
Breacher |
Room 1- A waterborne creature that can be negotiated with...one who had entered into an agreement with the Dragon for a mutual protection pact...maybe a selkie?
This could also be the actual location of either a special item or the actual nest/eggs/younglings.Room 2- Trap CR2 make your own. a trap that sucks body heat (similar to brown mold)
If the party makes any noise/table talk icesciccles fall from the ceiling. Which could also block either doorway, split the party, or cause the floor to collapse sending the party into the icy water of the first pool/stream or another slick icy chute for more adventer as they try to get out of that yeti/frost giant den.Room 3- The Dead Dragon, a Treasure and some carrion eaters...maybe a severe cold version of a Carrion Crawler
Or it could have brown mold here growing on the dead corpse or some other type of dead feeding creature that springs out.Room 4- The 1-2 Hatchlings...and a slide trap...that drops the characters down into the room from a ledge, atop some hardened Sharp Ice Crystals.
Here you could also put the hatchlings actually behind a clear icy wall for their protection...look out for the hatchling that gets away with a strong memory of the party's scent for later revenge!as a possible...maybe give you some ideas.
take your time and think each room through visually as a comic/movie ...think of reactions, sounds, slick floor making fighting harder/falling and losing items that fall out of the pack, torches melting something free... that cursed amulet frozen in the corner.
-G