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The authorization e-mail I received for this order listed the shipping cost as $5.65. However when it actually shipped you charged me $12.20. Since the price change wasn't indicated to me until the product shipped there's no way I could approve or disapprove of the price, which seems rather dishonest of you. And since the e-mail indicating the product has shipped doesn't include the price there was no way I could have known you had over charged me except I saw people complaining about it in this forum. I'd like this corrected please.
I use the one file per chapter versions of the APs. Would it be possible for you guys to standardize your organization for download zips? I just grabbed the Fists of the Ruby Phoenix downloads and they are all over the place. 166
167
168
It seems to show a lack of care about this stuff.
So how did people get their players to leave the hut (post book 2)? The sorcerer in my party was already pumping ranks into UMD before they got there so was able to roughly figure out what the DC was to use the hut after they found it. As they level up it's only going to get easier to use, so I fear them wandering the fields of russia in a hut with giant chicken legs. It doesn't really feel like the adventures are designed to handle this (unless I'm missing something).
Hi, I just ordered a few things on the Not going to paizocon sale and bundled them with my next subscription. Checking the subscription page it's changed my shipping method to Priority mail, can that be changed back to standard post? Or would it be cheaper to ship the stuff in the sidecart immediately, rather than waiting? Thanks for any help.
Mivon Suitor (Fighter)
At 13th level all Greater Weapon Focus, Greater Weapon Specialization, and Improved Critical feats are gained as well. This ability replaces weapon training 1 and 3.
Goblet of the Elements
As a standard action the barer can pour one alchemical liquid (such as alchemist’s fire, acid, or liquid ice) into the goblet and then drink the resulting liquid. The drinker gains 1d6 points of energy resistance for 1min. The type of resistance depends on the alchemical liquid used: fire resistance from a vial of alchemist’s fire, acid resistance from a vial of acid, and cold resistance from a vial of liquid ice. The liquid can be left in the goblet indefinitely, but is not magically contained within the goblet and can be spilled as any normal liquid. If not drunk during the same round in which it was poured the liquid can be consumed as a standard action. A separate person from the pourer can drink the liquid using a standard action, but only one person can use the transmuted liquid, as the entirety of the liquid must be consumed to be effective.
Is there any reason that Improved Fiendish Sorcery only applies to the the two listed bloodlines? Is there any reason to not apply it to say the Daemon bloodline from the same book? And really, why have it at all? Why not just extend the Fiendish Sorcery racial trait to apply to more bloodlines that fit the tiefling theme?
Not sure if this is the right place to put this, but I couldn't see anywhere more appropriate. I have a copy of Pathfinder 26 which I just finished running and in the process of running it the bindings at the front of the book have failed to to the point where pages are falling out. Pathfinder 25 also seemed to be going that route but I ran it in fewer sessions so it hasn't failed completely yet. I bought it at my local FLGS when it was released, so it could be the harsh Canadian winters :). I'm not expecting anything from you guys, just thought you should know that the binding design you use may not be the most secure. I can send pictures if your interested (or if I just didn't make any sense).
Are there are changes (major or minor) that I need to make to make Council of Theives "compatable" with 5 players? Should I adjust the story rewards to account for the 5th player (ie multiply them all by 5/4)? Should I be trying to add addional creatures/enemies to most encounters? Or should I just look into adding addition content to make the XP counts work out? (or some of both? :) ) Has anyone run this with 5 players and had any major problems?
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