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For the most part, rule changes don't bother me much (unless I find the changes themselves problematic). That's because the rules serve a secondary purpose in the game, as I see it, and that purpose is to operationalize what the players want their character to do. How exactly they do so can vary - so the specific rules aren't necessarily that important.
But when a new edition comes along, I'm looking for there to be substantial continuity in the lore and the niches classes, items, and monsters fill. Exactly how they do so may be flexible or they may have more options, but I don't want the old ones closed off. Too much re-imagining and I'll be re-imagining myself playing another game.