Aeshuura wrote:
So does that make us some kind of...'Suicide Squad'? Couldn't help myself I like that idea. Im down for whatever works gor the group though. As far as Inquisitive, thats the route I would go at a home table, but since this is AL, I cant take it with the city watch background (breaks the phb+1 rule) so I'll go either arcane trickster or Mastermind.
Male
"Is that it?" Connor-3 loudly proclaims as he strides up next to 'Titanfist'. "Thats hardly hardly a challenge for the two of you, let a lone the whole team! Tell you what... He spends a move action activationg a holo-visor over his right eye (cobat tracking) To make it fair, I wont even use a lethal weapon. Under his breathe to Bagit That was for the crowd. Please do not let me die Athletics: 1d20 + 2 ⇒ (17) + 2 = 19 He draws his pulscastor pistol and tosses it high up in the air, he then gets a running start and dies a one handed cartwheel to land behind the opposite piece of cover to Landros'. He extends his hand out and catches his falling weapon.
Male
While further preparations are being made, Connor-3 steps aside a bit, away from the murmers. His eyes and dermal circuitry start to glow with purple light again as he interfaces with his custom rig and Exocortex AI. "EV, while were waiting to depart I would like to open a case file on this 'Envar Tamm'. Consider him our primary Person Of Interest for this case. I want to know as much as possible about him before we meet him on Brilliance" In mechanical terms, Connor is making Envar his 'Mark', as per the Bounty Hunter Background.
Pawn's Dilemma GM wrote: Looks interesting, Gram! Tell me a little more about Gram. What does he like/dislike? How does he tend to interact with people? What kind of people does he love/hate? This shows me the ways I can hook him from an RP perspective. Well, Gram loves people and the stories they tell--both with thier words and their actions. Loves talking to people from other places and hearing about their homelands and cultures. He brings an excited curiosity to conversations with new people that tends to put people at ease and encourages them to open up. He knows the languages of the the most common races in Waterdeep so he prefers to speak to people in their native tongue which also helps. He hates people who take advantage of others which makes him well suuted as an Investigator of the Watch. At the same time,this is Waterdeep. Hes spent some time with the Thief-Takers of the Watch and knows the value of maintaining relationships with some of the seedier elements if the city in order to protect people from the truly dangerous criminals who would harm them. Gram likes books, theatre, oration, polite conversation, learning new things, ale,history, puzzles, and rainstorms, and music.
Gram's training as a watchman taught him that success come with coordination. He knows how to work in a group,but also how to disrupt the teamwork of his opponents.
Gram Luthar
Proficiencies:
Saving Throws:Cha,Dex,Int
Skills: Acrobatics, Deception, History, Insight, Investigation, Medicine, Perception, Persuasion, Slight of Hand Weapons:Simple weapons, hand crossbows, longswords, rapiers, shortswords Armor: Light Tools:Theives Tools, Flute, Pan Flute, Horn Languages: Common, Dwarvish, Elvish, Orcish Spellcasting:
Spell Attack:+5
Spellcasting DC:13 Spell Slots 1st Level: 2 (Bane, Cure Wounds, Healing Word, and Tasha's Hidious Laughter.) Cantrips Known (2): Light, Vicious Mockery
Class & Race Abilities:
Bard Features:
Skills: Acrobatics, History, Medicine Lang: None Spellcasting (See spells known) Other features: Ritual Casting, Bardic Inspiration (3 per Long Rest) Rogue Features:
Race Features:
Inventory:
Coins & Gems: GP 10 EP 0 SP 0 CP 0 Armor:
Weapon: Longsword, Rapier, Shortbow, Quiver of 20 Arrows, 2 Daggers Trinkets: Other Items:
Items acquired in game: Background:
Investigator
Prof: Insight, Investigation Languages: Dwarvish, Orcish Feature: Watcher's Eye
Trait: I use fiction to make sense of reality. I understand peoples stories in order to understand people. Ideal: Not everyone can have a happy ending, but I should try to help those I can. Bond: My mother and younger brother depend on me. Flaw: A simple resolution is dissatisfying. I'd rather dig in than leave well enough alone. Backstory and Character Description:
Gram Luthar, is the son of San Luthar--a 25 year veteran and respected member of the City Watch of Waterdeep--and Vix Luthar--a talented performer of the Musicians Guild of Waterdeep. Growing up in a humble home filled with the impassioned music of his mother, and the exciting stories his father would tell of the happenings of the City watch, he developed a pension for story-telling and and performance. As a teenager he would write and perform fantastical short stories for his younger brother. As he wrote more and more he expanded his scope and sophistication and would write stories to per form for his parents, friends and neighbors. This eventually developed into a desire to be a playwright. He eventually, enrolled at the College of New Olamn to study the Bardic traditions of Music, History and Lore. He naturally excelled in music, having been surrounded by it his whole life, but what he really poured himself into was his studies of Lore and Lore-telling/construction. Story building fascinated him and he found himself relating to everyday life in terms of storytelling. After Gram completed his coursework, we was to complete a years worth of work as a traveling journeyman and return to perform self written piece for the Magnus Alumna in order to graduate from the college. Unfortunately, shortly before his journey was to begin, his father was killed in the line of duty. With this sudden loss, he decided to forgo his year abroad and stay with his mother to help take care of his little brother. He couldnt get a job as a bard, haven't forgone his graduation, but was offered a job with the by the Captain of the nights watch out of respect for his fathers service. He accepted and eventually worked his way up from clerk to Swordcaptain in the investigations unit, where he uses his unique way of looking at he world to figure out the "story" behind crimes and bring their perpetrators to justice. Appearance Gram is a 26 year old male human with dark brown skin, brown eyes and black hair fashioned in to short, neat dreadlocks, with the sides of his head shaven. He keeps a neatly trimmed goatee which shows signs of early graying. He is 6'0 and gangly, though with the loose fit of his City Watch uniform, he strikes a deceptively imposing figure. He typically wheres his City Watch Uniform adorned with crossed diagonal Slashes on the left shoulder (denoting the Rank of Swordcaptain) with a circle at the end of one of the slashes (indicating that he is and investigator)
Spoiler:
[spoiler=Notes]
I see a few other X/rogue concepts have been submitted, and while Gram will be more focused on tripping up enemies and giving his allies advantage, I also have an alternate build that replaces rogue with battle master fighter.
Dotting while I write up my character/backstory. Im interested in playing an "Investigator" type character so my initial thoughts are to go Inquisitive Rogue/Lore Bard, but I'll see if that ends up making sense. A bit about me: I'm new to the boards, haven't played a pbp game yet, but I dm 5e in a f2f game and frequently play in one shots in local events. Im looking forward to creating a character I can play more long form! Thanks!
Male
Hello! This is my first PBP Game as well as my first Organized play game so please bare with me if any of this is filled out incorrectly. Chronicle: 1
Male
Sedoriku wrote:
Thanks Sedoriku! I was pretty sure that was the case, but wanted to ask before I attempted to sign up for a game. Thanks Again! |