male CG kobold mechanic 2 | SP 12/12 HP 14/14 | RP 4/4 | EAC 13; KAC 16 | Fort +3; Ref +4; Will +0 | Init: +1 | Perc: +6, SM: +0, darkvision 60 ft Speed 25 ft. | Expendables: None| Active Conditions: None
Blitniz turns his fire toward blue. I knew we should have asked Keskodai to come with us... Laser pistol shot at blue's EAC: 1d20 + 2 ⇒ (8) + 2 = 10
His armor continues to calibrate defenses against blue. +1 AC versus blue
male CG kobold mechanic 2 | SP 12/12 HP 14/14 | RP 4/4 | EAC 13; KAC 16 | Fort +3; Ref +4; Will +0 | Init: +1 | Perc: +6, SM: +0, darkvision 60 ft Speed 25 ft. | Expendables: None| Active Conditions: None
Blitniz fires his laser pistol, also toward the reddish one. "Let's try to take this out ... you know, before it devours us." Laser pistol attack vs Red's EAC: 1d20 + 2 ⇒ (10) + 2 = 12
"Armor, calibrate defense against lateral target." "Confirmation. Defenses calibrating," the armor's voice responds, plating and shielding shifting to provide greater defense against any attacks from the bluish one. +1 AC vs blue
male CG kobold mechanic 2 | SP 12/12 HP 14/14 | RP 4/4 | EAC 13; KAC 16 | Fort +3; Ref +4; Will +0 | Init: +1 | Perc: +6, SM: +0, darkvision 60 ft Speed 25 ft. | Expendables: None| Active Conditions: None
Blitniz takes pictures and video with the comm unit built into his armor. "This place is pretty messed up. It potentially calls into question everything that we know about Aballon's history. Definitely warrants further study." He takes pictures of the scratches and claw marks. Does it match any of the robots we've encountered thus far? He looks around. "So ... Sturmvanger, can you fly up above these buildings and get a look around? If we're sure the streets are clear, I guess we can begin searching the individual buildings. Start with the ones near the elevator and then move through the part of the city we can access?"
male CG kobold mechanic 2 | SP 12/12 HP 14/14 | RP 4/4 | EAC 13; KAC 16 | Fort +3; Ref +4; Will +0 | Init: +1 | Perc: +6, SM: +0, darkvision 60 ft Speed 25 ft. | Expendables: None| Active Conditions: None
Blitniz pulls up his armor interface to his custom rig and performs a technical scan of the area, including the metal creature. Engineering: 1d20 + 11 ⇒ (4) + 11 = 15 Not clear on the description. I'm confused why underground buildings would have transparent roofs. How high is the ceiling in this area? Is there any light? Also, by "road" does this mean like an underground tunnel/cavern?
male CG kobold mechanic 2 | SP 12/12 HP 14/14 | RP 4/4 | EAC 13; KAC 16 | Fort +3; Ref +4; Will +0 | Init: +1 | Perc: +6, SM: +0, darkvision 60 ft Speed 25 ft. | Expendables: None| Active Conditions: None
Blitniz wrote: He takes the Eternity Drive and tries to insert it into the location on the doorway. Was there something else I needed to do?
male CG kobold mechanic 2 | SP 12/12 HP 14/14 | RP 4/4 | EAC 13; KAC 16 | Fort +3; Ref +4; Will +0 | Init: +1 | Perc: +6, SM: +0, darkvision 60 ft Speed 25 ft. | Expendables: None| Active Conditions: None
"Solar planet destruction?" He sends a comm to Sarmak. "Please confirm that with this translation, you still want us to open this door." Upon presumably receiving a confirmation from the boss, Blitniz shrugs. "Well, I guess orders are orders ..." He takes the Eternity Drive and tries to insert it into the location on the doorway.
male CG kobold mechanic 2 | SP 12/12 HP 14/14 | RP 4/4 | EAC 13; KAC 16 | Fort +3; Ref +4; Will +0 | Init: +1 | Perc: +6, SM: +0, darkvision 60 ft Speed 25 ft. | Expendables: None| Active Conditions: None
"That's above my pay grade, boss. I mean, there might be something real nasty behind that door ... but I guess we could try it." He glances around at the others, not wanting to commit them to anything. "Did Kinpopo's scan find anything?"
male CG kobold mechanic 2 | SP 12/12 HP 14/14 | RP 4/4 | EAC 13; KAC 16 | Fort +3; Ref +4; Will +0 | Init: +1 | Perc: +6, SM: +0, darkvision 60 ft Speed 25 ft. | Expendables: None| Active Conditions: None
Was Kinpopo with us? Blitniz nods. "I similarly would like to say that Sturmvanger was an excellent and stalwart companion on this expedition. Without his assistance and protection, we likely would not have made it back with this information." He motions to Raia, "And, to second Sturmvanger's praise, Raia's technical expertise was essential to uncovering the secrets of these locations."
male CG kobold mechanic 2 | SP 12/12 HP 14/14 | RP 4/4 | EAC 13; KAC 16 | Fort +3; Ref +4; Will +0 | Init: +1 | Perc: +6, SM: +0, darkvision 60 ft Speed 25 ft. | Expendables: None| Active Conditions: None
Blitniz takes pictures of the door with his comm link, to include in the report, including any symbols and text. Back with First Seeker Sarmak, Blitniz nods. "Yes. There were hostiles at both locations. One was building some sort of giant plasma cannon at the first location. We met a robot called Postulant Call 07, who said they were part of a group called Those Who Call, but they didn't like the constraints the group works under. They wanted to call the First Ones, somehow, and were willing to dissect other robots for parts as part of their goals. We eliminated that particular robot, and it seemed from what we could tell to be working alone, perhaps even in conflict with its group in some way ..." "Then at the technocreche, we ran into a giant robot that attacked. We eliminated it, and then massive locked door in the basement, which looked like the Eternity Drive could somehow be plugged into it." He sends the images as an appendix to his verbal report.
male CG kobold mechanic 2 | SP 12/12 HP 14/14 | RP 4/4 | EAC 13; KAC 16 | Fort +3; Ref +4; Will +0 | Init: +1 | Perc: +6, SM: +0, darkvision 60 ft Speed 25 ft. | Expendables: None| Active Conditions: None
Blitniz also investigates the "corpse" of the robot, in case it has any components that can be salvaged and useful. Can its weapon be used by one of us? Engineering: 1d20 + 11 ⇒ (6) + 11 = 17 "So, the attempts on this door got progressively more ... intense. They started with targeted plasma cutting, but at the end they were just trying to hack and bash into it, but with little success." He points at the indentation. "Looks like we found what the Eternity Drive opens. Time to report back, then?" The First Seeker showed us the Eternity Drive, but I don't remember him sending it with us, right?
male CG kobold mechanic 2 | SP 12/12 HP 14/14 | RP 4/4 | EAC 13; KAC 16 | Fort +3; Ref +4; Will +0 | Init: +1 | Perc: +6, SM: +0, darkvision 60 ft Speed 25 ft. | Expendables: None| Active Conditions: None
Laser pistol attack: 1d20 + 2 ⇒ (20) + 2 = 22
Also had burn 1d4 as critical effect From his position behind cover, Blitniz gets a decent shot off at the creature. He then calibrates his armor's defenses against the robot, in case it retaliates. +1 AC vs Robot
male CG kobold mechanic 2 | SP 12/12 HP 14/14 | RP 4/4 | EAC 13; KAC 16 | Fort +3; Ref +4; Will +0 | Init: +1 | Perc: +6, SM: +0, darkvision 60 ft Speed 25 ft. | Expendables: None| Active Conditions: None
Blitniz advances and fires from behind some cover. Laser pistol attack: 1d20 + 2 ⇒ (12) + 2 = 14
male CG kobold mechanic 2 | SP 12/12 HP 14/14 | RP 4/4 | EAC 13; KAC 16 | Fort +3; Ref +4; Will +0 | Init: +1 | Perc: +6, SM: +0, darkvision 60 ft Speed 25 ft. | Expendables: None| Active Conditions: None
Blitniz had his laser pistol out, but seeing the size of this thing draws that grenade they got before as he shoots at it. Move: Advance and draw my grenade. Standard: Shoot at the robot. Not sure if that machinery between us provides any sort of cover or anything. Laser attack vs EAC: 1d20 + 2 ⇒ (9) + 2 = 11
male CG kobold mechanic 2 | SP 12/12 HP 14/14 | RP 4/4 | EAC 13; KAC 16 | Fort +3; Ref +4; Will +0 | Init: +1 | Perc: +6, SM: +0, darkvision 60 ft Speed 25 ft. | Expendables: None| Active Conditions: None
Blitniz mutters, in his digitized voice, "Well, that doesn't look good." I went ahead and placed all 3 of us. I assume Sturmvanger will take point (and provide cover to us), and Raia will be a bit behind me. Feel free to reposition yourselves, of course.
male CG kobold mechanic 2 | SP 12/12 HP 14/14 | RP 4/4 | EAC 13; KAC 16 | Fort +3; Ref +4; Will +0 | Init: +1 | Perc: +6, SM: +0, darkvision 60 ft Speed 25 ft. | Expendables: None| Active Conditions: None
Blitniz takes one of the grenades, grateful for additional weapon options. He goes to search for the entrance, right as Raia identifies it. He pulls his laser pistol, makes sure it is filled with one of his charged batteries, and gets ready to head in.
male CG kobold mechanic 2 | SP 12/12 HP 14/14 | RP 4/4 | EAC 13; KAC 16 | Fort +3; Ref +4; Will +0 | Init: +1 | Perc: +6, SM: +0, darkvision 60 ft Speed 25 ft. | Expendables: None| Active Conditions: None
Engineering: 1d20 + 11 ⇒ (5) + 11 = 16 Blitniz nods in agreement with Raia, then pulls out his broad-spectrum scanning kit to search the area.
He glances at Sturmvanger. "Yeah, ideally fix this before more of them arrive," he says as he stows the scanner again. Engineering: 1d20 + 11 ⇒ (19) + 11 = 30 "They have no business even using the starcells within a planetary atmosphere. These are meant to power space stations. And that plasma cannon can't mean anything but trouble." He begins working with Raia on figuring out how to dismantle and neutralize the device while Sturmvanger watches for any others.
male CG kobold mechanic 2 | SP 12/12 HP 14/14 | RP 4/4 | EAC 13; KAC 16 | Fort +3; Ref +4; Will +0 | Init: +1 | Perc: +6, SM: +0, darkvision 60 ft Speed 25 ft. | Expendables: None| Active Conditions: None
Blitniz ducks around the boxes he was standing by for cover, pulling his laser pistol into his other hand as he does so. Move action: Move & draw weapon. Moved on map. Standard action: Attack He fires around the boxes. laser pistol attack vs EAC: 1d20 + 2 ⇒ (17) + 2 = 19
male CG kobold mechanic 2 | SP 12/12 HP 14/14 | RP 4/4 | EAC 13; KAC 16 | Fort +3; Ref +4; Will +0 | Init: +1 | Perc: +6, SM: +0, darkvision 60 ft Speed 25 ft. | Expendables: None| Active Conditions: None
Identify Creature (Engineering): 1d20 + 11 ⇒ (11) + 11 = 22 Any particular immunities/weaknesses/etc. Blitniz's armor speaks in a different digitized voice, "Tactical countermeasures commencing." Move action: Calibrate defenses (+1 AC)
Blitniz's gun appears in his hand and he fires it at the robot. Tactical skipshot pistol: 1d20 + 2 ⇒ (4) + 2 = 6
male CG kobold mechanic 2 | SP 12/12 HP 14/14 | RP 4/4 | EAC 13; KAC 16 | Fort +3; Ref +4; Will +0 | Init: +1 | Perc: +6, SM: +0, darkvision 60 ft Speed 25 ft. | Expendables: None| Active Conditions: None
Blitniz wrote: He begins looking around for any sign of what the robot is wanting to use ... and if there's maybe a way to sabotage it. I rolled 18 on Engineering check related to this
male CG kobold mechanic 2 | SP 12/12 HP 14/14 | RP 4/4 | EAC 13; KAC 16 | Fort +3; Ref +4; Will +0 | Init: +1 | Perc: +6, SM: +0, darkvision 60 ft Speed 25 ft. | Expendables: None| Active Conditions: None
Engineering: 1d20 + 11 ⇒ (7) + 11 = 18 "Oh, well, do you have, you know, their comm channel transponder code? Or maybe their Infosphere ID?" He begins looking around for any sign of what the robot is wanting to use ... and if there's maybe a way to sabotage it.
male CG kobold mechanic 2 | SP 12/12 HP 14/14 | RP 4/4 | EAC 13; KAC 16 | Fort +3; Ref +4; Will +0 | Init: +1 | Perc: +6, SM: +0, darkvision 60 ft Speed 25 ft. | Expendables: None| Active Conditions: None
"What are you looking for? Maybe I could help." Blitniz approaches, glancing around to see if he can find anything interesting.
male CG kobold mechanic 2 | SP 12/12 HP 14/14 | RP 4/4 | EAC 13; KAC 16 | Fort +3; Ref +4; Will +0 | Init: +1 | Perc: +6, SM: +0, darkvision 60 ft Speed 25 ft. | Expendables: None| Active Conditions: None
Blitniz decides to share a bit with this guy. After all, he has a glowing red light on his face, so how bad could this robot be? "I'm with the Starfinder Society. Ever hear of us?" He holds up his hand, which begins to glow with the Starfinder emblem. "Our motto is Explore, Report, Cooperate. Our group is pretty cool, actually. What group are you with?"
male CG kobold mechanic 2 | SP 12/12 HP 14/14 | RP 4/4 | EAC 13; KAC 16 | Fort +3; Ref +4; Will +0 | Init: +1 | Perc: +6, SM: +0, darkvision 60 ft Speed 25 ft. | Expendables: None| Active Conditions: None
"Oh, nothing really. I just got here, and was sent because we have so little information. I was under the impression that the city wouldn't have any anacite or other robotic inhabitants. Are you here alone? Something of a free thinker, perhaps?"
male CG kobold mechanic 2 | SP 12/12 HP 14/14 | RP 4/4 | EAC 13; KAC 16 | Fort +3; Ref +4; Will +0 | Init: +1 | Perc: +6, SM: +0, darkvision 60 ft Speed 25 ft. | Expendables: None| Active Conditions: None
Blitniz isn't certain if the creature sees the others, who are behind much better cover than him, so he doesn't make any sign that would alert to their presence. His comm channel, however, is open, so that they could communicate with him if needed. "Ah, excellent. I am here to do what I can to assist in learning about the First Ones as well. It is logical, I hope, that we can collaborate. Perhaps you can share your efforts with me?"
male CG kobold mechanic 2 | SP 12/12 HP 14/14 | RP 4/4 | EAC 13; KAC 16 | Fort +3; Ref +4; Will +0 | Init: +1 | Perc: +6, SM: +0, darkvision 60 ft Speed 25 ft. | Expendables: None| Active Conditions: None
Blitniz replies, in his even digitized voice, "My designation is Blitniz. Are you overseeing operations at this facility?"
male CG kobold mechanic 2 | SP 12/12 HP 14/14 | RP 4/4 | EAC 13; KAC 16 | Fort +3; Ref +4; Will +0 | Init: +1 | Perc: +6, SM: +0, darkvision 60 ft Speed 25 ft. | Expendables: None| Active Conditions: None
I moved us over, and tried to put us all in areas that look like they'd have some cover. It looks like the rooms are raised, so I might have cover just standing next to it, since I'm a kobold, but I also found some boxes that likely will work until I have to get closer. Blitniz pulls out his broad-spectrum scanning kit to survey the area. Perception w/ scanning kit: 1d20 + 6 + 4 ⇒ (15) + 6 + 4 = 25
male CG kobold mechanic 2 | SP 12/12 HP 14/14 | RP 4/4 | EAC 13; KAC 16 | Fort +3; Ref +4; Will +0 | Init: +1 | Perc: +6, SM: +0, darkvision 60 ft Speed 25 ft. | Expendables: None| Active Conditions: None
Blitniz nods in support as he watches Raia divert power way from the chamber. "Yes, that will work."
male CG kobold mechanic 2 | SP 12/12 HP 14/14 | RP 4/4 | EAC 13; KAC 16 | Fort +3; Ref +4; Will +0 | Init: +1 | Perc: +6, SM: +0, darkvision 60 ft Speed 25 ft. | Expendables: None| Active Conditions: None
Blitniz nods. "Yes, which is why having it operating out of control is bad for us. I can't turn it off until if it's on non-stop." At least that's how I'm interpreting the goal here ... GM can correct me if I'm wrong.
male CG kobold mechanic 2 | SP 12/12 HP 14/14 | RP 4/4 | EAC 13; KAC 16 | Fort +3; Ref +4; Will +0 | Init: +1 | Perc: +6, SM: +0, darkvision 60 ft Speed 25 ft. | Expendables: None| Active Conditions: None
Engineering: 1d20 + 11 ⇒ (16) + 11 = 27 "This hallway is meant to purge all biological contaminants ... which isn't good for us. It is also malfunctioning. I will get started on trying to fix it." The hand of his armor begins cycling out necessary tools from his custom rig to begin the repairs. Is that Engineering check enough to figure out how to fix it or do we need something else?
male CG kobold mechanic 2 | SP 12/12 HP 14/14 | RP 4/4 | EAC 13; KAC 16 | Fort +3; Ref +4; Will +0 | Init: +1 | Perc: +6, SM: +0, darkvision 60 ft Speed 25 ft. | Expendables: None| Active Conditions: None
Not trained in Survival. +11 means I auto-succeed at Engineering check. Blitniz points to some of the discarded machinery. "Components have been removed from these machines, though they didn't take everything useful. You can see the marks by the manipulator arms that did the removal. Whoever it was, they were looking for something specific."
male CG kobold mechanic 2 | SP 12/12 HP 14/14 | RP 4/4 | EAC 13; KAC 16 | Fort +3; Ref +4; Will +0 | Init: +1 | Perc: +6, SM: +0, darkvision 60 ft Speed 25 ft. | Expendables: None| Active Conditions: None
Blitniz glances up awkwardly - as awkwardly as still suit of armor can look - at the dragonkin. After a moment, the digitized voice says through the speakers, "Well, anyway ... time to continue on, then?"
male CG kobold mechanic 2 | SP 12/12 HP 14/14 | RP 4/4 | EAC 13; KAC 16 | Fort +3; Ref +4; Will +0 | Init: +1 | Perc: +6, SM: +0, darkvision 60 ft Speed 25 ft. | Expendables: None| Active Conditions: None
Blitniz tries to figure out how the radio receiver-transmitter was damaged. Engineering: 1d20 + 11 ⇒ (2) + 11 = 13
male CG kobold mechanic 2 | SP 12/12 HP 14/14 | RP 4/4 | EAC 13; KAC 16 | Fort +3; Ref +4; Will +0 | Init: +1 | Perc: +6, SM: +0, darkvision 60 ft Speed 25 ft. | Expendables: None| Active Conditions: None
Hmmm... my post from yesterday must not have come through.
Blitniz nods in agreement with the dragonkin's assessment. "Yes, this was done by someone with skill." He shakes his head. "No, I do not yet have open capacity in this prototype for additional armor upgrades." He also looks over the receiver with Raia.
male CG kobold mechanic 2 | SP 12/12 HP 14/14 | RP 4/4 | EAC 13; KAC 16 | Fort +3; Ref +4; Will +0 | Init: +1 | Perc: +6, SM: +0, darkvision 60 ft Speed 25 ft. | Expendables: None| Active Conditions: None
Is the remaining bug still next to me? Did it fly over to bite Raia or bite at me? Blitniz steps away from the bug and fires. Azimuth laser pistol attack vs Green EAC: 1d20 + 2 ⇒ (4) + 2 = 6
The shot goes wide.
male CG kobold mechanic 2 | SP 12/12 HP 14/14 | RP 4/4 | EAC 13; KAC 16 | Fort +3; Ref +4; Will +0 | Init: +1 | Perc: +6, SM: +0, darkvision 60 ft Speed 25 ft. | Expendables: None| Active Conditions: None
Blitniz steps back and fires at the green bug. Azimuth laser pistol attack vs. green EAC: 1d20 + 2 ⇒ (5) + 2 = 7
male CG kobold mechanic 2 | SP 12/12 HP 14/14 | RP 4/4 | EAC 13; KAC 16 | Fort +3; Ref +4; Will +0 | Init: +1 | Perc: +6, SM: +0, darkvision 60 ft Speed 25 ft. | Expendables: None| Active Conditions: None
Blitniz again has his armor calibrate against the green bug, and then fires at it. "Come at me, bro!" Laser pistol attack vs green KAC: 1d20 + 2 ⇒ (11) + 2 = 13
male CG kobold mechanic 2 | SP 12/12 HP 14/14 | RP 4/4 | EAC 13; KAC 16 | Fort +3; Ref +4; Will +0 | Init: +1 | Perc: +6, SM: +0, darkvision 60 ft Speed 25 ft. | Expendables: None| Active Conditions: None
Given that we're on an oxygen-based deadline, then, what is the travel time to the city locations? Because we only have 24 hours on level 1 armor, right?
male CG kobold mechanic 2 | SP 12/12 HP 14/14 | RP 4/4 | EAC 13; KAC 16 | Fort +3; Ref +4; Will +0 | Init: +1 | Perc: +6, SM: +0, darkvision 60 ft Speed 25 ft. | Expendables: None| Active Conditions: None
OK got it now. So basecamp is domed, but we're on environmental seals because we're leaving basecamp. That makes sense.
male CG kobold mechanic 2 | SP 12/12 HP 14/14 | RP 4/4 | EAC 13; KAC 16 | Fort +3; Ref +4; Will +0 | Init: +1 | Perc: +6, SM: +0, darkvision 60 ft Speed 25 ft. | Expendables: None| Active Conditions: None
Blitniz nods and moves forward into a defensive position, drawing his laser pistol as he does so. "I will spread out so they cannot surround us." His armor shimmers, a lower digitized voice growling, Tactical countermeasures calibrating. Move Action: Move speed & draw weapon
male CG kobold mechanic 2 | SP 12/12 HP 14/14 | RP 4/4 | EAC 13; KAC 16 | Fort +3; Ref +4; Will +0 | Init: +1 | Perc: +6, SM: +0, darkvision 60 ft Speed 25 ft. | Expendables: None| Active Conditions: None
GM Qstor wrote: Generally all armor in SF includes air generation. So you don't need to worry about carrying oxygen. Right ... which is why I'm confused. Does the fact that there appears to be a functional "large oxygen generator assembly" mean that we have oxygen without needing to use our environmental seals? I just don't understand what the consequences are of what the fox person did.
male CG kobold mechanic 2 | SP 12/12 HP 14/14 | RP 4/4 | EAC 13; KAC 16 | Fort +3; Ref +4; Will +0 | Init: +1 | Perc: +6, SM: +0, darkvision 60 ft Speed 25 ft. | Expendables: None| Active Conditions: None
GM Qstor wrote:
I'm sorry, but still not entirely understanding it. Are we each carrying our own oxygen generator now? Like air tanks and a mask? Or are we within some kind of domed area that has oxygen? Do the oxygen generators mean we do not need to be using our suits' environmental seals?
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