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People may be interested in the old British system, variants of which ran for about 1000 years.

It is loosely based on earlier Roman, and still earlier Babylonian and Sumerian systems. The Sumerian system is sexagesimal, in which the currency is donated in multiples or divisors of 60.

The reason this is good is that there are many factors that go into 60 - hence it is great for creating fractions, which people need in real trade (before computers).

It's easy to pack say 6 eggs, or 12 eggs, but not say 5 eggs. Thus the British system had 6 pence piece so you could swap 1 coin for half a dozen eggs.

The first main *silver* coin is the shilling. This is 12 pence (or twelve coppers if you prefer). The pence is donated by the symbol d (likely taken from the old Roman Denarius).

The gold unit of account is the pound. There are 240 pence in one pound, thus making 20 shillings (20 silver coins) in one pound. Again notice the multiples/divisors of 60.

Hence you have

12 copper = 1 silver
20 silver = 1 gold

I think 100 silver pieces for 1 gold coin in a bit too much and not that historically accurate. However, interestingly in the *very early* stages of the British system one pound actually donated 1 one pound of weight in gold, though nobody carried around a pound coin.

Today in 2018. The British "pound" is only worth about 1.30 USD. While a mere ounce of gold is about 1070!

By the way if you ever find old British Shillings (12 pence). They are worth 1.50 USD each for the silver content alone, in other words more than the current so called British "pound".


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I've used this app. Can't recommend it enough. It makes creating a PF2E character so much easier than ploughing through 200+pages and flipping forward 100 pages.

Actually using the app, I found that the PF2E character creation process is actually quite smooth when presented in a clear manner without the page flipping and fluff.

PF2E is in disparate need of a fast start PDF.


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It seems that one of the major sticking points people have with PF2E is with the skill system. Knowing a little of DnD history, the reason the d20 was introduced into the original Chain Mail rules was to create more swingy combat. This made for more fun, could create sudden problems making the game more group than individual oriented etc.

However, when you think about it there is no a priori reason to use the d20 for skill checks at all. Maybe it should be scrapped in favour of a system with a better curve distribution and more flexibility.


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I mostly stop at level 10. I like to play Heros *not* SUPER-Heros!

At level 15-20 you are travelling planes, maybe attacking demi-gods or something. You teleport around the world, own several Castles, whatever. I just find it lame.

By level 10 you've still only just overcome the -4 and likely low stats of a non trained skill. Basically the PF2E does not really scale very well over level10 for what you are looking for.

For me it's not too much of an issue, since I don't enjoy the super hero playstyle anyway. However, on a more positive note for you one of the game designers said in a twitch they could release a supplement which strips out the level scaling.

The designers are aware of the issue. In the twich he said something along the lines of, do you want to be a hero who is still threatened by a mob of 8 bandits (heroic) or do you want to be so powerful that a mob of 8 represents no threat at all (super hero).