Cosmos Master wrote:
Brainiac 5, Dream Girl, Ultra Boy, Princess Projectra
Today
3:22 p.m.
United Planets/Khund Border
At that moment a light begins to emerge from the center of space itself, nearly instananeous, the light grows until you can see inside. A small craft comes out of the light and zips downward, flying underneath you. Also coming out of the light are two military crafts which follow the small ship. Each one attempts to fly around you. The first one flies to your left without difficulty yet the other seems to be headed directly towards you.
Anticipating this scenario, Brainiac 5 has already employed the shields and thus you are somewhat protected.
Whomever is navigating your craft must make a Planetary Travel Military Air & Space Transport, Maneuvering roll in order to turn just enough for them to miss you. It would seem as if you caught them by surprise.
Ultra Boy wrote:
That was close. Brainy, who are these guys?
Cosmos Master wrote:
You turn the ship nearly all the way sideways to avoid this reckless craft. All three crafts are now behind you.
Dream Girl "The first ship contains the Princess. Ultra Boy turn this heap around or go outside and take them down. Jo, do something before its to late!"
Ultra Boy wrote:
You got it! Hold on!
Turns craft around and prepares to engage ships.
Maneuverability: 1d20+10;next set
Cosmos Master wrote:
Brainiac 5, Dream Girl, Ultra Boy, Princess Projectra
Today
3:23p.m.
United Planets/Khund Border
As Ultra Boy maneuvers the ship around, one of the two crafts continues to gain ground on the lone ship. At that point the craft gaining opens fire with a red beam of light protruding from the front of the ship. Based on appearance, the craft is firing a photon ray, a weapon often used to disable other crafts or large groups of people without causing permanent harm.
The second craft breaks away from its companion and turns as you turn. Once you've completed your 180 turn, you find yourself face to face with the second military craft. One of your monitors warning lights goes on, telling you that someone is trying to contact you. Without running a quick scan, it is difficult to tell which ship is hailing you. A Computers and Communications check at +10 will determine the ship and allow you visual and verbal communications as well.
Should you be interested in scanning their ship for weapons and shields, it will also require a Computers and Communications check.
ooc: OKay this is like the fourth time I've tried to post (and now I am updating to include CosmosMasters last post) this over the last two days so here is hoping it works this time.
Brainiac 5: Brainiac views the ships coming out of the portal with and glances quickly at Dream Girl before returning his gaze to the activity that is now occurring outside the ship. As the first pursuing ship fires on the escaping Princess' vessel, Brainiac quickly begins to use the computer terminal in front of him to determine all the variables of the situation he and the other Legionnaires have now found themselves in.
Computer and Communications check to scan the vessel.
13 + 24 = 37
After glancing at the information on the terminal ahead of his with what he discovered in regards to the ship ahead of the Legion ship, Brainiac speaks to the other Legionnaires before communicating with the contacting ship. "Projectra, it would be best if you get down to the blasters, we may have need of the weaponry and from there you will still have adequate view point to use your talents if we have need to give our friends here an image to confuse or scare them. Jo, let myself or Nura take the controls as we may have need of your skillset out there to handle our attackers if they decide to fire on us. Now let's see who's trying to contact us."
Computer and Communications check to see who is contacting the Legionnaires and communicate with them.
10 + 24 = 34