Recently got the 4E DMG2 and was looking at the part about Sigil. Reading the section, I came to two conclusions, one of which might be rather blasphemous. One, I really missed having the Factions (or at least some of them), and Second, the Lady of Pain seems rather useless to me. She never talks, never has an agenda, you can't even reveal anything about her w/o risking her becoming less interesting. So, at the risk of being banished to the mazes, I've been thinking of running a Sigil where most of the Factions remained to run the city and the Lady of Pain is gone. How bad an idea is this?
Vigil wrote:
Like KE said, that first paragraph gave one of the reasons I found her intersting. So Glasya's an old character, that still doesn't change the fact Fierna beat her (and Mally, as well) to the punch of being the "Paris Hilton" of Hell. I mean what's even the point, how often do PCs "Grapple and Pin" demonesses anyways? I've made a decision. If I ever get around to running a D&D game again, I'll make sure to use ol' Haggie. Maybe I make her the Ruler of the Ninth (D&D's Asmodeus looks kind of stupid to me anyway).
Recently I was skimming the Good Ol BoVD and started thinking about the Hag Countess. Of all the pictures of Archdevil/demons, "hers" was the only one that really freaked me out. But when I checked my brother's FC for the 9 Hells, she was replaced by some redskinned bimbo. I can guess why she's gone (despite Baator already had another bimbo), but I still think it was a mistake.
Did I say turkeys? I meant cats. Getting my "campaign" going has been more like trying to herd Heathcliff, Buckyand Garfield together, then having to get Garfield and Bucky to play nice. Maybe we could train those wrangled turkeys to you know, dicipline these problem Players? I really didn't think so but thanks. As for playing as a character, I am very reluctant to do that. As a Player I find I have to stop myself from trying to "hog the spotlight" a lot. I just have a bad feeling about being a Player and DM at the same time. The game in question recently wasn't actually D&D but Vampire: The Requiem. Why I asked this question in the D&D forum, I really don't know. I think it's because this is the forum I'm usually in here. Oops.
Does anyone here ever have a roleplaying session with one Player and the Storyteller? Personally I've never played without another player. Our Shadowrun Story teller refused to even have a session without at least two and I got into the the same mold when I started my Vampire sessions. Unfortunately I only have one regularly showing player and three decapitated turkeys I have to try wrangling each session night. There were several nights I just called things off and lately I've been thinking that may have been unfair. Also a GURPS player has said last night he's been in a campaign with just him and the Storyteller. Has anyone tried it? Does it work?
Molech wrote:
My dwarfs drank vodka made from potatoes. They ate a lot of potatoes as well. I even had a vendor who sold french fries cooked in lard (YUM!)
We wrapped up a 2nd Edition game with plans to start again in 2008. Unfortunately it ended in a bit of a mess, our fixer is now missing fingers and two of our runners had to leave Seattle (one runner did not attend as he has finals, Coyote knows what he's going to do now). Sort of a running gag was whenever we had to think of a plan I would start running off a list of things we "need":
(The GM seems to be the only one to get the reference so I'm gonna stop). I play a heavily cybered Bodyguard (archetype) who apprently has no personal memory short of meeting my fellow runners. A subplot had me meeting with a stripper who apparently was someone I knew in the past, just before she got killed by another heavily cybered Yakuza. Naturally I'm on this crusade to find her killer and avenge her but after the first session with this subplot, I started thinking. This sort of revenge thing is a common staple in pulp fiction, but they never show the crazy guy out for revenge thinking about the victim, what'll happen to their remains, their family and such. So next week I started by putting the hunt for revenge on hold and arranged for the dead girl's funeral even paid for it out of my pocket and we were almost broke at the time. My other runners were not impressed, they act like a bunch of borderline sociopaths most of the time. It's funny how I'm at 0.1 Essence, yet I seem to have the most "soul" in my whole group.
I'm not sure if anyone still reads this, but I have some SR anectdotes to share. My first gm session was 3E Shadowrun. I was (and is) a horrible gm but I had to do it to get it started. I got the book First Run to make starting the campaign easier. It didn't: 1: Food Fight Scenario; one player throws a (concussion) grenade in the convenience store. Everyone goes flying like tennis balls. 2: Second session of the second scenario in the First Run Book; a different player kills the Fixer. Lannier gasses the place. Campaign didn't last long after that (although they did manage to raid an armory before it ended). A couple of years later I'm now a player in a 2E campaign. Two of my fellow Runners are players from my GM'ed campaign, including the guy who killed the Fixer. He hasn't changed a bit, his character already tried to double cross us once by slipping out with the "Package" while we're fighting a swarm of animated metahuman body parts (Please don't ask). We cannot trust him as far as we can throw him (so I'm making a troll who should at least be able to throw him a quarter mile).
Most Impressive, Tequila. But I'm not too sure about your version of the Theurge. I need to reread that part but I thought they were a combination of a Divine and Arcane caster. Your MT says it's just Arcane (he'd better watch out for Swamp Thing). It's probably just as well however. Proving once again that AD&D stands for Attention Deficet & Disorder, I've done a 180* on this idea. The PHB 1 books are enough of a headache for me as is.
Hello everyone, I am the Darklord Brian, Opener of the Can of Worms (Major Artifact). I'm posting to ask if anyone can offer assistance in converting the following Prestige Classes from DMG 1 to classes that you can take at 1L: Arcane Archer, Arcane Trickster, Eldritch Knight and Mystic Theurge. Pleading my case: 1.) These classes all seemed to me, to be designed from 2E Multi-Classing (AFAIK, actually all I know from 2E I got from the tales of older players and Baldur's Gate): Wizard/Ranger, Wizard/Thief, Wizard/Fighter and Wizard/Cleric. 2.) There was a discussion on the STAP forums (that may still be there) where a DM asked about his group's heavily MC-ed party. The general consensus there (when last I checked) was that while current MC-ing was simpl and accessible, MC PCs were weaker in practice than on paper. 3.)There seemed to be only one good point in MC-ing a character playing Baldur's Gate, but in hidsight it might be an important one: You advanced in both classes at the same time. You were a little bit of Class A and a little bit of Class B and both seemed progress together (IIRC, that is). This last point is what I want; a chance for a player to who (for example)pursues the path of both the wizardry and fighting to say level 10, while they may not be as good a fighter as a 10L fighter or a caster as a 10L caster, could at least be matched evenly against either of the two. Also if I am misinformed about any of the things I posted that led me to this conclusion, please let me know.
Deimodius wrote: This is actually a pretty cool idea. Go through your Dungeon issues, and put together an "arc" of three, six, or twelve different adventures that work as a complete arc/AP! I tried this almost a yeat ago, but someone stole my core books, my DMG2 and two magazines, crippling it. The path was going to be "Shut In", "Funeral Procession" and "3 Faces of Evil" in that order. We wrapped up the first adventure before the otyugh spitted at the fan. "Shut In' was also the most heavily modified. The house was left mostly alone (except the elevator was replaced with a hidden stairway) but it was converted into the Lillybrook Orphanage. The old lady was relaced by Audrey Lillybrook and her daughter by the Necromancer from "Funeral Procession". I had roughly eight orphans, almost all of whom were misfits or handicapped (the reason none are yet adopted). The four brothers from "Funeral" were also revealed to have grown up at the orphanage.
Spoiler:
The Slicer and Barnsworth were replaced by twin brothers taken from abusive parents. The twin replacing Barnsworth was "a little soft-headed" (he got lost in the basment) and his brother was thought dead for several years. One player actually picked up the Slicer's body after the fight, tracked down Barnsworth and dropped the body in front of him shouting "Found your Brother! I never got to doing "Funeral Procession" but I planned it out.
Spoiler:
The "Daughter" was recently returned from being "abroad" for several years and escaped suspicion. But on taking over the orphanage and shooing the PCs out she had the Sawtooth boys kill Barnsworth and all but three of the orphans. Barnsworths body was supposed to replace his twin during the body swap and the kobold zombies in the abbatoir were made zombie orphans (I kept the stats the same). Also I had to turn one of the Sawfish Boys into a zombie after he died in a barfight with the PCs (our Rogue "forgot" everybodys weapons were supposed to be peacebound). I really lament not getting to do "Three Faces of Evil". I had a heavily modified cosmology. The Ebon Triad in here were devoted to Baalzebulb, Belial and Baphomet (all three of whom were actually fallen Archangels). Spoiler: To motivate the PCs each leader of the three cults was sold one of the three living orphans. I don't recall what I was going to make the Ebon Aspect, but I remember if he had six arms I was going to give him more than three hands!
I've been occasionally looking at some of the play by post games and I 'm rather interested in starting one. But this is something I've never seen before; things are so alien I feel like a Warforged who stepped out of his crate to find himself on Krynn. Can anyone give some basic starting advice for a fledgeling DM?
Brianfowler713 wrote: His hair (or at least I hope its his hair) seems to outstretch itself like wings! Or more likely it's trying to be a bigger set of horns than the dinghy little nubs sticking out of his forehead. Not that anyone cares, but after posting last night I opened up the BVD and got a good look at the picture of Asmodeus. I now admist I must eat (a few) of my words. His horns aren't dinky. They would probably look impressive... on a Satyr. They are however completely dwarfed by the two turmors growing behind them on each side of his jhead. Camn anyone explaine what those things are?
ZioKai wrote: My fav pic of him is in the Book of Vile Darkness just standing there. It almost looks like he was posing for someone to paint him in all his infernal glory. I want whatever edition of Vile Darkness you got then, because the picture of Asmodeus in mine looks like a Joke! His hair (or at least I hope its his hair) seems to outstretch itself like wings! Or more likely it's trying to be a bigger set of horns than the dinghy little nubs sticking out of his forehead. And the expression on his face looks even poncier (foppish) than all the flumphs in Flumphland! Seriously, regardless of stats or crunch, Asmodeus looks like a joke.
Thank you! Really, but that's more than enough. I could have sworn I said twice in this board I was going to wing it anyways (must have been writing in Infernal again). Here's what I scared up so far: Tenebrous, the Shadow of Life is a mystery wrapped in lies and cloaked in shadows. Nearly all of the living are mercifully unaware of "his" existance. "His" worshippers are necromancers, undead and creatures from the Shadow Plane. None of these can clearly say what "he" is; his domains are Necromancy, Passion, Shadow (from Eberron) and Evil (surprise!) but his "portfolio", what he is truly about is more obscure. It is mostly accepted that "his" reason for existance is summed up clearly as: "Revenge from beyond the Grave", though the subject and reasons for revenge are unknown.
Blast and Damnation! Fine, I'll make it up. And one more thing. I am sorry to be a Bauriar's backside (if only a little), but I'm not buying the Tome of Magic... yet, so quit trying to sell it to me. I love Paizo as much as the next berk but $35.96 (not counting delivery, duties) is a bit too much jink for a book I only want 2-3 pages of. At least Dead Gods was only $4.00 so I got that, be happy. Okay, my rant's done now.
Well, I bought Dead Gods from Paizo here (you should get a dollar commission from Paizo for your post, Ben). But so far it's been the same old song and dance: He was Orcy, he wants to be Orcy again, he has The Last Word (cute) and he's running roughshod over the multiverse, popping so-called Gods that no one cares about to find his skull-topped phallic symbol. And he has "Ghost Fiends" working for him. Since it seems I'll have to make this stuff up from the beginning I've given him the Necromancy, Passion and Shadow domains from Eberron (in addition to the Evil domain of course). His portfolio will be best summed up as "Revenge from beyond the Grave", worshippers will be necromancers, intelligent undead and Shadow creatures.
I'm rather new to D&D. I gre up lookinh at the Dragon issues in our library but never saw any place they sold books or knew anyone who played until a few years ago. Two things happened then; I got the 3.5 PHB and saw a new firend's old 2E sourcebook on halflings and gnomes. You'll probably laugh, but this was the first time I knew halflings were shorter than gnomes (from both books). I always thought that was weird, since halflings were originaly hobbits and gnomes as I understood before D&D were, well small enought to put into a person' hand. Am I the weird one here?
I'm working on a vastly unusual cosmology for D&D; mainly unusual in that I'm ignoring ArchDevils and Demon Princes (Yes, yes, QUITE ironic considering my Avatar). I still plan on having Demons/Devils/Doohickies, but I plan to have Evil gods as the actual rulers of them all. And here is sort of where my little headace starts. While I don't plan on using Orcus, I'm kind of interested in a minor god based on his old alter ego, Tenebrous. But ALL I can find about Tenebrous is that he was Orcus and he knew the Last Word. This is great but I could use a little more, like domains, what did he look like, what did he do besides knocking off diddley-deities and hijacking the Modrons to look for his "Wand". And I know he's a Vestige in the Tomes of Magic, but I need info on him as a God. Can anyone point me to any old Chant on him?
Lady Lena wrote: Our house rules state that dispell magic only supresses a permanancy spell. A wizard spends way too much to have a bad guy just blink it away. I like this rule. Having said that, What if One houseruled that spells made Permanent were not even suppressed by Dispel Magic?
Mothman wrote: They can age without gaining xp or levelling up. Age does not equal character level. But isn't their whole society kind of "Bear eat Wolf eat Dog"? How do they live to such an age without acquiring more and more power? And if they do have to acquire power, how do they do that without going up levels?
Saern wrote: That's actually exactly what happens in Neverwinter Nights 2. There's a big fight with a githyanki leader that's apparently in some form of planar or temporal bubble, and the objective of the fight is to break the magical device generating the bubble, after which the githyanki dies when untold years of suspended agin catch up with her body. 7: All my info on the Githyanki state any reaching 16th level or higher are brought to the Lich Queen and devoured by her. How do these Githyanki get to be so old without getting "The Honor of Meeting Her Majesty?"
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