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Organized Play Member. 3 posts (100 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 2 aliases.


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Zurai wrote:
Pennyforth wrote:

The Gnome Trickster feat (page 161) states:

"Benefit: In addition to your normal gnome spell-like
abilities, you also gain the following spell-like abilities:
1/day—mage hand and prestidigitation."

As per the Core Rulebook, gnomes already have prestidigitation 1/day as one of their normal spell-like abilities. So I guess the question is, what is the actual second spell-like ability granted by this feat?

They either get a second use per day of prestidigitation, or get a 1/day use of it if they gave it up as part of an alternate racial feature.

Any consensus on this point?


"Gozreh is fickle. Our ship was moving up the regular trade lane, but a sudden current and a swift wind ripped us hard into a reef just to the north of this isle. I managed to cling to that bit of wreckage you so me atop." Bleut takes a deep breath.

"Current sucked me into this little bay, and pulled me straight through to the southeast landing," he continues. "I've nearly forgotten my manners! I'm Bleut Ellicott. You can call me Blue if you'd like.


Blue reels back in pain from the sea scorpion, and then momentarily clutches his hand to the wound from the sting. As he touches the area, he murmurs a word, healing the wound.

(5' step toward dry land, then spontaneous casting, losing bless for 1d8+1 healing.)

1d8 + 1 ⇒ (7) + 1 = 8