Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.
Bonkers tries a little more direct action. He levels his nedler and aims at (yellow), sending a dart it;s way. owie! (Needler pistol): 1d20 + 4 ⇒ (13) + 4 = 17
IF that hits, basic inhibitor. -2 AC for 7 rounds.
Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.
I get it. If I got a severance package and was laid off I'd be at least moderately pleased. However, I live in a southern state and am a state government employee so if we get 'laid off' it's more of a "life sucks, you have 10 minutes to clean your desk."
Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.
Bonkers once again aims his steely needle at.. a party member, Burn feels that now familiar, well, slight burn as he feels swift once again. +10 speed for 4 rounds again
Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.
Happy with where he is for now, Bonkers aims his needler at Dofon, "You may feel a pinch."
Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.
Bonkers takes a few steps up to get a better bead on the crawling wounded monstrosity, lines up his rifle for a shot, pulls the trigger and...
...at least he didn't come close to hitting a fellow Starfinder this time.
Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.
Bonkers pops a painless dart into Burn's neck, boosting his speed once again.
He will also try to reveal anything we may have missed about these swarm creatures.
Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.
I have a free slot and will take one or the other mods for more mobility is needed. Unless others who need it more want them, of course.
Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.
I'm good for either one, in case the combat folks want some fun. Bonkers is more of a support guy in combat, as we've seen. :)
Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.
physical sciences: 1d20 + 11 ⇒ (18) + 11 = 29
Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.
The clank of a spanner on metal is heard.
engineering: 1d20 + 12 ⇒ (18) + 12 = 30
My bad, I read it as only usable in this first part..
Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.
Bonkers finds himself near a window/firing port and is surprised by a flying swarm bug right outside.
lol. Don't feel so band now, that would have been a fail for most everything. :)
Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.
Grognard Erraticus wrote: No worries, glad we're making progress in spite of me. Been having Hard time getting posts in at lunch when I usually would, and the kiddo rarely will give me enough time to catch up at home. Ah. Children are a delight.Time management goes out the window though. :) Of course mine is 27 now so...
Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.
Oh no worries from me. My other games might have 2 or 3 updates and this one usually has a lot more, It's just a sign of a dedicated and involved group! Funny story: A few years ago I was in a PFS1 game here and I would wake up to 20 or more updates. Turns out 2 of the other players were in Australia, 2 in Europe and the GM was somewhere like Malaysia. :)
Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.
Grognard Erraticus wrote: Woke up. Saw mission start, saw mission finish. Got interrupted every time I tried to post today... Heh. I get it. This groups seems to be most active while i'm asleep. :)
Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.
Bonkers mood is quite positive after his initial reaction with the group and stays that way for some time. He mumbles something about being able to test some new drugs.... As they start to head out Bonkers nods at Dofon. "Sounds good."
Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.
Bonkers goes to talk to Skylar Kade, "Let's take a look at your injuries."
He then tries to help Engineer Fillman by verifying his calculations.
Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.
will: 1d20 + 3 ⇒ (1) + 3 = 4
Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.
will: 1d20 + 3 ⇒ (18) + 3 = 21 He looks to make sure the explosives are in the perfect spots...
Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.
will: 1d20 + 3 ⇒ (2) + 3 = 5
He then checks around for possible less noisy areas.. life sciences: 1d20 + 11 ⇒ (9) + 11 = 20
Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.
will: 1d20 + 3 ⇒ (13) + 3 = 16 Will be heading ot to do some shopping and eat in an hour or two. Going to go ahead and psot my actions so I don't slow the group down if everyone else posts. :)
Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.
"Well, nice find. Who can best use this? Next mission? I'm good for another skill type one but am happy to narrowly miss you all in a combat mission!
Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.
"Very intersting indeed."
culture: 1d20 + 8 ⇒ (17) + 8 = 25
computer: 1d20 + 10 ⇒ (12) + 10 = 22
Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.
They are both nice but Bonkers has no heavy weapon proficiency. What is the negative, -4? Considering he has a paltry +3 to hit, it would be wasted on him.
Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.
With his weapon fire being more of a danger to his group Bonkers tags Dofon with a booster (+1 to AC for 4 rounds) and then he moves up behind Burn.
Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.
As one finally splats on the floor Bonkers moves up.
Burn! (laser rifle) : 1d20 + 3 ⇒ (2) + 3 = 5
He may have singed someone friendly there...
Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.
"These things are annoying!"
Burn! (laser rifle) : 1d20 + 3 ⇒ (8) + 3 = 11
Random Ysoki cursing is heard.
Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.
Bonkers attempts to get everyone's attention on the critter by.. shooting at it.
Sadly the rest of the group may still have no clue where it is... At this point he realizes he didn't think to see if the gas was flammable...
Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.
Bonkers looks at the evidence as Burn expertly presents it.
Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.
"How horrid. Yes, the way was clear as we came in. Can you describe the beasts that attacked you again..."
Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.
Weird, just this game doesn't always show there are new posts in the headers. I checked yesterday afternoon... Meh. engineering: 1d20 + 12 ⇒ (17) + 12 = 29 "Is that weeping?"
Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.
"Follow me, Burn.."
medicine: 1d20 + 12 ⇒ (10) + 12 = 22
Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.
"Hmmm... needs some support here and then we can dig further in..." He grabs some promising rocks to start building columns.
It's glaringly obvious to everyone that the tower of rocks he built won't support a darn thing....
Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.
Bonkers eyes go wide.
He looks up at Dofon, considers for a second, twitches his whiskers and says "Your logic is impeccable!"
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