks around through his glasses, "Dr. Apati Avros is open for business!" ![]()
Male CN Bolida Soldier | SP 50/50| | HP 41/41| | RP 7/7| KAC: 19 TAS: 18 | Bull Rush: 14 CMD: 27 | F: +6, R: +1, W: +4 | Init: +0 | Perc: +0, Athletics: +13 | Speed 25ft Burrow 25ft | Fire Resist 5| Blindsight Vibration 30ft | Darkvision 60ft | Low-light Vision | Defensive Ball | Light Blindness
![]() He starts to chitter loudly as his body begins to... Rev itself up? He starts to spin, getting faster and faster as he aims towards those pesky terrorists... Insert Sonic the Hedgehog Music here... He is going to ROLLING CHARGE Red, trying to shove Red back more out of the fight, splitting up the two enemies for his allies. Bull Rush+RC+ICM+STR+BAB*Get'Em: 1d20 + 4 + 4 + 5 + 4 + 1 ⇒ (15) + 4 + 4 + 5 + 4 + 1 = 33 ![]()
Male CN Bolida Soldier | SP 50/50| | HP 41/41| | RP 7/7| KAC: 19 TAS: 18 | Bull Rush: 14 CMD: 27 | F: +6, R: +1, W: +4 | Init: +0 | Perc: +0, Athletics: +13 | Speed 25ft Burrow 25ft | Fire Resist 5| Blindsight Vibration 30ft | Darkvision 60ft | Low-light Vision | Defensive Ball | Light Blindness
![]() You ever see a 400 pound Pill bug cry? Thats whats happening right now.... ![]()
![]() Coming in through the Grand Lodge gates, a dwarf with fire-red hair, breastplate, a larger axe made of dwarven design, and... And anvil strapped to his back? He looks around before finding a sandy spot to sit down, making some room before saying in a gruff voice, "Now, my name is Balrok of the Stonedoor Thaig, and I am a smith. Nothing more, nothing less..." He looks, and sets his waraxe down next to his anvil, before pulling out two ingots of metal, and working on them. One seems to be a classic Dwarven alloy, the other is... Bronze. He starts to work them together, and as the small forge that he set up starts to blaze, the bronze lining in his gear shines out, himself not being affected by the intense heat of the forge. "Now, do any of ya need some hammering done?" Welcome Balrok Stonedoor, Forge Dwarf from the Five Kings Mountains, and a Bronze-Dragon Barbarian Blacksmith bent on forging the perfect weapon, and smelting the greatest metals together. ![]()
Male LN Gnome Kineticist 1 | HP: 12/13| AC: 18 (14 Tch, 15 Fl) | CMB: -4, CMD: 9 | F: +6, R: +5, W: +0 | Init: +4 | Perc: +4, Stealth: +11 | Speed 20ft | Burn 0/7 | Gnome Magic 1/1 | Fey Fortitude +2 vs Death Effects | Nosophobia +4 vs Disease/Poison | Bond to the Land +2 Dodge AC in Urban Terrain | Illusion Resistance: +2 vs Illusion Effects
![]() He was surprised to see another Pathfinder out here, but he was glad for it. It might be nice to have another person around.... Which only to his dismay as his ratfolk friend had to leave. He waves him off and says, "Bye Nicodemus!!! I hope to see you again!!! And welcome Gervase!!! Its glad to have people join us... And what a big spear you have!! I wish I was good with weapons, but I might work on wearing armor first.... WHAT ARE THOSE!!!" He shouts as he sees the ants come out of the ground. He watches Gervase charge on in along with Quinn, and sighs as he starts to build a blast, "Not good at this part... Lets hope I hit the right target!" BLAST+PB-In Melee: 1d20 + 4 + 1 - 4 ⇒ (11) + 4 + 1 - 4 = 12 As his blast heads out towards Pink it seems to go right over it, his attack missing. "Well, go and get them friends!! I might be able to hit it next time!" ![]()
![]() Mechalibur wrote: How does Rahadoum feel about divine sorcerers? I imagine it's fine since they don't necessarily worship a deity, but having nearly the exact same spell list as clerics might be seen as suspicious. But do they follow a deity, not always. For Rahadoum, its deities out, and everything else in. Being a caster with the Divine Spell List doesn't make them religious, just means that they have different magic. Druids get some of that list as well, but they don't worship deities. ![]()
Female NG Aasimir Cloistered Cleric of CC 1/ Drunken Master Monk 2/ Drunken Brute Barbarian 1 | HP: 42/42| AC: 16 (15 Tch, 11 Fl) | Resist Acid/Cold/Electricity 5 | CMB: +3, CMD: 14 | F: +12, R: +5, W: +9 (+2 vs Mind Affecting) | Init: +1 | Perc: +10, SM: +13 | Speed 40ft | Channel Positive (1d6) 2/2 | 1st lvl spell 1/1 Domain Spell 1/1| Rage 8/8 | Corruption Resistance vs Evil 1/1 Day | Active conditions: Drinking (+2 vs Mind Affecting)
![]() She reaches out and takes hold of Gamin and says, trying to not shed tears as their adventure comes to an end and says, "I will take Gamin with me, in remembrance of our Adventure together. Tales will be told over full mugs in all the tavern's of Golarian." She carefully puts Gamin on her back, and begins to pass out the drinks to everyone!!! Had a wonderful time with all of you over the past few months. I hope to run into you all again in another PbP, or if you play on something I run. I want to get into doing PbP to run, since I spend so much time on the computer due to work. ![]()
![]() Wow, Just WOW. Nice changes and influences from Starfinder Society. And the thought of everyone being able to get usually Con-only boons is nice. Seems like it is off the the right track. My biggest question is on crafting, how will it work? Is it based on days to make depending on the higher level of item? And if that is the case, that means that people might have to play APs to get those discounted better items, if I am correct. Just a little guessing before the book comes out in August. ![]()
Female NG Aasimir Cloistered Cleric of CC 1/ Drunken Master Monk 2/ Drunken Brute Barbarian 1 | HP: 42/42| AC: 16 (15 Tch, 11 Fl) | Resist Acid/Cold/Electricity 5 | CMB: +3, CMD: 14 | F: +12, R: +5, W: +9 (+2 vs Mind Affecting) | Init: +1 | Perc: +10, SM: +13 | Speed 40ft | Channel Positive (1d6) 2/2 | 1st lvl spell 1/1 Domain Spell 1/1| Rage 8/8 | Corruption Resistance vs Evil 1/1 Day | Active conditions: Drinking (+2 vs Mind Affecting)
![]() She looks, seeing that people are starting to get pushed back. She growls deeply, taking another drink of alcohol as her Rage continues. She swings the talking sword down, aiming to take down Blue and try to move onto Green. Attack+MagicWeapon+Rage+PA+Bless: 1d20 + 3 + 1 + 2 - 1 + 1 ⇒ (16) + 3 + 1 + 2 - 1 + 1 = 22 And feeling it hit its target makes her satisfied before turning her attention on the other bandits, wondering if they would just leave... But drinking, raging, and fighting first! Damage+MagicWeapon+Rage+PA: 1d8 + 2 + 1 + 2 + 2 ⇒ (7) + 2 + 1 + 2 + 2 = 14 ![]()
Female NG Aasimir Cloistered Cleric of CC 1/ Drunken Master Monk 2/ Drunken Brute Barbarian 1 | HP: 42/42| AC: 16 (15 Tch, 11 Fl) | Resist Acid/Cold/Electricity 5 | CMB: +3, CMD: 14 | F: +12, R: +5, W: +9 (+2 vs Mind Affecting) | Init: +1 | Perc: +10, SM: +13 | Speed 40ft | Channel Positive (1d6) 2/2 | 1st lvl spell 1/1 Domain Spell 1/1| Rage 8/8 | Corruption Resistance vs Evil 1/1 Day | Active conditions: Drinking (+2 vs Mind Affecting)
![]() She slowly backed up, letting Ayla take the lead here as she tried to think of a way to get them to be less aggressive.... K.Nature+Guidance: 1d20 + 0 + 1 ⇒ (4) + 0 + 1 = 5 She might know very basic things about bears, nothing to take home to the bar about. One thing she does know, is that alcohol is everyone's friend, and begins to look around for some berries that the bears are eating. Perception+Guidance: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16 Grabbing some berries, she begins to put them in her gourd to let them soak in her alcohol. ![]()
Female NG Aasimir Cloistered Cleric of CC 1/ Drunken Master Monk 2/ Drunken Brute Barbarian 1 | HP: 42/42| AC: 16 (15 Tch, 11 Fl) | Resist Acid/Cold/Electricity 5 | CMB: +3, CMD: 14 | F: +12, R: +5, W: +9 (+2 vs Mind Affecting) | Init: +1 | Perc: +10, SM: +13 | Speed 40ft | Channel Positive (1d6) 2/2 | 1st lvl spell 1/1 Domain Spell 1/1| Rage 8/8 | Corruption Resistance vs Evil 1/1 Day | Active conditions: Drinking (+2 vs Mind Affecting)
![]() She sat down with the rest of the group, and after hearing a couple of stories, she felt sad... Uneasy. She had never explained her life, nor had she ever the will to do so. She usually just drank it away and never worried about it. But for now, she would sit, and tell her tale. "When I was young, I was taught to always respect the Gods and to find my own path. Though my human mother never expected me to choose Cayden Calien. She thought I would have joined an Lord from Heaven or something, not the drunkard from Elysium." She takes another drink from her gourd before refilling it with a couple of spells before conitnuing the story. "That was the start, and when I went over to the main temple in Absolom, they quickly put me to work... Doing paper work. Now, I enjoyed being there, but do you know how HARD IT IS TO DO PAPERWORK FOR A BUNCH OF DRUNKS!!!!" She breaths heavily as her rage was beginning to boil, and then breathed out and said, "Sorry about that... Anyway, I went to a local monastery with dwarves, lovely little things. They taught me that living the drunk life wasn't a bad thing, and that if I wanted to learn more to go to Tian Xia. And that is what I was going to do." She drinks some more, and offers it to her party. "Comes to the point of, why am I still here? I had no funds to go to Tian Xia, and I had no sponsor. So I joined the Pathfinder Society as a drunk monk, hoping to be able to go over seas to that country to finish my training, and spread the wonderful brew of Cayden Calien! And it was working, until after one mission, I grew so upset that I caused a major brawl in a tavern, and..... Don't remember what happened. They were just in a pile of knocked out bodies. Besides the bartender. Rule 1 of tavern brawls, NEVER, EVER attack the bartender!" She laughs and wipes the tears from her eyes as she then said, "He told me that I kept on drinking, and raging, and drinking, and laughing during the brawl, and that I should use that to my advantage in my travels, gave me a pat on the back, and then tossed me into the pond next door as I began to hurl my guts out for what seemed to be hours. Ever since, I have been classified as many things, but the one thing I am...." She takes a long drink, finishing off all of her gallon of alcohol, "Is one hell of a drunk!!!" ![]()
Female NG Aasimir Cloistered Cleric of CC 1/ Drunken Master Monk 2/ Drunken Brute Barbarian 1 | HP: 42/42| AC: 16 (15 Tch, 11 Fl) | Resist Acid/Cold/Electricity 5 | CMB: +3, CMD: 14 | F: +12, R: +5, W: +9 (+2 vs Mind Affecting) | Init: +1 | Perc: +10, SM: +13 | Speed 40ft | Channel Positive (1d6) 2/2 | 1st lvl spell 1/1 Domain Spell 1/1| Rage 8/8 | Corruption Resistance vs Evil 1/1 Day | Active conditions: Drinking (+2 vs Mind Affecting)
![]() She sighs as she looks down, then takes a drink, starts to rage, and works on her way down the slop after casting Guidance on herself. Climb+Rage+Guidance: 1d20 + 2 + 2 + 1 ⇒ (20) + 2 + 2 + 1 = 25 And she clambers on down the slope with ease!! She doesn't keep drinking, keeping the puking to a minimum. ![]()
![]() "Drat... Seems like it was found after I retired... Is there anyway someone could sneak me in? Just... Just for a little while?" She says as she greedily clutches her hands together, the power of her deity flowing through her. "Just... One... Last... TIME!!!! The Ravings of a Seeker Level Paladin with the first three Gloomspires on them ![]()
Female NG Aasimir Cloistered Cleric of CC 1/ Drunken Master Monk 2/ Drunken Brute Barbarian 1 | HP: 42/42| AC: 16 (15 Tch, 11 Fl) | Resist Acid/Cold/Electricity 5 | CMB: +3, CMD: 14 | F: +12, R: +5, W: +9 (+2 vs Mind Affecting) | Init: +1 | Perc: +10, SM: +13 | Speed 40ft | Channel Positive (1d6) 2/2 | 1st lvl spell 1/1 Domain Spell 1/1| Rage 8/8 | Corruption Resistance vs Evil 1/1 Day | Active conditions: Drinking (+2 vs Mind Affecting)
![]() After getting some fresh drink in her, she looked at who.... or what is talking... "WHAT IN THE SOBER HELL IS THAT?!" She thought to herself before moving closer, almost glad to have it out of her hand.... "Well, good sword. We have no ill will towards Kalk, and would like to help rid him of his sleep issue. If you want, I would be glad to take you with us to help him with this issue." She offers up her free hand, looking at Ayla with a stern glance. Man... I CAN'T WAIT TO RUN THIS FOR THE LOCAL LODGE... OMGKNSLKNGLN ![]()
Female NG Aasimir Cloistered Cleric of CC 1/ Drunken Master Monk 2/ Drunken Brute Barbarian 1 | HP: 42/42| AC: 16 (15 Tch, 11 Fl) | Resist Acid/Cold/Electricity 5 | CMB: +3, CMD: 14 | F: +12, R: +5, W: +9 (+2 vs Mind Affecting) | Init: +1 | Perc: +10, SM: +13 | Speed 40ft | Channel Positive (1d6) 2/2 | 1st lvl spell 1/1 Domain Spell 1/1| Rage 8/8 | Corruption Resistance vs Evil 1/1 Day | Active conditions: Drinking (+2 vs Mind Affecting)
![]() She looked at the little one before going back to the items. She looks at the long sword and says, "If no one else will use it, could I? I can swing a sword even when drinking!!!" She seems to be proud of that, though she just bought herself a nice sword as well. Though this one, she can even feel the magic on it. Good ol' dip into barbarian for martial weapon prof. ![]()
Female NG Aasimir Cloistered Cleric of CC 1/ Drunken Master Monk 2/ Drunken Brute Barbarian 1 | HP: 42/42| AC: 16 (15 Tch, 11 Fl) | Resist Acid/Cold/Electricity 5 | CMB: +3, CMD: 14 | F: +12, R: +5, W: +9 (+2 vs Mind Affecting) | Init: +1 | Perc: +10, SM: +13 | Speed 40ft | Channel Positive (1d6) 2/2 | 1st lvl spell 1/1 Domain Spell 1/1| Rage 8/8 | Corruption Resistance vs Evil 1/1 Day | Active conditions: Drinking (+2 vs Mind Affecting)
![]() She begins to sway-walk down to the meeting room, hearing talking between different people made her almost stop... Only to drink more of her alcohol. She said a quick prayer to the Original Drunk before stepping into the room. After giving a quick look around, she took another drink of her alcohol and said, "Well.... Hello everyone. My name is Baiju.... And I am an alcoholic..." Baiju, a walking body of alcohol if that could be a thing, is a younger aasimar, with a flagon hanging around her neck, her chest wrapped in with bindings, and puffy pants with sandals on her feet. In her left hand was a very good looking gourd that sloshed with alcohol. Though she didn't care for her appearance, she did cradle her gourd more than anything else. She smiled to herself as she then went to settle into a couch, and began to cast Create Water, but out came a cup of alcohol instead per cast. She continued to look at everyone, wondering who else might show up, or if people would ask to drink with her. She would love to drink with some people, as it was always better to drink with friends. She looked towards the gnome and said, "Would you want to partake in some drinking with me? I will say that I will probably drink you into the ground though, but its about the joy of drinking that matters." She seems to be more blunt about what she said, and when she spoke there was a symbol on her tongue in Celestial. Though she didn't come down alone, as there was a runner from the market place that came running behind her after she settled into the couch, huffing and puffing before handing her a long, wrapped up package. In it contained a MWK Cold Iron Nine Ringed Broadsword. She sighed before slipping it next to her, saying, "Yes.... Here you go for your boss..." She handed out 330gp to the runner before looking over the blade and drank to her new weapon. She put it away before looking back out to her new companions and saying "First drink is on me!" Fort Save for Drinking (DC 5): 1d20 + 11 ⇒ (5) + 11 = 16 Perception: 1d20 + 9 ⇒ (7) + 9 = 16 Knowledges (All due to Breath of Knowledge): 1d20 + 0 ⇒ (10) + 0 = 10 ![]()
Male N/CN Were-Shark Vigilante 8 | HP: 67/67 or 75/75 | AC: 20 (13 Tch, 18 Fl) | CMB: +10, CMD: 23 | F: +5, R: +9, W: +8 | Init: +4 | Perc: +18, SM: +22 | Speed 30ft/30ft swim| Speak with Aquatic Animals 3/3 | Active conditions: None.
![]() He grunts as he continues to swim around, working with the other swimmers on getting things fixed, his upper body bare of his armored cloak, the many wounds of his childhood now exposed as he said, "MOVE FASTER YA LOUTS!" Swim: 1d20 + 12 ⇒ (8) + 12 = 20 I am now lol. I should put a rank in swim to be honest... ![]()
Male N/CN Were-Shark Vigilante 8 | HP: 67/67 or 75/75 | AC: 20 (13 Tch, 18 Fl) | CMB: +10, CMD: 23 | F: +5, R: +9, W: +8 | Init: +4 | Perc: +18, SM: +22 | Speed 30ft/30ft swim| Speak with Aquatic Animals 3/3 | Active conditions: None.
![]() He will look toward Yellow to see if it perished to the mouse. If not, he will grin, showing off his many rows of teeth as he jabs his rapier at the Sahuagin. Attack: 1d20 + 5 ⇒ (16) + 5 = 21 As he feels the blade sink in, he will grin and growl out, "Finally stuck ya, didn't I? I might just devour you as well!!! HAHAHA!!!!" Damage: 1d6 + 10 ⇒ (4) + 10 = 14 If Yellow is dead, then I will double move toward blue with a blood thirsty look in his eyes. ![]()
Male N/CN Were-Shark Vigilante 8 | HP: 67/67 or 75/75 | AC: 20 (13 Tch, 18 Fl) | CMB: +10, CMD: 23 | F: +5, R: +9, W: +8 | Init: +4 | Perc: +18, SM: +22 | Speed 30ft/30ft swim| Speak with Aquatic Animals 3/3 | Active conditions: None.
![]() Knowledge Local: 1d20 + 8 ⇒ (18) + 8 = 26 He looks towards the giant leading the whales around and smiles to himself. "What beautiful creatures you have! There must be someone that can do something for you, and for them. May I have a closer look at these wonderful creatures?" Diplomacy: 1d20 + 14 ⇒ (19) + 14 = 33 He approaches the whales and waves his hand in a specific way and says a few words. "From the depths of the sea, to the ocean shores, speak to me." GM:
Casting speak with animals!
To the whale sharks he says, "What ails you my brethren? What ails make you weak? How can we help you? How does it hurt?"
Heal: 1d20 + 1 ⇒ (10) + 1 = 11 ![]()
Male N/CN Were-Shark Vigilante 8 | HP: 67/67 or 75/75 | AC: 20 (13 Tch, 18 Fl) | CMB: +10, CMD: 23 | F: +5, R: +9, W: +8 | Init: +4 | Perc: +18, SM: +22 | Speed 30ft/30ft swim| Speak with Aquatic Animals 3/3 | Active conditions: None.
![]() He looked at Imperia and said gently, “I am a merchant, not a warrior, which is why I employ that beast to do my work. He will do his work well enough, and I will do mine. So never think that you don’t have your extra hands. And yes, let us go and ask the next person on the list….. Honoke the whale shark care taker.” He walked past his party, whistling a tune from his childhood as he headed out.. Hoping he knows the way. Yea, lets keep moving. I was letting others post and get their feet wet before rushing ahead. But I hope that everyone is having fun!!! ![]()
Male N/CN Were-Shark Vigilante 8 | HP: 67/67 or 75/75 | AC: 20 (13 Tch, 18 Fl) | CMB: +10, CMD: 23 | F: +5, R: +9, W: +8 | Init: +4 | Perc: +18, SM: +22 | Speed 30ft/30ft swim| Speak with Aquatic Animals 3/3 | Active conditions: None.
![]() Frank takes his time to come back, with what looks to be two salmon-flavored snow cones as he said, "Well, we can't let the little guy be down. You all were so mean, even more so that large shark guy... Can't believe that I have to associate with him sometimes. But, lets get him inside and see if he can't be at least helpful to the vendor of submersibles." He hands a salmon-flavored snow cone to the sahuagin and smiles gently, his eyes glowing with delight. Diplomacy: 1d20 + 14 ⇒ (15) + 14 = 29 Trying to get the sahuagin to follow him so he is easier to work with. ![]()
Male N/CN Were-Shark Vigilante 8 | HP: 67/67 or 75/75 | AC: 20 (13 Tch, 18 Fl) | CMB: +10, CMD: 23 | F: +5, R: +9, W: +8 | Init: +4 | Perc: +18, SM: +22 | Speed 30ft/30ft swim| Speak with Aquatic Animals 3/3 | Active conditions: None.
![]() Woo, picking up some steam here. I don't think this will be the first combat, but man does it feel good to be posting regularly again. ![]()
Male N/CN Were-Shark Vigilante 8 | HP: 67/67 or 75/75 | AC: 20 (13 Tch, 18 Fl) | CMB: +10, CMD: 23 | F: +5, R: +9, W: +8 | Init: +4 | Perc: +18, SM: +22 | Speed 30ft/30ft swim| Speak with Aquatic Animals 3/3 | Active conditions: None.
![]() He found himself a street to go and transform and makes a sprint down it. He hopes that it isn’t for a waste, but feels like they don’t need the talker, they need the killer instead. As he finds himself an alley to hide in, he begins his transformation. First time doing it, if it doesn’t make sense, let me know so I can make this post better lol. The laughter could barely be contained as he took his monocle from his eye as he began to transform. Music started to play as a fog slowly poured out of the alley, almost as if it came from him. The music became louder as the fog grew red, his body changing into that of his Wereshark form, a loud roar echoing as the fog oozed out now, almost as if blood flowed freely from it. Now I wait 5 rounds. Stealth: 1d20 + 1 ⇒ (14) + 1 = 15 ![]()
Male N/CN Were-Shark Vigilante 8 | HP: 67/67 or 75/75 | AC: 20 (13 Tch, 18 Fl) | CMB: +10, CMD: 23 | F: +5, R: +9, W: +8 | Init: +4 | Perc: +18, SM: +22 | Speed 30ft/30ft swim| Speak with Aquatic Animals 3/3 | Active conditions: None.
![]() He looks at the party and sighs before pulling out his monocle and resting it on his right eye, "That is a good question, Imperia Rex. Where is the supposed host?" He took a quick look around and moves a hand to stroke over the hilt of the rapier. "I am a man of time, so if we could go meet our host, and what is your relation to our host, Lileone?" 'Half of these... Well none of them seem like real pirates.... Thankfully or it might get a little... Bloody. And an investigation where two people seem to be at odds... Will have to be careful around here. Can't spoil the surprise too early.' He shook his head as he moved forward towards Lileone, "Well, lets not stand here, lets move to a more proper place." So, I have a +14/10 Diplomacy. So if we need it, I think I can main for it. I also speak Aquan if needed also.
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