Braininthejar's page

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There is a chance my party will antagonize a bunch of local city gnomes, and I'm preparing an encounter.

What classes would well showcase their style?

I was thinking an illusion wizard, a gunslinger and a bomb alchemist, but I need at least one more


A silly question: where can I find a generic level 1 dwarf fighter?

I was sure there would be one in bestiary 1, but I must have things confiused with 3.5.


It seems Pathfinder doesn't have an artificer class (except for 3rd party additions)

Aside from re-flavouring an alchemist, is there any good way to play a gadgeteer/inventor character?


As a DM I wanted to experiment with characters that buff a large number of low level minions, such as a battle herald.

They look like they could have a lot of offence, but defence is a problem.

What can be done to prevent an entire formation of archers from folding at the first fireball (conveniently the same area as most buffing auras)?

Assume I don't have a priest of Apsu on hand.


I wanted to make a spear-wielding dex built fighter, but it seems a spear is not a finesse weapon.

apart from that weird multi-pronged elf spear, what are my options?


Can a witch cackle while hovering in the air, or does hovering consume her 'move action'?


If I cast animate dead on a killed animal companion, what stats should I use as the base stats for the skeleton?

1 The base stats for an animal of this species/size?
2 the stats the animal had before it died (since all its HD are 'animal' dice) ?

Also, a related question I hadn't considered. A skeleton loses most special qualities, except those that augment its meleee attacks.
Would a skeletal tiger retain its grab and pounce abilities?


A vivisectionist gets it as a class feature, but it doesn't seem to play into his typical build.

Besides being an Island of dr Moreau shoutout, what is the point of this?
It doesn't make the creature obedient, so it's not for minionmancy, and for a creature that already listens to the alchemist, it would probably be a downgrade.

Have any of you found a good use for it? Do you know what the authors' intention was?


If you're immune to mind affecting effects and get hit by shadow conjuration, you automatically get reduced daage as if you passed the save, yes?


I know the most basic rule - "a summoned creature goes back home when killed, a called creature dies when killed."

But are there any other rules for outsiders dying?

I remember in D&D some fiends would eventually come back, unless killed on their home plane. Is anything like this in effect in Pathfinder?

I know demon lords are on a 1 year respawn timer. Anyone else has special rules for dying permanently?


Thr description of Alchemist's brew potion class feature is overly specific, so I have to make sure:
Can he use it to make potions from other spell lists if he multiclasses (or has an ally that can provide other spells)?


If a wizard is killed while he has an ongoing summon monster spell, do the monsters disappear?

What about summon monster spells emulated through shadow illusions?


1 Is Verduous Ooze's sleep aura a "magical sleep effect" for the purpose of elven sleep immunity?

2 If a Verduous Ooze is split by a melee attack, does it force a new sleep aura save, or are both oozes considered to still be the one the party has already saved against?


A fighter charges at a monster with reach.
He provokes an AOO for "leaving a threatened square"
The monster decides to trip him, but doesn't have improved trip.
Does he provoke an AOO for that?

(basically, is the fighter still considered to be in the square he is attacked for leaving, when the monster's trip is resolved. If so, the monster's trip would not provoke an AOO because the fighter can't threaten him yet)


Can you use hero's display feat if the fight has no audience other then the participants?


They are supposed to be timeless alien horrors, and it makes sense they aren't humanoid, being older than humans - but the pictures in the bestiary look more goofy than lovecraftian


The first bestiary has a set of random encounter tables, but obviously they only include things from the first bestiary.

Is there any place I could find a table with monsters from all four books?

I've been looking, but so far I've only found a digital encounter generator - I'm looking for something printable instead.


I'm making creature tokens for my campaign and have some questions here.

What happens when a creature is "long"?

1 I used to think a horse would have a 1 per 2 squares rectangular base like they get in war games, but I checked now and it has a 'facing' of two. So is it on a 2x2 square?

And how does that work for dragons?

2 Are they depicted on squares too?

3 If they are, how should a token picture be made to reflect the dragon's actual size while fitting in the square?
- a) horizontally? (that would make a 'huge' dragon only 4,5 meters long)
- b) diagonally (6 meters?)
- c) upright on two legs or coiled?


A quick question: what effective "level" would a 4HD ogre be for the purpose of Leadership feat cohort rules?


I see it among the products on this page, but it doesn't seem to have its subsection in adventure paths forum.


I've tried to DM some official Pathfinder campaigns, but can't seem to get the party's rate of advancement right, always coming short of what level the game expects the players to be at a given point.

What could be the reason?

1 Does the scenario assume the players accomplish everything there is to accomplish and get 100% of the XP available?

2 Does the scenario expect the DM to throw in some of their own stuff inbetween to give the players more XP opportunities?

3 Am I perhaps calculating the XP wrong (for example, perhaps the XP for accomplishing important scenario goals is not supposed to be divided by the number of players?) (my party is the standard 4 players)


A wizard gets a bonded object as a class feature. He enchants it as a wand.

The wizard then dies. The object loses its bonded object abilities.

But is it still a wand?

By RAW, I'm 99% sure it shouldn't be.

But the Way of the Wicked official module lists such a wand as loot on a wizard's entry, even going as far as to list its remaining monetary value.

So, which is it?


In 1st edition, a wizard can enchant his arcane focus to turn it into a wand that only works for him.

Can another character use UMD to "emulat class feature" in order to use it too?


1 If a summoned creature inflicts someone with poison or disease, does the effect continue once the summoning ends, or does the poison disappear with the creature?

2 Can a summoned lantern archon use continuous light? If so, does the spell end when it is unsummoned, or is it permanent as usual?


The description of death ward is "The subject is immune to energy drain and any negative energy effects, including channeled negative energy."

Does it protect you from having your stats sucked out by undead creatures?
A shadow's strength damage attack is explicitly listed as "negative energy effect"
But a wraith's constitution drain is not, despite a very similar flavor.


Insanity spell makes the target permanently confused.
A very flavorful way to get rid of an enemy, a bit marred by the fact that pathfinder confusion table includes self-harm, so 'permanently' is very unlikely to last more than ten minutes.

So, here is the question. The self harm result is "deal D8+str modifier to self with item in hand" and victims who can't do what the roll says just waste a turn.

If a character has no "items in hand", will he be safe, or do you have to literally straight-jacket him to prevent him from clawing at his own throat?


"Planar adaptation has no effect when cast upon your native plane".

But can you cast it there? Say, I intend to go to the plane of fire. Can I cast adaptation before casting plane shift, or do I need to wait until I'm already there and literally on fire before I start adapting?