Stronfeur Uherer

Brak Thunderstriker's page

535 posts. Organized Play character for Chris Marsh.


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Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Brak does what he always does after a mission; he heads down to the pub, you know the one. He always eats the same thing, a hunk of whatever meat is on hand, a log of cheese, and a dunkel to wash it down.

He waits until he is SURE that no one is looking. Then he takes out his journal, and in his extremely average and pedestrian prose, writes his own mission briefing, So we walked into Magnimar, surrounded by statues when....

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Man, I'm so sorry. I'm not used to falling behind! Thank you for the botting!

"I'm not gunna lie, that was some crazy stuff. CRAZY stuff. Ye've had a tough road, and the way ahead is still pretty rocky.... but at least it's a road.... and it goes forward."

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Thanks for the bot! Despite the malevolence of the dais, Brak stands resolute and advances to the end of the trail. On mobile, so the map is tricky. Looks like I need a double move?

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Perception: 1d20 + 12 ⇒ (2) + 12 = 14 "Thanks Pau, I'll watch for de swamp farts!"

Brak wiggles his eyebrows a bit. It'd be comical if it didn't accompany his axe spinning in his hands.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

"NOOOOOO!!!!!!!!" When the vision washes away, Brak's face is a deep crimson. "Did we win?"

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

"Finally, something I can sink my teeth into!" Brak lets the instinct take him over as he closes distance!

Bite!: 1d20 + 12 ⇒ (15) + 12 = 27 for DMG: 1d6 + 5 ⇒ (5) + 5 = 10 I'm guessing I can't trip this thing, but I'll roll just in case: CMB: 1d20 + 12 ⇒ (7) + 12 = 19

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

"I speak truly. My biggest fear is that the day will come when my axe fails. I do not fear my own death. When I die Pharasma will send me to Torag's forge. There I will toil in reward. My fear is that the day my axe fails someone else will go before Pharasma before they are ready for their fate. I've yet to fail, but the fear is there. I feel it when I face foes who aren't flesh and blood. I feel it when their scales are like iron."

Brak is truthful. Though it's tempting to say Quicksand

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

"It's tragic. I feel your anguish. I've felt it too. Life is neither fair, nor easy. Hold your heads up high. Always."

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Brak bristles while the others converse.... "I volunteer as tribute. Look I know I'm no scholar. I'm no diplomat. I'm certainly no leader. We can play this however you all want, but I've got little to offer beyond blood and steel."

I'm good with whatever you guys want to do.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Brak stands over the unconscious form. He exhales sharply through his large dwarven nostrils. Without looking away, he holds out a curative wand for someone to take and use on her. "Come on now. Wakey-wakey miss. You're out of danger now."

Will assume someone uses it. Let me know how many charges it takes to get her there.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Brak eagerly binds them. He starts with the one closer to death. When ready, he stands in a ready position, more executioner than warrior.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

"Aye. If only I could smack the sight back into their eyes. Thanks though. It's the one thing the gods saw fit to make me good at. Me brudder got the rest. Ye makin me all blurry fast like a quickling was mighty key."

Holding off on pushing until the blind check in.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Brak drops his axe, then properly picks it up and puts it away. "Torag's guts! Are you two going to be okay?" Brak turns to the others with a pleading look. "We gotta help'em!"

The dwarf's expression is truly pained. "I'm sorry. I swung as hard and as fast as I could."

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

I figured :-)

"Come on Come on! Stand still, let ol'Brak give ye some steel medicine!"

His quips continue as he starts hacking with reckless abandon.

Haste, Power Attack
Miss: 1d100 ⇒ 58 Overhead!: 1d20 + 14 + 1 ⇒ (6) + 14 + 1 = 21 for DMG if hit: 1d12 + 18 ⇒ (6) + 18 = 24
Miss: 1d100 ⇒ 72 Upward!: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24 for DMG if hit: 1d12 + 18 ⇒ (6) + 18 = 24
Miss: 1d100 ⇒ 100 Overhead AGAIN!: 1d20 + 14 + 1 ⇒ (8) + 14 + 1 = 23 for DMG if hit: 1d12 + 18 ⇒ (3) + 18 = 21

If he drops black he'll 5' towards green.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

"Oh no ye friggin' don't!"

Brak steps a bit and swings twice. Eager to even the odds. He opts for an overhead opening, looking to control his lateral motion:

V White. Haste, Power attack
High is good: 1d100 ⇒ 61 ATK!: 1d20 + 14 + 1 ⇒ (20) + 14 + 1 = 35 THREAT
Confirm ATK!: 1d20 + 14 + 1 ⇒ (19) + 14 + 1 = 34 for DMG: 3d12 + 54 ⇒ (3, 7, 3) + 54 = 67

Continuing if still up. 5' NW to go after black otherwise.
High is good: 1d100 ⇒ 93ATK!!: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18 for DMG if hit: 1d12 + 18 ⇒ (11) + 18 = 29
High is good: 1d100 ⇒ 1 AUTO MISS on Haste Attack

Did we establish that darkvision doesn't help?

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

FORT: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28

"You dirty fightin' bastards!" Brak chokes back to make a powerful and vital strike on the move:

Haste, power attack, vital strike v. Red, not Cold iron

MISS: 1d100 ⇒ 78 ATK: 1d20 + 14 + 1 ⇒ (18) + 14 + 1 = 33 for DMG: 2d12 + 18 ⇒ (9, 6) + 18 = 33

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Brak's swearing is legendary. Each curse rolls off the lips like a raging river. He plows forward, not really caring about the wounds.

Bramble Patch:

A thick growth of thorny brambles obstructs the area where the lurkers fled.
Bust through: CMB: 1d20 + 12 ⇒ (19) + 12 = 31
Quicksand:

On the other side of the thicket, large patches of quicksand dot the marshland, making passage through the swamp treacherous.
Wade In: Swim: 1d20 + 5 ⇒ (19) + 5 = 24
Slippery Log:

The lurkers sped across a patch of water with an alligator floating in the center, which is hungrily watching the chase. A wet log bridges the banks of the river, while vines dangle precariously from the forest canopy above.
Vine Ropes: Climb: 1d20 + 5 ⇒ (7) + 5 = 12
Spiderwebs:

Large webs cling from tree to tree, obstructing your path.
Rip ‘em up STR: 1d20 + 5 ⇒ (3) + 5 = 8
Swamp Gas:

A pocket of putrid swamp gas lingers just above the surface of the swamp. A vile stench emanates from it, suggesting its hazardous nature.
Deep Breath: FORT: 1d20 + 9 ⇒ (6) + 9 = 15
Spectral Hands:

The haunted land senses your presence as your draw nearer to the Glade of Silver Sparks and reacts violently. Ghostly hands reach up from the ground, snatching at your ankles to drag you down.
Stealth: 1d20 - 2 ⇒ (5) - 2 = 3
Bat Swarm:

The chase disturbs a colony of bats that swarm you and hinder your movement.
Shoo!: Intimidate: 1d20 + 3 ⇒ (9) + 3 = 12
Mist Patch:

The lurkers disappear into a dense patch of fog, making it difficult for you to follow.
This way! Perception: 1d20 + 12 ⇒ (4) + 12 = 16

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Apologies, yes. I was hopping that would knock the fight out of the others :-)

"Oi! Ye sod. Last chance! Also, someone patch that loser up... a little."

The swings from Brak are nearly comical, and a fair bit of his own blood splashes places:

NL AXE: 1d20 + 14 - 4 ⇒ (11) + 14 - 4 = 21 for DMG: 1d12 + 18 ⇒ (11) + 18 = 29
NL AXE: 1d20 + 9 - 4 ⇒ (20) + 9 - 4 = 25 Uh oh
NL AXE: 1d20 + 9 - 4 ⇒ (3) + 9 - 4 = 8 for DMG: 1d12 + 18 ⇒ (1) + 18 = 19

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

"Yer all a bunch of sodding idiots." Brak gives up talking and just starts trying to bash the tops of heads like a house maid smashing rats with a broom:

NL: 1d20 + 14 - 4 ⇒ (18) + 14 - 4 = 28 for DMG if hit: 1d12 + 18 ⇒ (3) + 18 = 21
NL: 1d20 + 9 - 4 ⇒ (15) + 9 - 4 = 20 for DMG if hit: 1d12 + 18 ⇒ (3) + 18 = 21

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

"How hard do I hafta hit ye?! Just give it up already? Would it be worth me switching to the sharp end? Is that what you want? Is this worth yer durned life?"

Brak steps a bit South, keeping his eye on the prize. Meanwhile, between his attempts at "reason" he keeps swinging for the back of the misguided man's head:

NL: 1d20 + 14 - 4 ⇒ (6) + 14 - 4 = 16 MISS?
NL: 1d20 + 14 - 4 ⇒ (18) + 14 - 4 = 28 for NL DMG: 1d12 + 18 ⇒ (1) + 18 = 19

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Thank you. It's appreciated.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Thank you. Indeed he was.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

"Yer a damned fool ye git. We're good guys. GOOD GUYS!"

Brak spins his axe within his grip. He turns the flat of his blade towards his "enemy" and tries to knock some sense into him Red!

Nonlethal Smack: 1d20 + 14 - 4 ⇒ (15) + 14 - 4 = 25 for DMG: 1d12 + 18 ⇒ (12) + 18 = 30
Nonlethal Smack: 1d20 + 9 - 4 ⇒ (12) + 9 - 4 = 17 for DMG: 1d12 + 18 ⇒ (8) + 18 = 26

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Sorry for my absence. We had to put one of our dogs to sleep. He was the goodest boy, and at 16 had a long life.

Brak's biggest Fear:

Failing. Brak's a very simple dwarf, and he knows that he's only good at fighting. If he ever lets a foe past him, and a fellow Pathfinder dies because he couldn't protect them.... it'd shatter him.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Brak is friggin' ready!

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Player Name: Chris Marsh
Character Name: Brak Thunderstriker
PFS#: 1824-14
Faction: Grand Lodge
Chronicle Number: 17

Starting XP: 20
Initial Prestige: 32
Initial Fame: 36

Starting GP: 7414
Day Job: Profession (Armorer): 1d20 + 7 ⇒ (10) + 7 = 17

Initiative Bonus: +1
Perception Bonus:+12 (Darkvision 60')

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Frustrated at his lack of helping, and angry that he didn't shine, Brak spends the week brooding a bit. He occasionally frequents the more bohemian locations, hoping to absorb a little culture, but at the end of the day he is who he is.

He makes a promise to both Torag and the Thunderskriker elders to redouble his efforts.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Looks good! (Same vote on the toner though :-))

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Brak pats himself down, making sure he's all there still. "Aye. I'll take your blessing. Does this mean I'll never sneeze anymore? I'm good with that. HAHAHAHA.... Oh um... in all seriousness, aye. I'll take it and see this through."

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Oops, I missed even rolling the save: FORT: 1d20 + 9 ⇒ (5) + 9 = 14, Reroll: 1d20 + 9 + 5 ⇒ (7) + 9 + 5 = 21[/ooc]

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

I I have a reroll. GM call since I also rolled damage for this round.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Brak can feel his intuition fading away... Never really known for it (that's his brother Dorvhan, Brak sticks with what he knows, naked violence.

He steps to the side to get a better and more open angle and swings, fore, back, and downward.

Haste, Power Attack
AXE!: 1d20 + 14 + 1 ⇒ (4) + 14 + 1 = 19 for DMG if hit: 1d12 + 18 ⇒ (7) + 18 = 25
AXE!!: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13 for DMG if hit: 1d12 + 18 ⇒ (10) + 18 = 28
Haste: 1d20 + 14 + 1 ⇒ (3) + 14 + 1 = 18 for DMG if hit: 1d12 + 18 ⇒ (12) + 18 = 30

Apparently I used all my dice luck... Is that drain or damage?

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

"Oh no you don't. No one sucks me life away! I'll turn you into fish chum ye gits!"

Brak's banter belies his utter revolution at the creatures. He swings his axe as hard as he can, corded muscles straining from the effort. "Take this and shove it up yer....!"

Power Attack, Haste
ATK: 1d20 + 14 + 1 ⇒ (20) + 14 + 1 = 35 THREAT
Confirm: 1d20 + 14 + 1 ⇒ (8) + 14 + 1 = 23 for DMG: 3d12 + 54 ⇒ (8, 4, 10) + 54 = 76

I'm hoping that confirmed, and hoping that's enough to drop him.

With a wicked shout of triumph, Brak turns to the other:

ATK: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29 for DMG: 1d12 + 18 ⇒ (1) + 18 = 19
Haste: 1d20 + 14 + 1 ⇒ (19) + 14 + 1 = 34 for DMG: 1d12 + 18 ⇒ (7) + 18 = 25

Will 5' step forward if clear. Hope the dice stay that hot!

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Perform (Dance): 1d20 - 1 ⇒ (16) - 1 = 15 Brak sighs. He puts his axe down and does some deep lunges, hip bends, and sings do-re-mi a few times. He finally spits into his hands and saddles up to the statue.He then does an interpretive dance to placate the Flame. Once done he stares daggers at everyone, looking for a hint of amusement in their faces.

Perception: 1d20 + 12 ⇒ (16) + 12 = 28 "Oi! There's some kinda chalky residue around the Founder's Flame, similar to the residue at the Mistress of Angels. What's this mean?"

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

"Keep it up! Keep it up!" I'm gunna need to swim in the freakin' fountain when we're done!"

REF: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20

Moved after kill. Brak then hastens to get nice and close before opting to hurl a francesca at the remaining foe:

Axe: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21 for DMG: 1d6 + 6 ⇒ (1) + 6 = 7

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

REF: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25, ready for action Brak dodges the worst of it. "Oi! Someone turn this thing off before it starts spouting actual dragons!"

Brak continues his grim work on the drake before him, using the magical rush to chop back and forth:

Power Attack, Haste
Forehand: 1d20 + 14 + 1 ⇒ (12) + 14 + 1 = 27 for DMG: 1d12 + 18 ⇒ (10) + 18 = 28
Backhand: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14 MISS
Haste overhead: 1d20 + 14 + 1 ⇒ (15) + 14 + 1 = 30 for DMG: 1d12 + 18 ⇒ (4) + 18 = 22

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

"Right! No soap here, just a good ol'shave with me axe!" Brak boldly steps forward, smiling as he ramps up a wicked swing!

Power Attack, Vital Strike
1d20 + 14 ⇒ (18) + 14 = 32 for DMG: 2d12 + 18 ⇒ (10, 4) + 18 = 32

"Now someone start dancing and talking to this thing to calm it down!"

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

I assumed it fell under the limitation on Aiding: In cases where the skill restricts who can achieve certain results, such as trying to open a lock using Disable Device, you can’t aid another to grant a bonus to a task that your character couldn’t achieve alone. In general too, the likelihood of Brak's Diplomacy being low to the point of backfiring is real. At the Founders Flame I'll try!

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Brak takes a look at the cleaning he's done and nods. "Look, I know I didn't help, but gimme a nod like I did. "

Founder's Flame!

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Ha! Soul soap! If only it wasn't core.

"Right, well, I can't do much else, so it's a good place to start!"

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

"Oi! This is really weird. You guys know that right? I've fought plenty of undead in my day, but I've never had to write an after-action that includes dancing, commanding the undead, and chilling with spirits. I feel bad, but there's not much I can to do to help clean this place unless someone can confirm that scrubbing this place with soap would help. THAT I can do."

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Woah! I'm not used to being so far behind! Sorry about that!

"C'mere ya little beastie!" Brak, full of vigor and vim rushes up with his axe, choking back on his grip and swinging with everything he's got.

Power Attack, Charge, Vital Strike, Heroism, Haste
ATK: 1d20 + 14 + 2 + 2 + 1 ⇒ (5) + 14 + 2 + 2 + 1 = 24 for DMG: 2d12 + 18 ⇒ (3, 6) + 18 = 27

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

No worries! I appreciate it. Brak is who he is, and he's fine with that. :-)

Brak spins his axe a bit, loosening up his wrists. "Let's do this!"

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Brak saddles over to the gaunt spirit. [b]"I'd tell you that you need a sammich, but I don't know that spirits eat sammiches. Or eat at all I suppose.

Heal: 1d20 + 1 ⇒ (6) + 1 = 7 Nope! Sorry everyone.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

If I wasn't running Shattered Star right now (which includes a lot of Maganimar travel) I wouldn't know either.

"Aye! Of course they sent us! I'm a great bard now I'll have you know. Hehehe."

Brak seems less enthused the more he hears conversation surrounding spirits.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Brak, ever the practical dwarf suggests Founders Flame first.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Brak whistles. :-)

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Brak stands in the back, sweating a bit, "Thank goodness you lot are here. I'm certain that if I had to do the mojo-heebee-juju the statue would explode, or turn to dust or somesuch."

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Already failed on Kysu.

Diplomacy: 1d20 - 1 ⇒ (15) - 1 = 14 "Aye. I know you're late for your dance class. I'll tell you what, help us out a touch more and I'll make sure we send some Pathfinders your way to take paid lessons. Deal?"

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Apologies for radio silence!

Brak, worried that he used up all of Desna's amusement on his drinking song, does his best to work the scene. He approaches Kysu

"Here. Lemme take those." Brak helps him with his groceries after the harmonica performance. "Look I'm sorry about all this.
We'll get you out of here as soon as we can. The faster we learn all that we can, the faster you're out. Now, what else have you got?
What else can you remember?"
Diplomacy: 1d20 - 1 ⇒ (13) - 1 = 12

It appears Cayden's help is over.

Organized Play Character


Seltyiel
Grand Lodge Cornolian Tarmone
(0 posts)

Alias



GM Simmy

Multiple GameMaster God 20+ (553 posts)