M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1
Bones channels the positive healing power of Pharasma that only affects Hakaam, Hakime and Turathal. The dwarf then shifts 5ft and redirects the spiritual weapon at the Ceustodaemon in the armory. Pharasms dagger of force attacks the Ceustodaemon actions & attack: Channel positive: 3d6 ⇒ (3, 1, 6) = 10 4 of 5 used. Only affects Hakaam, Hakime, Turathal and Bones due to distance and spread. Spirital Weapon {link} Pharasma's dagger +8 (force damage 1d8+2 19-20x2) 4 of 6 rounds spiritual Dagger: 1d20 + 8 ⇒ (18) + 8 = 26
M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1
(Adj AC: 23; spell +3ac shield of faith (11 rounds left)) Bones shakes off the first winter frost, but can’t avoid the second one, He however is thankful for the natural cold resistance provoided to him by Pharasma. ”I’m on it!” the dwarf replies to Drokk as he moves back further, before channeling healing power from Pharasma so that it helps his allies, but not the ever multiplying demons. Pharasms’s dagger continue to strike at the same Ceustoaemon as before this time finding a critically weak point in it’s defenses. actions & rolls: Reflex vs cold DC17: 1d20 + 4 ⇒ (15) + 4 = 19. Bones has DC10 vs cold domain power takes 1 cold Reflex vs cold DC17: 1d20 + 4 ⇒ (1) + 4 = 5 takes 16 cold Move: 15 feet back
Channel to heal: 3d6 ⇒ (6, 4, 5) = 15 covers Hakaam, Turathal, Drokk, Nigel, Bones, Hakime (sorry Iso) Bones adjusted damage 8+1+16-15 = 10 Spirital Weapon Pharasma's dagger +8 (force damage 1d8+2 19-20x2) 3 of 6 rounds
M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1
will save vs DC16 w/+2 vs spell or spell like: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28
Bones' dwarven blood helps overcome the outsider's Shadowy chains magic that threatens to impede his movement.
M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1
(Adj AC: 23; spell +3ac shield of faith (13 rounds left)) On Bones's action:
actions & rolls: Cast defensively vs DC19 : 1d20 + 10 ⇒ (17) + 10 = 27 Spirital Weapon {link} Pharasma's dagger +8 (force damage 1d8+2 19-20x2) 1 of 6 rounds spiritual Dagger: 1d20 + 8 ⇒ (6) + 8 = 14 to hit
M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1
Bones draws upon the power of Pharasma to channel positive energy to heal his allies. Then moving north calls for the prisoners "Move south get away from the beast!" Channel: 3d6 ⇒ (3, 5, 3) = 11 to heal allies.
M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1
Spells in effect: +3ac shield of faith (15 rounds), Reflex save vs DC19: 1d20 + 4 ⇒ (2) + 4 = 6 +2 vs spell-like abilities
Bones takes the unexpected blast of electricity fully, ”That’s fighting dirty! I’ll help defend the prisoners to the north, who’s with me.” The cleric tries to identify the creature that attacked the group.
M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1
Spells in effect:+3ac shield of faith (6 min), False life 5hp (5hr) After checking all the cells and sending all the prisoners to the sewer exit, Bones agrees, "Aye, time to check the big room, but we need to keep a watch on the stairs."
M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1
k(religion): 1d20 + 8 ⇒ (12) + 8 = 20 Bones glances over the statues, "depictions of the Four horsemen , champions to the twisted beliefs of Aballon" The cleric does what he can for Jahani, "Can you walk? Let's find the others and get out of here.". heal check: 1d20 + 10 ⇒ (18) + 10 = 28 Making sure Sophini is out of range, Bones channels positive healing energy into ISO, Hakaam and anyone else injured. Followed by two taps of he cure light wand on ISO. channel to heal positive: 3d6 ⇒ (2, 4, 4) = 10 wand CLW on ISO: 2d8 + 2 ⇒ (4, 8) + 2 = 14
M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1
Spells in effect: +1 Prayer, +2 Divine Favor, +3ac shield of faith, False life 5hp, summon monster 4 of 6 rounds The elementals use their tremor sense to locate and attack the caster. As Bones double moves around the corridor attack rolls:
(Earth mastery +1 to hit and dam vs all foes touching the ground) if needed green elem miss chance >50 hits: 1d100 ⇒ 72
Orange blind miss chance >50 hits: 1d100 ⇒ 59
Orange small earth elemental: 11 dam
M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1
Spells in effect: +1 Prayer, +2 Divine Favor, +3ac shield of faith, False life 13hp, summon monster 3 of 6 rounds Bones yells in Terran to his elementals "Attack the magic used woman!" uses his flaming war hammer to burn the next square over diagonally so that he can escape the webs, the then starts to move down the hallway thinking it might loop around. The Blue elemental winks out of existence due to the damage from the fall. Both the Orange and Green double move using earth glide (20' burrow) to surround the foe once again. Orange small earth elemental: 11 dam
M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1
Spells in effec: +1 Prayer, +2 Divine Favor, +3ac shield of faith, False life 13hp, summ monster 2 of 6 rounds Saves:
Bones web reflex w/+1 prayer: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12 Bones howl will w/+1 prayer: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16 Green howl will w/+1 prayer: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21
Bones is caught by the web, but not the howl. None of the three earth elementals are bothered by the howl. The Green elemental shifts and attacks the Xill again. The other two elementals move and attack Sophini again. Bones tries and fails to break free of the webs, then he draws his +1 flaming warhamer and burns the webs holding him taking the fire damage in exchange for freedom. attack rolls: (Earth mastery +1 to hit and dam vs all foes touching the ground) green elem vs Xill slam to hit w/-1 power Attack, +1 pray,+1 EM: 1d20 + 6 - 1 + 1 + 1 ⇒ (9) + 6 - 1 + 1 + 1 = 16 Green damage if hits w/+2PA, +1 pray, +1EM: 1d6 + 4 + 2 + 1 + 1 ⇒ (4) + 4 + 2 + 1 + 1 = 12 blue elem vs Sophini slam to hit w/-1 power Attack, +1 pray,+1 EM: 1d20 + 6 - 1 + 1 + 1 ⇒ (11) + 6 - 1 + 1 + 1 = 18
Orange blind miss chance >50 hits: 1d100 ⇒ 65
Bones to break free of webs: 1d20 + 2 ⇒ (5) + 2 = 7 web fire damage: 2d4 ⇒ (4, 4) = 8
M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1
Bones completes his monster summing III spell bringing in earth elemental help. Ordering them in Teran "One attack the Xill. The other two seek out the invisible caster and attack." Bones moves for a clear look down the hallway then cast prayer {link} on the group centered on him.
With his reamining time he describes everying there is to know about Xills and what he knows about yetthounds. "The odd thing is a Xill, an evil outsider that paralyzes victims and lays its eggs in them. Due to their natural habitat on the ethereal plane, Xill are resistant to magic! Yeth hound, an evil outsider whose bite and bark both cause fear. The hound resists attacks made with weapons other than silver." Small Earth Elements Stats {link} One elemental attacks the Xill and the other two use their tremorsense 60 ft to find and attack the invisible caster. Attack & other Rolls: number of small earth elements summoned: 1d3 ⇒ 3 (Earth mastery +1 to hit and dam vs all foes touching the ground)
blue elem vs Sophini slam to hit w/-1 power Attack, +1 pray,+1 EM: 1d20 + 6 - 1 + 1 + 1 ⇒ (13) + 6 - 1 + 1 + 1 = 20
orange elem vs Sophini slam to hit w/-1 power Attack, +1 pray,+1 EM, +2 flank: 1d20 + 6 - 1 + 1 + 1 + 2 ⇒ (16) + 6 - 1 + 1 + 1 + 2 = 25
k(planes): 1d20 + 6 ⇒ (12) + 6 = 18
M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1
Bones tries to identify the spell being cast
Bones takes a step back and begins casting a summon monster spell III of his own. full round action casting summon monster III.
M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1
Putting his holy symbol of Pharasma on, Bones cast false life and Shield of Faith on himself, before the door opened. Bluff: Bones- False Life 6 hours, temp HP: 1d10 + 6 ⇒ (7) + 6 = 13 Shield of Faith 6 min, +3 AC
M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1
"No organization is perfect, but there are many that are far worse than Pathfinder. It's the people that make up the that determine it's direction, that's why we need the right types." diplomacy: 1d20 + 4 ⇒ (10) + 4 = 14
M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1
Bones takes a bit longer to undress considering he has a breast plate to remove. He keeps his belt and ring of protection on and puts his wooden holy symbol in the robe's pocket. Securing his other gear before descending the spiral stairs and joining the others for a soak in the baths.
M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1
Bones ask the attendants "By chance did a short bearded Taldan stop by earlier?" diplomacy: 1d20 + 4 ⇒ (9) + 4 = 13 He watches for their reactions too.
M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1
k(local): 1d20 + 7 ⇒ (5) + 7 = 12 Bones tries to think what the local would do. He continues to look around for someone who looks like they are in disguise or not be found. perception: 1d20 + 10 ⇒ (16) + 10 = 26 sense motive: 1d20 + 8 ⇒ (3) + 8 = 11
M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1
k(local): 1d20 + 7 ⇒ (14) + 7 = 21 Bones goes over to the woman selling Rolls, "Well, I'll buy three cheese rolls, my good lady. I was hoping to buy a copper kettle for my tea, but I see the copper merchant has close shop early. Handing her three silver coins, Do you know if he will be back soon?" The dwarf watches her reaction. sense motive: 1d20 + 8 ⇒ (16) + 8 = 24
M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1
Bones nods, "Still it wouldn't hurt to speak to this Taldan copper merchant Maroc." The dwarf give a knowing look back at Hakaam that Eando Kline is a one potential if reluctant ally in this investigation.
M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1
Bones double checks that his divine items are in the Pathfinder pouch and that the secrete pocket is sealed. He then puts a few mundane items into the normal pocket of the pouch, ready for customs.
M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1
Bones listens with interest to Drokk's offer as he describes the absorbing touch magic. The dwarf sighs , "Thank you for the offer, but the shield I was hoping to smuggle along on the mission has magical properties that I believe would prevent it from being absorbed by the magic infusion."
M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1
Bones did pick up the Pathfinder pouch and a normal wooden shield to use in place of his +1 holy reliquary darkwood heavy wooden shield which he will leave home for this adventure.
M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1
k(religion): 1d20 + 8 ⇒ (20) + 8 = 28 Bones knows just about everything there is to know about Rahadoum like many of his co-adventurers. Rahadoum is a unwelcome place for one of faith to travel, but We should manage. As for gods all souls eventually make there way to Pharasma, one way or another. Even soul from Rahadoum make it to the land of bones with out the aid of proselytizing." Turning to Amonra "Pharasma and Ra have a working relationship, even though Ra holds the idea of laws in high regard. She would not object to one of his followers helping one of hers and visa versa." Bones nods to Hakime, "I will make a note not to use any infernal healing on you as well. I have healing methods that Erastil would not object to. Is there anyone else who would prefer not to be healed using infernal devil blood?" Speaking to the group Bones, "Give the limitations of practicing divine magic, I will do my best to keep any of you from having an unscheduled meeting with Pharasma before you time."
M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1
GM, Assuming we knew where we where going, Bones would buy a Pathfinder pouch {link} to place all his scrolls, wands, potions, holy symbol into. Also he would buy a normal large shield to use in place of his holy symbol shield. As for the laws of Rahadourn, Bones will also say morning prayers in private and try to avoid public displays of faith Can any players cast Shrink Item (3rd level spell)
M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1
If necessary Bones can help Iso by casting shield other {link} on him. I'm fine with playing up.
M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1
5-07 Port Godless includes Dark Archive, Scarab Sages, and Exchange story elements
2) Why is your character in the Pathfinder society? A few sentences about your character and his or her previous adventures, either in or out of character.
3) What are your strengths, interests, or skill sets outside of combat?
4) What are your go-to combat tactics? (Please also include this on your character sheet as a Bot Me! spoiler.)
5) What deity does your character worship? Do they carry religious texts, holy symbols, or other symbols of their faith?
6) What time(s) of day are you usually online to post?
M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1
k(religion): 1d20 + 7 ⇒ (9) + 7 = 16
Bones tries to recall what he knows about the religious rituals needed to restore the connections taping his head to squeeze out a few more details "Yes, I can help with the religious rituals that would restore the Altar's connections to Yamatsumi. Don't give up hope now!" |
