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As a DM I wanted to experiment with characters that buff a large number of low level minions, such as a battle herald. They look like they could have a lot of offence, but defence is a problem. What can be done to prevent an entire formation of archers from folding at the first fireball (conveniently the same area as most buffing auras)? Assume I don't have a priest of Apsu on hand.
If I cast animate dead on a killed animal companion, what stats should I use as the base stats for the skeleton? 1 The base stats for an animal of this species/size?
Also, a related question I hadn't considered. A skeleton loses most special qualities, except those that augment its meleee attacks.
A vivisectionist gets it as a class feature, but it doesn't seem to play into his typical build. Besides being an Island of dr Moreau shoutout, what is the point of this?
Have any of you found a good use for it? Do you know what the authors' intention was?
I know the most basic rule - "a summoned creature goes back home when killed, a called creature dies when killed." But are there any other rules for outsiders dying? I remember in D&D some fiends would eventually come back, unless killed on their home plane. Is anything like this in effect in Pathfinder? I know demon lords are on a 1 year respawn timer. Anyone else has special rules for dying permanently?
A fighter charges at a monster with reach.
(basically, is the fighter still considered to be in the square he is attacked for leaving, when the monster's trip is resolved. If so, the monster's trip would not provoke an AOO because the fighter can't threaten him yet)
The first bestiary has a set of random encounter tables, but obviously they only include things from the first bestiary. Is there any place I could find a table with monsters from all four books? I've been looking, but so far I've only found a digital encounter generator - I'm looking for something printable instead.
I'm making creature tokens for my campaign and have some questions here. What happens when a creature is "long"? 1 I used to think a horse would have a 1 per 2 squares rectangular base like they get in war games, but I checked now and it has a 'facing' of two. So is it on a 2x2 square? And how does that work for dragons? 2 Are they depicted on squares too? 3 If they are, how should a token picture be made to reflect the dragon's actual size while fitting in the square?
I've tried to DM some official Pathfinder campaigns, but can't seem to get the party's rate of advancement right, always coming short of what level the game expects the players to be at a given point. What could be the reason? 1 Does the scenario assume the players accomplish everything there is to accomplish and get 100% of the XP available? 2 Does the scenario expect the DM to throw in some of their own stuff inbetween to give the players more XP opportunities? 3 Am I perhaps calculating the XP wrong (for example, perhaps the XP for accomplishing important scenario goals is not supposed to be divided by the number of players?) (my party is the standard 4 players)
A wizard gets a bonded object as a class feature. He enchants it as a wand. The wizard then dies. The object loses its bonded object abilities. But is it still a wand? By RAW, I'm 99% sure it shouldn't be. But the Way of the Wicked official module lists such a wand as loot on a wizard's entry, even going as far as to list its remaining monetary value. So, which is it?
The description of death ward is "The subject is immune to energy drain and any negative energy effects, including channeled negative energy." Does it protect you from having your stats sucked out by undead creatures?
Insanity spell makes the target permanently confused.
So, here is the question. The self harm result is "deal D8+str modifier to self with item in hand" and victims who can't do what the roll says just waste a turn. If a character has no "items in hand", will he be safe, or do you have to literally straight-jacket him to prevent him from clawing at his own throat? |