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![]() So the premise of this build is to have a extra helpful healer/buffer. This is my first attempt at a Cleric of this type so any feedback is helpful. He is level 3 from rebuilding him. I finished Murder's Mark with a pregen today (yay forgetting my character sheets) and applied it to him. Naggeneen
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![]() I was curious to see how close I was to my next star and noticed We Be Goblins has "GM ranking: +2" under the notes column. Being the curious fellow I am I wonder why gm'n PFS Specials does not provide the same bonus. Sorry if this has already been addressed, I did not find it when I searched the forums. ![]()
![]() Does anyone have a scenario checklist they use and willing to share? I tried keeping a spreadsheet of what I know has been run locally, but with new players joining and others leaving and the conventions going on I stopped trying to keep track of whats been ran by who. Anyone have a decent looking checklist that I can hand out to players? Thanks in advance! p.s. Hey Paizo maybe you might want to release something official? Would be easier then everyone flipping through their chronicles. ![]()
![]() The Corpselight Rapier from the Pathfinder Tales: Prince of Wolves Chronicle... it costs an extra 3000g for undead to be able to locate the sword from up to a mile away? A +2 Bane Rapier comes to 18320g. Prince of Wolves Chronicle wrote: Corpselight Rapier (21,320 gp; this +2 undead-bane rapier is ornate and covered with thousands of tiny spirals of Pharasma, with the tail of a single large spiral stretching half the length of the blade. Designed for hunting and dispatching the undead, the unsheathed blade glows when and undead are within a 6-ft. radius. Unfortunately, its antipathy with undead also acts as a beacon, and undead within 1 mile of the blade can sense its presence and direction, even when the sword is sheathed.) Oh and rough guess, its supposed to glow if undead are within a 60' radius. "Hey guys I think there are undead around here" as the zombie is gnawing at your leg =P ![]()
I normally build more roleplay type characters, which for the local group is fine but I've found is next to friggin useless for convention play so i'm looking to build a decent Dirge Bard. I've noticed a lot of undead seem to pop up in Society play, and I have a cert to use a Dhampir (beginner box bash cert for GM'n). Here is my build the have. The only thing I have planned is at level 2 take Inflict Light Wounds with Secrets of the Grave Dirge ability. LE STAT CR 1/2
So anyone have any suggestions to make this optimal, using the Dhampir & Drige Bard as the only guidelines (oh and legal for Society play)? Thanks in advance! ![]()
![]() Odd question, does performing a Combat Maneuver outside of combat from stealth provoke an attack of opportunity? Example: The Rogue see the City Watch Guard on patrol, waits in a wagon and when the guard walks past attempts to cut the head off the guards Halberd with their Adamantine Shortsword as a way to disarm but not kill the guard. ![]()
![]() Just double checking my math to make sure I am doing this right for my PFS character. Level 5 Paladin (Hospitaler & Oath of Charity) Using my Lay on Hands (2d6) on a fellow player at range I roll 2d6 times-50%+50% right? So lets say I roll a 2 and a 5. So 7-3=4, 4+2=6 (I healed for 6 points) or 7+3=10, 10-5=5 (I healed for 5 points). Or am I just making this to complicated on myself and should just have the -50% and the +50% cancel each other out? Ultimate Magic wrote: Charitable Hands (Su): At 2nd level, a paladin with this oath heals 50% less when she uses lay on hands on herself, but 50% more than the normal amount when she uses it to heal others. Using lay on hands to harm undead deals the normal amount of damage. This ability otherwise works like and replaces lay on hands. Ultimate Magic wrote:
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![]() Reading "The Harrowing" to get ready to run it and I noticed something on the record sheet that is only mentioned twice in the book. I tried googling and searching on the Paizo site but I can not seem to find any stats for what I am assuming is a "named" magical weapon. Does anyone know what exactly the Sword of Oaths is (other then a +2 short sword)? Thanks in advance! ![]()
![]() I usually GM and not play so when I got the chance to play in a game today I decided to go Gunslinger so I have a better understanding of the class for the future. I've come up with three questions: 1) If a firearm ends the session with the broken condition does this transfer to the next session? 2) If the firearm explodes is it gone or available at the start of the next session? (I would imagine it would be gone... but I would have lost my musket today if I didn't stop to fix it... and the thought of coming up with 1500 for a new one after my first run with this guy would suuuck) 3. Gunsmithing Feat: Is it PFS legal to spend the 300g to upgrade the starter weapon to masterwork since this option is not available to anything else? Quote: Special: If you are a gunslinger, this feat grants the following additional benefit. You can use this feat to repair and restore your initial, battered weapon. It costs 300 gp and 1 day of work to upgrade it to a masterwork firearm of its type. Thanks in advance! ![]()
Ok so today myself and 3 other guys (dad and 2 family friends) decided to make a portable gaming table using a 32" TV. Pictures here. Other then a coat of paint (which will be done tomorrow) and lowering the height of the plexiglass to just above the TV I was wondering if anyone here had suggestions. This table was built to be portable so please keep that in mind. The TV and plexiglass pop out for transport, its on casters and weighs next to nothing at the moment. I was thinking some shelving to hold gaming materials or a fold out surface for players & DM? ![]()
![]() Spirit Sense (Sp): At 1st level, a menhir savant can detect the presence of undead; fey; outsiders; and astral, ethereal, or incorporeal creatures. This ability functions like detect undead, and the druid detects all of these creatures rather than trying to detect one kind. This ability replaces nature sense and wild empathy. So since Detect Undead is not a druid spell does this mean I use it like a Paladin uses it? Or do I gain access to the Detect Undead spell at level 1 but it functions like this? And how many times a day? Thanks in advance! ![]()
![]() So I've played in at a couple cons and some home/store games for PFS and so far only 1 of all the games have been reported. Since its been longer then 6 months for most of these games and I'm going to give PFS another try (nothing wrong with the games just dismayed when nothing was reported) are my characters still level 1 with no experience (except the 1 guy with a reported game?). Some of the games I have the documentation for, others (the home/store games) I do not. Or do I count what I have documentation for and not the other games I have no documentation for? Or should I just keep it simple and start a new character? ![]()
![]() I've been reading the Gamemastery guide and just finished the section on the different types of players but in our group their is a play style that isn't covered and if truly frustrating. This guy loves detail! Down to the texture of every figging wall and tapestry. And if their isn't enough detail given to every room he complains about it, for hours on end if you let him. (learned that one the hard way *shudders*) I've never run into a player that can actually ruin a game session by needing so much detail (and then arguing/disagreeing/dismissing with what is said). Trying to talk to him about this hasn't worked so far (this guy could teach an addict about deflection). Any suggestions on how to deal with this player type? Have any of you run into this before? And if so how did you deal with it? Thanks! ![]()
![]() I'm interested in trying a VTT or PbP game. I've done VTT twice (the guy running it stopped after the second game for an unknown reason) but those where people I knew from the guild I was in playing Vanguard:SOH. Where would one go to find VTT games? Whats the etiquette for VTT and PbP games? Thanks in advance! ![]()
![]() For an upcoming campaign I'll be playing the cleric and I want to make sure I have this right. Spells cast that have a added bonus depending on level go off of the caster level not the first level you can cast the spell? For example for Cure Light Wounds its 1d8+1/level (max +5) so at level 3 I would do 1d8+3. Now for Cure Moderate Wounds 2d8+1/level (max +10) would I do 2d8+3 because I'm level 3 not 2d8+1 because its the first level I can cast the spell? Thanks in advance. ![]()
![]() Couple questions here. First
If I'm attacking something like a Zombie that has DR 5/slashing does the "magical" ki strike over come the DR? I can't seem to find the rules on that one. Last question, can a Zen Archer monk make his arrows as he fires them magical using ki strike to overcome DR? |