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I just want to clarify something, and it may be silly but I'm trying to interpret the rules as written. Does a spell that requires concentration end when the caster falls unconscious? - Concentration (p 196) says it lasts until the END of your next turn unless you spend an action to Concentrate on a Spell. - The concentrate action (p 197) says you can't be fatigued. And the last sentence says "If you take damage equal to or greater than your level from a reaction or free action triggered by this action, your spell is disrupted and immediately dismissed." - The new Dying rules and Unconscious descriptions in the errata document don't mention anything about ending concentration. So it seems that a character can have a concentration spell active...get knocked unconscious by an enemy attack...and be brought back (through healing or a Hero Point) before their next turn. Then they spend another action to continue concentrating. Does that sound right, or am I missing something obvious? Thanks.
It seems that the Doomsday Dawn adventure was designed for a party of 4 PCs. What guidelines should we use for running larger or smaller parties? Chapter 5 gives equipment lists for 5 or 6 PCs. But the encounters as written are probably designed for parties of 4. Should we use the playtest rules to adjust encounters for more players? Is there a maximum party size?
According to the "Playtesting the Game" blog post, I understand that the playtest will focus on each chapter of Doomsday Dawn during certain weeks (part 1 on 8/2, part 2 on 8/27, etc.) But it also said that the playtest closes on Dec 31st 2018. What is that deadline in reference to? Is that the last chance to submit surveys? Our group might only get through 1 chapter per month, so we won't be able to finish the whole adventure by the end of the year. |