Elf Alchemist lvl 1(Str 12, Dex 16, Con 12, Int 18, Wis 10, Cha 8 , For 3, Ref 6 Will 0, AC 16 CMB 1 CMD 14, Init 3 Know Arcana 8, Engin 5, Nature 8 , Ling 5, Perc 7, UMD 3
Dayjob(craft Alchemy): 1d20 + 8 ⇒ (11) + 8 = 19 BoomAhg looks over the notes and room sizes, ensuring notes about the traps (idols and first room) along with any other details don't get missed.
Elf Alchemist lvl 1(Str 12, Dex 16, Con 12, Int 18, Wis 10, Cha 8 , For 3, Ref 6 Will 0, AC 16 CMB 1 CMD 14, Init 3 Know Arcana 8, Engin 5, Nature 8 , Ling 5, Perc 7, UMD 3
On the way out I think we should take a closer, but safe look at that first room, you know the one that had funny effects on the dwarf....
Elf Alchemist lvl 1(Str 12, Dex 16, Con 12, Int 18, Wis 10, Cha 8 , For 3, Ref 6 Will 0, AC 16 CMB 1 CMD 14, Init 3 Know Arcana 8, Engin 5, Nature 8 , Ling 5, Perc 7, UMD 3
BoomAhg has heard enough and at at the sight of his friend trying to cut off his own flesh tosses a bomb nonchalantly at the speaker. bomb: 1d20 + 4 ⇒ (18) + 4 = 22
Elf Alchemist lvl 1(Str 12, Dex 16, Con 12, Int 18, Wis 10, Cha 8 , For 3, Ref 6 Will 0, AC 16 CMB 1 CMD 14, Init 3 Know Arcana 8, Engin 5, Nature 8 , Ling 5, Perc 7, UMD 3
Well do you think we should move to that next door and see what's around the corner? If we have time after exploring maybe digging this tunnel out would be an option also....
Elf Alchemist lvl 1(Str 12, Dex 16, Con 12, Int 18, Wis 10, Cha 8 , For 3, Ref 6 Will 0, AC 16 CMB 1 CMD 14, Init 3 Know Arcana 8, Engin 5, Nature 8 , Ling 5, Perc 7, UMD 3
I think we should all look around this room a little closer, there may be clues or something else we are missing. This room seems important, much more then the ones we have been to so far.
Elf Alchemist lvl 1(Str 12, Dex 16, Con 12, Int 18, Wis 10, Cha 8 , For 3, Ref 6 Will 0, AC 16 CMB 1 CMD 14, Init 3 Know Arcana 8, Engin 5, Nature 8 , Ling 5, Perc 7, UMD 3
BoomAhg looks around the room, Inspecting the rubble passage and looking for any oddities to the walls and architecture. Perception: 1d20 + 7 ⇒ (7) + 7 = 14
Hey, I only listened to Titus, he said bomb.....
Elf Alchemist lvl 1(Str 12, Dex 16, Con 12, Int 18, Wis 10, Cha 8 , For 3, Ref 6 Will 0, AC 16 CMB 1 CMD 14, Init 3 Know Arcana 8, Engin 5, Nature 8 , Ling 5, Perc 7, UMD 3
Yeah I'll change it BoomAhg grabs his morning star and takes a 5foot step forward and holding onto it with both arms swings it upward into the creature. morningstar: 1d20 + 1 ⇒ (18) + 1 = 19
Elf Alchemist lvl 1(Str 12, Dex 16, Con 12, Int 18, Wis 10, Cha 8 , For 3, Ref 6 Will 0, AC 16 CMB 1 CMD 14, Init 3 Know Arcana 8, Engin 5, Nature 8 , Ling 5, Perc 7, UMD 3
BoomAhg feeling pretty good throws another bomb at the square that the last on is in hoping to only splash the bad guys and not almost kill Titus once again.... No need to roll on a tile hit as I am +4 and a 5 hits tile spots damage: 1d6 + 4 ⇒ (4) + 4 = 8
Elf Alchemist lvl 1(Str 12, Dex 16, Con 12, Int 18, Wis 10, Cha 8 , For 3, Ref 6 Will 0, AC 16 CMB 1 CMD 14, Init 3 Know Arcana 8, Engin 5, Nature 8 , Ling 5, Perc 7, UMD 3
BoomAhg attempts a perception check trying to figure out anything odd.
Then tosses a bomb at the back of the line of baddies Bomb: 1d20 + 4 ⇒ (15) + 4 = 19
Elf Alchemist lvl 1(Str 12, Dex 16, Con 12, Int 18, Wis 10, Cha 8 , For 3, Ref 6 Will 0, AC 16 CMB 1 CMD 14, Init 3 Know Arcana 8, Engin 5, Nature 8 , Ling 5, Perc 7, UMD 3
BoomAhg steps as far as he can up (depending on if the first 2 are dead...)And chucks a bomb at the closer smart one who moved back. Bomb: 1d20 + 4 ⇒ (6) + 4 = 10 Damage Fire: 1d6 + 4 ⇒ (2) + 4 = 6 Scatter?: 1d84 ⇒ 57
Elf Alchemist lvl 1(Str 12, Dex 16, Con 12, Int 18, Wis 10, Cha 8 , For 3, Ref 6 Will 0, AC 16 CMB 1 CMD 14, Init 3 Know Arcana 8, Engin 5, Nature 8 , Ling 5, Perc 7, UMD 3
BoomAhg 5 ft steps to center the hallway and tosses another bomb to the last one in the straight line. Bomb: 1d20 + 4 ⇒ (4) + 4 = 8
Elf Alchemist lvl 1(Str 12, Dex 16, Con 12, Int 18, Wis 10, Cha 8 , For 3, Ref 6 Will 0, AC 16 CMB 1 CMD 14, Init 3 Know Arcana 8, Engin 5, Nature 8 , Ling 5, Perc 7, UMD 3
BoomAhg Chucks a bomb into the midst of them, aiming at the centralized one. Bomb: 1d20 + 4 ⇒ (17) + 4 = 21
Elf Alchemist lvl 1(Str 12, Dex 16, Con 12, Int 18, Wis 10, Cha 8 , For 3, Ref 6 Will 0, AC 16 CMB 1 CMD 14, Init 3 Know Arcana 8, Engin 5, Nature 8 , Ling 5, Perc 7, UMD 3
True on take 10, except UMD states that you can not take 10 on it.
Elf Alchemist lvl 1(Str 12, Dex 16, Con 12, Int 18, Wis 10, Cha 8 , For 3, Ref 6 Will 0, AC 16 CMB 1 CMD 14, Init 3 Know Arcana 8, Engin 5, Nature 8 , Ling 5, Perc 7, UMD 3
By the way when I gm UMD checks can never be take 10's due to a failure roll, not trying to me a smart arse but letting you know it shouldn't be an option...
Elf Alchemist lvl 1(Str 12, Dex 16, Con 12, Int 18, Wis 10, Cha 8 , For 3, Ref 6 Will 0, AC 16 CMB 1 CMD 14, Init 3 Know Arcana 8, Engin 5, Nature 8 , Ling 5, Perc 7, UMD 3
BoomAhg Attempts to heal Gibbbs Healing: 1d20 + 3 ⇒ (1) + 3 = 41d6 ⇒ 5
Elf Alchemist lvl 1(Str 12, Dex 16, Con 12, Int 18, Wis 10, Cha 8 , For 3, Ref 6 Will 0, AC 16 CMB 1 CMD 14, Init 3 Know Arcana 8, Engin 5, Nature 8 , Ling 5, Perc 7, UMD 3
BoomAhg climbs the tree roots looking for a better vantage point to look around from. Climb: 1d20 - 2 ⇒ (1) - 2 = -1
Elf Alchemist lvl 1(Str 12, Dex 16, Con 12, Int 18, Wis 10, Cha 8 , For 3, Ref 6 Will 0, AC 16 CMB 1 CMD 14, Init 3 Know Arcana 8, Engin 5, Nature 8 , Ling 5, Perc 7, UMD 3
BoomAhg starts looking around, the tree looks very interesting. Perception: 1d20 + 7 ⇒ (5) + 7 = 12
Elf Alchemist lvl 1(Str 12, Dex 16, Con 12, Int 18, Wis 10, Cha 8 , For 3, Ref 6 Will 0, AC 16 CMB 1 CMD 14, Init 3 Know Arcana 8, Engin 5, Nature 8 , Ling 5, Perc 7, UMD 3
Crap I thought we were still in the hallway not a new room. Can I recant my move and just discuss this new room, I didn't see the new description....
Elf Alchemist lvl 1(Str 12, Dex 16, Con 12, Int 18, Wis 10, Cha 8 , For 3, Ref 6 Will 0, AC 16 CMB 1 CMD 14, Init 3 Know Arcana 8, Engin 5, Nature 8 , Ling 5, Perc 7, UMD 3
Looks at the doorway and the wall leading up to it. Suddenly BoomAhg throws his ear plugs into his ears, closes his eyes and with his hand out stretched to the wall walks from where he is to the doorway by feeling the wall only. He seems to be holding his breath also.
Elf Alchemist lvl 1(Str 12, Dex 16, Con 12, Int 18, Wis 10, Cha 8 , For 3, Ref 6 Will 0, AC 16 CMB 1 CMD 14, Init 3 Know Arcana 8, Engin 5, Nature 8 , Ling 5, Perc 7, UMD 3
Turning back to Gibbs, BoomAhg suggest, Since your so keen to document this travel maybe you should make a map also, I can assist with details and room sizes. Also please note this odd door. Making a check on the door
Assisting with map details
Elf Alchemist lvl 1(Str 12, Dex 16, Con 12, Int 18, Wis 10, Cha 8 , For 3, Ref 6 Will 0, AC 16 CMB 1 CMD 14, Init 3 Know Arcana 8, Engin 5, Nature 8 , Ling 5, Perc 7, UMD 3
That corpse seems oddly out of place, and fresh! Is there something we can do for it? You start to see a compassionate side of your comrade but just as he turns back around you watch as he tosses a bomb toward it. bomb: 1d20 + 4 ⇒ (4) + 4 = 81d6 + 4 ⇒ (1) + 4 = 5 + Fire aimed at the square corpse is in.
Elf Alchemist lvl 1(Str 12, Dex 16, Con 12, Int 18, Wis 10, Cha 8 , For 3, Ref 6 Will 0, AC 16 CMB 1 CMD 14, Init 3 Know Arcana 8, Engin 5, Nature 8 , Ling 5, Perc 7, UMD 3
This mission seems a lot more dangerous then implied in the briefing... Either way now that we are down here I am not sure where in this line up I need to be! What sort of healing do we have left? My only means is an extract. BoomAhg looks more anxious then you have every seen him. There's a small fear that is starting to take over his look, and concern is definetly becoming evident. Really hate first missions out for newly made characters:(
Elf Alchemist lvl 1(Str 12, Dex 16, Con 12, Int 18, Wis 10, Cha 8 , For 3, Ref 6 Will 0, AC 16 CMB 1 CMD 14, Init 3 Know Arcana 8, Engin 5, Nature 8 , Ling 5, Perc 7, UMD 3
Well that looks sturdy enough, Guess we should start working our way down BoomAhg passes to the front and starts his way down, Smirking at Titus as he passes him, he can just hear the whisper of ..glad I didn't miss.. as he passes over the edge. Climb: 1d20 - 2 ⇒ (12) - 2 = 10
Elf Alchemist lvl 1(Str 12, Dex 16, Con 12, Int 18, Wis 10, Cha 8 , For 3, Ref 6 Will 0, AC 16 CMB 1 CMD 14, Init 3 Know Arcana 8, Engin 5, Nature 8 , Ling 5, Perc 7, UMD 3
BoomAhg drops his short bow and grabs hiss morning star from it's location on his belt and swings wildly at the last beast with both hands holding on for dear life. Angered by his comrades condition beside him. Morningstar: 1d20 + 1 ⇒ (17) + 1 = 18 Damage: 1d8 + 1 ⇒ (3) + 1 = 4
Elf Alchemist lvl 1(Str 12, Dex 16, Con 12, Int 18, Wis 10, Cha 8 , For 3, Ref 6 Will 0, AC 16 CMB 1 CMD 14, Init 3 Know Arcana 8, Engin 5, Nature 8 , Ling 5, Perc 7, UMD 3
That's not fair labeling me as a traitor, The flesheater killed him! Also, the damage is total - right he's not at -24 now but actually -4? I didn't kill him, that damned thing did. I will have revenge though! Shortbow: 1d20 + 3 ⇒ (10) + 3 = 13
Shooting at the one on top that shows sign of damage.
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