| Bruce Campbellesque Functionary |
After some instruction in common courtesy, and host/visitor expectations, and the arrival of the manor's handyman to fix the door the doorman finally allows you to enter (via the servants' entrance).
Led through well-appointed sitting rooms, ballrooms, and a grand stairway granting a view of an elaborate study, the party finally arrive on the third floor of the baroque house, at the door of what appears to be a study.
Knocking upon the door and announcing his presence, the servant opens the darkly stained wooden door. A large intricate carpet dominates the marble floor in this sitting room. A chaise sits along the north wall and a desk spans the southeast corner, its chair positioned with its back to the southwest corner of the room. Three comfortable chairs are positioned around a small, low circular table.
Einarr: 1d20 + 6 ⇒ (12) + 6 = 18
Perrine: 1d20 + 4 ⇒ (16) + 4 = 20
Ramachandra: 1d20 + 10 ⇒ (1) + 10 = 11
Tathane (+1 more for traps): 1d20 + 6 ⇒ (11) + 6 = 17