Ratfolk Caravan Guard

Bonkers123's page

363 posts. Organized Play character for Joseph Martin 681.


RSS

1 to 50 of 363 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

You did a wonderful job, sir. Running specials face to face can be exciting and it can also feel like actual work. Running it online like this can't be any easier.
We once again got lucky with a well balanced group. Thanks yo all for playing!

Oh yeah, Bonkers is much too busy working on theory and creating interesting serums and such to be craft. No day job. :)

Acquisitives

1 person marked this as a favorite.
Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

As they are speeding up the elevator, Bonkers looks down upon the masses of the swarm.
"mm. This doesn't end well.."

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

Bonkers tries a little more direct action. He levels his nedler and aims at (yellow), sending a dart it;s way.

owie! (Needler pistol): 1d20 + 4 ⇒ (13) + 4 = 17
Piercing damage: 1d4 + 1 ⇒ (1) + 1 = 2

IF that hits, basic inhibitor. -2 AC for 7 rounds.

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

I get it. If I got a severance package and was laid off I'd be at least moderately pleased. However, I live in a southern state and am a state government employee so if we get 'laid off' it's more of a "life sucks, you have 10 minutes to clean your desk."

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

Glad the kiddo is feeling better!
Hope you weren't laid off.

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

Bonkers once again aims his steely needle at.. a party member, Burn feels that now familiar, well, slight burn as he feels swift once again.

+10 speed for 4 rounds again
life science: 1d20 + 11 ⇒ (12) + 11 = 23

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

preemptive life science check: 1d20 + 11 ⇒ (6) + 11 = 17

Acquisitives

1 person marked this as a favorite.
Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

Happy with where he is for now, Bonkers aims his needler at Dofon, "You may feel a pinch."
And that is all he feels as the 100% fully tested and safe bioserum flows through his body, making him tougher.
+1 AC for 4 rounds

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

Bonkers takes a few steps up to get a better bead on the crawling wounded monstrosity, lines up his rifle for a shot, pulls the trigger and...
Burn! (laser rifle) : 1d20 + 3 ⇒ (10) + 3 = 13
Fire damage: 1d8 + 3 ⇒ (7) + 3 = 10

...at least he didn't come close to hitting a fellow Starfinder this time.

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

Bonkers pops a painless dart into Burn's neck, boosting his speed once again.
Basic boost, +10 to speed for 4 rounds

He will also try to reveal anything we may have missed about these swarm creatures.
life sciences: 1d20 + 1 ⇒ (6) + 1 = 7
He's got Nuthin', nothin' at all....

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

I have a free slot and will take one or the other mods for more mobility is needed. Unless others who need it more want them, of course.

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

I'm good for either one, in case the combat folks want some fun. Bonkers is more of a support guy in combat, as we've seen. :)

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

Bonkers pulls out some of his special serums to help heal the injured.
medicine: 1d20 + 12 ⇒ (9) + 12 = 21

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

physical sciences: 1d20 + 11 ⇒ (18) + 11 = 29
"Ah, yes! More power! HAHAHAHA! Oh, sorry. I get carried away sometimes.."

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

The clank of a spanner on metal is heard.
"If one thinks about it, this engine is very similar to the one that drives us intelligent beings."
CLANG!

engineering: 1d20 + 12 ⇒ (18) + 12 = 30
"Ah, see!""

My bad, I read it as only usable in this first part..

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

If this is the last bit in step one shall we use the Boon from step one to skip it?

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

Bonkers finds himself near a window/firing port and is surprised by a flying swarm bug right outside.
He yelps, points his needle pistol at it and...
owie! (Needler pistol): 1d20 + 4 ⇒ (3) + 4 = 7
Piercing damage: 1d4 + 1 ⇒ (3) + 1 = 4
Watches as the dart doesn't even make it out of the firing port and ricochets around the compartment a time or two...

lol. Don't feel so band now, that would have been a fail for most everything. :)

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.
Grognard Erraticus wrote:
No worries, glad we're making progress in spite of me. Been having Hard time getting posts in at lunch when I usually would, and the kiddo rarely will give me enough time to catch up at home.

Ah. Children are a delight.Time management goes out the window though. :)

Of course mine is 27 now so...

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

Oh no worries from me. My other games might have 2 or 3 updates and this one usually has a lot more, It's just a sign of a dedicated and involved group!

Funny story: A few years ago I was in a PFS1 game here and I would wake up to 20 or more updates. Turns out 2 of the other players were in Australia, 2 in Europe and the GM was somewhere like Malaysia. :)

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.
Grognard Erraticus wrote:
Woke up. Saw mission start, saw mission finish. Got interrupted every time I tried to post today...

Heh. I get it. This groups seems to be most active while i'm asleep. :)

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

Bonkers mood is quite positive after his initial reaction with the group and stays that way for some time. He mumbles something about being able to test some new drugs....

As they start to head out Bonkers nods at Dofon. "Sounds good."
He then stands behind him, ready to be covered in the unlikely event someone starts shooting at the group.

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

Bonkers goes to talk to Skylar Kade, "Let's take a look at your injuries."
sense motive: 1d20 + 8 ⇒ (19) + 8 = 27
medicine: 1d20 + 12 ⇒ (8) + 12 = 20

He then tries to help Engineer Fillman by verifying his calculations.
SM: 1d20 + 8 ⇒ (7) + 8 = 15
physical sciences: 1d20 + 11 ⇒ (12) + 11 = 23

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

will: 1d20 + 3 ⇒ (1) + 3 = 4
"Oh, that hurts..."
He continues to make sure all is well with the targeted areas.
engineering: 1d20 + 12 ⇒ (17) + 12 = 29

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

will: 1d20 + 3 ⇒ (18) + 3 = 21

He looks to make sure the explosives are in the perfect spots...
engineering: 1d20 + 12 ⇒ (13) + 12 = 25

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

will: 1d20 + 3 ⇒ (2) + 3 = 5
"oh, that hurts.."

He then checks around for possible less noisy areas..

life sciences: 1d20 + 11 ⇒ (9) + 11 = 20

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

will: 1d20 + 3 ⇒ (13) + 3 = 16

Will be heading ot to do some shopping and eat in an hour or two. Going to go ahead and psot my actions so I don't slow the group down if everyone else posts. :)
Grog shakes his head and works to make sure the explosives are set correctly.
engineering: 1d20 + 12 ⇒ (4) + 12 = 16

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

"Well, nice find. Who can best use this?

Next mission? I'm good for another skill type one but am happy to narrowly miss you all in a combat mission!

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

"Very intersting indeed."
He pops his fingers and take a look at the console.

culture: 1d20 + 8 ⇒ (17) + 8 = 25
"My, my. What is that language doing here..."

computer: 1d20 + 10 ⇒ (12) + 10 = 22

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

As the secret door is revealed and opened, "ooh. maybe the swarm creatures have not been here yet!"

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

Nethys is the best online source. Agreed.

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

They are both nice but Bonkers has no heavy weapon proficiency. What is the negative, -4? Considering he has a paltry +3 to hit, it would be wasted on him.

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

Checkpoint sounds good. If anyone needs the 10 minute rest, go for it!

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

With his weapon fire being more of a danger to his group Bonkers tags Dofon with a booster (+1 to AC for 4 rounds) and then he moves up behind Burn.

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

As one finally splats on the floor Bonkers moves up.
"Finally!"
He aims between his friends and where he thinks the last one is..

Burn! (laser rifle) : 1d20 + 3 ⇒ (2) + 3 = 5
Fire damage: 1d8 + 3 ⇒ (6) + 3 = 9
miss chance, low is good: 1d100 ⇒ 84

He may have singed someone friendly there...
"Damn thing's out of alignment again!"

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

Word!

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

Bonkers did not move. He's intent on keeping the ceiling bug in sight, even if he can't hit it.

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

You're back? I thought you were Brett?

Had to join in on the joke...

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

"These things are annoying!"
He attempts once again to help everyone else pinpoint the thing on the ceiling using his 'laser pointer'.

Burn! (laser rifle) : 1d20 + 3 ⇒ (8) + 3 = 11
Fire damage: 1d8 + 3 ⇒ (6) + 3 = 9
Miss chance, low is a hit!: 1d100 ⇒ 89

Random Ysoki cursing is heard.

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

will save: 1d20 + 3 ⇒ (14) + 3 = 17
Bonkers clutches his head.

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

Bonkers attempts to get everyone's attention on the critter by.. shooting at it.
Burn! (laser rifle) : 1d20 + 3 ⇒ (3) + 3 = 6
Fire damage: 1d8 + 3 ⇒ (5) + 3 = 8

Sadly the rest of the group may still have no clue where it is...

At this point he realizes he didn't think to see if the gas was flammable...

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

"Green gas. Rarely good for one's health.."
medicine: 1d20 + 12 ⇒ (16) + 12 = 28

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

Bonkers takes position about halfway down the conga line, in place to support everyone.

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

Bonkers looks at the evidence as Burn expertly presents it.
"Ah, yes. obvious now. How did the rest of us miss that? Wait. Someone stay alone or go in as bait? Sounds dangerous."

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

survival: 1d20 + 3 ⇒ (5) + 3 = 8
"Hm. Interesting rifle. Fire!"

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

"Yes, yes. All good points. Plus I need samples!"

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

"How horrid. Yes, the way was clear as we came in. Can you describe the beasts that attacked you again..."
life sciences: 1d20 + 11 - 2 ⇒ (3) + 11 - 2 = 12
"Interesting. Not sure if i've heard of that one.."

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

Weird, just this game doesn't always show there are new posts in the headers. I checked yesterday afternoon... Meh.

engineering: 1d20 + 12 ⇒ (17) + 12 = 29

"Is that weeping?"

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

"Follow me, Burn.."
He heads into whatever they are using for a med ward and starts triage and care.

medicine: 1d20 + 12 ⇒ (10) + 12 = 22

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

"Hmmm... needs some support here and then we can dig further in..." He grabs some promising rocks to start building columns.
engineering: 1d20 + 12 ⇒ (1) + 12 = 13
"Wait, is that a good spot?"
He steps back, nods. "Yes, absolutely the best spot for this!"

It's glaringly obvious to everyone that the tower of rocks he built won't support a darn thing....

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

Bonkers eyes go wide.
"Wonderful idea Burn! Take fluid samples from new subjects and ones left out after dying for a time. Great for my research!"

He looks up at Dofon, considers for a second, twitches his whiskers and says "Your logic is impeccable!"

1 to 50 of 363 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>