Medical Drone

Breacher 22-A's page

20 posts. Alias of Redblade8.


About Breacher 22-A

Appearance:
Breacher looks like a fairly typical warforged, except he almost always seems to be wearing armor made of some unknown black metal. When he activates his powers (i.e. forms/reconfigures/augments his suit, uses power points or expends psionic focus), he gets a glow about his eyes, his ghulra, and it can sometimes even be seen as if it is coming out from under his armor. The light comes out as a bright indigo hue, for an idea of it, check out #6600ff.

Backstory:
The warforged called Breacher was a creation of the 22nd Advanced Research Group, a collaborative effort between House Cannith and Cyre during the Last War. He was part of an effort to create warforged with what were being called "adaptive volitional defenses," the ability to change the forged's abilities on the fly through sheer will. The 22nd had been out on the Darguun frontier engaging in live tests when the Mourning happened, and then after the War ended, the 22nd was disbanded. Breacher took to freelance security jobs in an effort to find a purpose, and en route to Stormreach, has found himself in the sleepy little town of Stillstone Holt...

Breacher
Warforged aegis 1 (Ultimate Psionics 28)
NG Medium construct (living)
Init +2; Senses Perception +2
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Defense
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AC 21, touch 12, flat-footed 19 (+6 armor, +2 Dex, +2 natural, +1 shield)
hp 14 (1d10+4)
Fort +5, Ref +2, Will +3
Defensive Abilities form astral suit, fortification
Weaknesses warforged vulnerabilities
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee light shield bash +5 (1d3+7) or
. . short sword +5 (1d6+7/19-20) or
. . (L) warhammer +5 (2d6+9/×3) or
. . slam +0 (1d4+4)
Special Attacks powerful build
Psi-Like Abilities (CL 1st; concentration +0)
. . At will—astral repair (2 hp)
Aegis Powers Known (power points 2, ML 1st; concentration +3)
. . 0 (at will)—
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Statistics
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Str 18 (16+2), Dex 14, Con 16, Int 14, Wis 13, Cha 8
Base Atk +1; CMB +4; CMD 17
Feats Power Attack
Skills Acrobatics -4 (-8 to jump), Appraise +3, Climb +2, Craft (crystal carving) +6, Intimidate +3, Knowledge (psionics) +6, Perception +2, Spellcraft +6, Use Magic Device +3
Languages Common, Goblin, Orc
SQ active energy type, astral armor, consume, die hard, powerful build, warforged immunity
Other Gear light wooden shield, short sword, warhammer, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), soap, torch (10), 28 gp, 5 sp
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Special Abilities
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Active Energy Type (Electricity) Lets you set your psionic active energy type.
Construct Metabolism Warforged have the following alterations to a normal humanoid's natural processes:

  • * Warforged do not need to eat, breathe or sleep, but do need to rest for 8 hours to regain spells or similar abilities.
  • * Warforged do not heal hit points or attribute damage naturally, but can be repaired with use of the Craft skill or with effects that repair constructs. Repairs made with the Craft skill take 8 hours and a warforged repair kit. The amount of hit point damage repaired per check is the result of the Craft check -15. Repairing a point of attribute damage requires 8 hours and a Craft check, DC 25. Repairing both hit point damage and one point of ability damage can done during the same 8 hour period, but still requires two different checks. Appropriate Craft skills include armorsmithing, blacksmithing, gemcutting and sculpting. A conscious warforged can repair itself. All applications of the Heal skill while used on a warforged are replaced with an appropriate Craft skill.
  • * Spells from the conjuration (healing) subschool or supernatural abilities that duplicate them are only half as effective, rounded down.
  • * Warforged are not capable of procreation, having to rely on a Lifeforge to create new warforged.
  • * Warforged do not change size or appearance naturally over time.

Construct Mind Warforged get a +2 racial bonus to resist mind-affecting and stunning effects and are immune to paralysis and sleep effects.
Construct Resistance Warforged get a +2 racial bonus to resist disease, death effects, energy drain, exhaustion, fatigue, nausea, poison and sicken effects as well as stabilization checks and checks to remove negative levels.

Form Astral Suit (Su) Form an astral suit around your body.
Astral Armor As MW Chain mail; Free customizations: brawn, improved damage.
Brawn (+2 Str) +2 enhancement bonus to Strength while wearing astral suit.
Improved Damage Gain a dmg bonus based on weapon type.

Natural Plating Warforged have a metal plating that provides them with a +2 natural armor bonus to AC. Warforged can still wear normal armor as can other races, however this plating also counts as metal for the purposes of a druid's armor limitation. Warforged can be targeted by spells, powers and effects that affect objects made from metal, stone and wood.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Powerful Build The aegis gains the powerful build trait while wearing his astral suit. Whenever the aegis is subject to a size modifier or special size modifier for a Combat Maneuver Bonus or Combat Maneuver Defense (such as during grapple checks, bull rush attempt
Powerful Build Can function as one size larger where advantageous.
Psionic Attacks Melee weapons are treated as magic and MW.
Warforged Immunity (Ex) Immunity to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain.
Warforged Vulnerabilities The unusual physical construction of warforged makes them vulnerable to certain spells and effects that normally don't affect living creatures. A warforged takes damage from heat metal and chill metal as if he were wearing metal armor.