Any other Arkham horror Lcg players in these forums?


Pathfinder Adventure Card Game General Discussion


http://paizo.com/store/blog/v5748dyo5ljbd?West-Of-Arkham-The-Hills-Rise-Wil d#1

I have found Arkham Horror Lcg very good alternative to the Pathfinder adventures card game.
They Are different enough, but itch the same light rpg type card game subtype both.

What I like and would like to see in pathfinder game is Connected locations and buy your cards system from the Arkham. But I would take the character development from the Pathfinder adventures card game because it allows Also character development that is much smaller in the Arkham game. You can buy some character enhancement in the future upgrades, but not as freely as you can in pathfinder adventures.

But in anyway a game worth of looking for, if you like Pathfinder adventures.
These two Are now my two faforite games, if we don't count real RPG games, that takes a quite a lot efferd and time compared to these two... the freedom that real RPG offer is not possible to achieve in card format, but these Are the closest that I have personally seen so far.


Bought it, have not played it, yet :)


I have also bought it (2 cores even) but have not had a chance to play either Arkham or PACG as I have been traveling abroad since August. Just had the opportunity to sleeve the cards for Arkham during my break for Thanksgiving.


My significant other and I collect cooperative card games - they are a favourite hobby of ours. While PACG is a rather light-hearted beer & pretzel type of game to us, which we greatly enjoy in the company of friends, games like the Arkham LCG or its big brother the Lord of the Rings LCG are mainstays on our gaming table.

Sofar we have played through the main campaign of Arkham twice (both times losing horribly in the end) and had two successful attempts at Curse of the Rougarou. Arkham is great fun, but I think it will gain much more potential once there is a significantly larger card pool to build decks with.

If you like these kinds of games, I do urge you to check out the Lord of the Rings LCG, which is a unique coop experience. It is thematically dense, has a good Lord of the Rings feeling to it and it has many, many viable deckbuilding strategies by now. Its community is huge and rather dedicated as well.


Arkham is SO good.


I have played the Lotr Lcg a long time, one of my favorites :) But when Arkham Horror Lcg was announced, it immediately sounded a lot of crosbreed of Lotr and Pathfinder, so it sold itself to my bookshelf without any hesitation.

One full round of first adveture set behind. Horribly defeat. I think that only thing we would have needed would have been one more cultist From the second scenario. So I am very confident that the next run we will save the world... unless something goes terrible wrong...

Yeah, it definitely needs more cards, but even now it is fun to be killed in that game ;)


Hannibal_pjv wrote:

Yeah, it definitely needs more cards, but even now it is fun to be killed in that game ;)

I feel like this is by far the most important thing to know. Obviously something like Arkham Horror requires you to lose far more often than you win, so you need to have losing be fun. With an LCG like PACG, that's less important, since you still win much more often than you lose, so having a negative loss experience isn't as big a dealbreaker (granted, losing in PACG is still not too bad, barring someone dying, which is a horrific play experience, but they don't have to go out of their way to make sure it's fun).


isaic16 wrote:
Hannibal_pjv wrote:

Yeah, it definitely needs more cards, but even now it is fun to be killed in that game ;)

I feel like this is by far the most important thing to know. Obviously something like Arkham Horror requires you to lose far more often than you win, so you need to have losing be fun. With an LCG like PACG, that's less important, since you still win much more often than you lose, so having a negative loss experience isn't as big a dealbreaker (granted, losing in PACG is still not too bad, barring someone dying, which is a horrific play experience, but they don't have to go out of their way to make sure it's fun).

Arkham is designed with a campaign in mind. There are multiple outcomes for each scenario, some of them reached by reaching the objectives, some reached by failing.

Together, they tell a coherent story which - fitting for a Lovecraftian Tale, more often than not lead to the doom of the characters. The journey along the way is great fun though, there is a distinct feeling of character development that the PACG cannot match.

We had a couple more games of Arkham since I wrote my other post in this thread and even with repetition, the base box and the Rougarou Adventure have a lot to offer.

This can only get better when there are 8 scenario arcs once the first cycle is being released.


Yep. Really waiting those longer scenarios. Interesting to see if my investigators goes insane or totally cribled by physical damage ;)

Community / Forums / Pathfinder / Pathfinder Adventure Card Game / General Discussion / Any other Arkham horror Lcg players in these forums? All Messageboards

Want to post a reply? Sign in.