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Recently I was skimming the Good Ol BoVD and started thinking about the Hag Countess. Of all the pictures of Archdevil/demons, "hers" was the only one that really freaked me out. But when I checked my brother's FC for the 9 Hells, she was replaced by some redskinned bimbo. I can guess why she's gone (despite Baator already had another bimbo), but I still think it was a mistake.
Does anyone here ever have a roleplaying session with one Player and the Storyteller? Personally I've never played without another player. Our Shadowrun Story teller refused to even have a session without at least two and I got into the the same mold when I started my Vampire sessions. Unfortunately I only have one regularly showing player and three decapitated turkeys I have to try wrangling each session night. There were several nights I just called things off and lately I've been thinking that may have been unfair. Also a GURPS player has said last night he's been in a campaign with just him and the Storyteller. Has anyone tried it? Does it work?
Hello everyone, I am the Darklord Brian, Opener of the Can of Worms (Major Artifact). I'm posting to ask if anyone can offer assistance in converting the following Prestige Classes from DMG 1 to classes that you can take at 1L: Arcane Archer, Arcane Trickster, Eldritch Knight and Mystic Theurge. Pleading my case: 1.) These classes all seemed to me, to be designed from 2E Multi-Classing (AFAIK, actually all I know from 2E I got from the tales of older players and Baldur's Gate): Wizard/Ranger, Wizard/Thief, Wizard/Fighter and Wizard/Cleric. 2.) There was a discussion on the STAP forums (that may still be there) where a DM asked about his group's heavily MC-ed party. The general consensus there (when last I checked) was that while current MC-ing was simpl and accessible, MC PCs were weaker in practice than on paper. 3.)There seemed to be only one good point in MC-ing a character playing Baldur's Gate, but in hidsight it might be an important one: You advanced in both classes at the same time. You were a little bit of Class A and a little bit of Class B and both seemed progress together (IIRC, that is). This last point is what I want; a chance for a player to who (for example)pursues the path of both the wizardry and fighting to say level 10, while they may not be as good a fighter as a 10L fighter or a caster as a 10L caster, could at least be matched evenly against either of the two. Also if I am misinformed about any of the things I posted that led me to this conclusion, please let me know.
I've been occasionally looking at some of the play by post games and I 'm rather interested in starting one. But this is something I've never seen before; things are so alien I feel like a Warforged who stepped out of his crate to find himself on Krynn. Can anyone give some basic starting advice for a fledgeling DM?
I'm rather new to D&D. I gre up lookinh at the Dragon issues in our library but never saw any place they sold books or knew anyone who played until a few years ago. Two things happened then; I got the 3.5 PHB and saw a new firend's old 2E sourcebook on halflings and gnomes. You'll probably laugh, but this was the first time I knew halflings were shorter than gnomes (from both books). I always thought that was weird, since halflings were originaly hobbits and gnomes as I understood before D&D were, well small enought to put into a person' hand. Am I the weird one here?
I'm working on a vastly unusual cosmology for D&D; mainly unusual in that I'm ignoring ArchDevils and Demon Princes (Yes, yes, QUITE ironic considering my Avatar). I still plan on having Demons/Devils/Doohickies, but I plan to have Evil gods as the actual rulers of them all. And here is sort of where my little headace starts. While I don't plan on using Orcus, I'm kind of interested in a minor god based on his old alter ego, Tenebrous. But ALL I can find about Tenebrous is that he was Orcus and he knew the Last Word. This is great but I could use a little more, like domains, what did he look like, what did he do besides knocking off diddley-deities and hijacking the Modrons to look for his "Wand". And I know he's a Vestige in the Tomes of Magic, but I need info on him as a God. Can anyone point me to any old Chant on him?
I actually had a whole bunch of these but I forgot most of them. Will post them as I remember (unless I forget again). 1: If the Astral Plane has the timeless quality; how do the Githyanki grow up and grow old? 2: If the Prime Material Plane is in the center of the Great Wheel; where are the Outlands and the Inner Planes? 3: Also; if the Prime Material Plane is in the center of the Great Wheel, where would the alternate Material Planes go? 4: Supposing that in the Eberron setting there is really is a place for everything from standard D&D; where would Sigil fit in?
Do you just stick to what they say can be made Permanent in the PHB, or do you make a list of ones you'll allow? I'm asking this question for a strange reason, I plan to introduce as adventure hooks former members of an Epic Level Adventure party that disbanded after their biggest quest... took strange turns. To emphasize how high a league they are I thought of them having several permanent affects: - A Paladin with Permanent Ironskin and Holy Aura. - A Barbarian with Permanent, Empowered Enlarge Person. - A Monk with Permanent Haste and Spider Climb. - A Wizard with Permanent Haste and Non-detection or Mind blank (Wizard likes Wizard's Privacy). On the other hand I am afraid if I just start letting spells be made Permament willy nilly I'll create a monster, so to speak. Any Advice?
Delver
However I don't think I have ever seen these guys in a Dungeon Module or a homemade thing.
Okay, someone recently asked me If I could help start a D&D campaign that he could join. Now I am a horrible DM if I say so myself, but I do like to think I have some interesting ideas; (The Iron Throne being controlled by lowly Mephits. Or my version of the Lords of Heaven, it included an Angel of Death and a former Lord of Hell, both of whom were acually good). What this has to do with hellish gnomes or dwarfs is this; I did start getting some ideas. I'm thinking of an all stuntie (dwarf, gnome or halfling) campaign in a very dwarf centric culture, particularly with religion. But with the exception of Durzagons I don't see anything resembling dwarfen (or gnome, etc) Damned for lack of a better term. Or for that matter a place where naughty stunties go to when they die. Can anyone help me out here?
Hello everyone. Stop me if You've heard this before but I'm a rookie DM who needs some advice. I'm running "Shut In" w/ intention of leading into "Funeral Procession". Party is starting at first level so I've scaled down the adventure they way it advised me to. Problem is as a sort of prologue I had a barfight between the Sawfish boys and Party and the Sawfish Boys got CLOBBERED. The wizard and cleric didn't even cast any spells and the Sawfish Boys are supposed to be CR2 each. One of them even got killed, though through the magic of necromancy and DM-ery he'll just have to be killed again. What I'm asking is; did I just screw up or am I dealing with really powerful PCs? If its the latter should I keep "Shut In" scaled down? Or should I let the Party have it; w/ advanced death dog and all?
Pretty much what the title says.
I haven't said yes for two reasons:
I am curious though, what are your memories of 2nd edition like compared to now? It seems some people I know saw it as a big mess and others see it as some holy grail?
I'm, working on a three adventure campaign (four or five at the most, I don't think I can get the commitment even for three) and I could use some sugestions. I tried just highjacking a thread to avoid starting a new thread just to ask for help, but it got highjacked again right under me, so here's the new thread. The town the campaign is based around is a modified Saltmarsh; Where the (non monster)npcs are human (and hopefully the PCs) will be human. The town religion (infernal cults notwithstanding)will be based on the worship of the rulers of Mount Celestia. However the town will also be surrounded by barbarian tribes devoted to nature deities like Obaid-hai9in place of lizardmen). There will be a lot of tension between the tribes & town as the modded Saltmarsh was founded during an aborted Crusade, and word is the Celestial church leader is trying to start another one. The infernal cults such as the Lillybrooks & Sawfish boys are naturally trying to fan the flames of theis tension. The trouble is I'm trying to use modules from dungeon to save work and I can't think of an adventure to climax the plot. It's starting out (hopefully) with "Shut In" moved into the Lillybrook Orphanage, and then moving (again hopefully) to "Funeral Procession" but I have no idea where to go from there. I have backissues of Dungeon all the way to around #98 and I'm going ovber them w/ a fine tooth comb. But still any advice would be appreciated.
Awhile back I tried to start a campaign based around your typical Illumanati like conspriacy. On the surface its older than dirt, ruling the world and to blame for several tragedies; the usual. There's Dragons, Eye Tyrants and Liches in the ranks and slave running operations. But the kicker the power behind this "Iron Throne" (Couldn't resist) is not the said Dragons, Eye Tyrants and Liches but Imps. That was not a typo. This conspiracy would be controlled by Imps, Mephits and Quasits. My method to this madness is these infernal "small fries" would be just as power hungry as DemoGoon or Balzebug. But since their too weak to ever take power by force they would have to be sneaky about it. The dragons, liches , etc would "think" they'd be working at least for more powerful fiends, maybe a demon king or devil. I gotta go to work now, but please tell me what you think.
Hello everybody, I think I've created a monster. For I think two months I been advertising that I planned to do a campaign and it just couldn't get off the ground. I got three players tops and none of them was willing to be a fighter. Then Saturday after wrapping up an Iron Kingdoms session where my character was killed off and I was making a new character, someone asks if he could join my campaign. Shocked I said sure. Then one of the few guys I got interested came with a friend and asked if his friend could join. I said sure. Then two more guys came... Yesterday morning I went over Saturday in my head and I just realized I have SEVEN players possibly. The poor guy running my Iron Kingdoms thing has done this for years and can barely handle five. I'm a rookie and I got seven. Please Help...
Hello everyone, I'm a rookie dm who is trying to get a campaign on the Age of Worms started(I've been playing an Iron Kingdoms campaign for awhile but this'll be the first time I'm DMing). I got practically everything I need, except players. Well apparently I got three but one of them said something that scares me. He said he wanted to play a class not in the player's handbook called a "Dread Necromancer". He described it as someone who's really good at necromancy and terrible at any other magic. He said the name of the book it came from but naturally I forgot it by now. He also said he was going to bring it next time we meet , but if anyone can give me a rundown and perhaps warn me of anything about that class that may be trouble I'd appreciate it. Oh and nice to be here. Sorry if some of my grammer is sub-par; it's late here and I'm tired. Ans as fot the unimaginative username; I infest a lot of message boards and using the same name on most of them keeps me from being confused. Sunos has not created a profile. |