WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8
Near the north-east building, Del checks the surroundings. Awareness TN 65 1d100 ⇒ 2 Ogryn Del mutters in disgust, "Mutants." Awareness TN 55 1d100 ⇒ 92 Common Lore Imperium TN 60 1d100 ⇒ 47
WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8
GM JC Spooks wrote:
Sorry forgot to label it; but the flamer attack was my round 2 action.
WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8
GM JC Spooks wrote: No. According to your ability you have to hand out the toxins and then it lasts a number of rounds equal to your Intelligence Bonus. Did you want to hand out your toxins now? Keep in mind you'll have to generate a squad mode to do so. Ok not at this time.
WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8
GM JC Spooks wrote: Ballistic Skill, 2d10 for damage on the grenade. You also still need to roll your initiative. 4 degrees of success on the throw 2d10 ⇒ (2, 10) = 12 = damage initiative 1d10 + 4 ⇒ (6) + 4 = 10 re-roll for righteous fury 1d100 ⇒ 36 confirmed 1d1d10 ⇒ 4 total damage = 16 "May the Emperor guide my hand!"
WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8
Dice roll for grenade; can some1 tell me the appropriate skill? am in the office with no books. 1d100 ⇒ 3 Whichever trait, i figure i rolled several degrees of success with that. "Repent your sins, heretics!!!"
WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8
Joining Elyas, Del draws his chainsword and hefts a frag grenade in another. "Ready, on your mark." Del sends over the vox. Tactics (Assault) TN 70; 4 degrees of success 1d100 ⇒ 29
WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8
GM, since our foes for this mission are mostly humans, can we assume that I have managed to concoct sufficient toxin to grant the Toxic quality on the weapons of the team? also it appearing that Arkhos won't be able to post for some time, i'd like to submit some of my needed equip. for requisition: i'd ask for a flamer 15rp dont need diagnosticator helm this time. though i need a chainsword with mag lock
guys pls help me with the points, as i don't have the books right now. thanks
WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8
"Sadly, I am yet to be certified with a jump pack. But fortunately I can coordinate with Ordo Hereticus troops. They have the right attitude to purge the enemies of the Emperor." Ok that's me volunteering to sit out the main mission and doing other stuff.
WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8
"A fast and hard assault I believe is the way to break that. But we should not be going on foot. However, since the watch captain has intimated his concern relative to the deployment of armor, might I suggest the consideration of the use of bikes. They do present a fast and maneuverable alternative to going on foot. However, we'd be out in the open. Hence, a diversion to split the enemies' focus may be in order. A lance bombardment seems appropriate. Though weaponized drop pods will do equally well."
WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8
Del turns his Chapter's vaunted Taint Sense on Brother Tellemachus. GM pls roll Challenging Awareness Check for me to determine if I detect any corruption on Brother Tellemachus, as per Honour the Chapter Handbook.
WS Simple (200 XP)
WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8
Nimon wrote:
Yehey!!! I will build up my character to Rank 2 ;-)
WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8
Elyas wrote: "These abhumans are not to be trusted," Elyas states over the vox his voice seeped in contempt while he moves to shield the left side of the Magos and his team. "I suggest we leave them be or exerminate them," he concludes. "Brother Elyas, your words carry truth."
WS 55 BS 45 S 40/60 (10) T 55 Ag 45 Int 60 Per 55 WP 55 Fel 40 Wounds 23/23 Fate 5/5 Movement 4/8/12/24 Insanity 0 Corruption 0 AP Body 10 Rest 8
Brother Lutha Hallan wrote:
Sorry. "Brother Lutha, on my mark, prepare to give cover fire for the others. They must be able to withdraw." Will fire once the targets are clear on my helmet display. Note the horrendous awareness roll.
About Pollo PitiusHuman Fighter 2
Background:
7th born son to Murenas Pitius, standing member of court in Cheliax and Dominus of a gladiator ring in the eastern reaches of Longmarch, Pollo Pitius grew up an optimistic little scrapper. Too far down his family's line to pay attention to, he never really took time to realize what inheritance he might have missed out on. As far as Pollo was concerned, life was perfect. He lived above the mud, which meant that rolling in it was his choice. Besides, who needs an inheritance when all you need is a couple of good sturdy slaves you can teach to fight, and build your own wealth in the ring?
The older Pollo got, the more the magic and pageantry of the gladiator ring called to him. It wasn't so much that he was trying to follow in his father's footsteps. He was simply... enchanted by the thrill of a good fight. He would watch all day and night if he could. No one at home bothered to pay attention to his whereabouts except on the nights of the formal gatherings in his home. (empty seats at the grand table were grounds for whipping) He picked apart every fight. He took notes of the different teams belonging to the other Domini, their fighting style, and critiqued their flaws. He imagined how he would teach them, train them, and deploy them to dominate the ring. Bookies began to stop taking his wagers, or instead began giving him terrible odds on account of his knack for picking the right side. He still doesn't remember the moment, but somewhere along the way he knew that it was his destiny to build his own stable of fighters. He took that passion to his own fighting lessons. Instead of seeing and endless career in the military as his lot in life, he saw the training as a means to an end. One day, Pollo's father was rather abruptly no longer a member of the court. He announced to his family that he had retired, though it didn't take a soothsayer to figure out that something had happened. His father had lost his position, but somehow managed to keep his status. It was the break Pollo had been waiting for. He sent a letter to a cousin he had only met a few times, hoping any cache his last name had left would at least help him get out of the country where he could start to build his own empire, brick by brick. Character Generation:
Ancestry: Human +2 Str, +2 Con
Background: Lesser Scion +2 Int, +2 free (con) Class: Fighter +2 Str Four ability scores: +2 Str, +2 Dex, +2 Con, +2 Cha Ancestry Feat: Natural Ambition (Reactive Shield) Skill Feat: Hobnobber (via Lesser Scion) Background Feat: Hobnobber (see above) Fighter Feat: Power Attack Fort: 5+3 Reflex: 5+1 Will: 3+0 Skills: Acrobatics 1+2+1 Athletics 3+1+2 Diplomacy 1+2+1 Lore (Gladiatorial) 1+2+1 Lore (Heraldry) 1+2+1 Performance 1+2+1 Society 1+2+1 Perception 4+1 Hit Points: 10+3+8+1 |