Harsk

Boros "Babbles" Ironfoot's page

24 posts. Alias of Galeigh.


Full Name

Boros "Babbles" Ironfoot

Race

Dwarf

Classes/Levels

Cleric 1

Gender

Male

Size

Medium

Age

60

Alignment

LG

Deity

Torag

Languages

Common, Dwarven, Gnome, Giant

Occupation

Merchant/Smith

Strength 10
Dexterity 10
Constitution 16
Intelligence 15
Wisdom 17
Charisma 10

About Boros "Babbles" Ironfoot

Boros "Babbles" Ironfoot, was a traveling merchant who dabbled in smithing from time to time. He was a good merchant, except he a slight problem. He loved to get hammered before he conducting business, his reason? His drunken slurs made it hard for people to understand him when he was negotiating, causing them to get frusrated and take his original offer. This tactic worked sometimes, but usually it left people confused by all his babbling. Thus he was called Babbles by those who knew him.

He was also, quite surprisingly, a decent healer, and helped out the caravan guards on more than one occasion by tending to their wounds and even giving some support during particularly intense fights. This made him a popular traveling partner with many fellow merchants.

One day ol' Babbles woke up to find his caravan missing along with most of his belongings. With a lot of mumbling about never trusting another elf he picked up the chest he was using as a pillow and set off to find a place to start over once more. He eventual stumbled into a small town that, while quite beautiful, was in obvious need of some financial help. Dwarves do so love a challenge.

Stats and stuff:

Boros "Babbles" Ironfoot
Male Cleric of Torag 1
LG Medium humanoid (Dwarf)
Aura good
Init +0; Perception +3; Darkvision 60ft
----------DEFENSES-----------
AC 10, flat-footed 10, touch 10
hp 11 (1d8 + 3 Con bonus)
Fort +5; Ref +0; Will +5

----------OFFENSE----------
Move 20 ft.
Melee Dwarven Waraxe +0 (1d10, crit. x3)

----------STATISTICS----------
Str 10, Con 16, Dex 10, Int 15, Wis 17, Cha 10
Base Atk +0; CMB +0; CMD 10
Skills: Craft(weapons) +5, Craft(armor) +5, Profession(merchant) +7, Heal +5, Appraise +3 (+5 precious metal and gems or can be weight, +7 if both)

Craft(both) 1 rank, 2 int bonus, 2 Circumstance(tools)
Profession 1 rank, 3 wis bonus, 3 feat bonus
Heal 1 rank, 3 wis bonus, 1 trait
Appraise 1 rank, 2 int bonus

Feats: Skill Focus (Profession: Merchant)
Languages: Common, Dwarven, Gnome, Giant
Gear: Dwarven Waraxe, Masterwork Artisan's tools, Merchant's scale, Cleric Vestments, Chest, Average lock.
Money: 4 gp

----------Feats and Special Abilities----------
Aura of Good: Cleric aura.
Orisons
Stonecunning
Darkvision 60
Stability
Hatred
Hardy
Greed
Channel Energy 1d6

Domains: Artifice and good

Artificer's touch 6/day: You can cast mending at will, using
your cleric level as the caster level to repair damaged
objects. In addition, you can cause damage to objects
and construct creatures by striking them with a melee
touch attack. Objects and constructs take 1d6 points
of damage +1 for every two cleric levels you possess.
This attack bypasses an amount of damage reduction
and hardness equal to your cleric level.

Touch of Good 6/day: You can touch a creature as a
standard action, granting a sacred bonus on attack rolls,
skill checks, ability checks, and saving throws equal to
half your cleric level (minimum 1) for 1 round.

Traits: Goldsniffer (+2 per to find gold and precious gems), Caretaker (+1 heal)

---------------Spells------------------------------

Level 0: Create Water, Purify food/drink, light
Level 1: Shield of Faith; Protection from Evil(domain)

My House:

Forge: 370g
Storage: 120g
Sanctum: 190g

Total: 680g

build around the core of 1 Bedroom, 1 Kitchen, 1 Lavatory, and 1 Sewer Access, with a total value of 690g