| Race |
| F: +1, R: +6, W: +3| BAB: +2, CMB: -1, CMD: 12 |
| Classes/Levels |
| Init: +3 | Perc: +0 | Speed 30ft | Bardic Performance (17/17) |
| Gender |
Small Kobold Bard ♀︎ | HP 24/24 | AC 15 (FF:12 , Touch:14) |
| Size |
Small |
| Age |
25 |
| Alignment |
NG |
| Languages |
Draconic, Common, Dwarven |
| Strength |
6 |
| Dexterity |
16 |
| Constitution |
10 |
| Intelligence |
14 |
| Wisdom |
10 |
| Charisma |
17 |
About Bonehead the Kobold
Högröst was one of the favorites of Järndjur, the dragon patriarch of Högröst’s kobold clan. She would sing to the dragon whenever it was tired and the kobold’s voice would soothe their master to sleep. The singer was well looked after, and she didn’t have to suffer the difficulties of the average kobold. She typically took care of the tribe’s animals making sure they’re fed and cared for.
Things changed for Högröst one day as their patriarch returned from a hunt, bloodied and bleeding. Enraged and injured, Järndjur left the kobolds in shock as he retired to his inner sanctum. Fearing the literal dragon’s wrath, his kobold attendants left him to recover. Days passed, then weeks, and still there was no sign of the dragon’s return. Eventually, it was decided that someone must check on their patriarch. After much squabbling amongst the little dragon-kin, it was decided that Högröst would be the one to face the Järndjur.
With shaking hands, her tribesmen pulled the heavy chains to open their master’s inner sanctum. Högröst was ushered into the hallway and the door was slammed shut behind her. The climb to her master’s sanctum was never so cold and frightening as it had been that day. Knocking on the golden door, the kobold waited for her patriarch’s response. Time stood still as Högröst waited, but nothing happened. As she cautiously peered her head into the dragon’s lair, she saw him lying atop his horde, long dead.
Forgetting her fear, Högröst walked to her patriarch’s side, looking for signs of life. As she did so, the little dragon-kin heard her master’s voice. It urged her to take revenge upon an organization called the Wheel of Fire. The dragon’s body caught a spectral blue fire, burning away until it became nothing but bones. Moving independently of its corpse, the fire-dragon spoke to its servant, bidding her to take its skull and wear it over her head.
Not wanting to question the creature before her, Högrost took her patriarch’s skull in her hands, marveling as it shrunk to fit her. Once she put it on, the dragon’s spirit suffused over her tiny body, granting her its power. It spoke to her, told her of their enemies, the Wheel of Fire. A band of mercenaries, hunting dragons for their wealth and magical properties. Järndjur’s spirit fumed at his defeat and demanded that Högröst lead the tribe against them. But the experience was too much for the simple lizard and she fainted, her small mind unable to grasp what was happening to her. When she awoke she was somewhere very unfamiliar…
Bonehead 33/85 Chaotic Good
Lv.3 Kobold Animal Speaker (Archmage/Marshal)
HP: 24/24 (3xFCB)
AC: 15 (FF: 12 , Touch:14)
CMD: 12
Fortitude: +1
Reflex: +6
Will: +3
BAB: +2
CMB: -1
STR: 6 (-2)
DEX: 16 (+3)
CON: 10 (0)
INT: 14 (+2)
WIS: 10 (0)
CHA: 17 (+3)
Traits
Languages: Draconic, Common, Dwarven
Speed: 30 Feet
Day Raider: Lowlight vision, No dark vision or sunlight sensitivity
Beast Bond: +2 to Handle Animal and Ride and they’re both class skills.
Armor: +1 Natural Armor to AC
Inspired
Guiding Spirit
Hero Points (1/3)
Bardic Knowledge 1: +1 to Knowledge checks and can make unskilled checks on knowledge.
Bardic Performance (17/17): Soothing Performance, Inspire Courage, Countersong, Distraction
Animal Friend (Rats)
Versatile Performance (Dance)
Hard to Kill: Whenever you’re below 0 hp you automatically stabilize. Die only at negative double Constitution score of damage.
Mythic Power (5/5)
Surge 1: You can spend mythic power to add 1d6 to any d20 roll before results are revealed.
Marshal’s order (Advance): As a swift action, expend mythic power to allow all allies in 30ft a free move action, including 5-ft steps.
Archmage Arcana (Arcane Surge): As a swift action, expend one use of mythic power to cast any arcane spell you know for free. Non-mythics have Disadvantage on their saving throw. You have Advantage for overcoming spell resistance. Cannot apply meta magic to the cast spell.
Inspired Defense: Inspire Courage affects all saves.
Feats
Lingering Perfomance
Extra Performance
Dual Path (Mythic)
Skills
Stealth +13
Ride +11, Handle Animal +11
Escape Artist +9, Kn:Planes +9, Bluff +9, Diplomacy +9, Perform (sing)+ 9
Background Skills
Perform (Dance) +9, Sleight of Hand +9
Spells
Add summon nature’s ally to spell list known.
Level 0
Open/close
Mage Hand
Detect Magic
Prestidigitation
Light
Summon Instrument
Level 1 (4/4)
Summon Nature’s Ally
Songbird
Summon Minor Monster
Delusional Pride
Cure Light Wounds
Equipment .75/20
Pickpocket’s outfit (I’m assuming we get the decency of clothing)