Björn Röpstorff's page

11 posts. No reviews. No lists. No wishlists.


RSS


Reckless wrote:
Franz Lunzer wrote:

Hmm... Kingmaker.

Do tell, is the Kingdom-building subsystem integrated? That alone might be the buying argument...

The rules are presented in chapter 2, along with the city building grid, city sheet, and kingdom sheet. The Sheets are not automated, but are fillable once you make a copy (drag n drop in Notes Tab.) There are "tokens" for castles, granaries, and the like included for the city building grid, so just create copies for each town/city and drop your buildings down.

When I run it, I'll likely create some macros and place them in quick keys (since they're simple 1d20+X rolls) and just keep the Kingdom/City Sheets updated.

The Kingdom Events Table is set up, with links so you can roll, click the link and read what the event means.

So while the Kingdom Rules are not automated, they are very much included, accessible, and runnable within the game (as long as you have Chapter 2.)

(Edit: correction, it seems you cannot copy images like you can Notes, so you would need to load in your own versions of the City Grid if you wanted to use more than 1.) EDIT2: this one works fine: Link just save that to campaign images, zoom to the correct level, and drag your buildings there. Copy it as many times as you want.

I'd like to point out that while the Kingdom Rules are detailed in the second adventure of Kingmaker, the components are already accessible once you buy the first adventure. They are part of the Kingmaker Player Guide, which is also included as a separate module in the the first adventure.

As for those still on the fence about FG: I have been a long-time user of FG, because as a GM it takes a lot of little things and makes them accessible. From effect tracking (how long does Bullstrength still last), effect application (hit a button, BAM 10 Rounds of Cat's Grace), handling saves etc, to the excellent databases and lookup options the rulesbook provide.

There are a lot of things Roll20 simply cannot do. I'd rather pay more for a product like FG and save time, then have to lose valuable gametime.


Again, thanks for your help. I am glad you found the reason (is it the Umlauts in my name?) and am looking forward to see the issue solved. I am seeing myself buying quite a few things via FG in the future.


And another update:

https://i.gyazo.com/cb2e69c149cf318b2d5ac99f5583ee53.png

Bought more Kingmaker, still not syncing. (Bought Module 1 and 2 of the AP)


Sorry to be a bother again, but it appears the issues with syncing products still exists:

https://i.gyazo.com/80008ea6efd58c8200a727b60e4d2b75.png

My purchase of Kingmaker 7 hours ago also did not sync up.

Edit: Whoops, scatterbrain. I meant Kingmaker, of course.


Thanks for looking into this, Erik. All the pdf are now present. Kudos for the fast help.


Greetings!

Today I bought three products on Fantasy Grounds at full price (Core Rules, Advanced Players Guide, Rise of the Runelords anniversary edition).

I went through the syncing process to be able to access the corresponding PDFs on my account here. According to the Fantasy Ground site, the syncing was successful and Doug Davison confirmed that the authentification token was sent to the Paizo site.

Yet, I cannot access the PDFs I purchased.

Can you check what is up there?

Here is a screenshot of my sync screen:

https://i.gyazo.com/3c940060324a489a48927b30ca52bc8a.png

Thank you for having a look.


isaic16 wrote:
Hannibal_pjv wrote:

Yeah, it definitely needs more cards, but even now it is fun to be killed in that game ;)

I feel like this is by far the most important thing to know. Obviously something like Arkham Horror requires you to lose far more often than you win, so you need to have losing be fun. With an LCG like PACG, that's less important, since you still win much more often than you lose, so having a negative loss experience isn't as big a dealbreaker (granted, losing in PACG is still not too bad, barring someone dying, which is a horrific play experience, but they don't have to go out of their way to make sure it's fun).

Arkham is designed with a campaign in mind. There are multiple outcomes for each scenario, some of them reached by reaching the objectives, some reached by failing.

Together, they tell a coherent story which - fitting for a Lovecraftian Tale, more often than not lead to the doom of the characters. The journey along the way is great fun though, there is a distinct feeling of character development that the PACG cannot match.

We had a couple more games of Arkham since I wrote my other post in this thread and even with repetition, the base box and the Rougarou Adventure have a lot to offer.

This can only get better when there are 8 scenario arcs once the first cycle is being released.


We just started playing the second Adventure Deck - and everyone is having a blast. It is by far the most interesting set so far. The new mechanisms actually add a lot to the game, allowing for more interesting choices.

I particularly like the idea of the traders, who I hope will be carried over into the next base set, as they make collecting boons worthwhile and allow for a chance to actually get an item you'd like.


My significant other and I collect cooperative card games - they are a favourite hobby of ours. While PACG is a rather light-hearted beer & pretzel type of game to us, which we greatly enjoy in the company of friends, games like the Arkham LCG or its big brother the Lord of the Rings LCG are mainstays on our gaming table.

Sofar we have played through the main campaign of Arkham twice (both times losing horribly in the end) and had two successful attempts at Curse of the Rougarou. Arkham is great fun, but I think it will gain much more potential once there is a significantly larger card pool to build decks with.

If you like these kinds of games, I do urge you to check out the Lord of the Rings LCG, which is a unique coop experience. It is thematically dense, has a good Lord of the Rings feeling to it and it has many, many viable deckbuilding strategies by now. Its community is huge and rather dedicated as well.


Just got the email. Thanks so much!

The link to the MM Rules PDF seems to be dead though.


I am also waiting for the newest batch of character sheets. MM, Summoner and Warpriest are ready to go - but I hate using the actual cards as character sheets. I tend to use a laminated printout for each character.

Can't wait for the character sheets to be updated.