Eye-balling published encounter difficulty for different level party


Monsters and Hazards


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Is there an easy way the convert encounter difficulties for parties of a different level? Is it Low 4 is equivalent to a High 3 is equivalent to a Severe 2?

Paizo Employee Designer

Enderrin wrote:
Is there an easy way the convert encounter difficulties for parties of a different level? Is it Low 4 is equivalent to a High 3 is equivalent to a Severe 2?

Pretty much yes. This means if you have a published encounter and the party is 1 level low, they might still have an OK shot if the encounter wasn't previously severe (and thus now extreme). If the PCs are a level high, they are probably just fine to go through the adventure. Even encounters that are just slightly trivial (easy for a 1-level lower group) still usually feel fun to complete and kick butt as long as there aren't tons of them.


While playtesting Doomsday Dawn, should we adjust the encounters to fit the number of players (remove monsters for 3 PCs, add monsters for 5 or 6 PCs)? Or should we just run the encounters as written and note the party size in the surveys?

What would give you the best feedback?

Paizo Employee Designer

Bruno71 wrote:

While playtesting Doomsday Dawn, should we adjust the encounters to fit the number of players (remove monsters for 3 PCs, add monsters for 5 or 6 PCs)? Or should we just run the encounters as written and note the party size in the surveys?

What would give you the best feedback?

We'd like you to handle the adjustments (but please do adjust). If it becomes mission critical to perform the adjustments with 100% accuracy, we will give them to you (this is the case in only one part of the adventure).


Mark Seifter wrote:


We'd like you to handle the adjustments (but please do adjust). If it becomes mission critical to perform the adjustments with 100% accuracy, we will give them to you (this is the case in only one part of the adventure).

Great...thank you!

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