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![]() Not at all suggesting that quality has decreased. I think it increases each year and this year had an amazing increase in overall quality in the first round. There is a large pool of potential freelancers from all of the RPGSS finalists. As a community, we're learning and improving from this contest and it shows each year. Just simply, I'd like to see the contest give designers more time in each round. Even an extra few days would be great to shift pressure away from time and give them every chance to fully develop their idea. ![]()
![]() If you could, what would you say... Dear Paizo, we deserve the Best work a designer can produce, not the quickest work they can produce. I love the RPGSS contest, I understand publishing deadlines and scrambling to cover missing content, but why the focus on a narrow submission window at the expense of quality? ![]()
![]() Mark, Thank You for the feedback on my Thundering Shield. I see that my "Price/Cost don't match", in an effort to improve my craft I've recalculated using a formula that I saw in this thread. Is this the correct way to calculate cost/price on armor, or can you point to where I've made a mistake? Many thanks for your time. +1 living steel heavy shield with an ability based on sound burst one time a day Item price - masterwork armor = 2(item cost - masterwork armor) ? - 1,270 = 2(command word: 3x2x1,800, once/day divide by 5, - 1,270)
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![]() Thundering Shield
Description
Construction
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![]() Dust of Fantastical Terrain
As a full round action, scattering the dust creates the gigantic growth effect in a circle with a 30 foot radius, a half circle with a 45 foot radius, or a quarter circle with a 60 foot radius. The growth occurs like a wave from the point of the scattered dust, a smooth flowing change that does not harm any creatures in the terrain. Each object in the terrain may be enlarged and sculpted, fine detail is not possible. Passageways may be included between dense objects. The changes to terrain are permanent. The amount of growth per object cannot exceed two size categories. As an example, a tiny object like a mushroom can become medium in size like a human, but not large in size like an ogre. No object can be enlarged to gargantuan or colossal size. The dust cannot create gem quality stones or precious ore, nor can it create types of minerals or plants that did not already exist in the terrain. The dust does not enlarge creatures of any type. Creatures made of plant, earth or stone must make a DC 21 Fortitude save or be sickened for one round by the warping sensation.
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![]() Yep, that's right, our community is different from other companies and what would be unacceptable from a big box is ok by me from Paizo. My order is late too, but the warehouse and customer service people are working hard and learning from this exercise and that's good enough for me. I will defend them, it's a company that's learning and growing, they're trying to do the right thing as evidenced by the OGL gaming info you get for free without ever buying a single thing from them, and for that I'll stand by them through thick and thin. This thread is for showing some appreciation and that's what I have for this company, Thanks Paizo, don't worry if my order is late, I know you're trying and I'd rather get a late order from you than a timely order from a big box company. ![]()
![]() Hey Vic, I noticed the article at Publishers Weekly says the contest closes March 1st and it does mention the round format, but it doesn't mention that the entries for the first round have to be submitted well before March 1st. An edit to that article might save a bit of frustration for a few newcomers. ![]()
![]() Cosmo's Girlfriend wrote: ...blame Cosmo for not getting a kitten What?!?!?!?! Cosmo! This is worse than Donkey Baby Daddy, if ANYTHING could be worse than that! On behalf of humanity, I demand that you go out and adopt a kitten now! And if that doesn't work, then I demand on behalf of the Decline of Western Civilization that you go out and adopt a kitten now! ![]()
![]() Kelsey wrote: I keep hearing good things about Sierra Nevada My favorite, I routinely max out the recycling bin with 144 bottles of Pale Ale, this a fine brew! Fabius wrote: I had a Krusovice (Czeck black beer) today. A remarkable experience. The stuff doesn't taste like anything. Added to my list based on your recommendation, I shall try this forthwith. ![]()
![]() Clark wrote: ...I learn a lot from the contest, too. I really do. There are so many things to take away from participation in an event like this, all you have to do is turn a critical eye on the process and think about it... This has been one of the best parts of the contest for me and I've learned much, much more from reading the feedback on everyone's entries rather than just from the bit of feedback I've received. Every year there are really good submissions that don't make the cut, and even the ones that do advance still receive constructive criticism. Taking the time to digest that feedback has greatly improved my understanding of what a company is looking for in a freelancer and what makes for a good designer. Getting any feedback from a publisher is great, but getting to read everyone's feedback is amazing and it's what makes this contest so enjoyable, IMHO. ![]()
![]() Fabius wrote: You also seem to have no idea how intense and nerve-wrecking a penalty shootout is. How uninformed of you to make an incorrect assumption like that, I've been watching the quality leagues (you know, EPL, Spanish Primera, and Bundesliga) for many years, as well as watching the major tournaments, so yep, I've seen plenty of nerve wracking shootouts. Having a game decided by 1 on 1 in a team sport is lame, almost as lame as Matterazzi, but not quite. :P ![]()
![]() Fabius wrote: What would you suggest as an alternative? After the first extra period go to golden goals and add a second ball to the pitch, then keep adding another ball every 10 minutes until someone scores. It would be crazy, wild, and chaotic, officiating would be non-existant, but man would that be fun to watch :) More seriously, eliminate offsides and alternate set pieces from set marks such as 30 yards out, that way the whole team is involved in each play and the action continues. Have a clearance line, maybe 40 yards out, and if the defending team clears than it flips to a set piece for the other team. First team to score wins. ![]()
![]() Muad'Dib wrote: Player A wants to play a Minotaur. Now as a GM I need to adjust every single social encounter. That's fine for a game or two but I just can't keep it up over the course of a campaign. I'm actually doing exactly this right now for a home group. It has been a challenge, but it's been well worth it terms of a memorable campaign and story. Certainly it wouldn't be suitable for every group and game, but with some creativity it can be great. Point in case, when the party entered a backwater village the people feared the minotaur, but one timid farmer approached them with a sob story of how ol' bessie the ox just passed away and he couldn't plow his field and all the other farmers needed their animals to take care of their fields, and, well, maybe, would a kind adventurer like said minotaur be willing to drag his plow through the fields for a day or two? Probably not what the PC had been thinking his heroic minotaur would be doing to gain acceptance in the village, but an option none-the-less that made for some entertainment at the table. Plus, the 'bull in a china shop' has worked really well, make a Dex check!, half his loot has just gone to paying damages thus far. And, as a GM should, that PC still gets plenty of chances to shine as a hero, monstrous or not, so he can still fulfill the vision he had for a minotaur barbarian when he made the character. ![]()
![]() feytharn wrote: The replicants dying words in Blade Runner That is one of my favorite movie moments from one of my favorite movies, and there are bunches of great cinematic scenes in Bladerunner. What makes that scene so powerful is what AD mentioned earlier about all the buildup and character development that led to that moment. It didn't need special effects or tons of action, it was great because it was the culmination of a great story (Phillip Dick's Do Androids Dream of Electric Sheep?). ![]()
![]() I've found that my favorite RPG adventures involve cinematic scenes and I was looking for inspiration from any media source that other people have found to have great cinematic scenes. What are your favorites and why do they stand out to you? (please, don't criticize other people's choice of favorites, let's just talk about what we like) ![]()
![]() Orthos wrote:
Thanks, Orthos, my third printing of the core book just uses CR in that section, but I remembered seeing EL somewhere, so I went back to the Legacy of Fire AP and found EL and CR both being used exactly as you described. ![]()
![]() I do think it's about what sells, the magazines and what-not media outlets will put out an image that makes their product sell the best. I saw on another thread discussing if Paizo would ever try to acquire license to Dragonlance or Darksun and it was noted that they already identified with magazine products that when the cover of the magazine advertised an adventure for one of those systems then the sales dropped for that issue, thus Paizo wouldn't want to license those products because even in our hobby it is simply about what sells the best for the business. Look at magazines on the rack at the check out counter next time you get groceries, you're bound to see Kim Kardashian on the cover of something, that girl's butt is huge, nothing like the coat rack image that people associate with super models, and she's on the cover of those magazines because she is very attractive and it helps sell the magazines. There is a sort of chicken and egg thing here, does the concept of beauty get created by industry, or does the industry publish current concepts of beauty to increase sales, and by publishing those images do they create the concept of beauty? Regardless of how that plays out, the idea I would like to re-enforce and that I truly believe, everyone is beautiful, and industry be damned! ![]()
![]() When we're all tired of looking up 10 different rule aspects for a single check, we just decide around the table what number sounds good, then the guy/gal rolls and we move on, totally invalidates tons of things, but it keeps the game moving and keeps the table happy. It should be noted that this is with a group that has played together for going on 10 years now and everyone is easy going and mellow.
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