Lord Soth

Brother Del's page

81 posts. Alias of Radavel.


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WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8

Del switches weapons and draws his bolter.


WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8

Near the north-east building, Del checks the surroundings.

Awareness TN 65 1d100 ⇒ 2

Ogryn Del mutters in disgust, "Mutants."

Awareness TN 55 1d100 ⇒ 92

Common Lore Imperium TN 60 1d100 ⇒ 47


WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8
GM JC Spooks wrote:

I just noticed that I've labeled the last two Round Summaries as "Round 2". In reality they are for "Round 3". My mistake.

Brother Del, you did not post any action for Round 2 so I will count the flamer attack as occurring then, you have a full set of actions remaining in Round 3 if you wish to use them.

The First Floor Rebels have been defeated.

Sorry forgot to label it; but the flamer attack was my round 2 action.


WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8

Del stows his sword and draws his flamer and hoses the heretics.

2d10 + 6 + 6 ⇒ (10, 8) + 6 + 6 = 30

"For the wages of sin is death!"


WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8

Agility 1d100 ⇒ 52

Fate Point re-roll[/oo]1d100 ⇒ 8

[ooc]4/5 fate point left


WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8
GM JC Spooks wrote:
No. According to your ability you have to hand out the toxins and then it lasts a number of rounds equal to your Intelligence Bonus. Did you want to hand out your toxins now? Keep in mind you'll have to generate a squad mode to do so.

Ok not at this time.


WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8

GM, since i prepared toxins, i assume all our weapon damage now has the toxic quality.


WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8
GM JC Spooks wrote:
Ballistic Skill, 2d10 for damage on the grenade. You also still need to roll your initiative.

4 degrees of success on the throw

2d10 ⇒ (2, 10) = 12 = damage

initiative 1d10 + 4 ⇒ (6) + 4 = 10

re-roll for righteous fury 1d100 ⇒ 36

confirmed 1d1d10 ⇒ 4

total damage = 16

"May the Emperor guide my hand!"


WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8

Dice roll for grenade; can some1 tell me the appropriate skill? am in the office with no books. 1d100 ⇒ 3

Whichever trait, i figure i rolled several degrees of success with that.

"Repent your sins, heretics!!!"


WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8

Del lobs the frag grenade once the door is open.


WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8

Joining Elyas, Del draws his chainsword and hefts a frag grenade in another.

"Ready, on your mark." Del sends over the vox.

Tactics (Assault) TN 70; 4 degrees of success 1d100 ⇒ 29


WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8

GM, since our foes for this mission are mostly humans, can we assume that I have managed to concoct sufficient toxin to grant the Toxic quality on the weapons of the team?

also it appearing that Arkhos won't be able to post for some time, i'd like to submit some of my needed equip.

for requisition:

i'd ask for a flamer 15rp

dont need diagnosticator helm this time.

though i need a chainsword with mag lock
3 frag 3 krak grenades, a bolt pistol with standard ammo

guys pls help me with the points, as i don't have the books right now. thanks


WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8

"Sadly, I am yet to be certified with a jump pack. But fortunately I can coordinate with Ordo Hereticus troops. They have the right attitude to purge the enemies of the Emperor."

Ok that's me volunteering to sit out the main mission and doing other stuff.


WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8

"A fast and hard assault I believe is the way to break that. But we should not be going on foot. However, since the watch captain has intimated his concern relative to the deployment of armor, might I suggest the consideration of the use of bikes. They do present a fast and maneuverable alternative to going on foot. However, we'd be out in the open. Hence, a diversion to split the enemies' focus may be in order. A lance bombardment seems appropriate. Though weaponized drop pods will do equally well."


WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8

"Watch Captain, do we have a land raider onboard?"


WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8

Tactics (Armored Tactics) TN 60 1d100 ⇒ 63


WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8

I count 5 so I'm reporting in too

Tactics (Assault Doctrine) TN 60 1d100 ⇒ 57


WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8

"Greeting Brother Zedkiel. The reputation of your chapter precedes you."


"Your information makes me uncomfortable with the implications my research is suggesting. Come let us go to the laboratory."


WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8

I just hope we get to face mutant heretics that way my bonuses stack lol


WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8

Del joins the others.


Del stifles his tongue before he uttered an insolent word. His Red Scorpion sense of propriety rails against all these secrecy but his devotion to the Codex demands obedience to the chain of command.

Del nods at Lucian. "I await the watch captain's favorable response."


"Brother Lucian, I will hear your tale on how you acquired this substance. It will aid me in my search for an answer."


Del then looks for Brother Lucian.


GM JC Spooks wrote:
** spoiler omitted **

Del seeks the rest of the team to ask the circumstances surrounding the recovery of "the substance."


Will do the substance thing first

Using techniques taught to him by his mentor, Master Apothecary Kregorr Thann, Del sifts through substance at the microscopic and subatomic levels.

Scholastic Lore (Chymistry) TN 60; 1 degree of success 1d100 ⇒ 50

"Intriguing."


I'll connect with the Ordo Hereticus. The Red Scorpions' rep should be a welcome relief to them. Plus Brother Del does have some bonus with the Sisters. I can also help with the unknown substance inquiry, as well as help interrogate the prisoners. Hehehe that's 3 out of 4.


"At the present I have found nothing disagreeable. Though I welcome any opportunity to put the enemies of the Emperor to the sword."


WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8

Safeties off. Ready.


WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8

"A purge is in order, Watch Captain. Give us the word."


WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8

Get well soon Nimon.


"Well met, Brother Lucian. You are correct in your identification of the arms of my chapter. And yes, I do permit a discussion of the Codex Astartes. My Chapter is rather strict in its adherence."


WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8

Del turns his Chapter's vaunted Taint Sense on Brother Tellemachus.

GM pls roll Challenging Awareness Check for me to determine if I detect any corruption on Brother Tellemachus, as per Honour the Chapter Handbook.


Brother Castil, any opinion on the improvements I have chosen?


WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8

"Watch Captain, Gun Metal City, is that not the weapons production center of Scintilla?"

Del suddenly remembers Saint Leonis Gate.


WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8

Brother Del makes a slight nod in acknowledgment of the inquisitor's words.


WS Simple (200 XP)
Int Simple (200 XP)
Per Simple (200 XP)
WS Intermediate (500 XP)
T Simple (500 XP)
Ag Simple (500 XP)
Int Intermediate (500 XP)
Per Intermediate (500 XP)
Wp Simple (500 XP)
=============
3,600 XP
Autosanguine (500 XP)
Chem-Use +10 (400 XP)
Interrogation +10 (200 XP)
Medicae +10 (400 XP)
Scholastic Lore (Beasts) (200 XP)
Scholastic Lore (Chymistry) (200 XP)
============
1,900 XP
Abhor the Witch (600 XP)
Scourge of Heretics (500 XP)
Slayer of Daemons (500 XP)
Tactics (Armoured Tactics) (100 XP)
Tactics (Defensive Doctrine) (100 XP)
============
1,800 XP
7,300 XP spent so far
Awareness +10 (300 XP)
Scrutiny (400 XP)
8,000 XP spent


WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8

Does Hatred stack with say Slayer of Daemons or Scourge of Heretics?


Can I a Mind Impulse Unit be the considered a signature wargear?


On board the Pious Immolation, Del focuses his attention and effort in bringing to perfection his sword skill which unfortunately allowed several missed opportunities to deal the Emperor's wrath upon the Enemy from Beyond.

GM, how much more XP do I get to spend?


WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8
Nimon wrote:
Brother Librarian Castil wrote:
I stand happily corrected.
In your case Castil and Brother Del, not only do you get exp for this mission, but now that you were part of one mission you get brought up to the aprox EXP of the team. I will have to get back to you on how much that is unless one of the players has that information on hand.

Yehey!!! I will build up my character to Rank 2 ;-)


WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8
Elyas wrote:
"These abhumans are not to be trusted," Elyas states over the vox his voice seeped in contempt while he moves to shield the left side of the Magos and his team. "I suggest we leave them be or exerminate them," he concludes.

"Brother Elyas, your words carry truth."


WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8

Ready for cover fire here GM


WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8
Brother Lutha Hallan wrote:

I...I did though.

Brother Lutha Hallan wrote:

Multiple Contacts

Unknown

Multiple Directions

Sorry.

"Brother Lutha, on my mark, prepare to give cover fire for the others. They must be able to withdraw."

Will fire once the targets are clear on my helmet display. Note the horrendous awareness roll.


WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8

Am just waiting for Brother Lutha to tell me what he detected.


WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8

Awareness 1d100 ⇒ 86

"What is it, Brother Lutha?"


WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8

"Yes. Let us be away."

Bolter and chainsword at the ready.


WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8

Del offers to carry the wounded sister so that they can be swift.


WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8

"Activate your locator, we are on our way to assist." Del replies over the vox.


WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8

"Brother Arkhos, what is your situation?" Del sends over the vox.

Race

| HP: 35/35 | AC: 18 | F: +9, R: +7, W: +4 | Perc: +6

Classes/Levels

| Speed 25ft | Hero Points: 1/1 | Special Power: N/A | Reactions Reactive Shield; Attack of Opp.| Conditions: none

Gender

Male Human Fighter 2

Strength 16
Dexterity 12
Constitution 16
Intelligence 12
Wisdom 10
Charisma 12

About Pollo Pitius

Human Fighter 2
LN medium humanoid (Human)
Senses perception +6E
---------------------------
Defense
---------------------------
AC 18, TAC 17 (+3 armor, +3 proficiency, +1 dex, +1 CL)
HP 35
Fort +9E, Ref +7E, Will +4T
[R] Reactive Shield (Aggressive Block)
[R] Attack of Opportunity
---------------------------
Offense
---------------------------
Speed 25 ft.
[A] Melee flail +9/+4/-1 (1d6+3)
[A] Melee shield bash +9/+5/+1 (1d4+3)
[A] Melee dagger +9/+5/+1 (1d4+3)
[A] Ranged dagger +7/+3/-1 (1d4+3)
[A] Ranged shortbow +7/+2/-3 (1d6)
[A] Fist +9/+5/+1 (1d4+3)
---------------------------
Statistics
---------------------------
Str 16, Dex 12, Con 16, Int 12, Wis 10, Cha 12
Languages Common, Orcish
Ancestry Feats Natural Ambition
Background Feats Reactive Shield
Fighter Feats Power Attack, Aggressive Block
Skill Feats Hobnobber (Lesser Scion), Bonded Animal
Skills Acrobatics +5T, Arcana +1U, Athletics +7T, Deception +1U, Diplomacy +5T, Gladiatorial Lore +5T, Heraldry Lore +5T, Intimidation +1U, Medicine +0U, Nature, +0U, Occultism +1U, Performance +5T, Religion +0U, Society +5T, Stealth +1U, Thievery +1U
Equipment
Flail
Dagger x2
Shortbow
Arrows x40
Scale Mail
Steel Shield
Backpack
Bedroll
Belt Pouch x2
Caltrops
Chalk x10
Climbing Kit
Flint and steel
Grappling hook
Mirror
Rations (weekly) x2
50’ Rope
Sheath (containing dagger) x2
Soap
Torch x5
Waterskin
Money 1 gp, 7 SP, 9 CP
Deity Abadar
Height 5'11"
Weight 192 lbs
Hair brown
Age 21

Background:
7th born son to Murenas Pitius, standing member of court in Cheliax and Dominus of a gladiator ring in the eastern reaches of Longmarch, Pollo Pitius grew up an optimistic little scrapper. Too far down his family's line to pay attention to, he never really took time to realize what inheritance he might have missed out on. As far as Pollo was concerned, life was perfect. He lived above the mud, which meant that rolling in it was his choice. Besides, who needs an inheritance when all you need is a couple of good sturdy slaves you can teach to fight, and build your own wealth in the ring?
The older Pollo got, the more the magic and pageantry of the gladiator ring called to him. It wasn't so much that he was trying to follow in his father's footsteps. He was simply... enchanted by the thrill of a good fight. He would watch all day and night if he could. No one at home bothered to pay attention to his whereabouts except on the nights of the formal gatherings in his home. (empty seats at the grand table were grounds for whipping) He picked apart every fight. He took notes of the different teams belonging to the other Domini, their fighting style, and critiqued their flaws. He imagined how he would teach them, train them, and deploy them to dominate the ring. Bookies began to stop taking his wagers, or instead began giving him terrible odds on account of his knack for picking the right side. He still doesn't remember the moment, but somewhere along the way he knew that it was his destiny to build his own stable of fighters. He took that passion to his own fighting lessons. Instead of seeing and endless career in the military as his lot in life, he saw the training as a means to an end.

One day, Pollo's father was rather abruptly no longer a member of the court. He announced to his family that he had retired, though it didn't take a soothsayer to figure out that something had happened. His father had lost his position, but somehow managed to keep his status. It was the break Pollo had been waiting for. He sent a letter to a cousin he had only met a few times, hoping any cache his last name had left would at least help him get out of the country where he could start to build his own empire, brick by brick.

Character Generation:
Ancestry: Human +2 Str, +2 Con
Background: Lesser Scion +2 Int, +2 free (con)
Class: Fighter +2 Str
Four ability scores: +2 Str, +2 Dex, +2 Con, +2 Cha
Ancestry Feat: Natural Ambition (Reactive Shield)
Skill Feat: Hobnobber (via Lesser Scion)
Background Feat: Hobnobber (see above)
Fighter Feat: Power Attack
Fort: 5+3
Reflex: 5+1
Will: 3+0
Skills:
Acrobatics 1+2+1
Athletics 3+1+2
Diplomacy 1+2+1
Lore (Gladiatorial) 1+2+1
Lore (Heraldry) 1+2+1
Performance 1+2+1
Society 1+2+1
Perception 4+1
Hit Points: 10+3+8+1