Bat

Blik's page

144 posts. Alias of Spacefighters.


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Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Blik will reload and send another sling bullet flying, jumping up onto his seat.

Attack: 1d20 + 7 - 4 ⇒ (9) + 7 - 4 = 12
Damage: 1d3 + 2 ⇒ (2) + 2 = 4


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Oh! The Hunter, that's right. For some reason I assumed that journal was older...

"Poor thing, don't worry, you won't be hurting much longer..."

Blik will send off a shot from his sling, trying to out the beast out of its misery.

Attack: 1d20 + 7 - 4 ⇒ (5) + 7 - 4 = 8
Damage: 1d3 + 2 ⇒ (3) + 2 = 5


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Blik will get out his new sling and load a bullet, but peer closely at the animal, curious about it's wounds.

Maybe Blik can identify how it was wounded?
Heal: 1d20 + 3 ⇒ (11) + 3 = 14


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Survival: 1d20 + 10 ⇒ (11) + 10 = 21
Fortitude Save: 1d20 + 5 + 5 + 2 ⇒ (1) + 5 + 5 + 2 = 13
Damage: 1d6 ⇒ 3

"M-m-m-me t-too..."

Blik will say, unable to get warm since the doll's icy attack.


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

"Oh, uhm could I get healed too please before we go?"

Blik will ask Hobbes, his skin still blue from the cold.


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Mad at himself for being unable to to down the doll, Blik will drop his sling, move towards the doll pulling his spear off his back, and steps forward doing his best to move the doll into the path of Silence's weapon.

Aid Another action, +2 to attacks
Aid Another: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Shocked that his rock failed to knock the frail looking doll out of the air, Blik will load his sling with a cold iron bullet, hoping that the harder material will help against this murderous toy.

Attack: 1d20 + 7 - 4 ⇒ (16) + 7 - 4 = 19
Damage: 1d3 + 2 ⇒ (1) + 2 = 3


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Still shivering, but steeling himself to help his friends, Blik will send a bullet flying at the doll with a quick flick of his wrist.

Attack: 1d20 + 7 - 4 ⇒ (15) + 7 - 4 = 18
Damage: 1d3 + 2 ⇒ (2) + 2 = 4


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Don't open frozen carriages in the woods either!


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Too wrapped up in searching for anything else, Blik will yelp with surprise when the doll begins attacking him.

"Aah!!"

Reflex Save: 1d20 + 4 ⇒ (8) + 4 = 12

Bat ears twitching, Blik will shiver and shake, trying to warm himself up after that intense blast of cold.


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Curious, Blik will scamper into the hut after Neverhome. Concentrating intently he'll keep an eye out for anything out of the ordinary, purposefully avoiding looking at the creepy doll. Anything else out of the ordinary...

Just in case, Blik will channel his connection with the animals he spent his life with. Blik's ears will warp and grow, his wild dirty blond hair growing down to form sideburns and then cover his cheeks, while once more his eyes will grow dark, his pupils taking up his large eyes. His new bat ears twitching, Blik will squeak quietly using his newly enhanced senses to search like he never could before.
Standard action, Totem Transformation- Senses (Blindsense 20ft.)

Perception: 1d20 + 10 ⇒ (11) + 10 = 21


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Blik could even spread the word about the food cart with Twitter (Animal Messenger)! Sounds like a plan!


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Curiosity will win out over caution, and Blik will hurry to follow after the others into the strange house, his sling held at the ready.


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Oh, Sorry!

Hanging back from the unusual house, Blik will look confused at his friends who seem shaken by the building's unusual features. Already on alert thanks to the strange child, Blik will ask hesitantly,

"Uh, uhm, should we not enter then? Is it another trap?"

He asks, intent on learning from his past mistakes.


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Leaving the child to the others, Blik will move closer to the cottage, curious to see if there are anymore disappearing children or unusual things within.


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Blik will literally flip out, leaping away to hide in the snow, crying out in surprise and fright.

"Aaaah!!

Wait, can Human children disappear?
Blik will stick his head back up out of the snow, keeping a careful eye on this mysterious child.


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Blik won't say anything to whatever this is, but he will approach from the side silently, like approaching a wild animal. He'll hold his sling behind his back and try to appear as non-threatening as possible.


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Blik will follow after Hobbes, keeping a careful eye out, but will stop when Zestrian shouts out, keeping clear of the ice with wide eyes. He'll pull out his sling and load it just to be careful.

Perception: 1d20 + 10 ⇒ (13) + 10 = 23


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

It would be weird if my armor could get mad at me for getting hit...
Would it still be living tree armor if it's dead? Is it just dead tree armor? Wood?


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

YBD:

Ah ok, thanks! Just checkin'.

"Mmm, Cicadas... Things are defienently going wrong if even the trees are attacking us. I can try and pick up the Weasel's trail again but we should really get that portal closed soon..."

Blik will say, stowing away his little sling. He'll take his time looking about at the mess caused by the attacking trees.

"Is... is Charger dead?"

Blik will ask with solemnity, moving to help the animal if that is not the case.


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Blik will load another enchanted bullet, swinging it high above his head he'll wait for the perfect spot to open up, letting loose his stone at the Green tree closest to the slagon.

Attack: 1d20 + 7 - 4 ⇒ (17) + 7 - 4 = 20
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Blik's bullets are effecting these things a little right? It's not DR 10?


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Knowledge: Nature: 1d20 + 8 ⇒ (1) + 8 = 9

Blik will twirl his sling and let an enchanted stone fly at the Red rear foe.

Attack: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d6 + 3 ⇒ (4) + 3 = 7


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep


Yeticrow! Body of a Yeti! Head of a Crow! Heart of a Prince!
And Blik totally had a wizard beard, THIS WHOLE TIME!!! ...it was just in his pack...

Survival: 1d20 + 10 ⇒ (17) + 10 = 27
Fortitude Save: 1d20 + 5 + 5 + 2 ⇒ (16) + 5 + 5 + 2 = 28

Blik will oogle the strange tree eyes for about a split second before yelling out.

"The trees are watching us! Something is wrong, look out!"

He'll reach down to his bullet pouch and cast Magic Stone on three of the stones, his chant rushed and high-pitched.

"Rocks fall from stone,
That rises high,
They sound their tone,
When thrown through sky.
"

Magic Stone:

Magic Stone
School transmutation; Level cleric/oracle 1, druid 1; Domain earth 1
CASTING
Casting Time 1 standard action
Components V, S, DF
EFFECT
Range touch
Targets up to three pebbles touched
Duration 30 minutes or until discharged
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)
DESCRIPTION
You transmute as many as three pebbles, which can be no larger than sling bullets, so that they strike with great force when thrown or slung. If hurled, they have a range increment of 20 feet. If slung, treat them as sling bullets (range increment 50 feet). The spell gives them a +1 enhancement bonus on attack and damage rolls. The user of the stones makes a normal ranged attack. Each stone that hits deals 1d6+1 points of damage (including the spell's enhancement bonus), or 2d6+2 points against undead.


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

"A-alright!"

Blik will say, following the tracks through the snow he'll try and lead his allies along, tracking the weasel.

Survival: 1d20 + 10 ⇒ (14) + 10 = 24


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Blik will nod sagely at the passing of the rabbit, having seen it's secretive travels through his forest before. He knows from experience to avoid the eggs, eating all of them leads to a massive stomach ache.

Happy Easter guys!


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Knowledge: Nature: 1d20 + 8 ⇒ (15) + 8 = 23

"Giant Weasels... I sure hope we can close this portal soon, it seems like nature is completely out of sorts..."

Blik will examine the tracks and the stones for a minute, bouncing around in the deep snow.

Survival: 1d20 + 10 ⇒ (8) + 10 = 18

Is there blood in the snow?

"I think we should look, the more disturbances we can balance the better."


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

I'm really sorry guys I got hit with the flu something fierce. Give me a day to kick this thing, I'll make a post tomorrow night.


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

It's BaB- +1, Dex- +3, Small- +1, Masterwork- +1, Point-Blank Shot- +1 = +7, -4 is +3. Normally I just add the -4 to my add, don't know why I haven't been.


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Blik leaps off his seat into the snow, letting a stone bullet fly from mid-air at the last skeleton as he does, landing with a big poof in the snow.

Ranged Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d3 + 2 ⇒ (1) + 2 = 3


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

"M-more!? Oh no!"

Blik will jump up onto his seat, twirling his sling skillfully. He'll shoot off a bullet at the Blue skeleton.

Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d3 + 2 ⇒ (2) + 2 = 4


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Blik will ride on the Slaygon as well.


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Heh, just making sure

"Y-yeah, I'm ready! I ate when I was making the stew!"


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

...Uh, Blik is a Halfling...

Blik will mope about a while longer, but eventually his nervousness about the battle to come will win out.

"Should we, uh head out?"


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Whoa, that's an awesome idea! Plus, now that I know Druids can use scythes I am totally doing that!


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Sense Motive: 1d20 + 3 ⇒ (3) + 3 = 6

So close! I love that Zses rolls terribly on bluffs!

Blik will look mortified, and sulk around the building for a little while.
I knew I shouldn't have cooked it! Raw bugs are the best!


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Could I roll survival instead?

Profession: Bug Chef: 1d20 + 3 ⇒ (2) + 3 = 5

Or maybe...

Survival (on bugs): 1d20 + 10 ⇒ (8) + 10 = 18

Blik will excitedly go about preparing the mantis for most of his friends, thinking about the battle to come is more than a little distracting, and he may not have been fully paying attention.


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Sounds good to me!


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

We actually found a map that should lead us right to the portal. We could rest up and head right there.


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Survival: 1d20 + 10 ⇒ (18) + 10 = 28

Fortitutde: 1d20 + 5 + 5 + 2 ⇒ (9) + 5 + 5 + 2 = 21
Fortitutde: 1d20 + 5 + 5 + 2 ⇒ (17) + 5 + 5 + 2 = 29


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

"They're bugs that eat other bugs, and they're really good at it. While I've seen abnormally large insects before I've never seen one of these so large, normally they're about this big."

The young halfling will say holding up two fingers.

"I don't know how this one got so big, or what it's still doing in this area now that it's all snowy, they normally prefer hot weather. But they're so tasty they even eat each other! I should get a good five days worth of meals out of this one!"


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Oh don't worry, Blik is all over this thing.

As the insect falls dead, Blik happily runs up to it, a large smile on his face.

"I've never seen a mantis this big before! This could feed us for weeks! They're so tasty, just don't eat the heads, they're very bitter. Can I have some time to break this down?"

Without even waiting for an answer, Blik will happily begin cutting the Mantis down into manageable pieces.

Take 20 on survival for a 30.


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

When it's clear Hobbes has the animals under control, Blik will hop off of the wagon and follow Zsestrian as best he can, lobbing a sling stone at the gigantic insect.

Move back towards the fight 20 feet.

Ranged Attack: 1d20 + 6 - 4 ⇒ (7) + 6 - 4 = 9
Damage: 1d3 + 2 ⇒ (1) + 2 = 3


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Blik's mouth will begin to water when he sees the giant insect buzz in, but he'll cry out when it attacks his horse Juicyfruit. Blik will attempt to calm the animals as best he can, but working with large herbavores is far outside his comfort zone.

I guess I need to pick up some Handle Animal. Blik will use Animal Empathy to try and calm the horses as a standard, he'll pull his sling as a move.

Animal Empathy: 1d20 + 2 ⇒ (9) + 2 = 11


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Whoops, missed the save

Survival: 1d20 + 10 ⇒ (19) + 10 = 29
Fortitude: 1d20 + 5 + 5 + 2 ⇒ (10) + 5 + 5 + 2 = 22

Blik is much happier riding along in the wagon than atop Juicyfruit, happily fussing with his new armor and shield.


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Blik stays at the weaponsmith's shop, impatiently bouncing about waiting for his new equipment to be finished.

Oh boy, oh boy! With my new equipment I'll be just like Hobbs! But uh, less grumpy. I wonder if all halflings are great warriors...

Missing out on all the excitement, Blik rock on his heels excitedly.


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Everyone gets 433 gp 6 sp from the sold goods.

A wagon with detachable wheels (and runners to put in their place) would be a great idea, we could carry a ton of stuff with that!


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Okay! Then this is what Blik will buy:
Masterwork Sling (300gp)
Cold Iron Bullets x40 (8sp)
Regular Bullets x10 (2sp)
Weapon Blanch (Silver) (5gp)
Lamellar (Leather) (60gp)
Buckler (5gp)
Tent (Small ) (10gp)
Total-390gp

A sling can be used with a buckler right? Otherwise he's good to go.


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Would there be any alchemical items available? Specifically weapon blanches? Blik will probably get a masterwork sling and some cold iron bullets crafted, and pick up some weapon blanches if he can.

A couple tents are a good idea too.


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Aw, no old school spyglass prices?

Ok, assuming the now helpful attitudes of Heldren and appropriate application of charismatic samukitty will get us 60% value when selling, I estimate our take at 1095.6. Which is 219gp 1sp per person (433gp 6sp per person with the coins).


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Yeouch those are expensive.

So this is what I've got, if anyone notices something missing lemme know.

Gold-
1087gp, 5sp,
(/5= 214.5)

Misc.-
Silver Ring (25gp)
Three shards of tiger-eye gemstones (10gp each)
elven leather riding boots (15gp)
a silver dagger with a hidden compartment in the hilt (holding a vial of small centipede poison)
Padded Armor x12
Buckler x12
Shortsword x12
Shortbow x12
Arrows x240
MW Studded Leather x1
MW Shortsword (coated with greenblood oil)
Dagger x1
Oil of Taggit x2
Light Crossbow x1
Crossbow Bolts x10
Scroll of Animate dead x3
Ice Diamond (100gp)
Spyglass (1000gp)

Keeping-
Yeti cloak
potion of lesser restoration
Map to the portal
Oil of Magic Weapon x3
Alchemists Fire x10
Healer's Kit
scroll of endure elements x1
scrolls of magic weapon x2
scroll of unseen servant x1

Organized Play Character



Shadow Lodge Zarzuakar

Male Gnome Wizard 1 (42 posts)

Alias


Geppa
Elsbeth Moonsliver

Female Half Elf Sorceress 1 (1 post)