Dragonslayer Dwarf

Bones FireHammer's page

426 posts. Organized Play character for GHembree.


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Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Normal progression for Bones

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Thanks for Picking our game up and finishing. I particularly found your descriptions of actions and events of a higher quality the usually fair.

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Bones uses his wand of cure light wounds to bring Iso back around.

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Bones channels the positive healing power of Pharasma that only affects Hakaam, Hakime and Turathal. The dwarf then shifts 5ft and redirects the spiritual weapon at the Ceustodaemon in the armory.

Pharasms dagger of force attacks the Ceustodaemon

actions & attack:

Channel positive: 3d6 ⇒ (3, 1, 6) = 10 4 of 5 used. Only affects Hakaam, Hakime, Turathal and Bones due to distance and spread.

Spirital Weapon {link} Pharasma's dagger +8 (force damage 1d8+2 19-20x2) 4 of 6 rounds

spiritual Dagger: 1d20 + 8 ⇒ (18) + 8 = 26
Force damage: 1d8 + 2 ⇒ (8) + 2 = 10

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

I second Drokk's suggestion.

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Does Nigel need to standup to Merge? Also, normaly AoO can’t be taken against creatures with cover. Is Drokk providing soft cover to Nigel?

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

(Adj AC: 23; spell +3ac shield of faith (11 rounds left))

Bones shakes off the first winter frost, but can’t avoid the second one, He however is thankful for the natural cold resistance provoided to him by Pharasma.

”I’m on it!” the dwarf replies to Drokk as he moves back further, before channeling healing power from Pharasma so that it helps his allies, but not the ever multiplying demons.

Pharasms’s dagger continue to strike at the same Ceustoaemon as before this time finding a critically weak point in it’s defenses.

actions & rolls:

Reflex vs cold DC17: 1d20 + 4 ⇒ (15) + 4 = 19. Bones has DC10 vs cold domain power takes 1 cold
Reflex vs cold DC17: 1d20 + 4 ⇒ (1) + 4 = 5 takes 16 cold

Move: 15 feet back
Action: Channel Positive to heal
Auto: Spirital Weapon attacks monster

Channel to heal: 3d6 ⇒ (6, 4, 5) = 15 covers Hakaam, Turathal, Drokk, Nigel, Bones, Hakime (sorry Iso)

Bones adjusted damage 8+1+16-15 = 10

Spirital Weapon Pharasma's dagger +8 (force damage 1d8+2 19-20x2) 3 of 6 rounds
spiritual Dagger: 1d20 + 8 ⇒ (19) + 8 = 27
Force damage: 1d8 + 2 ⇒ (3) + 2 = 5
Possible Critical:
to Confirm Critical: 1d20 + 8 ⇒ (20) + 8 = 28
Plus damage if confirmed: 1d8 + 2 ⇒ (5) + 2 = 7

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

boon?: 1d20 ⇒ 9 no love from the dice bot for Bones.

Congrats Iso!

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

will save vs DC16 w/+2 vs spell or spell like: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28
perception: 1d20 + 10 ⇒ (11) + 10 = 21

Bones' dwarven blood helps overcome the outsider's Shadowy chains magic that threatens to impede his movement.

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

(Adj AC: 23; spell +3ac shield of faith (13 rounds left))

On Bones's action:
Not liking the large monster breathing down his neck, Bones concentrates defensively on casting spiritual Weapon to call forth a force dagger from Pharasma to attack the Ceustodaemon.

actions & rolls:

Cast defensively vs DC19 : 1d20 + 10 ⇒ (17) + 10 = 27

Spirital Weapon {link} Pharasma's dagger +8 (force damage 1d8+2 19-20x2) 1 of 6 rounds

spiritual Dagger: 1d20 + 8 ⇒ (6) + 8 = 14 to hit
Force damage: 1d8 + 2 ⇒ (2) + 2 = 4

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

(Adj AC: 23; Spells in effect: +3ac shield of faith (14 rounds left))

The power of Pharasma would shield Bones from harm from the creature's last fierce attack.

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Bones draws upon the power of Pharasma to channel positive energy to heal his allies. Then moving north calls for the prisoners "Move south get away from the beast!"

Channel: 3d6 ⇒ (3, 5, 3) = 11 to heal allies.

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

GM Note: Bones had 5pt of false life left from before should reduce his damage to 19pt.

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Spells in effect: +3ac shield of faith (15 rounds), False life 5hp (5hr)
HP 24-5 false=19 damage of 53 total; Curr AC 23

Reflex save vs DC19: 1d20 + 4 ⇒ (2) + 4 = 6 +2 vs spell-like abilities
initiative: 1d20 + 1 ⇒ (9) + 1 = 10

Bones takes the unexpected blast of electricity fully, ”That’s fighting dirty! I’ll help defend the prisoners to the north, who’s with me.”

The cleric tries to identify the creature that attacked the group.
k(all types): 1d20 + 7 ⇒ (13) + 7 = 20. +1 for Religion

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Bones waits for the door to be opened.

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Bones’ location is fine. And high tier with 4 adjustment is correct.

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

I’m amendable to Ben stepping in. Thanks.

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

I'm up for a replacement GM or just ending the game if we have done the minimum to get credit for the scenario.

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Spells in effect:+3ac shield of faith (6 min), False life 5hp (5hr)

After checking all the cells and sending all the prisoners to the sewer exit, Bones agrees, "Aye, time to check the big room, but we need to keep a watch on the stairs."

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

k(religion): 1d20 + 8 ⇒ (12) + 8 = 20

Bones glances over the statues, "depictions of the Four horsemen , champions to the twisted beliefs of Aballon"

The cleric does what he can for Jahani, "Can you walk? Let's find the others and get out of here.".

heal check: 1d20 + 10 ⇒ (18) + 10 = 28

Making sure Sophini is out of range, Bones channels positive healing energy into ISO, Hakaam and anyone else injured. Followed by two taps of he cure light wand on ISO.

channel to heal positive: 3d6 ⇒ (2, 4, 4) = 10

wand CLW on ISO: 2d8 + 2 ⇒ (4, 8) + 2 = 14

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Spells in effect: +1 Prayer, +2 Divine Favor, +3ac shield of faith, False life 5hp, summon monster 4 of 6 rounds

The elementals use their tremor sense to locate and attack the caster. As Bones double moves around the corridor

attack rolls:

(Earth mastery +1 to hit and dam vs all foes touching the ground)

if needed green elem miss chance >50 hits: 1d100 ⇒ 72
green elem vs Sophini slam to hit w/-1 power Attack, +1 pray,+1 EM: 1d20 + 6 - 1 + 1 + 1 ⇒ (11) + 6 - 1 + 1 + 1 = 18 (possible flank?)
green damage if hits w/+2PA, +1 pray, +1EM: 1d6 + 4 + 2 + 1 + 1 ⇒ (3) + 4 + 2 + 1 + 1 = 11

Orange blind miss chance >50 hits: 1d100 ⇒ 59
Orange elem vs Sophini slam to hit w/-1 power Attack, +1 pray,+1 EM: 1d20 + 6 - 1 + 1 + 1 ⇒ (16) + 6 - 1 + 1 + 1 = 23
Orange damage if hits w/+2PA, +1 pray, +1EM: 1d6 + 4 + 2 + 1 + 1 ⇒ (3) + 4 + 2 + 1 + 1 = 11

Small Earth elemental

Orange small earth elemental: 11 dam
Green small earth elemental:

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Spells in effect: +1 Prayer, +2 Divine Favor, +3ac shield of faith, False life 13hp, summon monster 3 of 6 rounds

Bones yells in Terran to his elementals "Attack the magic used woman!" uses his flaming war hammer to burn the next square over diagonally so that he can escape the webs, the then starts to move down the hallway thinking it might loop around.

The Blue elemental winks out of existence due to the damage from the fall. Both the Orange and Green double move using earth glide (20' burrow) to surround the foe once again.

Small earth elementals {link}

Orange small earth elemental: 11 dam
Green small earth elemental:

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Spells in effec: +1 Prayer, +2 Divine Favor, +3ac shield of faith, False life 13hp, summ monster 2 of 6 rounds

Saves:

Bones web reflex w/+1 prayer: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Bones howl will w/+1 prayer: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16

Green howl will w/+1 prayer: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21
blue howl will w/+1 prayer: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
orange howl will w/+1 prayer: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20

Bones is caught by the web, but not the howl. None of the three earth elementals are bothered by the howl.

The Green elemental shifts and attacks the Xill again. The other two elementals move and attack Sophini again.

Bones tries and fails to break free of the webs, then he draws his +1 flaming warhamer and burns the webs holding him taking the fire damage in exchange for freedom.

attack rolls:

(Earth mastery +1 to hit and dam vs all foes touching the ground)
green elem vs Xill slam to hit w/-1 power Attack, +1 pray,+1 EM: 1d20 + 6 - 1 + 1 + 1 ⇒ (9) + 6 - 1 + 1 + 1 = 16
Green damage if hits w/+2PA, +1 pray, +1EM: 1d6 + 4 + 2 + 1 + 1 ⇒ (4) + 4 + 2 + 1 + 1 = 12

blue elem vs Sophini slam to hit w/-1 power Attack, +1 pray,+1 EM: 1d20 + 6 - 1 + 1 + 1 ⇒ (11) + 6 - 1 + 1 + 1 = 18
Green damage if hits w/+2PA, +1 pray, +1EM: 1d6 + 4 + 2 + 1 + 1 ⇒ (3) + 4 + 2 + 1 + 1 = 11

Orange blind miss chance >50 hits: 1d100 ⇒ 65
Orange elem vs Sophini slam to hit w/-1 power Attack, +1 pray,+1 EM: 1d20 + 6 - 1 + 1 + 1 ⇒ (13) + 6 - 1 + 1 + 1 = 20
Orange damage if hits w/+2PA, +1 pray, +1EM: 1d6 + 4 + 2 + 1 + 1 ⇒ (1) + 4 + 2 + 1 + 1 = 9

Bones to break free of webs: 1d20 + 2 ⇒ (5) + 2 = 7

web fire damage: 2d4 ⇒ (4, 4) = 8

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

elemental will save vs Glitterdust: 1d20 + 3 ⇒ (2) + 3 = 5 oh-well, still has tremorsense.

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Bones completes his monster summing III spell bringing in earth elemental help. Ordering them in Teran "One attack the Xill. The other two seek out the invisible caster and attack."

Bones moves for a clear look down the hallway then cast prayer {link} on the group centered on him.
(all allies get +1 to most all rolls, all foes -1)

With his reamining time he describes everying there is to know about Xills and what he knows about yetthounds.

"The odd thing is a Xill, an evil outsider that paralyzes victims and lays its eggs in them. Due to their natural habitat on the ethereal plane, Xill are resistant to magic! Yeth hound, an evil outsider whose bite and bark both cause fear. The hound resists attacks made with weapons other than silver."

Small Earth Elements Stats {link}

One elemental attacks the Xill and the other two use their tremorsense 60 ft to find and attack the invisible caster.

Attack & other Rolls:

number of small earth elements summoned: 1d3 ⇒ 3

(Earth mastery +1 to hit and dam vs all foes touching the ground)
green elem vs Xill slam to hit w/-1 power Attack, +1 pray,+1 EM: 1d20 + 6 - 1 + 1 + 1 ⇒ (6) + 6 - 1 + 1 + 1 = 13
Green damage if hits w/+2PA, +1 pray, +1EM: 1d6 + 4 + 2 + 1 + 1 ⇒ (5) + 4 + 2 + 1 + 1 = 13

blue elem vs Sophini slam to hit w/-1 power Attack, +1 pray,+1 EM: 1d20 + 6 - 1 + 1 + 1 ⇒ (13) + 6 - 1 + 1 + 1 = 20
blue damage if hits w/+2PA, +1 pray, +1EM: 1d6 + 4 + 2 + 1 + 1 ⇒ (2) + 4 + 2 + 1 + 1 = 10

orange elem vs Sophini slam to hit w/-1 power Attack, +1 pray,+1 EM, +2 flank: 1d20 + 6 - 1 + 1 + 1 + 2 ⇒ (16) + 6 - 1 + 1 + 1 + 2 = 25
orange damage if hits w/+2PA, +1 pray, +1EM: 1d6 + 4 + 2 + 1 + 1 ⇒ (4) + 4 + 2 + 1 + 1 = 12

k(planes): 1d20 + 6 ⇒ (12) + 6 = 18

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

k(plans): 1d20 + 7 ⇒ (20) + 7 = 27

Bones knows what the creature is, which he will be glade to discuss at length when he has an action.

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Bones tries to identify the spell being cast
spellcraft: 1d20 + 7 ⇒ (2) + 7 = 9

Bones takes a step back and begins casting a summon monster spell III of his own.

full round action casting summon monster III.

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Bones moves in and peeks around the corner to see if there are any threats down the side passage.

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Bones enters when the door is opened.

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Putting his holy symbol of Pharasma on, Bones cast false life and Shield of Faith on himself, before the door opened.

Bluff:

Bones-
False Life 6 hours, temp HP: 1d10 + 6 ⇒ (7) + 6 = 13
Shield of Faith 6 min, +3 AC

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Bones nods, "Sewers would allow us to enter and leave without being seen, the other methods could be traced back to us."

Bones dons he gear and weapons.

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

"No organization is perfect, but there are many that are far worse than Pathfinder. It's the people that make up the that determine it's direction, that's why we need the right types."

diplomacy: 1d20 + 4 ⇒ (10) + 4 = 14

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Bones k(local):
k(local): 1d20 + 7 ⇒ (9) + 7 = 16

Bones doesn't say anything, but keeps an eye on the Pure Legionnaire

sense motive: 1d20 + 8 ⇒ (17) + 8 = 25

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Bones takes a bit longer to undress considering he has a breast plate to remove. He keeps his belt and ring of protection on and puts his wooden holy symbol in the robe's pocket. Securing his other gear before descending the spiral stairs and joining the others for a soak in the baths.

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Bones ask the attendants "By chance did a short bearded Taldan stop by earlier?"

diplomacy: 1d20 + 4 ⇒ (9) + 4 = 13

He watches for their reactions too.
sense motive: 1d20 + 8 ⇒ (14) + 8 = 22

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

k(local): 1d20 + 7 ⇒ (5) + 7 = 12

Bones tries to think what the local would do. He continues to look around for someone who looks like they are in disguise or not be found.

perception: 1d20 + 10 ⇒ (16) + 10 = 26

sense motive: 1d20 + 8 ⇒ (3) + 8 = 11

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Bones takes a moment to look around in the empty stall as he eats his cheese rolls.

perception: 1d20 + 10 ⇒ (20) + 10 = 30

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

k(local): 1d20 + 7 ⇒ (14) + 7 = 21

Bones goes over to the woman selling Rolls, "Well, I'll buy three cheese rolls, my good lady. I was hoping to buy a copper kettle for my tea, but I see the copper merchant has close shop early. Handing her three silver coins, Do you know if he will be back soon?" The dwarf watches her reaction.

sense motive: 1d20 + 8 ⇒ (16) + 8 = 24

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Bones nods, "Still it wouldn't hurt to speak to this Taldan copper merchant Maroc."

The dwarf give a knowing look back at Hakaam that Eando Kline is a one potential if reluctant ally in this investigation.

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Bones double checks that his divine items are in the Pathfinder pouch and that the secrete pocket is sealed. He then puts a few mundane items into the normal pocket of the pouch, ready for customs.

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Bones listens with interest to Drokk's offer as he describes the absorbing touch magic. The dwarf sighs , "Thank you for the offer, but the shield I was hoping to smuggle along on the mission has magical properties that I believe would prevent it from being absorbed by the magic infusion."

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Bones did pick up the Pathfinder pouch and a normal wooden shield to use in place of his +1 holy reliquary darkwood heavy wooden shield which he will leave home for this adventure.

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

k(religion): 1d20 + 8 ⇒ (20) + 8 = 28

Bones knows just about everything there is to know about Rahadoum like many of his co-adventurers. Rahadoum is a unwelcome place for one of faith to travel, but We should manage. As for gods all souls eventually make there way to Pharasma, one way or another. Even soul from Rahadoum make it to the land of bones with out the aid of proselytizing."

Turning to Amonra "Pharasma and Ra have a working relationship, even though Ra holds the idea of laws in high regard. She would not object to one of his followers helping one of hers and visa versa."

Bones nods to Hakime, "I will make a note not to use any infernal healing on you as well. I have healing methods that Erastil would not object to. Is there anyone else who would prefer not to be healed using infernal devil blood?"

Speaking to the group Bones, "Give the limitations of practicing divine magic, I will do my best to keep any of you from having an unscheduled meeting with Pharasma before you time."

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

GM, Assuming we knew where we where going, Bones would buy a Pathfinder pouch {link} to place all his scrolls, wands, potions, holy symbol into. Also he would buy a normal large shield to use in place of his holy symbol shield.

As for the laws of Rahadourn, Bones will also say morning prayers in private and try to avoid public displays of faith

Can any players cast Shrink Item (3rd level spell)

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

If necessary Bones can help Iso by casting shield other {link} on him.

I'm fine with playing up.

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

5-07 Port Godless includes Dark Archive, Scarab Sages, and Exchange story elements
____
Player's forum handle: GlennH
Character name: Bones FireHammer
PFS#: 11016-2
Race/Class(es)/Level(s): Dwarf Cleric 6
Faction: Scarab Sages
Day Job Roll, if any: yes, Profession(any) +6 P(bartender): 1d20 + 6 ⇒ (8) + 6 = 14
____
1) What special rules, boons, or corner cases should I know about regarding your character?
Domain power: Memory Recall
7 time per day with a touch (standard action) Bones can cause a creature to recall some bit of forgotten lore or information. The creature can retry any Knowledge skill check it has made within the past minute, gaining a +4 insight bonus. Bones gives them a back of the head slap, ”Think harder!”
Domain power: Remote Viewing 6 rounds per day can use Clairaudience/clairvoyance

2) Why is your character in the Pathfinder society? A few sentences about your character and his or her previous adventures, either in or out of character.
Bones jointed the Pathfinders as a way to repay a group of Osirion pathfinders whom helped him defeat an undead creature which killed his beloved.

3) What are your strengths, interests, or skill sets outside of combat?
Bones is good in Perception, Sense Motive, all Knowledge skills, and all Professions. With the Memory Recall ability he can usually make knowledge checks that are not time critical.

4) What are your go-to combat tactics? (Please also include this on your character sheet as a Bot Me! spoiler.)
Bones cast his false-life spell on himself, if he expects possible combat in the next few hours. Also, he can cast shield another on an ally if they need are likely to need extra protection during the mission.
During combat: Bones usually attempts a knowledge check to identify a creature's weakness and strengths, before casting a bless or prayer. He may cast a spiritual weapon if it appears to be an extended fight. Otherwise he will engage in melee with his war-hammer or at range using his Icicle domain power.
For emergency, Bones has scroll of Breath of life in a spring loaded wrist sheath, if he can get to the fallen ally.

5) What deity does your character worship? Do they carry religious texts, holy symbols, or other symbols of their faith?
Bones is a true neutral cleric of Pharasma, he has a holy symbol about his neck and a Reliquary holy symbol on his shield that can be used as a holy symbol.

6) What time(s) of day are you usually online to post?
Weekday usually check in the morning (8am CST ~1400 GMT) and again in the evening (6pm CST ~2400 GMT) when I normally will post. Weekends vary, but usually will check and post in the morning.

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Forgot One on the list !

PC: Bones
Player GlennH
# 11016-2
Faction: Scarab Sage
Day Job 1d20 + 6 ⇒ (10) + 6 = 16

Oh I see you caught him. Thanks!

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Chronicles? Bump.

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Bones shrugs "I thank Tanbaru should stay, Jirakue needs his company. "

Thanks GMV for running the adventure!.

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

k(religion): 1d20 + 7 ⇒ (9) + 7 = 16
Use domain Memory recall to re-roll knowledge
k(religion) w/+4 reroll Memory: 1d20 + 7 + 4 ⇒ (9) + 7 + 4 = 20

Bones tries to recall what he knows about the religious rituals needed to restore the connections taping his head to squeeze out a few more details "Yes, I can help with the religious rituals that would restore the Altar's connections to Yamatsumi. Don't give up hope now!"