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I would always relate my DC descriptions to what an average characters abilities were...
Then, because the players KNOW their skill value in the skill, if you say its HARD then it is always compared to an average type character. Trivial = DC 0-5
This works brilliantly if done that way! I think I will use this scale. So, next to impossible skill checks by a character with a +30 in Acrobatics means they can do the almost impossible very confidently! :D I like it.
Ok great advice guys! I appreciate the input. I still don't see where it specifically states in the Core or APG or even the GM guide if there is a typical rule for allowing players to know the DC on specific skill checks.
The argument I get mostly is "why wont I know the DC? I am an experienced Acrobat/Climber/Rider?" Sigh, wish there was a book of DC checks which specifically stated:
Something like this for all the skills...so everyone at LEAST has a ballpark of what can be expected. Like a book of skills.
Thanks again for all the input!
I don't mind looking up the DC's from the CRB and I agree that having the players know somewhat about what their characters can possibly do makes for a much easier time on the GM to do other more important things however my concern is there is no specific rule which states, "Players can lookup a DC for acrobatics" vs "GM assigns willy-nilly numbers to just make the game go faster". This makes playing very difficult when a player does not know where he (or a GM) stands on a particular maneuver. This is the dilemma. As a GM I want a solid foundation of what can/cant be done and since I am so new, letting the players have some confidence that I know what I am doing and rule justly.
Hello all! I have a dilemma. I want to provide my players with a certain amount of confidence with their DC checks for their skills. After all, they have trained in them so they would generally know the type of difficulty associated with a DC check. Lets say for Acrobatics.
The player asks how difficult this is to them... Option 1:
Option 2:
How do you all handle this situation? When it is appropriate to tell a player a DC # and when is it not? I would assume on skills like perception that they should NOT know the DC check as it would indicate immediately that there is something to "perceive" therefore ruining the surprise! :) Also, is there any wording in the Core or APG that states anything? I couldn't find anything. Thanks for any advice!
On of my all time favorite games is ROLEMASTER! I know, its table heavy. Luckily, I have spent the last 20 years in it and have most everything memorized... my players still find it the most detailed game they play. :D The critical charts are top notch, the detail is above most other game systems and the open-endednesss of the game mechanics lends itself to fantastical circumstances when that "Natural 100" is rolled!!! I just don't see that in D20 style games. I have always heard, "you want speed, D02. You want detail, Rolemaster."
I would like to ask if Paizo if you would put in Rolemaster stats on your adventures? I would LOVE to see this and would purchase more of your adventures if they had them in there. I play with several different groups at the moment and have about 20+ Rolemaster converts around me here in Nashville TN. I would really like to see adventures where those stats were present. Would make my life as a GM much more fun!!! :) Thanks!!!
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