
Björn Röpstorff |
Franz Lunzer wrote:Hmm... Kingmaker.
Do tell, is the Kingdom-building subsystem integrated? That alone might be the buying argument...
The rules are presented in chapter 2, along with the city building grid, city sheet, and kingdom sheet. The Sheets are not automated, but are fillable once you make a copy (drag n drop in Notes Tab.) There are "tokens" for castles, granaries, and the like included for the city building grid, so just create copies for each town/city and drop your buildings down.
When I run it, I'll likely create some macros and place them in quick keys (since they're simple 1d20+X rolls) and just keep the Kingdom/City Sheets updated.
The Kingdom Events Table is set up, with links so you can roll, click the link and read what the event means.
So while the Kingdom Rules are not automated, they are very much included, accessible, and runnable within the game (as long as you have Chapter 2.)
(Edit: correction, it seems you cannot copy images like you can Notes, so you would need to load in your own versions of the City Grid if you wanted to use more than 1.) EDIT2: this one works fine: Link just save that to campaign images, zoom to the correct level, and drag your buildings there. Copy it as many times as you want.
I'd like to point out that while the Kingdom Rules are detailed in the second adventure of Kingmaker, the components are already accessible once you buy the first adventure. They are part of the Kingmaker Player Guide, which is also included as a separate module in the the first adventure.
As for those still on the fence about FG: I have been a long-time user of FG, because as a GM it takes a lot of little things and makes them accessible. From effect tracking (how long does Bullstrength still last), effect application (hit a button, BAM 10 Rounds of Cat's Grace), handling saves etc, to the excellent databases and lookup options the rulesbook provide.
There are a lot of things Roll20 simply cannot do. I'd rather pay more for a product like FG and save time, then have to lose valuable gametime.