Bloodrager

Brotherhood Jorg's page

4 posts. Alias of Waffle House.


Full Name

Jorg

Race

Human AC 16, touch 12, flat-footed 16 (+4 armor, +2 Dex, ) hp 16 ((2d10)) Fort +3, Ref +2, Will +0 Base Atk +2; CMB +5; CMD

Classes/Levels

Bloodrager 2

Gender

Male

Age

18

Alignment

C/N

Strength 16
Dexterity 14
Constitution 11
Intelligence 13
Wisdom 11
Charisma 14

About Brotherhood Jorg

Brootherhood Jorg
Male Human (Imperious Human) bloodrager 2
CN Medium humanoid (human)
Init +2, Senses Perception +5
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DEFENSE
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AC 16, touch 12, flat-footed 16 (+4 armor, +2 Dex, )
hp 16 ((2d10))
Fort +3, Ref +2, Will +0
Defensive Abilities uncanny dodge,
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OFFENSE
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Speed 30 ft., Fast Movement
Melee longsword +5 (1d8+3/19-20)
Ranged heavy crossbow +4 (1d10/19-20)
Melee dagger +5 (1d4+3/19-20)
Ranged dagger (thrown) +4 (1d4+3/19-20)
Ranged acid (flask) +4 (1d6)
Special Attacks Frightful Charger,

Bloodrager Spells Known (CL 2nd; concentration +3)

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TACTICS
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STATISTICS
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Str 16, Dex 14, Con 11, Int 13, Wis 11, Cha 14,
Base Atk +2; CMB +5; CMD 17
Feats Extra Rage
Skills Acrobatics +4, Bluff +6, Bluff (Potentially Sexually Attracted) +7, Diplomacy +6, Diplomacy (Potentially Sexually Attracted) +7, Intimidate +7, Perception +5, Spellcraft +6,
Traits Charming, Killer,
Languages Common
SQ bloodrage, eye for talent, fast movement, imperious human, silver tongued, undead bloodline, weapon and armor proficiency,
Combat Gear rations (trail/per day) (2), acid (flask) (2),
Other Gear longsword, heavy crossbow, hide, sack, backpack, common, arrows (20) (2), bedroll, rope (hemp/50 ft.), dagger, 60.0 gp
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SPECIAL ABILITIES
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Bloodrage (Su) You can call upon inner reserves of strength and ferocity, granting you additional combat prowess. You have a source of internal power somewhere in your heritage that grants you the ability to bloodrage. You can bloodrage for 6 rounds per day. The total number of rounds of bloodrage per day is renewed after resting for 8 hours, although these hours need not be consecutive. You can enter a bloodrage as a free action. While in a bloodrage, you gain a +4 morale bonus to your Strength and a +4 morale bonus to your Constitution, as well as a +2 morale bonus on Will saving throws. In addition, you take a -2 penalty to Armor Class. The increase to Constitution grants you 4 hit points, but these disappear when the bloodrage ends and are not lost first like temporary hit points. While in bloodrage, you cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. You can end your bloodrage as a free action. When the bloodrage ends, you are fatigued for a number of rounds equal to twice the number of rounds spent in the bloodrage. You cannot enter a new bloodrage while fatigued or exhausted, but otherwise can enter bloodrage multiple times during a single encounter or combat. If you fall unconscious, your bloodrage immediately ends, placing you in peril of death. Bloodrage counts as the barbarian's rage class feature for the purpose of feat prerequisites, feat abilities, magic item abilities, and spell effects. The spell must have a range of touch or personal. If the spell's duration is greater than 1 round, it instead lasts for the duration of the bloodrage. This use consumes a bloodrager spell slot, as if you cast the spell; you must have the spell slot available to take advantage of this effect.

Bloodrager ~ Uncanny Dodge Tracker

Charming Blessed with good looks, you've come to depend on the fact that others find you attractive. You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures.

Eye for Talent Humans have great intuition for hidden potential. They gain a +2 bonus on Sense Motive checks. In addition, when they acquire an animal companion, bonded mount, cohort, or familiar, that creature gains a +2 bonus to one ability score of the character's choice. This racial trait replaces the bonus feat racial trait.

Fast Movement (Ex) Your land speed is faster than the norm for your race by 10 feet. Your land speed is faster than the norm for your race by 10 feet. This benefit applies only when you are wearing no armor, light armor, or medium armor, and not carrying a heavy load. This bonus stacks with any other bonus to your land speed.

Frightful Charger (Sp) When you hit a creature with a charge attack, the creature you hit becomes shaken for 1 round. This effect does not cause an existing shaken condition (from this ability or another source) to become frightened or panicked. This is a mind-affecting fear effect.

Imperious Human Hailing from either an empire, an emerging nation, or a controlling city-state, these humans are arrogant expansionists, absorbing others to their causes and culture. Replace the skilled racial trait with silver tongued and the bonus feat racial trait with eye for talent.

Killer You made your first kill at a very young age and found the task of war or murder to your liking. You deal additional damage equal to your weapon's critical hit modifier when you score a successful critical hit with a weapon; this additional damage is added to the final total, and is not multiplied by the critical hit multiple itself. This extra damage is a trait bonus.

Silver Tongued Human are often adept at subtle manipulation and putting even sworn foes at ease. Humans with this trait gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature's attitude, they can shift up to three steps up rather than just two.

Uncanny Dodge (Ex) You can react to danger before your senses would normally allow you to do so. You cannot be caught flat-footed, nor do you lose your Dexterity bonus to AC if the attacker is invisible. You still lose your Dexterity bonus to AC if immobilized. You can still lose your Dexterity bonus to AC if an opponent successfully uses the feint action against you.

Undead Bloodline The foul corruption of undeath courses though your veins. Somewhere in the past, death became infused with your lineage, which bestows frightening power when your bloodrage.

Weapon and Armor Proficiency Bloodragers are proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields). A bloodrager can cast bloodrager spells while wearing light armor or medium armor without incurring the normal arcane spell failure chance. This does not affect the arcane spell failure chance for arcane spells received from other classes. Like other arcane spellcasters, a bloodrager wearing heavy armor or wielding a shield incurs a chance of arcane spell failure if the spell in question has somatic components.