Male human (Tien) Nature Fang Druid 2
CN medium humanoid (human)
Init +2; Senses: Perception +6
DEFENSE
AC: 17, touch 12, flat-footed 15 (+2 dex, +5 armor)
CMD: 17 (+1 BAB, +4 STR, +2 DEX)
HP: 22
Saves: Fort +5, Ref +2, Will +5 
OFFENSE
Speed: 30 ft.
Melee: quarterstaff +5 (1d6+6/x2) 
or quarterstaff +3 (1d6+4/x2) and quarterstaff +3 (1d6+2/x2) 
or dagger +5 (1d4+4/19-20)
Ranged: dagger +3 (1d4+4/19-20)
or sling +3 (1d4+4/x2)
Druid Spells Prepared (CL 2; concentration +4)
1: Beguiling Gift, Shillelagh (x3)
0 (at will): Detect Magic, Guidance, Stabilize, Light
STATISTICS
Str 18, Dex 15, Con 14, Int 7, Wis 14, Cha 7
Base Atk +1; CMB +5; CMD 17
Traits: Rice Runner, Magical Lineage: Shillelagh
Feats: Toughness, Two Weapon Fighting
Druid Abilities: Studied Target +1 (move action), Monkey Athletics 5/day (free action)
Skills: 
Acrobatics +11
Climb +8
Perception +6
Survival +6
Swim +8
Languages: Common, Tien, Druidic
Magic Items: Potion of Cure Light Wounds, Wand of Cure Light Wounds (50 charges), Wand of Longstrider (48 charges), Wand of Faerie Fire (50 charges), 2 Scrolls of Endure Elements 
Combat Gear: +1 Darkleaf lemallar armor, quarterstaff, dagger, sling (30 bullets) 
Other Gear: Backpack, pouch, 2 spring loaded wrist sheathes (wands of CLW and FF), winter blanket, caltrops, 5 pieces of chalk, flint & steel, grappling hook, 50' silk rope, crowbar, mirror, signal whistle, soap, waterskin, 2 acid flasks, 1 antitoxin, 1 sunrod, 2 vermin repellants, 488 gp
Boons:
Chronicle 1: Associate of the Yagevna family: When in Irrisen, gain a +2 circumstance bonus on diplomacy rolls when mentioning Yagevna family and how you helped them.
Chronicle 3: Spoils of the Siege (Marnarius): Bring this chronicle to adventures dealing with Marnarius or his schemes to qualify for special boons.
Chronicle 4: Trusted in Tamran: May buy limited magical ammunition from list on chronicle
Society: 10 Fame, 4 Prestige, 5 xp