Knifer

Bobby Diamond's page

25 posts. Alias of Pirate Rob.


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M 11/11 | S 11/13* / I 11/12 | Armor 2

Bobby will take a trained shot with his bow at one of the critters.

Trained Piercing Attack: 1d20 ⇒ 11 for 5 damage.


M 11/11 | S 11/13* / I 11/12 | Armor 2

Bobby's Initiative: 1d20 ⇒ 4


M 11/11 | S 11/13* / I 11/12 | Armor 2

Bobby will put his hands up, to show that he's not hostile and would rather not get a pitchfork to the face.


M 11/11 | S 11/13* / I 11/12 | Armor 2

Bobby will unstring his bow and hurry along.


M 11/11 | S 11/13* / I 11/12 | Armor 2

Bobby will recover from his previous round's failing and fire another arrow, this time using pierce and effort to get the damage up.

Attack: 1d20 ⇒ 9 for 8 damage. (Task is one level easier due to being practiced with the bow)

Using Pierce for 1 speed (free from edge), + spending 2 speed and 1 Int for a level of effort to do extra damage. (Carries a Quiver lets me spend int in addition to speed for bow effort damage and adds 3 damage)


M 11/11 | S 11/13* / I 11/12 | Armor 2

With my roll of a 1, the GM gets an intrusion that does not generate xp.


M 11/11 | S 11/13* / I 11/12 | Armor 2

Initiative: 1d20 ⇒ 20

Bobby will take a step to his left and quickly loose a piercing arrow at the beast.

Attack: 1d20 + 1 ⇒ (1) + 1 = 2 5 Damage (4 +1 for Pierce, costs a speed, but I have an edge of 1)

For GM:
Kwiz'mie is my choice for who I tend to hit when things go south.

Bobby quickly takes 2 more steps to the left, that obviously didn't go well.


M 11/11 | S 11/13* / I 11/12 | Armor 2

Bobby will draw and string his bow, eyes open for danger.


M 11/11 | S 11/13* / I 11/12 | Armor 2

"Thanks for the warning."
Says Bobby with a wink.


M 11/11 | S 11/13* / I 11/12 | Armor 2

Yup


M 11/11 | S 11/13* / I 11/12 | Armor 2

Bobby nods as well.


M 11/11 | S 11/13* / I 11/12 | Armor 2

Choices, choices...


M 11/11 | S 11/13* / I 11/12 | Armor 2

Bobby Diamond will stare in disbelief a bit and slowly unstring and put away his bow.


M 11/11 | S 11/13* / I 11/12 | Armor 2

Bobby will lurk with his bow in hand, but lowered and not notched.


M 11/11 | S 11/13* / I 11/12 | Armor 2

A sudden look of seriousness washes over Bobby's face. As he draws his bow in preparation there is no glint of steel for it appears to be made from a mysterious black material that reflects no light.


M 11/11 | S 11/13* / I 11/12 | Armor 2

Bobby listens along, keen to hear the answers to the various questions.


M 11/11 | S 11/13* / I 11/12 | Armor 2

Tipping his hat,

"So nice to meet such an exciting lookin' group. This next hour will probably beat all the conversation I've had in the last three days."


M 11/11 | S 11/13* / I 11/12 | Armor 2

It's one of the tricky things about the Paizo pbps. Is you don't see new until you've seen posts in that thread at least once.


M 11/11 | S 11/13* / I 11/12 | Armor 2

Babby has been hitting the sauce and houses of ill repute a bit too hard recently, but he's managed to sober up just in time to meet his new friend Voss as arraigned. Of course Bobby will be a bit late, but he'll be bathed, clean shaven and sober.


M 11/11 | S 11/13* / I 11/12 | Armor 2

I am ready.


Kwiz'mie wrote:

I need someone who Pick one other PC. This character is never

fooled by your illusions and is never affected by the trickery of
your special abilities. You can choose whether or not you know
this fact.

Pick me! Pick me!


Yup, I need somebody to have given me my bow. The good news about volunteering for this is it means I don't get to pick you for the person I hit when things go pear shaped.


Getting excited.


Ayrphish wrote:
(Hoping I did those cyphers right. Might double check me)

You can pick whatever cyphers you want to give us anyway.


Bobby Diamond is a Tough Jack who Carries a Quiver. He's got a cheesy oversized mustache but a stylish leather coat and a great sense of humor.

Link: 1d4 ⇒ 4 - I stepped in to defend a PC when that character was threatened. While talking to them afterward, I heard about the group's task.

Jack Connection: 1d20 ⇒ 18 - I used to work with a troupe of traveling minstrels and performers, and they remember me fondly (as do people in the places I've visited).

I'm going to need a PC to have given me my bow, and eventually I'll need to secretly pick another PC to accidentally hit occasionally.