
Full Name |
Bubba Davidson |
Race |
SkitterGoblin |
Classes/Levels |
Powered Armor Jockey Hunter Soldier 1: |
Gender |
M |
Size |
S |
Age |
20 |
Special Abilities |
Death-Touched |
Alignment |
N |
Deity |
Phrasama |
Location |
Castrovel: The Wild |
Languages |
Common, Castrovelian, Draconic |
Strength |
13 |
Dexterity |
16 |
Constitution |
12 |
Intelligence |
12 |
Wisdom |
8 |
Charisma |
12 |
About Bubba Davidson
Racials
Skittergoblin
Species Traits
Ability Adjustments: +2 Dex, +2 Cha, –2 Wis
Hit Points: 2
Size and Type: Skittergoblins are Small humanoids with the goblin and skittermander subtypes.
Darkvision: Skittergoblins have darkvision with a range of 60 feet.
Six-Armed: Skittergoblins have six arms, which allows them to wield and hold up to six hands’ worth of weapons and equipment.
Supernatural Scramble: For brief moments, a skittergoblin can follow the rules of other realities to perform awesome feats, often causing others to perceive ephemeral afterimages. Once per day before attempting a Strength- or Dexterity-based skill check, a skittergoblin can use its Mysticism modifier in place of its normal bonus.
Three-Action Gambit: Once per day when making a full attack, a skittergoblin can make up to three attacks instead of two attacks. Instead of these attacks taking a –4 penalty, the first attack takes a –2 penalty, the second attack takes a –4 penalty, and the third attack takes a –6 penalty. If the skittergoblin has another ability that allows them to make three or more attacks, the skittergoblin reduces the attack penalties for three-action gambit by 1.
Uncanny Lore: Skittergoblins receive a +2 racial bonus to Mysticism checks.
Class
Hunter’s Expertise (Ex) - 1st Level
You add Perception to your list of class skills, and you gain a free skill rank at each soldier level you can use only for Perception or Survival (this does not allow you to exceed the maximum number of skill ranks in a single skill). If you take the hunter fighting style as your secondary fighting style, you gain a free skill rank for these skills only at 9th level and at each soldier level gained thereafter.
Feats
Level 1: Great Fortitude
Equipment
0. Credstick: 220 Credits
1. Second Skin Armor: 250 Credits: 1 EAC, 2 KAC, 5 Dex, 1 Upgrade.
2. Reaction Cannon, Light: 250 Credits: 1d10 Piercing, 90 Feet, 6 Rounds. Penetrating.
3. Tactical Starknife: 110 Credits. 1d4+1 Piercing. Thrown 20 Feet. Analog.
4. Radiation Clothing: 10 Credits
5. 5 R2e Rations: 5 Credits
6. Industrial Backpack: 25 Credits
7. Hacking Kit, Engineering Kit: 40 Credits
8. 20 Heavy Round: 90 Credits
Skills
The Soldier's class skills are Acrobatics (Dex), Athletics (Str), Engineering (Int), Intimidate (Cha), Medicine (Int), Piloting (Dex), Profession (Cha, Int, or Wis), Survival (Wis).
Skill Points at each Level: 4 + Int modifier.
1. Acrobatics: 1 Point, 4 Dex, 3 Trained: 8 Total
2. Athletics: 1 Point, 1 Str, 3 Trained: 5 Total
3. Engineering: 1 Point, 0 Int, 3 Trained: 4 Total
4. Perception: 1 Point, -1 Wis, 1 Theme, 3 Trained: 4 Total
5. Mysticism: 1 Point, -1 Wis, 2 Racial: 1 Total
6. Stealth: 1 Point, 3 Dex: 4 Total