Alain

Bryn Wilde's page

254 posts. Alias of djpika.


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HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

"I think we can make it work. After all, any clearer vision might help us in the long run."


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

knowledge nobility/diplomacy: 1d20 + 6 ⇒ (16) + 6 = 22

Bryn recalls the etiquette of dealing with the Skyseer, advising the group as needed to make sure it's followed to show the proper respect when Millicent conveys the request.


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

I'm not sure who has the highest mod, so I'll roll and it can be applied as an assist or main if +5 is the best.
survival: 1d20 + 5 ⇒ (10) + 5 = 15


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

Knowledge Local: 1d20 + 6 ⇒ (20) + 6 = 26

"I've heard of Lorcan. He's a local crime boss based out of the Parity Lake district. Do you know if they've been trying to apply pressure to Alkahest & Etchings at all? Or if they've been peddling or working with a burnt oil like substance?"


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

Bryn will take a look at the kidnappers to see if there's any more clues or to make sure the story seems to match.

perception: 1d20 + 5 ⇒ (4) + 5 = 9


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

"Morena is it? Here, take this," Brynn says, offering her a flask filled with a dark amber liquid. "When you're ready, we'd love to hear your perspective on you ended up here in the wagon. Do you know who your captors are? As well as the rest of these men here?" Bryn inquires.


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

Brynn will walk with the adjacent two, waiting for them to go first so that he's behind them. I assume that will be a little later than the others...


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

Speaking loudly so that everyone can hear, Bryn continues as he flashes his badge, "That should remove any doubt. Now, everyone put down their weapons. We're all going to walk to the carriage and sort this out nicely. Otherwise I'm going to have to fill out paperwork, which makes me irritable... and trigger happy. Paperwork is easier when there's no one left to ask questions. So why don't we go see what this is all about?"


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

"I'm only saying this once. This is the RHC. Yield now!" Bryn yells as he approaches.

Stop movement tactic, move, and I assume I can threaten/attack from the elevation difference?

longsword: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d8 + 3 ⇒ (7) + 3 = 10


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

Brynn will perform a very unexciting double move, maintaining the tactic to offset the difficult terrain.

Almost there...


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

@team - does anyone have a better way to deal with the guys in the back? With green counting as double terrain, it'll take forever to go around since there's a 10' difference in height from the spaces in front.


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

Bryn would still have a move action from the previous round in addition to the Deployment Tactic. I'll move him 60', but that will still place him in the entangle for the start of this round.

reflex: 1d20 + 4 ⇒ (9) + 4 = 13

He will maintain the tactic and double move this round.


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

Bryn will use the Deployment Tactic:

Tactic / Deployment (Ex) You can direct allies to get into advantageous positions quickly. All your allies you can see gain a +10 ft. enhancement bonus to their base movement if they take a double move or run action.

Do we have to follow the path or can we run through/leap over the apparent hedge in front of the closest 2?


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

It looks like the burnt grease and blood will take us to these mystery buyers. Did we ever get a name or where to find them? If not, we can come back to this... I'm ok going with the flow and checking out Cloudwood.


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

knowledge local: 1d20 + 6 ⇒ (4) + 6 = 10

"Have you noticed any shortages of inventory? Working shipping and receiving would make it easier for her to smuggle goods in and out."


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

Looking around the factory as we proceed to meet with Sechim, can we discern what they manufacture?


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

knowledge local: 1d20 + 5 ⇒ (19) + 5 = 24

Ughh... I hate it when you write out your post, hit submit, and then the forums complain about losing your post and having to backtrack... looks like I'll have to circle back to this.


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

"Do we have a map of the embassy? Which areas would only be accessible to an outsider via invisibility?"


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

"That sounds like a plan that gets me away from filling out paperwork. Let's do it," says Brynn, tossing his pen on top of the current pile.


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

Ok to move on. No need to add more.


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

In case there's more to learn...
knowledge local @ Cloudwood: 1d20 + 6 ⇒ (18) + 6 = 24

"The green faith? That doesn't sound like it would line up with the folks here. What are your thoughts on it?"

diplomacy: 1d20 + 6 ⇒ (14) + 6 = 20

"If she didn't know any doctors, do you know who else she might have crossed that might have posed as one?"


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

With Bryn picking up nothing, I'll leave it to Alsah to pursue...


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

Might as well get back into things with a dice roll...

sense motive assist: 1d20 ⇒ 13

Bryn watches the room at the news of Nilasa's demise, seeing who's reaction contradicts the unfortunate news.


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

Happy holidays everyone! The season has been keeping me busy, so sorry about the lack of posts. Also, I will be traveling the first week of the New Year, so please feel free to bot Bryn as needed.

Otherwise stay safe, enjoy the time with the friends and family, and best wishes for next year!


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

"The drink is to say thanks. What you do with it is up to you. Feel free to leave it at the table when you leave if you need to maintain an image," Bryn says simply.

Turning to Millicent, "Sure. At the very least, it'll give me a chance to finish my food while they carry on,"


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2
Alsah Brightmoon wrote:
This should be interesting. I wonder if they sell snacks here, it's been a while since lunch

"I'll go ask. While I'm at it, can I get you another round Thames?"

Brynn will return with refills and food for the table... poutine? charcuterie? Whatever small plates fit the locale.


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2
GM Fanguar wrote:


He points out both groups to you. "I will add though that Tad, the owner, wont stand for drugs in his place, so if she was dealing fey pepper, it wasn't here. Not that it's hard to come by the city, with every pusher putting their own twist on the product."

Bryn raises an eyebrow to the last bit, "Twist? Do you know who might be able to distinguish between one from the other?".

Is there a sign that shows who is playing? Or do we have to ask around?


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

diplomacy assist: 1d20 + 6 ⇒ (3) + 6 = 9

Bryn considers what might sway Thames, but can't seem to think of anything else at the moment besides what Preach has already said.


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

"It's a bit of both, to be honest. Investigations aren't a 9-to-5 profession after all. Did you hear about the incident at the embassy? We were the ones assigned to it. We're only a day in and it's pretty clear it's going to be a muddy one," explains Bryn, stopping to take a sip and to see what Grimsley starts to disclose.


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

"It looks like our docker friend is eager to get our attention again. I'm going to go see what he has to say," says Bryn as he grabs his drink and heads over to Grimsley.

Approaching with a recognizing smile, Bryn gives a nod, "I certainly didn't expect to see you here. Unwinding after a shift? What are we drinking?" Bryn inquires, probing to see how he reacts.


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2
GM Fanguar wrote:

@Bryn: It's less about needing to rest and more about trying to create a little verisimilitude, since the PCs are just working a case for their job. All the PCs should have their own apartments in the city, maybe a partner, and definitely a life outside of work. Things do shift as the stakes get higher over the course of the AP, but right now you're all working stiffs. Presumably, no one wants to put in unpaid overtime.

That's fine. I think you'll have to tell us when we've consumed our working hours though, as we can only guess how long each action takes. Unless there's some simple abstraction like 3 locations/day that we can track as well.

knowledge local: 1d20 + 6 ⇒ (8) + 6 = 14

Bryn discreetly scans the room, using mirrors and reflective surfaces as they order to get a feel for the clientele.
perception: 1d20 + 5 ⇒ (7) + 5 = 12

Stepping up to the bar, he signals for the bartender and orders a pitcher.

"I've got the first one. We might as well relax so we don't spook the locals. Does anyone have any cards?"


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

It sounds like we may need to rest then at the room we just rented? I think we've hit our quote for the day. Otherwise we could return to the Consulate, rest, and off load some of our tasks?


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

knowledge local: 1d20 + 6 ⇒ (5) + 6 = 11

"We could also drop this substance off for analysis on the way,"

I think it's ok to split the party here for the sake of reducing PBP turnaround time :) Also, I'm assuming we can use local resources to do lab analysis for us...


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

"I wonder what agency this Officer Porter works for?" asks Bryn, concerned at the relatively clean room.

"Still, the Doctor might have stashed something outside the room. Let's take a look around, ask the other guests about interactions, and then find out more about this Officer Porter..."


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2
Millicent Hargrave wrote:

”Officer Porter? Did he do or ask anything else while here?” The bard asks from the side of Preacher.

”Could we please have access to the food Doctor’s room? There may be some concerns for his well being.” At this point the woman takes an item from her pouch and covertly displays her Royal Homeland Constabulary for the man to see, smiles, and returns it to the same pouch.

"We'll take his room for a week," Bryn adds.

When he can be discreet:
"We can search his room in case he left any clues as well as use it as an easier way to ask around those that might have come into contact with him while he was there," Bryn explains.


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

"We'll take a room as well. We might as well sit down and have some food and drink while we talk," Brynn interjects, greasing the wheels.

diplomacy: 1d20 + 6 ⇒ (19) + 6 = 25


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

"Time to find out. Take us to the hostel Jack," Bryn commands as he starts getting in the vehicle.

I'm not sure if time is an issue. I'm tempted to say we split the party to cover this and the bar in parallel, just in case.


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

Bryn picks up the paper and after reading it, passes it along to the rest of the team to look at.

"It looks like we have another lead. I wonder if this is what Nisala acquired? Or maybe the key piece is what's being made or stored at this location," Bryn ponders.

Seeing the carriage driver hail them, Bryn does a quick scan of the alley for others that may be waiting for them.

perception: 1d20 + 5 ⇒ (5) + 5 = 10


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2
Adam 'Preacher' Buchannon wrote:
"I suppose we should look at the alley, but it sounds like this man with the goatee is long gone."

"Still, he may have left something behind... and if we're lucky, a trail,"


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

When we get to the alleyway, Brynn will take a look for tracks...

survival: 1d20 + 5 ⇒ (14) + 5 = 19


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

Before leaving...

"Chief, it looks like anything found on Nisala was already removed. Can you show us what was taken from her?"


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

"I think so. Can someone grab the rest of the candies and place it in the evidence bag?"

Were any gold forks or spoons found on Nilasa like the Chief claimed?


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

There's a strong push to investigate the Thinking Man's Tavern. The drug connection + Nilasa might be staying there.


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

When the group gets a chance to talk amongst themselves, Bryn updates everyone with his findings, "I suspect a lot of the staff is using some form a drug. That receptionist could barely notice anything but the buttons on her shirt. Keep your eyes open. Maybe our deceased was some form of dealer? Or caught wind of the operation?"


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

Bryn returns to the group after talking to some of the staff.

"Somethings odd. Although I wouldn't expect Nilasa to have been friends with everyone, there are a few who appear to be hiding something. Also, I couldn't find an in with the receptionist, but she might know more. Maybe someone more familiar with fashion could find a way to talk to her?"

@GM - I'm assuming there's more here for us to look at, but if I'm reading that wrong, just let us know.


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

I wonder if that vial will show something like a potion of jump...

Bryn will take a few moments to talk to the staff to see if any oddities pop up in conversation as well.

knowledge local: 1d20 + 6 ⇒ (5) + 6 = 11


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

perception: 1d20 + 5 ⇒ (19) + 5 = 24

After the group inspects the body, Bryn asks, "Lebrix, where can we find her boss and co-workers?"


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

We might want to tail a few of these people of interest once we leave...


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

"Do you know where she was staying? We will have to take a look at her for additional clues. You know, procedural stuff."


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

aid diplomacy: 1d20 + 6 ⇒ (13) + 6 = 19

Bryn brings over a chair and water for the boyfriend of Miss Hume as Preach asks his questions.

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