White Consuls Tactical Marine 1
Solar falls back out of assault range and attempts to flank the servitors, keeping an eye out for any movement beyond that may be the magos.
"Brother N'Keln, Brother Lanius. If they continue to press forward, perhaps you can both take them out as quietly and cautiously as possible."
White Consuls Tactical Marine 1
Not willing to fall into meta-gaming (again) Raziel and Lanius are the only ones who know about the talisman, I thought. Solar's reasons for not initiating battle are as follows Switching to vox only Solar responds
White Consuls Tactical Marine 1
Watch Captain Tiberion wrote: The keen analytical skills of the Astartes and the advanced sensor arrays of their power armor has picked up on the internal respirator and neural clusters. Solar will aim at the neural clusters as he speaks both into his external speakers and wide spectrum array vox. "Magos if you are there, get your toys to stand down before we have to break them! This is not the emperor's work!"Command 64: 1d100 ⇒ 54
White Consuls Tactical Marine 1
Solar will fall back into cover, gesturing for the others to do the same. As he does so he will shout
I'm not sure if commanding Servitores will do any good, but here goes Command 64: 1d100 ⇒ 24 4 degrees of success if I can!
White Consuls Tactical Marine 1
Solar will move into cover and take a quick glance over the area to ensure nothing is sneaking up on the marines.
If I can find cover within a half move I will also fire, otherwise I will full move to the best position to get a commanding view of the battle, while finding the best cover I can Semi-auto (target 60): 1d100 ⇒ 38 2 degrees of success so 2 hits, or 3 vs a horde
White Consuls Tactical Marine 1
Iniative: 1d10 + 4 ⇒ (3) + 4 = 7 Anyone in squad mode remember what we have activated
Activated Squad Modes: * Coordinated Strike - +2 damage to opponents already wounded by a member of the team while the squad mode was in effect *Activated*
* Tactical Spacing - 1 - Full action allows battle brothers to share reactions *Activated* * Considered Defence - Cost 3 - May choose: +4 cover Ac, Move up to his AB, +1 reaction per turn. Choice may be changed as a half action *Activated*
White Consuls Tactical Marine 1
To the Commissar:
"We may be sending a survivor your way. Be sure to cover his aproach" Unless someone is opposed I say we continue to double time and let the assault marines catch up. The civilian can be sent towards the Guardsmen and they can cover him as he nears them
White Consuls Tactical Marine 1
Brother Solar will go into overwatch in the direction of the blip, preparing a semi-auto shot if any nids approach. He will also attempt to contact the guardsmen.
White Consuls Tactical Marine 1
Considering the GM says all our evidence points to location 8/9 I say we haul backside in that direction! We should probibly clear out the gatehouse before we move onto Central Control. I'm not comfortable with leaving it behind us as we enter central control. "Unless there are objections I suggest we double time it to the gatehouse en route to central control" Awareness to scan the station (location #2) on the way by target 62: 1d100 ⇒ 94 Solar doesn't think of looking that way
White Consuls Tactical Marine 1
"N'Keln the fireforged wrote: "We need to find this Magos and get done with our objective, should we really be slowing ourselves down with these guardsmen?" "Our honor is what separates us from the traitor legons, brother. But you are correct we should make haste" Watch Captain Tiberion wrote: Sir, we've been looking around the terrain around this area, and we think that hill top over yonder with the bunk atop would be a decent extraction point. With your permission, we'd like to set up there with a small attachment. "As you wish. Be advised, there is a tunnel dug into the bunker, you will need to secure it. We will randevu with you there. Take the landhauller, it will speed your journey"
White Consuls Tactical Marine 1
"Have your men split into teams and search this area for anything of use or anything that may help us locate or communicate with the the Magos." Solar turns to his brother of the Iron Hands
Switching off the external coms, Solar contacts their transport thunderhawk, if he can
White Consuls Tactical Marine 1
I found the Map I've completely forgotten where we are on that map and where we were going. Calc had figured out an idea for where he might be, but I can't even remember where that was! Are we anywhere near the overturned land hauller at #6?
White Consuls Tactical Marine 1
tactics Drop Pod Assault -10 = 31: 1d100 ⇒ 21 I wasn't really expecting to get that one "As I have said our mission pertains only to the Magos. The faith of this planetoid lies in the hands of others."
"Now on the matter of transport for you and your men. What can you tell me" I can't see the map anywhere, but I seem to remember there being a motor pool of sorts
White Consuls Tactical Marine 1
Command +10 target 74: 1d100 ⇒ 39 In terms of background a White Consul would have a lot of experience in drop pod assaults, as it is their speciality. But Solar hasn't studied it. Can I roll with a negitive?
White Consuls Tactical Marine 1
Trusting his battle brothers to maintain a watch for another attack brother Solar approached the imperial guardsmen.
How many of them are there? Do you want any skill tests?
White Consuls Tactical Marine 1
How's the warrior looking? Is it bloodied? Is it on it's last legs?
White Consuls Tactical Marine 1
I'm going to fire up some persistant squad modes then use my rally cry to get back all the cohesion lost. Anyone who wants to know what they do have a look at my profile. Coordinated Strike - Cost 2
Excelent! And then my rally cry will give us back 5 and leave us with Quintus's rally cry For considered defence I'll take +4 cover AC
White Consuls Tactical Marine 1
Solar switchs to hellfire bolt rounds as he goes to three point stance and fires upon the warrior on semi-auto. I doubt he's less than 50m from me for close range
Updating my ammo count on my profile
|